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Virtual Prototyping at Bosch Siemens Hausgeräte ... - PI-VR GmbH

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TCT 20-4 progress_Layout 1 14/08/2012 11:26 Page 68<br />

68<br />

<strong>Virtual</strong> <strong>Prototyping</strong> <strong>at</strong> <strong>Bosch</strong><br />

<strong>Siemens</strong> <strong>Hausgeräte</strong> <strong>GmbH</strong><br />

Nowadays, almost every industrial designer or engineer is confronted<br />

with <strong>VR</strong> technology when trying to compress the development time of<br />

their products and projects. Early-staged product d<strong>at</strong>a has to be analyzed<br />

and visualised in time, while the final d<strong>at</strong>a might be used for pursuing<br />

marketing campaigns. <strong>VR</strong>ED Professional is software th<strong>at</strong> is especially<br />

designed for these demands: 3D visualis<strong>at</strong>ion is the solution more and<br />

more companies count on.<br />

<strong>VR</strong>ED has been widely adopted in the global automobile industry; in<br />

other manufacturing and development situ<strong>at</strong>ions the software is gaining<br />

traction, but is still unknown by some users. It is used in different<br />

engineering and design departments when it comes to <strong>Virtual</strong><br />

<strong>Prototyping</strong> and product visualis<strong>at</strong>ions. For users, the software helps to<br />

close the gap between different workflows among a variety of<br />

departments. Even though <strong>VR</strong>ED Professional is a high-cost software<br />

solution for <strong>Virtual</strong> <strong>Prototyping</strong> and high-end visualis<strong>at</strong>ions, the ROI is<br />

obvious within a short period of time after implement<strong>at</strong>ion.<br />

Here, Marc Pascó from B/S/H <strong>Bosch</strong> <strong>Siemens</strong> <strong>Hausgeräte</strong> <strong>GmbH</strong> gives<br />

an insight into how <strong>VR</strong>ED Professional is used in his company:<br />

tct 20/4<br />

“When looking for a new <strong>VR</strong> software, <strong>VR</strong>ED succeeded against<br />

Deltagen and Showcase in a benchmark, because of its speed and render<br />

quality. After th<strong>at</strong>, B/S/H decided to implement <strong>VR</strong>ED throughout their<br />

whole product development lifecycle. Engineers use it for virtual<br />

prototyping; the design department use it for anim<strong>at</strong>ions and to review<br />

their ideas in present<strong>at</strong>ions. Recently, the marketing department has also<br />

started using <strong>VR</strong>ED to cre<strong>at</strong>e final renderings of new products. In the<br />

future, <strong>VR</strong>ED shall also be used for training.<br />

“The clipping tool for cutting through an object <strong>at</strong> any point and hiding<br />

the outer parts of a product come in very handy when analyzing m<strong>at</strong>erial<br />

composition of a part.<br />

“At the beginning it was very hard to convince the designers to use<br />

<strong>VR</strong>ED Professional, because they were used to Keyshot. On the one<br />

hand, <strong>VR</strong>ED is very complex software with a lot of fe<strong>at</strong>ures and finding<br />

the right icons or modules is not always easy. On the other hand, Keyshot<br />

does not offer the same range of functions th<strong>at</strong> <strong>VR</strong>ED Professional does.<br />

The customised training avialable from the <strong>PI</strong>-<strong>VR</strong> team is very helpful<br />

when getting started.


TCT 20-4 progress_Layout 1 14/08/2012 11:26 Page 69<br />

“The main fe<strong>at</strong>ures th<strong>at</strong> convinced B/S/H to invest in the costly software<br />

are the real-time ray tracing engine and the amount of d<strong>at</strong>a you are able<br />

to work with. You can cluster as much hardware as needed and work on<br />

your scenario in real-time. With the new ‘team center’ applic<strong>at</strong>ion offered<br />

by the <strong>PI</strong>-<strong>VR</strong> and implemented <strong>at</strong> B/S/H, every department can upload<br />

their actual files and the virtual prototype is upd<strong>at</strong>ed every day.<br />

“I guess, in the future it will also be necessary to have an intelligent <strong>VR</strong><br />

software. In order to improve design and production processes even more,<br />

our software should be able to find out wh<strong>at</strong> next step the user wants to<br />

do when working with the product. The interaction between software<br />

and user has to be optimized. As mentioned, the interface of <strong>VR</strong>ED still<br />

needs some improvement in order to make it more intuitive.<br />

Nevertheless, so far, no other software offers the same quality when<br />

rendering <strong>at</strong> such high speed.”<br />

<strong>VR</strong>ED Professional comes in a modular configur<strong>at</strong>ion in order to leave<br />

the product as customisable as possible.<br />

<strong>VR</strong>ED helps you to upload your CAD model, add m<strong>at</strong>erial to your<br />

geometry, chose lighting, set cameras, load up an HDR image and stage<br />

products in an impressive scenario — all this in real-time. If you want to<br />

go one step further and convince Management boards or clients with an<br />

impressive present<strong>at</strong>ion, Cave- or Power Wall-Setups can be accessed in<br />

mono or stereo display. For acceler<strong>at</strong>ed rendering or for handling very<br />

large d<strong>at</strong>a, you can use a number of distributed rendering technologies.<br />

