Virtual Prototyping at Bosch Siemens Hausgeräte ... - PI-VR GmbH
Virtual Prototyping at Bosch Siemens Hausgeräte ... - PI-VR GmbH
Virtual Prototyping at Bosch Siemens Hausgeräte ... - PI-VR GmbH
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TCT 20-4 progress_Layout 1 14/08/2012 11:26 Page 69<br />
“The main fe<strong>at</strong>ures th<strong>at</strong> convinced B/S/H to invest in the costly software<br />
are the real-time ray tracing engine and the amount of d<strong>at</strong>a you are able<br />
to work with. You can cluster as much hardware as needed and work on<br />
your scenario in real-time. With the new ‘team center’ applic<strong>at</strong>ion offered<br />
by the <strong>PI</strong>-<strong>VR</strong> and implemented <strong>at</strong> B/S/H, every department can upload<br />
their actual files and the virtual prototype is upd<strong>at</strong>ed every day.<br />
“I guess, in the future it will also be necessary to have an intelligent <strong>VR</strong><br />
software. In order to improve design and production processes even more,<br />
our software should be able to find out wh<strong>at</strong> next step the user wants to<br />
do when working with the product. The interaction between software<br />
and user has to be optimized. As mentioned, the interface of <strong>VR</strong>ED still<br />
needs some improvement in order to make it more intuitive.<br />
Nevertheless, so far, no other software offers the same quality when<br />
rendering <strong>at</strong> such high speed.”<br />
<strong>VR</strong>ED Professional comes in a modular configur<strong>at</strong>ion in order to leave<br />
the product as customisable as possible.<br />
<strong>VR</strong>ED helps you to upload your CAD model, add m<strong>at</strong>erial to your<br />
geometry, chose lighting, set cameras, load up an HDR image and stage<br />
products in an impressive scenario — all this in real-time. If you want to<br />
go one step further and convince Management boards or clients with an<br />
impressive present<strong>at</strong>ion, Cave- or Power Wall-Setups can be accessed in<br />
mono or stereo display. For acceler<strong>at</strong>ed rendering or for handling very<br />
large d<strong>at</strong>a, you can use a number of distributed rendering technologies.<br />
<strong>VR</strong>ED Professional includes important functionalities like the analyzing<br />
module, which plays a central role in an engineer’s daily work. By<br />
enabling engineers to take a closer look <strong>at</strong> the displayed content, surface<br />
analysis, point to point, edge to edge, or even joint measurements and<br />
many more are conducted in a virtual set-up. Also included is a clipping<br />
tool, th<strong>at</strong> can cre<strong>at</strong>e object slices in order to cut through geometries and<br />
get an overview of the insights. Intersections can be saved for l<strong>at</strong>er<br />
evalu<strong>at</strong>ions when needed. Annot<strong>at</strong>ions can be added to any geometry of<br />
the scene and saved within the d<strong>at</strong>aset. This is especially useful when<br />
different departments work on the same prototype.<br />
Apart from the technological and development side, <strong>VR</strong>ED Professional is<br />
also used by 3D artists and photographers to realise marketing campaigns<br />
for their clients. Different Camera set-ups include a lot of tools (e.g. Field<br />
of View, Depth of Field) th<strong>at</strong> can also be found in the professional<br />
photographer's terminology. For example, with the anim<strong>at</strong>ion tool motion<br />
blur and depth of field effects can be implemented for objects in motion<br />
on such a high level th<strong>at</strong> almost no image editing software (e.g. Adobe<br />
Photoshop) work has to be added. Lighting or lensflare effects can mimic<br />
reality from within <strong>VR</strong>ED. Again, it is the speed of the rendering system is<br />
the real USP for most of the <strong>PI</strong>-<strong>VR</strong>'s clients.<br />
The new version 6.0 of <strong>VR</strong>ED Professional, which is to be released<br />
imminently, offers new fe<strong>at</strong>ures th<strong>at</strong> give engineers and designers the<br />
chance to work on visualis<strong>at</strong>ions on a new level of perfection.<br />
For example, the new daylight system opens up new possibilities for the<br />
physically correct simul<strong>at</strong>ion of objects in different day and night<br />
situ<strong>at</strong>ions. Also, newly integr<strong>at</strong>ed functions like subsurface sc<strong>at</strong>tering for<br />
the simul<strong>at</strong>ion of translucent objects or 3D real-time displacement to<br />
realistically deform surfaces lead to high-quality results.<br />
A completely reworked and ergonomically improved M<strong>at</strong>erialEditor, as<br />
well as the new m<strong>at</strong>erial library in available in <strong>VR</strong>ED Professional 6.0.<br />
Now, new m<strong>at</strong>erials like denim, silk, and velvet can be added to the scene<br />
and the user gets instant photorealistic feedback. New icons offer<br />
orient<strong>at</strong>ion and control over single commands and options.<br />
Together with the newly integr<strong>at</strong>ed interactive render passes, a 360°<br />
spherical lens has been implemented. You can look <strong>at</strong> your interactive<br />
render passes in real-time which enables you to make changes especially<br />
on your Depth or M<strong>at</strong>erial ID pass. (<strong>VR</strong>ED Pro Youtube Channel:<br />
http://www.youtube.com/user/<strong>VR</strong>EDPRO?fe<strong>at</strong>ure=mhee)<br />
As with every software, there still is some room for improvement. A<br />
problem facing uptake of the software is th<strong>at</strong> not a lot of people know<br />
how to use <strong>VR</strong>ED! To comb<strong>at</strong> this, <strong>PI</strong>-<strong>VR</strong> recommends in-house training<br />
and also offers project specific consulting. On the one hand, it might be<br />
easier to learn and use <strong>VR</strong>ED Professional when effort will be put into<br />
further development of the User Inferface. On the other hand, <strong>VR</strong>ED<br />
Professional is supposed to be used by people with know-how in 3D<br />
visualis<strong>at</strong>ions. Starters can try <strong>VR</strong>ED Essentials which costs €999 and is<br />
used mainly for on the field pre-visualis<strong>at</strong>ions.<br />
Developments in the automobile and even textile industry show th<strong>at</strong> in<br />
the future, <strong>Virtual</strong> <strong>Prototyping</strong> and other <strong>VR</strong> technologies will play a<br />
more and more important role. It is especially necessary to have a<br />
prototype <strong>at</strong> an early stage of product development to reduce production<br />
costs. <strong>VR</strong> software like <strong>VR</strong>ED Professional 6.0 comes in handy for<br />
optimising workflows <strong>at</strong> an early stage.<br />
<strong>PI</strong>-<strong>VR</strong><br />
www.pi-vr.de<br />
tct 20/4<br />
VIRTUAL ROTOTY<strong>PI</strong>NG<br />
69