11.07.2015 Views

Cult of Ulric Special Rules

Cult of Ulric Special Rules

Cult of Ulric Special Rules

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

ENCHANTED ITEMSBane <strong>of</strong> the Craven 30 pointsThe power <strong>of</strong> this amulet fills all wh<strong>of</strong>eel it with fighting spirit, all thoughts<strong>of</strong> retreat banished from their minds.Neither the unit that carries the Bane <strong>of</strong>the Craven nor any unit they charge mayever voluntarily flee as a charge reaction.They may use any other charge reactionthey would normally be allowed.Pelt <strong>of</strong> Horros20 pointsLong ago the villages aroundMiddenheim were terrorised by amassive wolf, which became known asHorros after a savage folkloric beast.When it was finally slain by anunknown knight, the wolf ’s spirit wasimprisoned within its pelt, bestowingthe wearer with primal strength.The wearer may re-roll one failed towound roll in each Close Combat phase.Talismans <strong>of</strong> <strong>Ulric</strong>The following items can only be chosenby Priests <strong>of</strong> <strong>Ulric</strong> and Ar-<strong>Ulric</strong>. Theirvalue counts towards the bearer’smaximum points allowance for magicitems. However, they are not magicalper se, and items or spells that have aspecial effect against magic items willnot affect them. Unlike magic items youmay include more than one <strong>of</strong> eachitem, even multiple items <strong>of</strong> the sametype on a single Priest.Wolfshead Emblem 10 points.One use onlyThe wolf ’s head is the most archetypalsymbol <strong>of</strong> <strong>Ulric</strong>. Before a campaign thePriests <strong>of</strong> <strong>Ulric</strong> will bless manyW olfshead Emblems, such asmedallions and brooches, with thepower to ward away sorcery.Before making a Dispel attempt, theplayer can declare he is using aWolfshead Emblem. This allows him toroll one extra dice for the Dispelattempt. You do not necessarily have touse any <strong>of</strong> the army’s normal Dispeldice – you may choose to use only theWolfshead Emblem’s dice, and morethan one Emblem may be used againsta spell if you wish.Amber Fang35 pointsOnly the most favoured priests aregifted by Ar-<strong>Ulric</strong> with the incisor <strong>of</strong> awhite wolf set into an ambermedallion as a medal <strong>of</strong> their faithand service.A Priest carrying an Amber Fang can usean additional Prayer in each Magic phase.He may only successfully use each Prayeronce. A Priest may only use oneadditional Prayer; there is no furtherbonus for additional Amber Fangs.Claw Totem15 pointsThe bone <strong>of</strong> a wolf carved into the shape<strong>of</strong> a fang, the magic symbols inscribedin this totem instil a preternaturalspeed and eagerness in its bearer.The character and any unit he is with canroll one extra dice when pursuing fleeingenemies, and discard the lowest roll.MAGIC STANDARDSBanner <strong>of</strong> the Warrior True 35 pointsThis finely woven standard was blessedby Ar-<strong>Ulric</strong> Sehrhart, who single-handedlyslew thirty Orcs at the Battle <strong>of</strong> Kleindorf.When the unit carrying this banner takes aBreak test, they count as having lost thecombat by D3 fewer points than theyreally did. If this reduces the margin <strong>of</strong>the loss to 0 or lower, they still count ashaving lost the combat but test on theirunmodified Leadership. This has no effecton other friendly units in a multiplecombat, which must test as normal.Ice Dagger30 pointsThe Ice Dagger is not a weapon, butan icon <strong>of</strong> <strong>Ulric</strong> as the savagery <strong>of</strong> thepiercing winter chill. It is usuallyworn on a chain around the neck.The Ice Dagger is a powerful icon <strong>of</strong><strong>Ulric</strong>’s wrath, and the Priest drawsstrength from the faith and courage <strong>of</strong>those around him. The Priest bearingthe Ice Dagger may add the currentrank bonus <strong>of</strong> the unit he accompaniesto the Power level <strong>of</strong> his Prayers. Therank bonus may only be added once;there is no further bonus for additionalIce Daggers.Fang <strong>of</strong> the Winter Wolfs 25 pointsOne Use OnlyA Fang <strong>of</strong> the Winter Wolf is a toothtaken from one <strong>of</strong> the largest wolves <strong>of</strong>the Drakwald Forest and blessed byAr-<strong>Ulric</strong> himself. They are said to bepotent talismans, and possession <strong>of</strong>one instills a priest with supremeconfidence.Before using a Prayer, a Priest <strong>of</strong> <strong>Ulric</strong>may declare he is using his Fang <strong>of</strong> theWinter Wolf. The Prayer counts asbeing cast with Irresistible Force, in thesame way as a magic spell cast withtwo dice rolls <strong>of</strong> 6.Banner <strong>of</strong> Middenheim 40 pointsThe origins <strong>of</strong> this banner areunknown, but centuries ago it wasadopted as the battle standard <strong>of</strong> theCity <strong>of</strong> the White Wolf. Its power fills thetroops under it with great courage,inspiring them to defy the mostter rifying <strong>of</strong> foes.Unit carrying the banner is immune t<strong>of</strong>ear and terror.Standard <strong>of</strong> the White Wolf 40 pointsThe Standard <strong>of</strong> the White Wolf is madefrom the pelt <strong>of</strong> a massive wolf from theDrakwald forest. It has the power toprotect its followers from the arrowsand bullets <strong>of</strong> the enemy.All missile fire against the unit(including magic missiles) suffers a -1penalty to its Strength. Other types <strong>of</strong>attack, including spells that are notmagic missiles, are unaffected.Shard <strong>of</strong> Skoll15 pointsSkoll is a legendary wolf fromTeutogen folklore, the companion <strong>of</strong><strong>Ulric</strong> himself who chases away the sunto allow the onset <strong>of</strong> winter. TheShards <strong>of</strong> Skoll, relics kept in bronzeor iron amulets, are said to befragments <strong>of</strong> the great wolf ’s clawsand fangs.The Shard adds +1 to the score <strong>of</strong>every dice rolled when making a Dispelattempt, up to a maximum <strong>of</strong> 6. Notethat this makes automatic failureimpossible, and automatic success farmore likely. Only one Shard can beused against a single spell. If the Dispelattempt was successful the Shard isdestroyed, shattered by the magic itabsorbs, but otherwise it can beretained and used again.W ar rior Priests <strong>of</strong> <strong>Ulric</strong>41

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!