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williams-et-al-1983-apple-ii-computer-graphics

williams-et-al-1983-apple-ii-computer-graphics

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100 APPLE II COMPUTER GRAPHICSWe will show you how to digitize a figure into a shape, put the shapeinto a shape table, and how to save the results of your labor. From there,you will use APPLESOFT to draw, erase, rotate, and sc<strong>al</strong>e your shape. Youwill see very quickly how tedious and time-consuming shapes can be ifyou do them you rself. Fortunately, for your sanity, any good Hi-Res <strong>graphics</strong>editor will contain a provision for making shapes from the figures youdevelop on the screen, so that the machine does <strong>al</strong>l the meni<strong>al</strong> c<strong>al</strong>culationsinstead of you. We highly recommend using a Hi-Res editor to makeshapes.Ta the Vector Belong the SpoilsTo draw a shape, the Apple II uses a series of vectors which tell it wh<strong>et</strong>heror not to plot the current point; and which direction to move to find thenext point. Each vector is visu<strong>al</strong>ly represented by a little arrow with a doton one end. (See Figure HD-1 B.) ·We will begin with a very simple figure inorder to illustrate the technique and rules for digitizing a shape. FigureHll-1 A is the block diagram of a figure which uses only three dots, andFigure 10-1 B shows the six vectors used to turn them on .•i6. 0--; _._•ABFigure 19-1.

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