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TechNation200 Almanac 2015/16

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<strong>TechNation200</strong> <strong>Almanac</strong> <strong>2015</strong>/<strong>16</strong> | Dundee<br />

Chris van der<br />

Kuyl<br />

Chair<br />

4J Studios<br />

Dundee is a city steeped in the history of<br />

computer gaming, as the birthplace of global<br />

giants like Grand Theft Auto and continuing<br />

work on Minecraft. But the city also has<br />

strengths in life sciences and data.<br />

Dundee, Scotland’s sunniest city, is historically known for<br />

its ‘three Js’ – jute, jam and journalism.<br />

The past generation has seen a new and inwardly<br />

driven force rebuild the post-industrial landscape of the city into<br />

a technology powerhouse spanning disparate sectors.<br />

Journalism lives on in the still-thriving publishing giant that is<br />

DC Thomson, creator and publisher of classics like the Beano<br />

and Dandy, as well as a catalogue of historically signifi cant and<br />

modern publications across dozens of household brands.<br />

The city’s Timex Factory shut down in 1993 after a series of<br />

bitter strikes and NCR closed its main PCB production plant in<br />

2009, leaving an R&D facility behind. The legacy left by these<br />

technological giants resonates on today.<br />

The Timex factory was, it turns out, also famous for the<br />

Sinclair ZX-81 and ZX-Spectrum computers, many of which<br />

wound up through various means in the hands of enterprising<br />

young children in Dundee. Some of these Dundee children<br />

eventually grow their passions into fl edgling businesses like<br />

DMA Design and VIS.<br />

The early and marked success of these companies with<br />

titles like Lemmings, Grand Theft Auto, State of Emergency<br />

and H.E.D.Z. created a sense of legitimacy around the video<br />

games industry, and paved the way for the foundation of the<br />

world’s fi rst degree in computer games technology at Abertay<br />

University in the city.<br />

Around 3,000 people work in technology, generating a<br />

turnover of more than £200m, but sadly much of the rest of the<br />

city does not fi nancially reap the rewards of this effort.<br />

Many in Dundee’s STEM community are working hard<br />

to ensure that children growing up within the city learn the<br />

appropriate skills and will have the opportunity to work within<br />

and grow these sectors.<br />

The free nationwide champion of kids coding, Code Club,<br />

saw its fi rst club in Scotland founded in Dundee, growing to<br />

more than 90% of primary schools in Dundee now hosting<br />

clubs for 9-11s, driven and guided by Dundee Science Centre.<br />

TechCityinsider’s TechCities Ambassador for Dundee is Kenny Lowe<br />

from Brightsolid and Dundee Meet-Up (www.brightsolid.com).<br />

“We wanted to create a<br />

business that focused on<br />

quality over quantity. For<br />

our first five years, we took<br />

on very interesting, very technically challenging development<br />

work with a variety of games publishers, then for the last<br />

couple of years it was Microsoft pretty much exclusively for<br />

Xbox 360. The reputation we built up then led Microsoft to<br />

the team up in Sweden at Mojang, who’d created Minecraft.<br />

They had a game that was doing really well on PC, tablets<br />

and mobiles, so decided it was the right time to bring it to<br />

games consoles. Microsoft recommended us, talking about<br />

the reputation of Scottish developers and our understanding<br />

of how consoles work. We struck a deal that was a revenue<br />

share. We thought that if the game sold two million copies on<br />

consoles it would be a runaway success. We have now sold<br />

well over 20 million copies.”<br />

Award-winning games studio 4J created Minecraft on Xbox 360 with<br />

Mojang and Microsoft, and is now also working on all Playstation and<br />

XboxOne versions. Dundee-based Van der Kuyl, one of the UK’s leading<br />

games developers, chairs the Entrepreneurial Exchange representing<br />

more than 400 Scottish entrepreneurs. @4JStudios<br />

Piers Duplock<br />

Producer<br />

eeGeo<br />

“We specialise in making<br />

beautiful interactive 3D<br />

maps. We came from<br />

Realtime Worlds, a huge<br />

and well-respected games<br />

company based in Dundee,<br />

which developed games like<br />

APB and Crackdown. When<br />

that sadly folded, we bought<br />

the rights to Project MyWorld,<br />

which Realtime Worlds<br />

was developing. Now it has<br />

fl ourished into our mobile mapping platform. The platform is self<br />

sustainable and we are solely focused on that. We have to pick<br />

our locations because not everywhere gives us the data we need,<br />

like ground data, 3D buildings, topography and road networks.<br />

We select our locations, fi nd our data then build from that. We<br />

bring it all into our old games engine and we build our cities<br />

based on that.”<br />

eeGeo is on a mission to enable its customers to create intuitive and<br />

engaging experiences, by delivering a new approach to mapping. It<br />

offers free access to its software development kit. @eeGeo<br />

20

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