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Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

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<strong>Maxwell</strong> <strong>for</strong> <strong>Cinema</strong> <strong>4D</strong> :: Object Properties (tag)The Object Properties tag is a very simple tag which simply contains switches <strong>for</strong> the various <strong>Maxwell</strong> ‘Hide from X’ mesh flags: Hide: completely hide this object in the render Hide from Camera: hide this object from being seen directly by the camera Hide from Reflections and Refractions: hide this object from reflection/refraction calculations Hide from GI: hide this object from the global-illumination calculation Hide from ZClip: hide this object from <strong>Maxwell</strong>’s Z-Clip feature Disable Motion Blur: prevents this object from rendering with motion blur Object ID Color determines the color of this object when the Object ID channel is rendered Ignore Normal tag ignores this object’s Normal tag, if it has one Ignore Phong tag ignores this object’s Phong tag, if it has oneMost of these parameters are fairly self-explanatory. The Ignore Phong tag option is provided to make it easier to render an object with nosmoothing without having to disturb the <strong>Cinema</strong> Phong tag attached to the object. The Ignore Normal tag option can be useful when renderinggeometry which was imported from another application; when the tag is used, it is not possible to have <strong>Cinema</strong> generate its own normals, or torender with no smoothing. Note that Normal tags will be ignored automatically if the object is not already triangulated; in that case, the normalscontained in the tag will not be suitable <strong>for</strong> rendering the triangulated object and must instead be regenerated from scratch.49

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