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TechNation200 Almanac 2015/16

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See the full profile interviews at www.techcityinsider.net<br />

Leo Cubbin<br />

Managing director<br />

Ripstone<br />

“We find some stuff that's risky and edgy and we have other stuff like our Pure brand – Pure<br />

Chess, Pure Pool, Pure Hold’em – which is more mainstream. We try to be fair with our<br />

deals and empower the people we work with. We look for people who are passionate about<br />

what they’re doing and we support them. They haven't just got a game idea – they want to<br />

make a game that tells a story they are really passionate about. Liverpool is a fun city and the<br />

type of people who make games want to have interesting lives as well. We’re not that far from<br />

the Lake District, the Wirral or Wales so the good outdoor life is available. And it’s also a very<br />

vibrant city. It's just a great place to be.”<br />

Games publisher Ripstone is one of the second generation of gaming businesses to have emerged from the<br />

legacy of Sony’s presence in the city. In six years as a fi erce independent, it has built a reputation as the ‘Stiff<br />

records of gaming’. @RipstoneGames<br />

Martin Kenwright<br />

Founder<br />

Starship Group<br />

“After 20 years of successes, I decided to ‘retire’ from the<br />

industry. But, after a couple of years, I got a whole new<br />

outlook. I was in a unique position with time, energy, money<br />

and resource to go back and have one more play. I was very<br />

excited about the advent of new technologies. Also, I saw what<br />

was going on in the city. When I left the industry, Liverpool was<br />

at the top, with some of the best games development studios<br />

on the planet. To see they’d all left the area was sad. I thought<br />

I could offer something that was more than just a games<br />

development studio – something with a broader vision about<br />

where tech could go, how we could fund it, how we could make<br />

it and how we could develop it.”<br />

Kenwright is one of the UK’s most senior video game developers. At<br />

Starship Group, he’s applying gaming technology to wider uses like<br />

food and health and in <strong>2015</strong> launched new virtual-reality social network<br />

technology vTime. @Starship_Group<br />

Carl Wong<br />

Co-founder and chief<br />

executive<br />

LivingLens<br />

“The world of market<br />

insight creates an<br />

incredible amount<br />

of video content every<br />

year. A typical large<br />

multinational brand will<br />

create thousands of hours<br />

of video content through its<br />

market research projects.<br />

LivingLens is Google for<br />

your organisation’s video<br />

content – we enable you to<br />

search specifically and for<br />

exact meaningful moments.<br />

You search for a word or a<br />

phrase, you navigate to that<br />

exact mention within video<br />

content and we give you the<br />

power to grab clips, merge<br />

those clips together and<br />

then share those clips with<br />

others. We turn video into<br />

something searchable. We’re<br />

turning video into data. We<br />

are at the start of a journey<br />

with that. It’s not just exciting<br />

times for us; there’s a new<br />

technology emerging that’s<br />

going to make video more<br />

accessible and more useful<br />

and valuable for everybody.”<br />

LivingLens helps its market<br />

research and brand customers to<br />

extract data and insights from the<br />

world’s fastest-growing medium –<br />

video. After emerging from London<br />

madtech accelerator Collider, in<br />

<strong>2015</strong> LivingLens closed a £1m<br />

funding round.@Livinglenstv<br />

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