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Diggles Manual.pdf - Strategy First

Diggles Manual.pdf - Strategy First

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Contents<br />

System Requirements 2<br />

Installation 2<br />

Getting Started 2<br />

Background Story & Goal of the Game 3<br />

Main Menu 3<br />

New Game 3<br />

Load Game 4<br />

Settings 4<br />

Credits 4<br />

Quit 4<br />

Game Control 4<br />

Main Screen 6<br />

The Mouse Pointer 10<br />

Symbols above the Dwarfs’ Heads 11<br />

Actions 11<br />

Selecting one or more <strong>Diggles</strong> 11<br />

Moving <strong>Diggles</strong> 12<br />

Picking up / Dropping and Using Items 12<br />

Clock / Arranging a Daily Schedule for Your <strong>Diggles</strong> 12<br />

Exploring the Underground World / Digging 13<br />

Fighting 14<br />

Production,Transportation and Inventions 14<br />

Wooden Box 14<br />

Fireplace 15<br />

Producing Food 15<br />

Producing Production Facilities and Buildings 15<br />

Inventions 16<br />

Experience and Age 16<br />

Quests 17<br />

Credits 18<br />

Technical Support 21<br />

LICENSE AGREEMENT AND LIMITED WARRANTY 24<br />

1


System Requirements<br />

Minimum system requirements:<br />

Pentium II (350 MHZ), 128 MB RAM, 32 MB graphics card, 8x CD-ROM drive, DirectX 8.0, mouse,Windows<br />

compatible sound card.<br />

Installation<br />

Insert the <strong>Diggles</strong>-CD in your CD-ROM drive.<br />

If Autoplay is enabled, a menu screen will appear. Follow the instructions on the screen to install <strong>Diggles</strong>.<br />

If Autoplay is not enabled and the menu screen does not automatically appear, double-click on My<br />

Computer and then click on the icon for your CD drive. Follow the on-screen instructions.<br />

If the installation does not start automatically, double-click on the setup.exe file, in order to start the<br />

installation manually.<br />

The default location for the <strong>Diggles</strong> files on your computer is C:\Programs\<strong>Strategy</strong> <strong>First</strong>\Innonics\<strong>Diggles</strong>.<br />

<strong>Diggles</strong> requires DirectX 8.0 or higher. If you have not yet installed DirectX 8.0 on your computer, you will<br />

automatically be asked to install it. Select YES and follow the on-screen instructions.<br />

To uninstall <strong>Diggles</strong> select Uninstall <strong>Diggles</strong> from the <strong>Strategy</strong> <strong>First</strong>\Innonics\<strong>Diggles</strong> program group in the<br />

start menu. All <strong>Diggles</strong> components will then be completely removed from your computer.<br />

You also have the option to run the SetMode.exe in the program group <strong>Diggles</strong> in the start menu. By using<br />

this file you can modify video settings and details. For further information please run the SetMode.exe.<br />

Getting Started<br />

Important: Please close all applications before starting the game!<br />

2


Make sure the <strong>Diggles</strong> CD is in your CD-ROM drive.<br />

If Autoplay is enabled, the <strong>Diggles</strong> menu screen will be displayed. Click Play to load <strong>Diggles</strong>.<br />

If Autoplay not enabled, click on Start, select Programs and then the program group <strong>Strategy</strong><br />

<strong>First</strong>\Innonics\<strong>Diggles</strong>. Click on <strong>Diggles</strong> to load the game.<br />

Background Story & Goal of the Game<br />

Godfather Odin has chosen the dwarfs to set out on a long and burdensome expedition to the center of<br />

the earth where Fenris, the hound of hell, spreads terror. Fenris was once Odin’s watchdog and ran away.<br />

Ever since he became aware of his growing power and strength he has been terrifying the underground<br />

world. Fenris must be disarmed and put on a chain.This task requires a very special chain, the Gleipnir....<br />

Accomplishing this dangerous mission will take decades and involve many generations of dwarfs. During<br />

their journey the dwarfs have to pass through four different worlds and more than 100 different quests must<br />

be solved.You need to arrange a daily schedule for the dwarfs by determining how much they work and how<br />

they spend their leisure time. Furthermore, research activities can be engaged and fighting strategies have to<br />

be planned.<br />

Your most important goal is to find all the rings for the chain which is needed to break Fenris’ power<br />

and to prepare the <strong>Diggles</strong> for the crucial fight against Fenris.<br />

Main Menu<br />

In the main menu you can start a new game or continue a saved game.You can also modify various game<br />

settings according to your preferences.The main menu offers the following options:<br />

New Game<br />

This option starts a new game. You can choose between Introduction, i.e. the tutorial, and the option<br />

Campaign, which offers missions that are related to each other and take part of the whole storyline. The<br />

option Skirmish Mode allows you to play independent single games without any quests. It has two different<br />

sub-modes. In the Sandbox Mode you can play the game without having to accomplish missions. You will<br />

encounter numerous monsters, but there are not any other clans. In the Normal Mode you can select one<br />

of four clans and fight against the other three clans.<br />

3


Load Game<br />

Choose this option to continue a previously saved game. You can select the corresponding game from a list<br />

of saved games.<br />

Settings<br />

In this menu you can modify various settings by using the slider. Video Options allows you to adjust the<br />

