Rockos Quest manual.pdf - Strategy First
Rockos Quest manual.pdf - Strategy First
Rockos Quest manual.pdf - Strategy First
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Rocko on the loose<br />
If there is one thing on Rocko's mind (and there is little room for more than<br />
one thought anyway) it is to do unto others before they get a chance to do it<br />
to you. However far away they have taken her, he is going to get his (almost)<br />
girlfriend back. He's betting his enemies’ lives on it. After all, she is one cute<br />
babe and you don't see many of those around here, believe me. Then - given<br />
half a chance - he'll boast about his deeds of daring and see if she wants to<br />
oil up his muscles. I think she digs the hair as well, you know. Unlike most of<br />
us, Rocko is blessed with never having had a bad hair day in his life.<br />
Rocko is not the sort of lad to be put off by a bit of murky, swampy desolation,<br />
not to mention mournful graveyards, mountainous mountains, castley castles<br />
and cavernous caves. No, cheerful to the end (preferably someone else's),<br />
he'll battle his way through thick and thicker to avenge and recover his<br />
sweetheart. I mean, she did have a fabulous... smile.<br />
Enemies abound, of course, and as is always the case, they are evil. Evil,<br />
Evil, Evil. Which makes it all the more fun finishing them off in a variety of<br />
amusing and painful ways. If you go around tooled up with bows and arrows,<br />
or dirty great maces with unhygienic spikes in them, then you have to be<br />
expecting trouble. And trouble is what you will get from our lad Rocko.<br />
Fat Ogres, thin Ogres, tall, short and smelly Ogres, with and without armor<br />
or weapons; he's not fussy. All they will get from Rocko is the same reaction:<br />
"Bring it on, big boy! Do you feel lucky?"<br />
2
Movement<br />
Not that Rocko is a super gymnast or anything, but he hasn't just spent his<br />
time building up those muscles without making sure he's also got the agility<br />
to use them. He has an extensive range of moves, as you would expect from<br />
someone trained as a super warrior. Rocko can walk and run, move<br />
backwards and forwards, creep along (on tiptoes) and strafe from side to<br />
side. Those strong legs mean he is also an excellent jumper. If he jumps with<br />
a free pair of hands, he can also reach up further, allowing himself to grab<br />
onto the ledge or obstacle, before hauling himself up.<br />
Another of his obvious abilities is bending down. Once crouched down,<br />
Rocko can move forward by performing rolls. A rolling Rocko gathers no<br />
pain...<br />
In Battle<br />
With just his massive bare hands, Rocko can defend himself with a variety of<br />
punches. Unfortunately, while great fun, this inflicts less damage on ogres<br />
and the like, so a more effective weapon would be his sword, which he<br />
carries strapped to his back. Sometimes, Rocko might not get time to draw<br />
it, so keep those fists 'handy'.<br />
Draw his sword (he can sheath it again when both hands are needed),<br />
and Rocko becomes a more lethal proposition. Combining attacks with his<br />
range of movements (advance, draw back, bend down, jump, etc) Rocko can<br />
give his enemies a wuppin' with blows from above, below, to the sides, to the<br />
back … and also combo hits.<br />
3
These suckers are tough though. The enemy doesn’t give up easily, using<br />
head-butts, and even trying to bite him when he finally gets them on the<br />
ground. When this happens, Rocko can stamp on them, and kick them until<br />
they are finished off. Afterwards, Rocko can reap the rewards, taking their<br />
weapons if he wants them.<br />
Obstacles<br />
In addition to Ogres, during the course of his quest, numerous obstacles and<br />
traps will inevitably need to be overcome. Moving platforms to jump onto,<br />
