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COPS Manual.pdf - Strategy First

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SUBORDINATE EQUIPMENT MANAGEMENT<br />

The control panel is not used to access all your subordinates’ equipment. This is done<br />

in a separate screen, which can be opened by pressing the “I” key or clicking the RMB<br />

on the portrait of the subordinate. In the first case, the inventory of the highlighted<br />

subordinate will open. In the second, the inventory of the subordinate you clicked on<br />

will open.<br />

All of your subordinate’s available equipment is shown to their right. You can also see<br />

any equipment on the ground next to them. You may switch between subordinates by<br />

using the arrows on the screen next to the name, and by clicking the LMB on their<br />

portraits.<br />

In the left part there is more detailed information about the subordinate, such as his<br />

abilities, a large portrait, and also a button which will give you access to his biography.<br />

The right top corner shows the subordinate’s encumbrance. The bigger it is, the slower<br />

your subordinate will move. If he is overloaded, he will not move at all.<br />

Installation of implants<br />

Each subordinate may have up to ten implants. There are special slots for them on the<br />

equipment screen.<br />

To install the implant, you should move it to the slot for implants, and it will be activated.<br />

But remember - taking out an implant that has been activated is impossible.<br />

Distribution of equipment<br />

Equipment can be distributed to the following slots:<br />

1. Head - Here you can place power necklaces which will protect your subordinate<br />

from power weapons. Only one can be equipped at a time.<br />

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2. Body - Here you can place an armored jacket, which will protect your subordinate<br />

from bullets and splinters.<br />

3. Hands - Here you can place the default weapon used by your subordinate.<br />

4. The left pocket - Here you can place anything you like. Slots such as this one are<br />

divided into cells, which define the size of the pocket. Equipment takes up a certain<br />

number of cells in space. If a piece of equipment fits in a slot, it can be put there.<br />

5. The right pocket – It differs from the left pocket only by its position.<br />

6. Backpack - Here it is possible to hold everything you need. It is much larger than<br />

the pockets.<br />

7. Ground slot – Items in this slot are close by your subordinate on the ground; there<br />

is no limit to the amount of things in this slot so look carefully. To scroll through its<br />

content, use the arrows.<br />

Storage of ammunition<br />

Ammunition is an important component in planning any operation. Nothing ruins a<br />

good plan like running out of ammo. Ammunition can use up a lot of space in the<br />

inventory. Make sure to combine like types of ammo. Simply drag similar clips together.<br />

They will be combined to save space.<br />

Disposal of unnecessary item(s)<br />

Any item may be left on the ground simply by transferring it to the ground slot. These<br />

items will disappear. It is, however, safer by far to store items in a box or a storehouse.<br />

This way, if you need the item(s) at some later time, you will know exactly where to<br />

find them.<br />

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