Brightness (brightness of the screen) and the Gamma Correction (brightness of the colors). In the Audio<br />

Options you can change the volume of effects and music.The Input Options allow you to assign keys to certain<br />

actions, such as moving the camera. Further information on how to define your preferred keys can be<br />

found in the section Game Control.<br />

Credits<br />

Brings up all people that were involved in the development of <strong>Diggles</strong>.<br />

Quit<br />

Select this option to quit the game and to return to Windows.<br />

Game Control<br />

The following table shows the standard key commands:<br />

4<br />

Arrow keys Control the camera<br />

CTRL (or pressing the mouse wheel)* Tilts the camera<br />

CTRL (mouse wheel) + right mouse button* Move the camera<br />

CTRL (or mouse wheel)+ left mouse button* Zoom camera<br />

Turning the mouse wheel Zooms camera<br />

* on numerical pad Zooms in<br />

÷ on numerical pad Zooms out<br />

Numbers on numerical pad Scrolls screen by screen<br />

5 on numerical pad Centers camera<br />

ALT Used to perform a secondary function<br />

(in combination with a mouse click)


ALT + left-click while Diggle and item Pick up items, attack enemy etc.<br />

or enemy are selected<br />

SHIFT Selects several dwarfs or items<br />

TAB Toggles between dwarfs / production facilities<br />

in the list<br />

ESC Exits from current sequence, back to the<br />

main menu<br />

+ / - on numerical pad Increases / decreases game speed<br />

CTRL + 1-0 Group assignment<br />

1-0 Selects group<br />

Pause Pauses the game<br />

F1 Help<br />

F2 Quicksave<br />

F3 Displays dwarfs<br />

F4 Displays production facilities<br />

F5 Displays techtree<br />

F6 Brings up Pedigree<br />

F7 Displays questlog<br />

F8 Centers Diggle<br />

*default setting<br />

In general, the CTRL key or pressing the mouse wheel allows you to tilt the camera.The CTRL key or the<br />

mouse wheel in combination with a mouse key, that can be defined by the player, allow you to move the<br />

camera or to zoom (magnifying glass). In the Input Options you can define the mouse keys you wish to use<br />

to perform the corresponding actions. In order to do so, click on the following line:<br />

MMB means “Middle Mouse Button”, and LMB as well as RMB are the abbreviations to “Left Mouse<br />

Button” or “Right Mouse Button” respectively.<br />

You can also define keys on your keyboard to perform these actions. If you wish to move the camera by<br />

5


means of the space bar, click on Moving in the menu and then press the space bar on your keyboard.That<br />

way, you can enter your preferred keyboard keys for all of the actions mentioned above.<br />

Main Screen<br />

Map zooming<br />

tools<br />

To the main menu<br />

Map to define<br />

the position<br />

Newsticker<br />

Action Menu /<br />

Inventory<br />

Toggles previous<br />

information on/off<br />

List of your dwarfs /<br />

production facilities<br />

Toggles list<br />

on / off<br />

By means of the clock<br />

you can arrange the<br />

daily schedules of<br />

your <strong>Diggles</strong><br />

Gears button:<br />

If this button is activated, the<br />

<strong>Diggles</strong> does not perform any<br />

automatic orders<br />

The elements on the Main Screen will be described from the top left to the bottom right corner.<br />

6


When clicking on this symbol, the main menu will be displayed. It offers the following options:<br />

Main Menu, Settings, Load game, Save game, Quicksave, Dwarfs,Techtree, Production,<br />

Pedigree, Questlog, Help, and Quit. Quicksave allows to quicksave the game in case of a<br />

short pause.<br />

Dwarfs will provide you with further information on all your dwarfs (such as attributes, Pedigree, partner,<br />

age). Here, you can also rename a dwarf. In Questlog you will find a description of the current quest.<br />

Pedigree provides the genealogical tree of your entire clan. However, if your clan already consists of<br />

numerous members, only the nearest relatives of the selected dwarf will be displayed. Production gives you<br />

a complete list of all the production facilities that can be built. To exit the game and return to Windows<br />

select Quit.<br />

In the upper center of the screen you will find the Newsticker.Whether your dwarfs invent new items or<br />

have a baby or find a quest, the Newsticker displays all important news of the <strong>Diggles</strong> world. For more<br />

detailed information on the incident left-click on the displayed message.Then the camera will immediately<br />

jump to the corresponding place on the screen or a window will open that contains additional information<br />

on the messages or on the purpose of the newly invented item.<br />

The newsticker information can be deleted by right-clicking on the information.<br />

By clicking on this symbol all previous messages can be retrieved.<br />

Depending on which symbol is currently displayed (cap or small house),<br />

a list of your dwarfs or a list of your buildings and production facilities will appear.<br />

You can toggle between the two lists by clicking on the cap or the small house<br />

respectively. An arrow on the right allows you to switch the corresponding list<br />

on and off (Please make sure that neither dwarfs nor buildings are selected.)<br />

