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Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

Maxwell for Cinema 4D - Architektur

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Export UnitsThe output of the Scene will be scaled using this value. If it is set to ‘<strong>Cinema</strong> Basic Units’, objects will be exported at the size they are drawn in<strong>Cinema</strong>, according to the Basic Units setting in <strong>Cinema</strong>’s Units preference page. There are several other scale presets available as well:If any of the named presets are chosen, then the document will be exported such that a unit specified in the <strong>Cinema</strong> UI, no matter what the <strong>Cinema</strong>Basic Units setting, will be treated as the unit chosen here. So, though the <strong>Cinema</strong> UI may be showing the width of an object as 200mm, choosingInch here will result in the object being exported at 200 inches wide. Similarly, if you choose Custom here, a numeric input will be shown:In this case, the values specified in the <strong>Cinema</strong> UI will be interpreted as meters, and will then multiplied by the given value; so as shown above, theexported size of the 200-unit wide object will be 200 meters X 0.01, or two meters.LightsThe Lights group contains parameters which control how the plugin translates native C<strong>4D</strong> lights into mesh-geometry in the exported MXS file.30

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