Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
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Integration with MSAA• Perform ray-triangle test per sample• Override the pixel’s coverage mask• Shade at most once per pixel• Use ray differentials (like screen-space derivatives) to setanisotropic MIP-map levels