7


8<br />

1.2.5<br />

If the cap appears, a list of all dwarfs (also referred to as Finder) will be displayed<br />

below. Behind the dwarf names you will find four symbols describing the<br />

condition of the corresponding dwarf:<br />

The bar indicates the life energy of each dwarf.The longer the bar is, the more life<br />

energy the dwarf has.<br />

When the sun appears, the dwarf is currently working .The moon symbol shows<br />

that the dwarf is enjoying his leisure time.The sun can be red or gray. A red sun<br />

indicates that the dwarf is jobless at the moment and a gray sun appears when<br />

the dwarf is currently at work.<br />

This smiley indicates how the dwarf feels.<br />

The X will appear when the “gears” symbol is deactivated (see below).Then the<br />

dwarf will not perform any automatic orders and you have total control over your<br />

Diggle.<br />

By clicking on a dwarf’s name in the list of dwarfs more information on the dwarf,<br />

such as health, nutrition, attention, mood, will be displayed.<br />

In the bottom right corner of the screen you can see the clock. It allows you to<br />

adjust the dwarf’s individual working and leisure times.The yellow period of time<br />

represents the working time and the remaining period is the leisure time (further<br />

information on how to adjust the working and leisure times can be found in the<br />

section Clock / Arranging the Dwarfs’ Daily Schedules). Underneath the clock<br />

some numbers (1.2.5) are displayed. These numbers indicate the playing time in<br />

<strong>Diggles</strong> time.The first number stands for the day, the second number is the month<br />

and the last number represents the year. A Diggle‘s day is 30 minutes long.


If this icon is deactivated, the dwarf will not execute any automatic orders. This<br />

option can be useful, when you want the dwarf to explore the surrounding area<br />

without being interrupted.<br />

Depending on the currently selected item or dwarf, different symbols will be displayed in the lower left area<br />

of the screen.<br />

These icons appear when neither dwarfs nor production facilities have been selected. You can deselect<br />

dwarfs and productions facilities by right-clicking on them.Then the digging menu will be displayed. Using the<br />

symbols in the digging menu you can tell the dwarfs to build tunnels and caves of different sizes.The “erase”<br />

icon allows you to cancel one or all digging orders.<br />

This inventory will appear as soon as a dwarf has been selected. All items<br />

a dwarf is carrying along will be displayed in the boxes of the inventory. When a<br />

dwarf picks up an item, it will appear in his inventory.<br />

These icons can be displayed by selecting a production facility on the screen.<br />

They represent additional items and production facilities that can be produced by the selected facility.The<br />

icons with the question mark are production facilities that can be invented. The production or invention<br />

process can be started by clicking once on an icon. Repeated left-clicks on the icons increase and right-clicks<br />

decrease the number of facilities to be produced or invented.<br />

9


The Mouse Pointer<br />

In the bottom left corner you can find the map allowing you to get your<br />

bearings. It can be enlarged or minimized by means of the magnifying glasses.When<br />

you click on a place on the map, it will be displaced on the main screen.<br />

Areas with different colors may appear on the map: Green areas represent your<br />

own items, babies and tunnel markings. White spots show your own dwarfs. The<br />

yellow parts are neutral dwarfs, items and babies. Resources and cave markings are<br />

displayed in blue.<br />

Depending on the action being performed different little symbols may be added to your mouse pointer.The<br />

following images will be displayed during the different actions (more detailed information on the actions can<br />

be found in the section Actions):<br />

10<br />

Normal / Nothing has<br />

been selected<br />

Selection<br />

Using an item<br />

Running<br />

Attacking<br />

Packing box<br />

Unpacking box<br />

Assigning dwarf to<br />

production facility


Symbols above the Dwarfs’ Heads<br />

Many dwarfs on the screen have one or more symbols above their heads.The green bar, for example, informs<br />

you of the dwarfs’ health. Others indicate what the dwarf will or intends to do.The mushroom signifies that<br />

the dwarf is hungry.The bed indicates that he is tired and the moon shows you that he wants to have some<br />

leisure time. A red smiley appears when the dwarf is in a bad mood.<br />

In general, red symbols represent a lack of something or an emergency situation and the gray symbols<br />

an activity.<br />

Actions<br />

Digging<br />

Picking up an item<br />

Dropping an item<br />

Zooming<br />

Moving<br />

Rotating<br />

<strong>Diggles</strong> will do nearly everything you tell them to do.You can, for example, let them dig tunnels and caves,<br />

fight against wild beasts, or solve quests.<br />

Selecting one or more <strong>Diggles</strong><br />

To give a Diggle an order, you have to select him first. In order to do so, left-click on the Diggle.You can also<br />

open the list of dwarfs by clicking on the cap and then click on the dwarf’s name in the list. A glow appears<br />

around every selected Diggle. His inventory indicating the items he might be carrying along is displayed in<br />

the bottom left screen area as well. Information on his condition (such as health, nutrition, attention etc.) is<br />

displayed in the upper right corner of the screen and in the lower center area of the screen.You deselect a<br />

