11.07.2015 Views

Cult of Ulric Special Rules

Cult of Ulric Special Rules

Cult of Ulric Special Rules

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The <strong>Ulric</strong> ArmouryWHITE WOLF HAMMERThis is the same weapon referred to inthe Empire Army book as a cavalryhammer, the traditional armament <strong>of</strong> theKnights <strong>of</strong> the White Wolf. However, inthis list some <strong>of</strong> the Knights <strong>of</strong> the WhiteWolf are on foot, so continuing to call ita cavalry hammer could get confusing!When a mounted model is using itsWhite Wolf hammer, the cavalry hammerrules apply, namely +2 Strength in theturn the model charges and +1 Strengththe rest <strong>of</strong> the time. On foot the hammeris wielded differently, and so counts as ahalberd instead. In either case theweapon requires two hands to use.COMMON MAGIC ITEMSSword <strong>of</strong> Striking30 pointsWeapon; +1 to hit.Sword <strong>of</strong> Battle25 pointsWeapon; +1 Attack.Sword <strong>of</strong> Might20 pointsWeapon; +1 Strength.Biting Blade10 pointsWeapon; -1 Armour save.Enchanted Shield10 pointsArmour; 5+ Armour save.Talisman <strong>of</strong> Protection 15 pointsTalisman; 6+ Ward save.Dispel Scroll25 pointsArcane; (One Use Only) Automaticallydispel an enemy spell.Power Stone25 pointsArcane; (One Use Only)+2 dice to casta spell.War Banner25 pointsBanner; +1 combat resolution.DISALLOWEDMAGIC ITEMSThe following items may not be taken ina <strong>Cult</strong> <strong>of</strong> <strong>Ulric</strong> army, either because theyare consecrated in the name <strong>of</strong> Sigmarrather than <strong>Ulric</strong> or because they arekept in the Imperial Vaults in Altdorf:Mace <strong>of</strong> HelstrumSword <strong>of</strong> Righteous SteelArmour <strong>of</strong> Meteoric IronThe Gilded ArmourShroud <strong>of</strong> MagnusThe Jade AmuletSigil <strong>of</strong> SigmarIcon <strong>of</strong> MagnusImperial BannerBanner <strong>of</strong> SigismundGriffon BannerSteel StandardNEW MAGIC ITEMSThe following are new items availableonly to <strong>Cult</strong> <strong>of</strong> <strong>Ulric</strong> armies:MAGIC WEAPONSBlitzbeil60 pointsAr-<strong>Ulric</strong> only.Named for the axe <strong>of</strong> <strong>Ulric</strong> himself,Blitzbeil is traditionally carried by Ar-<strong>Ulric</strong> to battle against Middenheim’sgreatest foes. It strikes with the power <strong>of</strong>thunder and its mere presence chillsenemies to the bone, numbing theirlimbs and slowing their movements.Wielder strikes at +1 Strength andignores Armour saves. In addition, allenemy models in base to base contactwith the wielder strike last, even if theycharged.Winter’s Bite30 pointsIn the year <strong>of</strong> its forging, this axe wasembedded in the <strong>Ulric</strong>sberg for anentire winter, absorbing the veryessence <strong>of</strong> <strong>Ulric</strong>’s power.On a to hit roll <strong>of</strong> 6 Winter’s Biteautomatically wounds with noArmour save possible.Storm Hammer30 pointsGrand Master or Seneschal only.The Storm Hammer is made <strong>of</strong> densemeteoric iron, enchanted to allow it tobe wielded as easily as a normalweapon. Its massive impact can sendfoes reeling or smash them to theground.As White Wolf hammer. Modelswounded in the turn the wieldercharges may not attack that turn.MAGIC ARMOURWolf Helm <strong>of</strong> theTeutogens35 pointsThis iron helm, formed into thefearsome visage <strong>of</strong> a wolf, dates frombefore the coming <strong>of</strong> Sigmar but shinesas brightly as the day it was created. Itis said that <strong>Ulric</strong> will reward acourageous wearer with great strength.Grants a 6+ Armour save that can becombined with other armour as normal.In addition, the wearer can take aLeadership test at the start <strong>of</strong> everyClose Combat phase. If passed, they gain+1 Strength for the duration <strong>of</strong> thatphase.Armour <strong>of</strong> Skoll40 pointsThis heavy suit <strong>of</strong> armour is decoratedwith a golden axe and wolf-headdesigns. It has the power to dull thenatural light and warmth from the airaround it, and the very energy <strong>of</strong> blowsaimed at the wearer is sapped.As heavy armour. Attacks against thewearer in hand-to-hand combat suffer a -1 Strength penalty. This can affect theattack’s save modifier. Wearer is immuneto Light magic.TALISMANSHeart <strong>of</strong> Middenheim 40 pointsA perfectly round stone set into agolden amulet, the Heart<strong>of</strong>Middenheim is crafted from a fragment<strong>of</strong> the keystone <strong>of</strong> the gateway to theTemple <strong>of</strong> <strong>Ulric</strong>. It has been carried bysome <strong>of</strong> the finest warriors ever to havelived in the City <strong>of</strong> the White Wolf.5+ Ward save. Wearer gains +1 to theirWeapon Skill.Cloak <strong>of</strong> Anraheir25 pointsAnraheir was an Amber wizard whocreated this cloak to protect himselffrom the beastmen <strong>of</strong> the Drakwald.The cloak is made from the hide <strong>of</strong> aminotaur, which the mage slew with amagical spear he formed from thewinds <strong>of</strong> magic.Magic Resistance (1), wearer countsas causing fear to all Beastmenand Minotaur models.40 CULT OF ULRIC

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!