levers to operate, and ropes to shimmy up are just some of the more likely<br />
elements he will encounter. Less frequently, he will come across enormous<br />
blocks of stone that the Ogres have placed in his way. To pull them, our hero<br />
can bury his sword deep into the rock to give himself some leverage, then pull<br />
hard. To push them, his bulging biceps should prove more than up to the task.<br />
Objects<br />
During his travels, Rocko will come across buttons, levers,<br />
torches, blocks, weapons and a range of other objects.<br />
You will know when Rocko is near to something of interest<br />
because he will spot it and look at it as he passes. He's not<br />
as dumb as he looks! Well, that would be difficult…<br />
4
Potion Power-ups<br />
After each encounter, the enemies may drop potions of different types, which<br />
will disappear after a while. Rocko is too tough for any of them to harm him,<br />
and are worth investigating to see what good effects they can have on him.<br />
They might recharge his energy reserves, powers or gold. For the gold to<br />
have effect, Rocko will need to accumulate a certain amount.<br />
Creature Shock<br />
As our lumbering hero gets closer to his lady, he'll encounter all manner of<br />
creatures trying their hardest to stop him from succeeding. Rocko will bump<br />
into (sometimes literally) many different species of inhabitants, and although<br />
they're all different, only one thought occupies their tiny minds; to stop our<br />
hero from completing his quest.<br />
5
Weapon Haul<br />
Throughout his quest, Rocko will have access to a variety of weapons, with<br />
which he will take great delight in causing distress to his enemies. Should he<br />
be in the mood, our hero can also use his fists (which are only slightly harder<br />
than his head) to pulverise his foes. But be careful, as much fun as it is to beat<br />
the daylights out of his enemies, Rocko would be better off using a weapon,<br />
as these are a much more effective way of getting his point across. There is<br />
also less chance of a lucky strike from one of his adversaries, who will<br />
certainly be doing their best to fight as dirtily as possible to defeat our hero!<br />
When the game begins, Rocko is armed with a basic sword.<br />
More than adequate for dispatching his enemies, he will find he<br />
can also pick up any weapons that his aggressors drop. He can<br />
then use this new weapon to attack in several different ways.<br />
Rocko can slash at his enemies with a side-to-side action, a<br />
handy maneuver for removing heads, or he can use both hands<br />
and bring the weapon down in a chopping motion. This can be<br />
a very quick and effective method of attacking some of the<br />
smaller foes, who are able to duck under a side to side scything<br />
motion. It's up to you as to how Rocko attacks his enemies; so<br />
why not try out a combination of moves to guarantee getting<br />
your point across?<br />
Any of the weapons that Rocko will pick up on his journeys can be used<br />
against any of his enemies. It is up to you to decide which weapon is most<br />
suitable for the job. Will you attack your enemies head on? Or will you stand<br />
your ground, wait for them enemy to attack, and then pulverise them into the<br />
mud with the oversized hammer?<br />
Whatever weapon and method you choose, remember that these sneaky<br />
foes will not always give you time to choose your weapon of choice, so it<br />
pays to be well prepared! Not sure what lies around a dark corner? Our<br />
advice is to grasp the double bladed Orc axe!<br />
6
Levels<br />
Rocko, ever a man of daring action and dangerous heroism, will have to<br />
battle his way through many different environments, or 'Levels', to rescue his<br />
sweetheart. Each Level represents a different area of this treacherous land.<br />
