Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
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<strong>Stochastic</strong> Shadow Map• Every pixel looks the same— S z-values— z’s not sorted• Look-up is just PCF— S comparisons per shadow-map pixel• Color, better reconstruction filter in [CSSM paper]