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Middle Kingdom Pursuivants Handbook 2nd Edition - Midrealm ...

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Barry*—Divided into an equal number of horizontal bands of equal width.Bendy*—Divided into an equal number of diagonal bands of equal width, the lines running from upper left tolower right.Bezant*—A yellow (Or) roundel.Bi-Corporate*—Having two bodies sharing a single head.Blazon—The verbal description of a piece of armory.Bordure*—A border around the edge of the shield.Branch—An official chapter of the Society.Byname—A name other than a person’s given name. “Byname” is a broad term that may include surnames, patronymics,and various epithets.Caboshed*—Describes a head which faces the viewer and with no part of the neck visible.Cadency—The method of modifying armory to indicate a relationship with the owner of the original armory.Changes that were made to difference one device from another can be considered the smallest changes thatwere considered significant enough to be noticed at the time they were used. Different systems of cadencywere used in period, depending on the time and place.Canting*—Describes a device which contains a punning reference to the bearer’s name.CD*—See Clear Difference.Charge—an item depicted on a piece of armory. A charge may be a simple geometric figure, like a fess or aroundel, or a representation of an animate or inanimate item, like a sword or a lion. See the rules, Part VII,for discussion of Compatible Charges.Charge Group—A set of charges used together in a design as a single unit. The charges in groups in heraldryusually fall into standard arrangements depending in their number and what other items are involved in thedesign. A collection of charges that are arranged in such a standard arrangement are considered a singlegroup, even if they are of different types.Charge Type—See Type.Clear Difference*—A visual difference between two pieces of armory which is considered significant for thepurposes of determining whether or not the two items are in conflict. Also referred to as a Clear VisualDifference. See the rules, Part X.4, for discussion of Significant Armorial Differences.Clear Visual Difference*—An older term for Clear Difference.Close*—Describes a bird standing with its wings folded against its sides.CoA*—See College of Arms.CoH*—See College of Heralds.Coherent—For heraldic purposes, this means all the elements of a design work together to produce a singleeffect. Usually, a field division or the primary charge establishes a pattern of dividing the field. If somethingis used to cross the lines established in such a pattern, it usually lies straight across the line at a right angle.Coherence is diminished by placing elements with no relation to each other, or ignoring the pattern set in thedesign. Coherence can also be diminished by using unlike charges in a group.College of Arms—The Principal Heralds of each kingdom, and such other persons as Laurel may deem to be ofassistance.College of Heralds—The warranted heralds and pursuivants of a kingdom, and such other persons as thePrincipal Herald may deem to be of assistance.Color—In Society heraldry, the colors are Azure, Gules, Sable, Purpure and Vert (blue, red, black, purple andgreen). The furs that use colors as underlying tinctures, like Counter-Ermine and Pean, are treated like colorsfor contrast.Combattant*—Fighting; describes two animals which are facing each other in a rampant posture.Compatible—In keeping with the normal usages for the period and domain of the Society. Guidelines oncompatible names are given in Parts II and III, and guidelines for compatible armory are given in Parts VIIand VIII of these rules.166 <strong>Middle</strong> <strong>Kingdom</strong> <strong>Pursuivants</strong> <strong>Handbook</strong><strong>2nd</strong> <strong>Edition</strong> - 2002

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