11.07.2015 Views

Cult of Ulric Special Rules

Cult of Ulric Special Rules

Cult of Ulric Special Rules

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

SELECTING THE ARMYSee page 238-9 <strong>of</strong> the Warhammerrulebook with the following additionsand amendments when choosing your<strong>Ulric</strong> army list:CHOOSING CHARACTERSCharacters are divided into two broadcategories: Lords (the most powerfulcharacters) and Heroes (the rest). Themaximum number <strong>of</strong> characters an armycan include is shown on the chart below.Army Value Maximum MaximumCharacters Lords< 2,000 0-3 02,000-2,999 0-4 up to 13,000-3,999 0-6 up to 2+1,000 +2 max -IMPORTANT: The number <strong>of</strong> charactersis the total number <strong>of</strong> characters allowedin the army including Lords. Forexample: a 2,500 points <strong>Ulric</strong> army mayhave up to four characters in total, <strong>of</strong>which one may be a Lord(ie, one Lord + three Heroes).An army does not have to include themaximum number <strong>of</strong> charactersallowed, and can always include fewerthan indicated down to a minimum <strong>of</strong>one (the General). Similarly, an armydoes not have to include any Lords,it can include all <strong>of</strong> its characters asHeroes if preferred.LORDS0-1 GRAND MASTER OF THEKNIGHTS OF THE WHITE WOLF ................................ 166 pts/modelM WS BS S T W I A LdGrand Master 4 6 3 4 4 3 6 4 9Warhorse 8 3 0 3 3 1 3 1 5Weapons & Armour: Full plate armour, White Wolf hammer.Mount: Barded warhorse.Options:• May be given magic items from the Common or Empire magic item lists with amaximum total value <strong>of</strong> 100 points.<strong>Special</strong> <strong>Rules</strong>: The Grand Master, Crush the Weak0-1 HIGH PRIEST OF ULRIC ....................................... 145 pts/modelM WS BS S T W I A LdAr-<strong>Ulric</strong> 4 5 3 4 4 3 5 3 9Warhorse 8 3 0 3 3 1 3 1 5Weapons: Hand weapon.Options:• May have light armour (+3 pts) or heavy armour(+6 pts), and may also carry a shield (+3 pts).• May have additional hand weapon (+6 pts) or great weapon (+6 pts).• May ride a warhorse (+15 pts), which may have barding (+6 pts).• May be given magic items from the Common or Empire magic item lists and/orTalismans <strong>of</strong> <strong>Ulric</strong> with a maximum total value <strong>of</strong> 100 points.<strong>Special</strong> rules: Blessing <strong>of</strong> <strong>Ulric</strong>, Crush the Weak, Prayers <strong>of</strong> <strong>Ulric</strong>. Note that the HighPriest’s Blessing adds two Dispel dice rather than one, and he can use two differentPrayers in the same turn.CHOOSING TROOPSTroops are divided into Core, <strong>Special</strong>and Rare units. The number <strong>of</strong> units <strong>of</strong>each type that are available to youdepends upon the points value <strong>of</strong> yourarmy. This is indicated on the chartbelow.Army Value Core <strong>Special</strong> Rare< 2,000 2+ 0-3 0-12,000-2,999 3+ 0-4 0-23,000-3,999 4+ 0-5 0-3+1,000 +1 +1 +1For example, if you are choosing a 2,000points army you must take a minimum<strong>of</strong> three Core units and could choose totake up to four <strong>Special</strong> and/or up to twoRare units.In addition, if an individual entry has anumber limiting it, eg. 0-1, then youmay only have that many in your army.42 CULT OF ULRIC

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!