Diggle by right-clicking somewhere in the background.<br />

11


If you wish to select several <strong>Diggles</strong> at the same time, hold the left mouse key and draw a box over the<br />

<strong>Diggles</strong> you wish to select. A glow appears around all selected dwarfs.You can also select several dwarfs<br />

simultaneously by holding the SHIFT key while clicking on the dwarfs. Individual dwarfs of the group can be<br />

deselected by holding the SHIFT key while clicking on them.<br />

A colorful glow may appear around items and dwarfs when you move the mouse pointer over them.The<br />

color of the glow depends on the situation. If you move the mouse pointer over a dwarf or select him, a<br />

white glow appears around the dwarf. If you wish to attack an enemy with a selected dwarf and move the<br />

mouse pointer over the enemy, a red glow is displayed around it. An item, that is intended to be picked up<br />

has a blue glow.When you assign a dwarf to a production facility, the facility has a green glow (see also section<br />

Producing Production Facilities and Buildings.)<br />

Moving <strong>Diggles</strong><br />

In order to move a Diggle from one place to another, left-click on the Diggle.Then left-click on the place on<br />

the screen, where you want the Diggle to go. He will immediately set out to go there.<br />

To move several <strong>Diggles</strong> at the same time, hold the left mouse key and draw a box over the dwarfs you<br />

want to move to a different place. Click on the destination on the screen and all selected dwarfs will go there.<br />

If you want your Diggle to run to the desired place, select the Diggle and double-click on the<br />

corresponding place.<br />

Picking up / Dropping and Using Items<br />

To make a Diggle pick up an item from the ground, select the dwarf with the left mouse key and then<br />

left-click on the item.The Diggle picks up the item, which will then be displayed in his inventory.<br />

Please note:The wooden box (see also Wooden Box) can only be picked up by holding the ALT key while<br />

selecting it.<br />

If you want the Diggle to drop an item, click on the item in the inventory.The item’s ghost will appear<br />

on the screen and you can place it at a desired place. To drop the item directly in front of the Diggle,<br />

double-click on the item in the inventory.<br />

<strong>Diggles</strong> cannot only pick up or drop items but also use them, e.g. eat a mushroom or drink a beer. Hold<br />

the ALT key and left-click on the item in the inventory and the <strong>Diggles</strong> will use the corresponding item.<br />

Clock / Arranging a Daily Schedule for Your <strong>Diggles</strong><br />

You can arrange an individual daily schedule for each Diggle, i.e. you can determine when and how long each<br />

dwarf has to work.The yellow period of time on the clock indicates the working time and the gray part the<br />

leisure time.You can adjust working and leisure times by moving the mouse over the moon or sun symbol,<br />

12


holding the left mouse key and dragging the symbol to the desired position. Left-click in the middle of the<br />

clock to advance the clock and right-click in the middle of the clock to set it back one hour.<br />

Please note that <strong>Diggles</strong> are, like human beings, more productive when leisure and working time are<br />

well-balanced.<br />

Exploring the Underground World / Digging<br />

The <strong>Diggles</strong>’ mission is to find and capture Fenris at the center of the earth.Thus, you must extend their<br />

sphere of action, explore the underground, and dig tunnels and caves.<br />

To build a tunnel or cave, right-click in the background. Several cave and tunnel icons will then be displayed<br />

in the lower middle screen area.<br />

Click on the preferred icon and a green or blue tunnel or cave marking will appear on the screen. Use your<br />

mouse to move this marking to the place where you want the tunnel or cave to be built. Left-click to give<br />

the <strong>Diggles</strong> the order to build the tunnel or cave.The tunnel or cave will automatically be built by a Diggle<br />

that has time.We recommend to attach the first tunnel marking directly to the earth’s surface as the <strong>Diggles</strong><br />

need access to the underground world. Further tunnels and caves can then be attached to the previous ones.<br />

To build longer tunnels than the ones available in the digging menu, simply enlarge the tunnel markings.<br />

Position the marking, hold the left mouse key and drag the mouse to the desired direction. If the tunnel is<br />

long enough, release the mouse key.<br />

To delete a marking that has already been placed before, select the “erase” symbol and click on the marking<br />

you wish to remove.<br />

Please note:You can only build a cave after having dug a tunnel. A cave marking can only be placed when the<br />

cave will be accessible via a tunnel.<br />

The variety of caves and tunnels available in the digging menu depends on the dwarf’s experience in the field<br />

of stones (see also section Experience and Age). At the beginning of the game the dwarfs have not yet gained<br />

many experiences in this field.Thus, you can only build tiny caves. Later in the game when the experience<br />

grows, small, medium-size and large caves will be available in the digging menu as well.<br />

Sometimes it may occur, that the <strong>Diggles</strong> do not have the time to dig the tunnels or caves ordered by<br />

you. In these cases, we recommend to directly give a certain dwarf the order to continue digging the tunnel<br />

