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Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

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<strong>Maxwell</strong> <strong>for</strong> <strong>Cinema</strong> <strong>4D</strong> :: Frequently Asked QuestionsQuestion: Why does the plugin tell me it can’t find a necessary directory?On Windows, the <strong>Maxwell</strong> installer creates an environment variable named MAXWELL2_ROOT, and sets its value to point to the <strong>Maxwell</strong> 2.0installation directory on your machine. This allows plugins to find <strong>Maxwell</strong>. If the plugin has told you that you do not have a MAXWELL2_ROOT, itprobably means that you either have not installed <strong>Maxwell</strong> Render 2.0, or that the <strong>Maxwell</strong> installer was unable to set the variable correctly.To resolve this, go to Start > right-click My Computer > choose Properties > go to the Advanced tab > and click the Environment variables button.This should get you to a window like this:Make sure that there is a System variable named MAXWELL2_ROOT, and that it points to the <strong>Maxwell</strong> folder on your machine. Also, make sure ifthere are MAXWELL2_ROOT variables in both the User and System sections that they both point to the same directory, otherwise the plugin maynot be able to find your real <strong>Maxwell</strong> directory.If you get this message on OSX, it means that OSX cannot find the <strong>Maxwell</strong> 2.0 application directory. Check your installation (and the trash) to makesure that you do not have multiple <strong>Maxwell</strong> installations.Question: Why don’t my emitters seem to emit any light?Most likely, you are not modeling using a realistic scale. <strong>Maxwell</strong> is based on physical reality, and its camera requires the objects it is capturing tobe modeled at a realistic scale. Similarly, <strong>Maxwell</strong> emitter materials are defined using real-world units. If you are not modeling at a realistic size, thecorrelation between the surface-area which is emitting the light and the total power output of that light will not match, and you will either haveemitters which are much too bright, or much too dark. Put another way – if you spread 40 watts of energy over a surface the size of a football field,how much light will you see coming from one square foot of that field? Probably none, or nearly so.Question: How can I preview HDR images in the C<strong>4D</strong> viewport?Create a Scene object, go to its Environment tab, set the Environment Type to ‘Image Based’, select a HDR image using the Background Channel’spath browse button, then check the ‘Show in viewport’ checkbox.11

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