Each one has its own unique theme and Rocko will find himself skirmishing<br />
his way through the Mountains, the Caves, the Swamp and the Cemetery.<br />
There are many other exciting Levels, and Rocko will discover them for<br />
himself as he searches for his girlfriend-to-be. Each Level also has numerous<br />
sub-levels, so you'll appreciate that Rocko has a mammoth task ahead of<br />
him. However, he's made of stern stuff and will not be daunted, plowing<br />
through enemies and obstacles alike on this most heroic of quests. If he is<br />
feeling particularly annoyed, he might also take time to explore a little to find<br />
more enemies to vent his frustration on. You never know, he may find some<br />
useful potions, or recover an interesting weapon.<br />
Hints<br />
As Rocko is not too bright, he might not notice a few things. You obviously<br />
will, so the following hints are more for him than you.<br />
Anyway, Rocko should remember that he doesn’t really have to attack<br />
absolutely everything he sees. There are numerous fights that can be<br />
avoided with a little thought. Sometimes, it may be prudent to just move<br />
forward to get to his sweetheart.<br />
Some of the places that Rocko has to go to are dark and scary. Some are so<br />
pitch dark that he can fall down a chasm and kill himself. Remember to make<br />
Rocko grab a torch off the wall when he gets into these areas. You can also<br />
get him to throw the torch ahead to illuminate the way.<br />
Rocko should also take care to avoid any water he comes across. The Ogres<br />
have been dumping indescribably foul things into the rivers and streams for<br />
years and the disgusting water is more than even Rocko can bear. Should he<br />
find himself dunked into the filthy liquid, his fate is as good as sealed.<br />
7
However, should Rocko be unfortunate enough to be laid out by one of his<br />
foes, poisoned in a lake or otherwise felled, he is too dense and fired up to<br />
take death lying down. Somehow his body will miraculously re-appear near a<br />
Gateway. This will only happen a limited number of times before even he<br />
thinks about it too much and ends up realizing this shouldn't be possible. Too<br />
much thought is, of course, fatal at a time like this, so don't think, just act and<br />
get back your sweetheart!<br />
You can change these if you wish, but by default the keys are:<br />
Advance<br />
Retreat<br />
Strafe left<br />
Strafe right<br />
Turn left<br />
Turn right<br />
Look up<br />
Look down<br />
Attack<br />
Jump<br />
Crouch<br />
Walk slowly<br />
Action<br />
Draw weapon<br />
Throw<br />
Change weapon<br />
W<br />
S<br />
A<br />
D<br />
Left cursor<br />
Right cursor<br />
Up cursor<br />
Down cursor<br />
Left mouse button<br />
Right mouse button<br />
Left Alt<br />
Left shift<br />
E<br />
Space<br />
C<br />
Q<br />
8
And the special combat movements, which are initiated with key sequences:<br />
Quick movements:<br />
Advance<br />
Retreat<br />
Left<br />
Right<br />
W - W<br />
S - S<br />
A - A<br />
D - D<br />
Special attacks (combos):<br />
Forward combo<br />
Rear Combo<br />
W – W – Left mouse button<br />
S – S – Left mouse button<br />
9
CREDITS<br />
REVISTRONIC<br />
Direction<br />
Hernan Castillo Brian, Gonzalo Hernanz<br />
Production<br />
Gonzalo Hernanz, Hernan Castillo Brian<br />
Programming<br />
Hernan Castillo Brian, Ignacio Martinez Rodriguez<br />
Artistic Director<br />
Alberto Martin<br />
3D Graphics<br />
Diego Gonzalez Toribio, Alberto Martin<br />
Director of Animation<br />
Gonzalo Hernanz<br />
Main Animator<br />
David Alegre<br />
Levels<br />
Diego Gonzalez<br />
Visual FX<br />
Ignacio Martinez<br />
2D Graphics<br />
Alberto Martin, Diego Gonzalez Toribio, Eddy Dog Merckx<br />
Animators<br />
Juan Diego Zapata, Gonzalo Hernanz<br />
Manual<br />
Rodrigo Castillo<br />
A Creation by<br />