13


or the cave. Select the dwarf with a left-click and click on the tunnel or cave marking that you want him to<br />

work on. He will immediately go to the cave or tunnel and start digging.<br />

Fighting<br />

The <strong>Diggles</strong> will encounter numerous dangerous creatures underground.To make a Diggle attack his enemy,<br />

select one or more <strong>Diggles</strong> and left-click on the enemy creature. The Diggle will attack the enemy and<br />

automatically use all weapons that are currently available in his inventory . If there are several weapons at<br />

his disposal, the dwarf decides according to his experience and the distance to the enemy which weapon to<br />

use. If the enemy is quite far away, he will choose the best ballistic weapon, such as the rifle. When<br />

attacking an enemy that is already close to him, he will more than likely use cutting and stabbing weapons.<br />

The different clans have a friendly, neutral or hostile attitude towards the <strong>Diggles</strong>.The clans that behave<br />

friendly towards the <strong>Diggles</strong> cannot be attacked. Neutral clans can be attacked by holding the ALT key while<br />

clicking on the clan member. However, this attack will do damage to the diplomatic relations between the<br />

two clans and they will become enemies. Hostile clans can be attacked like monsters by left-clicking on them<br />

(see above).<br />

However, do not underestimate your enemy. I some cases it may be advisable, to take to your heels<br />

instead of taking on a superior creature. Dwarfs flee automatically as soon as they are badly injured.<br />

Production, Transportation and Inventions<br />

Wooden Box<br />

All produced buildings and production facilities will appear in a wooden box on the screen.<br />

14<br />

At the beginning of the game a wooden box containing a fireplace can be seen on the screen.<br />

To unpack the fireplace or a different production facility, left-click on the box. A “wooden box”<br />

symbol with an arrow pointing up appears on the right side of the map at the bottom of the screen.<br />

This symbol indicates that the box can be unpacked. If you click on the symbol, the ghost<br />

of the fireplace appears on the screen. Place the fireplace at a suitable place by clicking<br />

on the place.The fireplace can only be placed where its ghost appears green. Soon one<br />

of your dwarfs will go to the box, unpack it and build the production facility or building.<br />

At the beginning of the game the box contains a fireplace that is absolutely necessary to<br />

produce food and invent new items.


At any time the fireplace or production facility can be packed back into the box by clicking on the<br />

fireplace or production facility and then on the “packing” symbol (box with an arrow pointing<br />

down). It can then be placed at a different place as described above.<br />

Fireplace<br />

The fireplace is essential for ensuring the food supply and inventing new items.When clicking on a fireplace<br />

on the main screen, some icons will be displayed in the lower middle screen area. All icons with a white<br />

glow can be activated, all icons with a red glow can be used later in the game.<br />

Producing Food<br />

In order to prevent your dwarfs from starving to death, start producing grilled mushrooms. Select<br />

the fireplace and click on the left “grilled mushroom” icon.<br />

The more often you click on the icon, the more mushrooms will be produced.The amount of mushrooms<br />

to be produced can be reduced by right-clicking on the icon. The number above the icon indicates the<br />

number of clicks.When clicking on it ten times, an infinite number of mushrooms will be produced and the<br />

food supply is ensured.You can also order an infinite amount of mushrooms by holding the SHIFT key while<br />

clicking on the “grilled mushroom” icon. The bar underneath the corresponding icons indicates the<br />

production or invention’s progress.<br />

Producing Production Facilities and Buildings<br />

All buildings and production facilities that can be produced appear as icons, when the fireplace is activated.<br />

Click on an icon to start the production of the building. Repeated left-clicks increase and right-clicks<br />

decrease the number of buildings to be produced. Red icons mean that the facility cannot be produced as<br />

the required materials are not yet available.<br />

As soon as a building has been produced, it will appear in a wooden box on the screen. As described<br />

before (see Wooden Box), it has to be unpacked as well as placed and will then be erected by a dwarf.The<br />

erected production facilities offer new icons allowing to produce further items in turn.<br />

You can assign a certain Diggle to a particular production facility. Then he mainly works at that facility<br />

when he has time. Select the dwarf and then left-click on the production facility while holding the ALT key.<br />

A Diggle working at a production facility can be stopped by sending him to a different place or telling<br />

him to chop mushrooms.<br />

If production is stopped, the whole order will be cancelled.The resources that have already been used<br />

are lost. Resources that have not been used, but taken to the production facility, are now available to other<br />

15


<strong>Diggles</strong>. The production facility will be reset to its original status. However, the orders in the production<br />

facility menu will not be cancelled. Only the cancelled order will be deleted.<br />

Inventions<br />

In order to make life easier for the dwarfs, various new items, production facilities, and buildings can be<br />

invented. In the fireplace menu you will find some icons with a question mark.<br />

These icons represent items, production facilities and buildings that can be invented. All white<br />

icons can be invented immediately - all red icons later in the game. If an icon appears yellow, then<br />

the dwarf with the corresponding experience is currently set on leisure time.<br />

