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Creating Prosperity: the role of higher education in ... - Universities UK

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<strong>Creat<strong>in</strong>g</strong> <strong>Prosperity</strong>: <strong>the</strong> <strong>role</strong> <strong>of</strong> <strong>higher</strong> <strong>education</strong><strong>in</strong> driv<strong>in</strong>g <strong>the</strong> <strong>UK</strong>’s creative economy103.8 In an <strong>in</strong>creas<strong>in</strong>gly digital environment, <strong>the</strong> development <strong>of</strong> commercially successful bus<strong>in</strong>ess modelsis a critical area for <strong>in</strong>novation. Previously established bus<strong>in</strong>ess models are break<strong>in</strong>g down. Onl<strong>in</strong>enews content has hit newspaper sales, and channel fragmentation is exert<strong>in</strong>g grow<strong>in</strong>g pressure onadvertis<strong>in</strong>g revenues <strong>in</strong> broadcast<strong>in</strong>g. Everyone is look<strong>in</strong>g for new bus<strong>in</strong>ess models, with a focus onthree ma<strong>in</strong> areas:• exploit<strong>in</strong>g new channels• exploit<strong>in</strong>g new markets• exploit<strong>in</strong>g rights and new revenue streams3.9 The proliferation <strong>of</strong> media channels creates opportunity for <strong>the</strong> wider distribution and exploitation<strong>of</strong> creative content through its repackag<strong>in</strong>g and re-eng<strong>in</strong>eer<strong>in</strong>g for different platforms. This k<strong>in</strong>d <strong>of</strong>channel migration is most obviously evident for TV, advertis<strong>in</strong>g and publish<strong>in</strong>g, where new mediachannels have started to change <strong>the</strong> ways that consumers <strong>in</strong>teract with content.3.10 The creative <strong>in</strong>dustries have also been active <strong>in</strong> explor<strong>in</strong>g new opportunities <strong>in</strong> diverse marketsegments, from health and <strong>education</strong> to security and transport. The diversification <strong>of</strong> games from itstraditional territory <strong>in</strong> enterta<strong>in</strong>ment <strong>in</strong>to learn<strong>in</strong>g is a good example <strong>of</strong> this <strong>in</strong> practice, although thisis not restricted to games. For example, <strong>the</strong>re is <strong>in</strong>creas<strong>in</strong>g use <strong>of</strong> 3-D visualisation technologies toenhance <strong>the</strong> visitor experience <strong>in</strong> heritage and tourism as well as <strong>in</strong> healthcare and defence sett<strong>in</strong>gs.3.11 Crucially, many <strong>of</strong> <strong>the</strong> emerg<strong>in</strong>g bus<strong>in</strong>ess models <strong>in</strong> <strong>the</strong> creative <strong>in</strong>dustries depend on <strong>the</strong> ownership,protection and exploitation <strong>of</strong> <strong>in</strong>tellectual property (IP) rights – typically <strong>in</strong> <strong>the</strong> form <strong>of</strong> copyright ra<strong>the</strong>rthan patents – mean<strong>in</strong>g that companies are seek<strong>in</strong>g both to structure new k<strong>in</strong>ds <strong>of</strong> deals and todevelop <strong>the</strong> k<strong>in</strong>ds <strong>of</strong> content with <strong>the</strong> potential for ongo<strong>in</strong>g exploitation.3.12 Therefore, while <strong>in</strong>novation <strong>in</strong> <strong>the</strong> wider economy is <strong>of</strong>ten conceived as functional, scientific ortechnological, result<strong>in</strong>g <strong>in</strong> a new or improved product (or process), <strong>in</strong>novation <strong>in</strong> <strong>the</strong> creative <strong>in</strong>dustriesis also <strong>in</strong>creas<strong>in</strong>gly about bus<strong>in</strong>ess models, new channels and diversification. A third and crucialelement <strong>of</strong> <strong>in</strong>novation must also be considered – that <strong>of</strong> creative, or ‘aes<strong>the</strong>tic’ or ‘s<strong>of</strong>t’, <strong>in</strong>novationthat ‘reflects changes <strong>of</strong> an aes<strong>the</strong>tic nature’ (Stoneman, 2009).3.13 Aes<strong>the</strong>tic or s<strong>of</strong>t <strong>in</strong>novation is at <strong>the</strong> very heart <strong>of</strong> <strong>the</strong> creative <strong>in</strong>dustries, and recent research (forexample Stoneman, 2009), unsurpris<strong>in</strong>gly, identified very high rates <strong>of</strong> s<strong>of</strong>t <strong>in</strong>novation with<strong>in</strong> <strong>the</strong>creative sector. In this analysis, such <strong>in</strong>novations were considered significant only if <strong>the</strong>y were <strong>of</strong>immediate or short-term economic importance – a hit film, for example, or a successful new brand.However, for parts <strong>of</strong> <strong>the</strong> creative economy, economic importance will not always be immediatelyapparent. Practice-based <strong>in</strong>novation <strong>in</strong> <strong>the</strong> perform<strong>in</strong>g and visual arts, for <strong>in</strong>stance, can and doeslead to new understand<strong>in</strong>g about both <strong>the</strong> creative process and new forms <strong>of</strong> expression.3.14 Then <strong>the</strong>re is <strong>the</strong> <strong>role</strong> <strong>of</strong> design as a crucial driver <strong>of</strong> <strong>in</strong>novation, not just <strong>in</strong> an aes<strong>the</strong>tic sense, butalso through <strong>the</strong> application <strong>of</strong> design th<strong>in</strong>k<strong>in</strong>g and strategic design <strong>in</strong> <strong>the</strong> development <strong>of</strong> newproducts, new processes and means <strong>of</strong> deliver<strong>in</strong>g services, <strong>in</strong>clud<strong>in</strong>g public services.3.15 Few <strong>in</strong> <strong>the</strong> sector would consider <strong>the</strong>se activities important if <strong>the</strong>y only led directly to an <strong>in</strong>crease<strong>in</strong> sales; ra<strong>the</strong>r, <strong>the</strong>ir value will be <strong>in</strong> <strong>the</strong> knowledge that is created and subsequently dissem<strong>in</strong>atedfor exploitation and use by o<strong>the</strong>rs, even if it is not codified.3.0 Drivers <strong>of</strong> <strong>the</strong> creative economy

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