12.07.2015 Views

Prism Sound Orpheus - Audio Media

Prism Sound Orpheus - Audio Media

Prism Sound Orpheus - Audio Media

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

the emotions of the player in a way that reallymakes sense?“Game audio technology has tended topoint people towards a literal description ofthe world, and let me say, a literal filmic reality ofthe world. We can have 3D sound tools where you canlay down point emitters in a geometry map, and say,'this thing here that I'm marking makes a sound', andwe can apply some rules to how that sound works –get within a certain distance and I can hear it at thisvolume, and when I get right up to it, it will be atthis volume and level of detail. All these things arein place... but they steer us as game audio peopleto describe the world with a literal head on, ratherthan with the wonderful use of subjective sound andnon-literal sound, both in terms of content, and itsdeliberate omission... That's kind of what games aren'tdoing all that well at the moment in real time – all thetechniques that someone would want to apply whenthey're mixing a film: They're manipulating the mix,they're manipulating subgroups and determiningfocus, and they're really thinking about whatmessages are conveyed by the sound – in all respects.They introduce sounds that have nothing to do withthe on-screen environment that are there purely foremotional effect... This is an area for game sounddesigners to explore further – at run-time, not just the'cut scenes' – using all the techniques and thoughtprocesses that someone would want to apply.“So let's start talking about the artistry and craftof sound design, and how we draw from the richheritage of other media and what's happened inthose... really start to change, develop, and build onwhat we do.“It Is Big, And It Is Clever…It is a super sized competition of epicproportions…2 FREE SUPER PASSES TO GIVE AWAY!No more queuing at the ticket booth from midnight; as part of <strong>Audio</strong> <strong>Media</strong>’s sponsorship of theDevelop Conference <strong>Audio</strong> Track we’ve managed to secure two conference ‘Super Passes’ to justgive away completely free to whomever we so darn-well please. These passes, worth over £600each, give the owners unlimited access to the whole Conference and Expo.Just think... you could be hob-nobbing with the most important people from the gamesdevelopment industry and gaining valuable insight into its inner-most workings.All you have to do to win one of these passes is to send an e-mail to:supersizemyconference@audiomedia.com...with your contact details. The deadline for entries is 1 July, 2008, and then the first two entries tobe selected (at random) will each receive one Develop Conference Super-Pass. Send your entry nowto supersize the experience!Cue: <strong>Audio</strong> <strong>Media</strong>One welcome addition to the Develop Conferencethis year is <strong>Audio</strong> <strong>Media</strong>’s new role as exclusive mediasponsor of the <strong>Audio</strong> Track, alongside music4games.net as online partner. This partnership with Developincludes the keynote panel slot featuring topaudio operatives from both the TV/film and gamesaudio worlds. The aim of the session will be to starta “lasting and mutually beneficial dialogue” onwhat the two sides can offer each other in termsof working practice, creative ideas, services, andmore. Paul Mac, Editor of <strong>Audio</strong> <strong>Media</strong> commented:“With the new generation of consoles, the gamesindustry has finally been handed freedoms in audiocontent and capability that the film and TV worldhave had for a while – consumer expectations willinevitably rise, and this is a great opportunity toreinforce sound as a core criteria.”Ali Wynn, Develop Conference Director said:“We are looking to broaden the content and appealof the <strong>Audio</strong> Track at the Conference to attractdelegates from other industries like TV and film, sothat audio professionals from different industries cancome together to share experiences, learn from eachother, and make new contacts. <strong>Audio</strong> <strong>Media</strong> is themagazine for audio professionals with a keen interestin the games sector, so working together makesperfect sense.”Details of all the <strong>Audio</strong> Track sessions on the 31July, including panel members, times, and so on, willbe published on the Develop Conference website andannounced in <strong>Audio</strong> <strong>Media</strong> nearer the time. ∫....................................INFORMATIONThe Develop Conference and Expo 2008 will takeplace from 29-31 July, 2008, at the Hilton BrightonMetropole in Brighton.W www.develop-conference.comUK Sales01992 703058e-mail sales@shuredistribution.co.uk or visit www.shuredistribution.co.ukWorldwide Sales+1 (608) 524-0625e-mail sales@sounddevices.com or visit www.sounddevices.comAUDIO AUDIO MEDIA MEDIA NOVEMBER MAY 2008 200523

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!