To invent a building, left-click on the icon once. As soon as a Diggle has time, he puts on his “inventing cap”<br />

and starts to invent the ordered production facility.When he has invented it, a message will be displayed by<br />

the Newsticker. The production facility can now be created. The production can be started by clicking on<br />

the production facility icon at the bottom.<br />

<strong>Diggles</strong> offers more than 100 different production facilities and items.You will discover their purpose and<br />

function during the game. To obtain further information on the function of a new item, click on the<br />

Newsticker messages, such as “Steam engine invented”, that are displayed in the upper middle screen area.<br />

Experience and Age<br />

While performing a certain task, such as chopping mushrooms, the dwarfs gather experience points in<br />

particular fields, e. g. wood. This allows the dwarfs to work much faster and new items can be invented.<br />

Furthermore, you have the possibility to specialize a dwarf in a certain kind of work. However, experience<br />

(knowledge) is limited. If the experience points gathered in a particular field exceed a certain value,<br />

experience points will be subtracted in other fields.The experience points of each dwarf can be seen in the<br />

upper right corner when selecting the dwarf.<br />

Experience points can be gathered in the following fields when performing the following tasks:<br />

16<br />

Fields of Experience Activities<br />

Wood Chopping mushrooms, manufacturing wooden products<br />

Food Cooking<br />

Stone Digging, manufacturing stone products


Construction and Transportation Erecting buildings, transporting materials<br />

Metals Metal processing<br />

Alchemy Energy, high-tech, magic<br />

Service<br />

Martial Arts (in general)*<br />

Services, such as barkeeper<br />

Kung Fu Fist fight without any weapons<br />

One-handed fight Sword, club, axe<br />

Two-handed fight Sword, axes<br />

Fire weapons Slingshot, bow and arrow<br />

Defense Using shields, blocking, evading the enemy<br />

*Martial Arts: In this field the game will always display the fighting technique, in which the dwarf has gathered the<br />

greatest amount of points. A list of all other fighting techniques and the corresponding number of points gathered<br />

by the dwarf will be displayed when pressing the F3 key.<br />

The dwarfs can live for about 24 days and then they will die. However, there are some potions, such as the<br />

Fountain of Youth, that allow you to take a dwarf back into the babyhood. Fortunately, he will keep his experiences.To<br />

find out the dwarf’s age select Dwarfs in the Main Menu.<br />

Reproduction<br />

<strong>Diggles</strong> can fall in love with each other and reproduce. However, they will only do this in their leisure time<br />

and when they are in a good mood. The experience points of the parents will be transmitted to their<br />

children.<br />

Quests<br />

<strong>Diggles</strong> offers numerous quests that have to be solved in many different ways. Explore the environment carefully,<br />

and you will automatically find the tricky quests. Inventions and progress are vital to solve the various<br />

