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Stochastic Rasterization - GPU Technology Conference 2012

Stochastic Rasterization - GPU Technology Conference 2012

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<strong>Stochastic</strong> Transparency• Randomized, sub-pixel screen-door transparency• Distribute samples over an invisible dimension of Swisscheese• Correct on average but noisy• Streaming, fixed space, parallel, MSAA• Turns transparent stuff into opaque stuff• … Which can then be handled by opaque-only algorithms(including stochastic MB + DOF)

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