Hernan Castillo, Rodrigo Castillo, Gonzalo Hernanz, Diego Gonzalez,<br />
Alberto Martin, Juan Ramon Martin, Javier Gutierrez, David Alegre,<br />
Ignacio Martinez<br />
Sound<br />
Diego Gonzalez<br />
Management<br />
Juan Ramon Martin<br />
Thanks to<br />
Fernando Perez, Igor Ruiz, Higashi Taruma, Oshima, Fernando Martinez,<br />
Belen Jimenez, NanoFighter, z1m, Carmen Feringan, Lalo Long Largus,<br />
Fenimore Fillmore, Francis<br />
and the daughter of the doorman<br />
DINAMIC MULTIMEDIA<br />
Production<br />
Alberto Hernandez<br />
Production Assistant<br />
Javier Agea, Javier Martinez<br />
Testing<br />
Fernando Guillen “Chinaski”, Javier Martinez “Teniente Castillo”, Iria<br />
Rodriguez “Niria”, Carmen Usero “Cus”, Rafael Ruiz “Popper”, Angel Caballero<br />
“Sonam”, Javier Gonzalez “Clic”, Eduardo Lage, Sergio Delgado “Bocinas”,<br />
Ismael Duran “Grauch”, David Suarez, Isaac Barron “Minister”, Hugo Reyes<br />
Music<br />
Juan Canton<br />
Sound<br />
David F Sanchez<br />
Additional graphics on Cover and in Manual<br />
Manuel Laguna, Ester Agudo, David Fernandez, Pablo Roldan, Rafael<br />
Moreno, Alberto Moreno<br />
©2000 Dinamic Multimedia S A<br />
Developed by Revistronic Industrial Programs S L<br />
BIG CITY GAMES<br />
Producer<br />
François Bolduc<br />
Product Manager<br />
Prokopios “Pro” Sotos<br />
Director of Marketing<br />
Steve Milburn<br />
Graphic Design Manager<br />
Philippe Brindamour<br />
Graphic Design<br />
Julie Binette, Martine Belanger.<br />
Web Design<br />
Hugo Trépanier, Serge Mongeau.<br />
PR Associate<br />
Kelly Ekins<br />
Marketing Associate<br />
Raluca State<br />
Marketing Assistant<br />
Ryan Bastien<br />
Quality Assurance Supervisor<br />
Eric Tougas<br />
Quality Assurance Team<br />
Guillaume Bourbonnierre, Michel Chouinard, Yan Favreau-Lippé, Dave<br />
Mallet, Sylvain Schmidt, Allison Skerl.<br />
Customer Support<br />
Brock Beaubien, Emmanuel Protopapas.<br />
President<br />
Don McFatridge<br />
Senior V.P.<br />
Brian Clarke<br />
V.P. Acquisitions<br />
Steve Wall<br />
V.P. Creative Development<br />
Richard Therrien<br />
10
V.P. Product Development<br />
Chuck Kroegel<br />
V.P. Finance<br />
Sonia Langlois<br />
V.P. Systems<br />
Dave Hill<br />
11
TECHNICAL SUPPORT<br />
Should you experience a technical problem concerning the operation of this<br />
product, please read the README.TXT file on the Rocko’s <strong>Quest</strong> CD to<br />
see any last minute recommendations pertinent to your problem, if you still<br />
have questions, please contact our technical support staff on our web site<br />
listed below.<br />
Internet e-mail: For prompt technical support via email, please fill out our<br />
online form at http://www.bigcitygames.com/en/support<br />
For any other technical support questions or concerns, email us at<br />
support@bigcitygames.com.<br />
Big City Games web site: http://www.bigcitygames.com<br />
12
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(THE COMPANY). THE COMPANY IS WILLING TO LICENSE THE ENCLOSED SOFTWARE TO YOU ONLY ON THE CONDITION THAT YOU ACCEPT ALL THE<br />
TERMS CONTAINED IN THIS AGREEMENT. BY USING THE SOFTWARE YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.<br />
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THE COMPANY AND/OR ITS LICENSORS. YOU OWN THE DISK/CD ON WHICH THE SOFTWARE IS RECORDED, BUT THE COMPANY AND/OR ITS LICENSORS RETAIN TITLE TO THE SOFTWARE<br />
AND RELATED DOCUMENTATION. YOUR RIGHTS TO USE THE SOFTWARE ARE SPECIFIED IN THIS AGREEMENT, AND THE COMPANY AND/OR ITS LICENSORS RETAIN ALL RIGHTS NOT<br />
EXPRESSLY GRANTED TO YOU IN THIS AGREEMENT.<br />
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CONTACT THE COMPANY FOR INFORMATION CONCERNING AN UPGRADED LICENSE ALLOWING USE OF THE SOFTWARE WITH ADDITIONAL COMPUTERS.<br />
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13
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