Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
Stochastic Rasterization - GPU Technology Conference 2012
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Extending an Existing RendererC++ HostVertex ShaderGeometry ShaderPixel Shader+ velocity attribute+ camera velocity uniform+ duplicate transformcode for prev. vtx+ convex hull ofprev & current+ set MSAA mask fromray-triangle testsShading code is unmodified!(source code at nvidia.com/research)