<strong>VR</strong>ED Professional includes important functionalities like the analyzing<br />

module, which plays a central role in an engineer’s daily work. By<br />

enabling engineers to take a closer look <strong>at</strong> the displayed content, surface<br />

analysis, point to point, edge to edge, or even joint measurements and<br />

many more are conducted in a virtual set-up. Also included is a clipping<br />

tool, th<strong>at</strong> can cre<strong>at</strong>e object slices in order to cut through geometries and<br />

get an overview of the insights. Intersections can be saved for l<strong>at</strong>er<br />

evalu<strong>at</strong>ions when needed. Annot<strong>at</strong>ions can be added to any geometry of<br />

the scene and saved within the d<strong>at</strong>aset. This is especially useful when<br />

different departments work on the same prototype.<br />

Apart from the technological and development side, <strong>VR</strong>ED Professional is<br />

also used by 3D artists and photographers to realise marketing campaigns<br />

for their clients. Different Camera set-ups include a lot of tools (e.g. Field<br />

of View, Depth of Field) th<strong>at</strong> can also be found in the professional<br />

photographer's terminology. For example, with the anim<strong>at</strong>ion tool motion<br />

blur and depth of field effects can be implemented for objects in motion<br />

on such a high level th<strong>at</strong> almost no image editing software (e.g. Adobe<br />

Photoshop) work has to be added. Lighting or lensflare effects can mimic<br />

reality from within <strong>VR</strong>ED. Again, it is the speed of the rendering system is<br />

the real USP for most of the <strong>PI</strong>-<strong>VR</strong>'s clients.<br />

The new version 6.0 of <strong>VR</strong>ED Professional, which is to be released<br />

imminently, offers new fe<strong>at</strong>ures th<strong>at</strong> give engineers and designers the<br />

chance to work on visualis<strong>at</strong>ions on a new level of perfection.<br />

For example, the new daylight system opens up new possibilities for the<br />

physically correct simul<strong>at</strong>ion of objects in different day and night<br />

situ<strong>at</strong>ions. Also, newly integr<strong>at</strong>ed functions like subsurface sc<strong>at</strong>tering for<br />

the simul<strong>at</strong>ion of translucent objects or 3D real-time displacement to<br />

realistically deform surfaces lead to high-quality results.<br />

A completely reworked and ergonomically improved M<strong>at</strong>erialEditor, as<br />

well as the new m<strong>at</strong>erial library in available in <strong>VR</strong>ED Professional 6.0.<br />

Now, new m<strong>at</strong>erials like denim, silk, and velvet can be added to the scene<br />

and the user gets instant photorealistic feedback. New icons offer<br />

orient<strong>at</strong>ion and control over single commands and options.<br />

Together with the newly integr<strong>at</strong>ed interactive render passes, a 360°<br />

spherical lens has been implemented. You can look <strong>at</strong> your interactive<br />

render passes in real-time which enables you to make changes especially<br />

on your Depth or M<strong>at</strong>erial ID pass. (<strong>VR</strong>ED Pro Youtube Channel:<br />

http://www.youtube.com/user/<strong>VR</strong>EDPRO?fe<strong>at</strong>ure=mhee)<br />

As with every software, there still is some room for improvement. A<br />

problem facing uptake of the software is th<strong>at</strong> not a lot of people know<br />

how to use <strong>VR</strong>ED! To comb<strong>at</strong> this, <strong>PI</strong>-<strong>VR</strong> recommends in-house training<br />

and also offers project specific consulting. On the one hand, it might be<br />

easier to learn and use <strong>VR</strong>ED Professional when effort will be put into<br />

further development of the User Inferface. On the other hand, <strong>VR</strong>ED<br />

Professional is supposed to be used by people with know-how in 3D<br />

visualis<strong>at</strong>ions. Starters can try <strong>VR</strong>ED Essentials which costs €999 and is<br />

used mainly for on the field pre-visualis<strong>at</strong>ions.<br />

Developments in the automobile and even textile industry show th<strong>at</strong> in<br />

the future, <strong>Virtual</strong> <strong>Prototyping</strong> and other <strong>VR</strong> technologies will play a<br />

more and more important role. It is especially necessary to have a<br />

prototype <strong>at</strong> an early stage of product development to reduce production<br />

costs. <strong>VR</strong> software like <strong>VR</strong>ED Professional 6.0 comes in handy for<br />

optimising workflows <strong>at</strong> an early stage.<br />

<strong>PI</strong>-<strong>VR</strong><br />

www.pi-vr.de<br />

tct 20/4<br />

VIRTUAL ROTOTY<strong>PI</strong>NG<br />

69

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