secrets.<br />

17


Credits<br />

Innonics GmbH<br />

Director<br />

Producer<br />

Marc Möhring<br />

Klaus Starke<br />

Marketing<br />

Martin Risius<br />

Graphic Design<br />

Frank Bertram<br />

Jan Bintakies<br />

Web/ Programming<br />

Tom Schroeder<br />

Special Thanks to:<br />

Bernd Schwenk<br />

Marion Schwenk<br />

A.-K. Sabrowski<br />

Concept<br />

Thomas Langhanki<br />

Carolin Batke<br />

Carsten Orthbandt<br />

Ingo Neumann<br />

18<br />

3D - Programming<br />

Carsten Orthbandt<br />

Christoph Pech<br />

Daniel Matzke<br />

Gameplay - Programming<br />

Andrej Treskow<br />

Axel Hylla<br />

David Salz<br />

3D Graphics<br />

Ingo Neumann<br />

Hanno Hagedorn<br />

Simon Murray<br />

Steffen Unger<br />

Thomas Wulff<br />

2D Graphics<br />

Thomas Langhanki<br />

Julian Pies<br />

Patrick Lehrmann<br />

Animation<br />

Bettina Gruenefeldt<br />

Florian Busse<br />

Thomas Langhanki<br />

Ingame Sequences<br />

Daniel Boettger<br />

Florian Busse<br />

Jan Neugebauer<br />

Jana Wolf<br />

Marko Schrenker<br />

Sascha Gundlach<br />

Leveldesign<br />

Steffen Priebus<br />

Danijel Kostadinoski<br />

Jan Neugebauer<br />

Artwork and Illustration<br />

Guido Neukamm<br />

Rainer Engel<br />

Sound and Music<br />

Tonbüro Berlin<br />

Christian Riegel<br />

und Amazonas Onassis<br />

Béla Brandes<br />

Claudia Krüger<br />

Jan Neugebauer<br />

Lars Ginzel<br />

Scenario<br />

Derek Meister<br />

Daniel Finger<br />

Florian Busse<br />

Sven Oswald<br />

Speech recording<br />

Men in Text, Berlin<br />

Daniel Finger<br />

Nico Nowarra


Sven Oswald<br />

Florian Busse<br />

Spokesmen<br />

Daniela Hoffmann<br />

Daniel Finger<br />

Edeltraut Elsner<br />

Gerd Paul<br />

Hubertus Bengsch<br />

H.W. Bussinger<br />

Julia Ziffer<br />

Klaus Jepsen<br />

Martina Treger<br />

Sven Oswald<br />

Ulrich Hoppe<br />

Wolfgang Ziffer<br />

Intro Sequence<br />

Animagic GmbH, Bielefeld<br />

Dirk Schulz<br />

Stefan Poier<br />

QA and Testing<br />

Stefan Karau und René Aye<br />

Andreas Heinrich<br />

Andreas Puschkin Pursche<br />

Björn Jüttner blacksteve<br />

Christian Hannemann<br />

Conny Schmieder<br />

Derek Meister<br />

Dirk Fischer<br />

Duddits<br />

Florian W. von C.<br />

Frank Hentschel<br />

Gordon Mende<br />

Henning Otto<br />

Jan L. aus L.<br />

Jirka Lichner<br />

Joon gHazA Sames<br />

Lukabab<br />

Marc Klocker<br />

Marc Oppermann<br />

Marion Weisse<br />

Marko Böhme<br />

Melanie Brambusch<br />

Mike Schuhmacher<br />

Oliver Möhring<br />

Ralf Weber<br />

Ricardo Eberwein<br />

Sascha rotfünf R.<br />

Thomas Lüdeke<br />

Thomas Mende<br />

Tilo Böhme<br />

Tom Polten<br />

Zumpi<br />

Assistants<br />

Claudia Krueger<br />

Nadine Zdanowicz<br />

<strong>Manual</strong><br />

Fachkomm, Isernhagen<br />

Dörthe Otto<br />

David Salz<br />

Translations<br />

Fachkomm, Isernhagen<br />

Dörthe Otto<br />

Nadine Zdanowicz<br />

Special Thanx to<br />

Infogrames GmbH<br />

Michael Wetzel<br />

Ralf Frefat<br />

und das gesamte Infogrames<br />

Deutschland Team<br />

Hardware Support<br />

Saitek<br />

Logitech<br />

Creative Labs<br />

Matrox<br />

ATI<br />

19


Credits<br />

<strong>Strategy</strong> <strong>First</strong><br />

Marketing<br />

Product Managers<br />

Prokopios “Pro” Sotos<br />

Adam Phillips<br />

Director of Marketing<br />

Steve Milburn<br />

Director of Communications<br />

Christina Ginger<br />

Packaging and Design<br />

Kenneth Green<br />

Philippe Brindamour<br />

Web Design<br />

Hugo Trépanier<br />

Serge Mongeau<br />

PR Associates<br />

Kelly Ekins<br />

Michèle Fortier<br />

Marketing Assistant<br />

Ryan Bastien<br />

20<br />

Quality Assurance<br />

Quality Assurance Manager<br />

Phillip DeRosa<br />

Quality Assurance Team<br />

Yan Favreau-Lippé<br />

Ethan Petty<br />

Ludovic Pinard<br />

Sylvain Schmidt<br />

Eric Tougas<br />

Customer Support<br />

Michel Chouinard<br />

Nabil Yared<br />

President<br />

Don McFatridge<br />

Senior V.P.<br />

Brian Clarke<br />

V.P. Business Development<br />

Steve Wall<br />

V.P. Product Development<br />

Richard Therrien<br />

V.P. Systems<br />

Dave Hill<br />

Director of Product<br />

Development<br />

Jamie McNeely<br />

Distribution<br />

Infogrames Inc.<br />

Senior V.P.<br />

Wim Stocks<br />

V.P.Third Party/Value/Affiliates<br />

Ezra Chen<br />

Senior Buyer<br />

Gardnor Wong<br />

Product Line Liason<br />

Brian McCreary


Technical Support<br />

Before installing the game, make sure that you do the following:<br />

• Make sure all other applications are closed.<br />

• Verify that your system meets the minimum requirements of the game.<br />

• Keep all documentation that came with the game.<br />

If you are having troubles starting the game you should do the following:<br />

• Get the latest drivers for your sound and video card.<br />

• Reinstall Directx 8.0.<br />

• Install any patches available for the game (if any).<br />

• Make sure you remove any unnecessary icons on your taskbar (the area where the time is displayed),<br />

since unneeded items reduce system performance.<br />

• Refer to the README file available with the game.<br />

For further assistance you can reach <strong>Strategy</strong> <strong>First</strong> Customer Support staff by:<br />

Phone: (514) 844-2433 Mon to Friday from 9:00 – 18:00 EST<br />

Fax: (514) 844-4337 Attn: support<br />

E-mail: support@strategyfirst.com<br />

For faster service, please have the following information available when you call:<br />

• Computer brand and processor speed.<br />

• Memory available.<br />

• Type of operating system.<br />

• Type of video and sound card.<br />

• Version of DirectX installed on your system.<br />

21


Notes<br />

22


Notes<br />

23


LICENSE AGREEMENT AND LIMITED WARRANTY<br />

PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. THIS DOCUMENT IS AN AGREEMENT BETWEEN YOU AND STRATEGY FIRST INC. (THE ìCOMPANYî). THE COM-<br />

