11.07.2015 Views

Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

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<strong>Maxwell</strong> <strong>for</strong> <strong>Cinema</strong> <strong>4D</strong> :: Notes on Rendering HairThis section discusses how the plugin translates C<strong>4D</strong> Hair into <strong>Maxwell</strong> Hair, which is a new rendering primitive introduced in <strong>Maxwell</strong> Renderversion 2.6.Firstly, the most important factor to keep in mind is that it is only possible to transfer the hair guides from C<strong>4D</strong> Hair into the MXS file as <strong>Maxwell</strong>Hair. In cases where this does not suffice, it is advised that you use the Hair object's Generate tab to output geometry (be sure to check the 'SingleObject' option). The plugin detects whether this (i.e. generating 'Single Object' hair geometry) is the case; there is no need to add any special tagsto control it.The diameter of the generated hair primitives is controlled using the Root and Tip values found in the C<strong>4D</strong> Hair Material. If no other material isattached to the Hair Object, a material will be automatically generated using the Hair Material's Color gradient. Here is an example of such amaterial:If possible, root UV coordinates will be exported, as shown in the following images:59

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