Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
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<strong>Stochastic</strong> TransparencyScreen-door + multi-sampling + random masks.• Correct on average• All cases unified in a single algorithm— Foliage, Smoke, Hair, Glass, mixtures• One order-independent pass over the geometry• Small fixed space (one MSAA frame buffer)• But, noise