PANY IS WILLING TO LICENSE THE ENCLOSED SOFTWARE TO YOU ONLY ON THE CONDITION THAT YOU ACCEPT ALL THE TERMS CONTAINED IN THIS AGREEMENT. BY USING<br />

THE SOFTWARE YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.<br />

1. Ownership and License. This is a license agreement and NOT an agreement for sale. The software contained in this package (the ìSoftwareî) is the property of the<br />

Company and/or its Licensors. You own the disk/CD on which the Software is recorded, but the Company and/or its Licensors retain title to the Software and related<br />

documentation. Your rights to use the Software are specified in this Agreement, and the Company and/or its Licensors retain all rights not expressly granted to you<br />

in this Agreement.<br />

2. Permitted Uses. You are granted the following right to the Software :<br />

(a) Right to Install and Use. You may install and use the Software on a single computer. If you wish to use the Software on more than one computer, please contact<br />

the Company for information concerning an upgraded license allowing use of the Software with additional computers.<br />

(b) Right to Copy. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and each copy of the Software<br />

are kept in your possession.<br />

3. Prohibited Uses. The following uses of the Software are prohibited. If you wish to use the Software in a manner prohibited below, please contact the Company at<br />

the address, phone, or fax numbers listed above for information regarding a ìSpecial Use License. îOtherwise, you may NOT :<br />

(a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement.<br />

(b) Use any backup or archival copy of the Software (or allow someone else to use such copy) for any purpose other than to replace the original copy in the event<br />

it is destroyed or becomes defective;<br />

(c) Alter, decompile, modify reverse engineer or disassemble the Software, create derivative works based upon the Software, or make any attempt to bypass, unlock<br />

or disable any protective or initialization system on the Software;<br />

(d) Rent, lease, sub-license, time-share, or transfer the Software or documentation, or your rights under this Agreement.<br />

(e) Remove or obscure any copyright or trademark notice(s) on the Software or documentation;<br />

(f) Upload or transmit the Software, or any portion thereof, to any electronic bulletin board, network, or other type of multi-use computer system regardless of purpose;<br />

(g) Include the Software in any commercial products intended for manufacture, distribution, or sale; or<br />

(h) Include the Software in any product containing immoral, scandalous, controversial, derogatory, obscene, or offensive works.<br />

4. Termination. This license is effective upon the first use, installation, loading or copying of the Software. You may terminate this Agreement at any time by destruction<br />

and disposal of the Software and all related documentation. This license will terminate automatically without notice from the Company if you fail to comply with any<br />

provisions of this license. Upon termination, you shall destroy all copies of the Software and any accompanying documentation.<br />

All provisions of this Agreement as to warranties, limitation of liability, remedies or damages shall survive termination.<br />

5. Copyright Notice. The Company and/or our Licensors hold valid copyright of the Software. Nothing in this Agreement constitutes a waiver of any right under<br />

Canadian Copyright law or any other federal or provincial law. This program is protected by Canadian federal and international copyright laws.<br />

6. Miscellaneous. This Agreement shall be governed by the laws of Canada and the Province of Quebec. If any provision, or any portion, of this Agreement is found to<br />

be unlawful, void, or for any reason unenforceable, it shall be severed from, and shall in no way affect the validity or enforceability of the remaining provisions of the Agreement.<br />

7. Limited Warranty and Disclaimer of Warranty. For a period of 90 days from the date on which you purchased the Software, the Company warrants that the media<br />

on which the Software is supplied will be free from defects in materials and workmanship under normal use. If the Software fails to conform to this warranty, you may,<br />

as your sole and exclusive remedy, obtain a replacement free of charge if you return the Software to us with a dated proof of purchase. The Company does not warrant<br />

that the Software or its operations or functions will meet your requirements, nor that the use thereof will be without interruption or error.<br />

EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED<br />

WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT,<br />

GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY,<br />

CURRENTNESS OR OTHERWISE.<br />

IN NO EVENT SHALL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR<br />

IN CONNECTION WITH THE LICENSE GRANTED UNDER THIS AGREEMENT INCLUDING AND WITHOUT LIMITATION, LOSS OF USE, LOSS OF DATE, LOSS OF INCOME OR PROFIT, OR<br />

OTHER LOSS SUSTAINED AS A RESULT OF INJURY TO ANY PERSON, OR LOSS OF OR DAMAGE TO PROPERTY, OR CLAIMS OF THIRD PARTIES, EVEN IF THE COMPANY OR AN AUTHO-<br />

RIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, IN NO EVENT SHALL LIABILITY OF THE COMPANY FOR DAMAGES WITH<br />

RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU, IF ANY, FOR THE SOFTWARE.<br />

SOME JURISDICTIONS DO NOT ALLOW THE<br />

LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.<br />

ACKNOWLEDGEMENT<br />

YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS. YOU ALSO AGREE THAT THIS<br />

AGREEMENT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN YOU AND THE COMPANY AND SUPERCEDES ALL PROPOSALS OR PRIOR ENDORSE-<br />

MENTS, ORAL OR WRITTEN, AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND THE<br />

COMPANYOR ANY REPRESENTATIVE OF THE COMPANY RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.<br />

24

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