TechNation200 Almanac 2015/16
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<strong>TechNation200</strong> <strong>Almanac</strong> <strong>2015</strong>/<strong>16</strong> | Dundee<br />
Chris van der<br />
Kuyl<br />
Chair<br />
4J Studios<br />
Dundee is a city steeped in the history of<br />
computer gaming, as the birthplace of global<br />
giants like Grand Theft Auto and continuing<br />
work on Minecraft. But the city also has<br />
strengths in life sciences and data.<br />
Dundee, Scotland’s sunniest city, is historically known for<br />
its ‘three Js’ – jute, jam and journalism.<br />
The past generation has seen a new and inwardly<br />
driven force rebuild the post-industrial landscape of the city into<br />
a technology powerhouse spanning disparate sectors.<br />
Journalism lives on in the still-thriving publishing giant that is<br />
DC Thomson, creator and publisher of classics like the Beano<br />
and Dandy, as well as a catalogue of historically signifi cant and<br />
modern publications across dozens of household brands.<br />
The city’s Timex Factory shut down in 1993 after a series of<br />
bitter strikes and NCR closed its main PCB production plant in<br />
2009, leaving an R&D facility behind. The legacy left by these<br />
technological giants resonates on today.<br />
The Timex factory was, it turns out, also famous for the<br />
Sinclair ZX-81 and ZX-Spectrum computers, many of which<br />
wound up through various means in the hands of enterprising<br />
young children in Dundee. Some of these Dundee children<br />
eventually grow their passions into fl edgling businesses like<br />
DMA Design and VIS.<br />
The early and marked success of these companies with<br />
titles like Lemmings, Grand Theft Auto, State of Emergency<br />
and H.E.D.Z. created a sense of legitimacy around the video<br />
games industry, and paved the way for the foundation of the<br />
world’s fi rst degree in computer games technology at Abertay<br />
University in the city.<br />
Around 3,000 people work in technology, generating a<br />
turnover of more than £200m, but sadly much of the rest of the<br />
city does not fi nancially reap the rewards of this effort.<br />
Many in Dundee’s STEM community are working hard<br />
to ensure that children growing up within the city learn the<br />
appropriate skills and will have the opportunity to work within<br />
and grow these sectors.<br />
The free nationwide champion of kids coding, Code Club,<br />
saw its fi rst club in Scotland founded in Dundee, growing to<br />
more than 90% of primary schools in Dundee now hosting<br />
clubs for 9-11s, driven and guided by Dundee Science Centre.<br />
TechCityinsider’s TechCities Ambassador for Dundee is Kenny Lowe<br />
from Brightsolid and Dundee Meet-Up (www.brightsolid.com).<br />
“We wanted to create a<br />
business that focused on<br />
quality over quantity. For<br />
our first five years, we took<br />
on very interesting, very technically challenging development<br />
work with a variety of games publishers, then for the last<br />
couple of years it was Microsoft pretty much exclusively for<br />
Xbox 360. The reputation we built up then led Microsoft to<br />
the team up in Sweden at Mojang, who’d created Minecraft.<br />
They had a game that was doing really well on PC, tablets<br />
and mobiles, so decided it was the right time to bring it to<br />
games consoles. Microsoft recommended us, talking about<br />
the reputation of Scottish developers and our understanding<br />
of how consoles work. We struck a deal that was a revenue<br />
share. We thought that if the game sold two million copies on<br />
consoles it would be a runaway success. We have now sold<br />
well over 20 million copies.”<br />
Award-winning games studio 4J created Minecraft on Xbox 360 with<br />
Mojang and Microsoft, and is now also working on all Playstation and<br />
XboxOne versions. Dundee-based Van der Kuyl, one of the UK’s leading<br />
games developers, chairs the Entrepreneurial Exchange representing<br />
more than 400 Scottish entrepreneurs. @4JStudios<br />
Piers Duplock<br />
Producer<br />
eeGeo<br />
“We specialise in making<br />
beautiful interactive 3D<br />
maps. We came from<br />
Realtime Worlds, a huge<br />
and well-respected games<br />
company based in Dundee,<br />
which developed games like<br />
APB and Crackdown. When<br />
that sadly folded, we bought<br />
the rights to Project MyWorld,<br />
which Realtime Worlds<br />
was developing. Now it has<br />
fl ourished into our mobile mapping platform. The platform is self<br />
sustainable and we are solely focused on that. We have to pick<br />
our locations because not everywhere gives us the data we need,<br />
like ground data, 3D buildings, topography and road networks.<br />
We select our locations, fi nd our data then build from that. We<br />
bring it all into our old games engine and we build our cities<br />
based on that.”<br />
eeGeo is on a mission to enable its customers to create intuitive and<br />
engaging experiences, by delivering a new approach to mapping. It<br />
offers free access to its software development kit. @eeGeo<br />
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