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Live Magazine - Video Games, Cosplay and Pop Culture

LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look

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LIVE<br />

APRIL/MAY 2016 ISSUE<br />

video game<br />

wars peace


Welcome<br />

Peace <strong>and</strong> Love …<br />

as Ringo would say.<br />

The Beatles drummer often tells<br />

fans “peace <strong>and</strong> love” <strong>and</strong> while<br />

that’s a lovely sentiment, this world<br />

is anything but. After all it was John<br />

Lennon who wrote War Is Over” <strong>and</strong><br />

was assassinated by a fan in 1980.<br />

Published by<br />

This month’s <strong>Live</strong> <strong>Magazine</strong> talks<br />

about those silly wars. Mine is<br />

better then yours. Xbox is better<br />

then Playstation! Nintendo is better<br />

then everything … these arguments<br />

just waste time. It’s about gaming.<br />

It’s about us all who just love the<br />

enjoyment <strong>and</strong> fun that playing a<br />

video game brings. Whether it’s on<br />

your own or with friends, gaming<br />

should be about fun. Life’s too short<br />

to argue <strong>and</strong> fight. Who cares what<br />

you play on. If it’s a 3 year old PC, a<br />

SNES or Xbox One or PS4, it really<br />

doesn’t matter. The thing that matters<br />

is you’re part of the brotherhood <strong>and</strong><br />

sisterhood of gaming. That special


INSIDE<br />

8<br />

Feature:<br />

<strong>Video</strong> Game<br />

Wars<br />

26<br />

Game Reviews<br />

68<br />

Geek Out<br />

144<br />

<strong>Cosplay</strong><br />

THE LIVE TEAM<br />

group of people that love nothing<br />

more then sitting down with your<br />

controller of choice <strong>and</strong> firing up a<br />

game to lose yourself in.<br />

We’ve also got our cosplay section<br />

dedicated to those special artists<br />

who love making <strong>and</strong> dressing up<br />

in cosplay. Plus retro, comics, board<br />

games <strong>and</strong> all that cool stuff we’re<br />

into. Please enjoy.<br />

One more thing. <strong>Live</strong> will be going<br />

bi-monthly from this month. Why?<br />

Because we want it to be even better.<br />

We want to have more time to create<br />

a brilliant magazine that you love. We<br />

want it to be one of the best game<br />

<strong>and</strong> pop culture digital magazines<br />

you can read. Our catalogue will<br />

still be monthly, but look out for our<br />

next <strong>Live</strong> in June - it’s going to be<br />

amazing!<br />

Peace <strong>and</strong> Love…<br />

The <strong>Live</strong> Crew<br />

Publisher: Rob Jenkins<br />

(GTHQ)<br />

Art Director: Giselle Capozza<br />

(GTHQ)<br />

Game Review & Preview Editors:<br />

Nick Getley & Kylie Tuttle<br />

(Sticky Trigger)<br />

Retro Editor: Paul Monopoli<br />

Comics: Scott Sowter<br />

<strong>Cosplay</strong> Editor: Anny Sims<br />

Sticky Trigger Writers:<br />

Kylie Tuttle<br />

Nick Getley<br />

Alex Holmes<br />

Aaron Milligan<br />

Ben Rachow<br />

Bridget Sweeney<br />

Sean Fox<br />

Sasha Karen<br />

Jason English<br />

Johnny Scene


APRIL<br />

GAME<br />

RELEASES!<br />

DATE<br />

01/04/2016<br />

05/04/2016<br />

05/04/2016<br />

08/04/2016<br />

09/04/2016<br />

12/04/2016<br />

12/04/2016<br />

20/04/2016<br />

23/04/2016<br />

TITLE<br />

Terraria<br />

Assassins Creed Chronicles<br />

Quantum Break<br />

Dirt Rally<br />

Mario <strong>and</strong> Sonic at the Rio 2016 Olympic <strong>Games</strong><br />

Dark Souls 3<br />

Dark Souls 3 with Red Knight <strong>Pop</strong> Vinyl<br />

Ratchet <strong>and</strong> Clank<br />

Star Fox Zero<br />

FORMATS<br />

Wii U<br />

PSV<br />

XB1<br />

PS4, XB1<br />

3DS<br />

PC, PS4, XB1<br />

PC, PS4, XB1<br />

PS4<br />

Wii U<br />

Dates are correct at time of publishing. Ask staff for details.


MAY<br />

GAME<br />

RELEASES!<br />

DATE<br />

03/05/2016<br />

03/05/2016<br />

10/05/2016<br />

13/05/2016<br />

13/05/2016<br />

17/05/2016<br />

20/05/2016<br />

21/05/2016<br />

21/05/2016<br />

21/05/2016<br />

24/05/2016<br />

24/05/2016<br />

26/05/2016<br />

TITLE<br />

Battleborn<br />

Battleborn Gametraders Badges Bundle<br />

Uncharted 4 A Thiefs End<br />

Doom with Preorder Offer<br />

Doom Stress Ball Bundle with Preorder Offer<br />

Valkyria Chronicles Remastered<br />

Homefront The Revolution<br />

Fire Emblem Fates Birthright<br />

Fire Emblem Fates Conquest<br />

Fire Emblem Fates Special Edition<br />

Overwatch Origins Edition<br />

Total War Warhammer<br />

Mirrors Edge Catalyst<br />

FORMATS<br />

PC, PS4, XB1<br />

PC, PS4, XB1<br />

PS4<br />

PC, PS4, XB1<br />

PC, PS4, XB1<br />

PS4<br />

PC, PS4, XB1<br />

3DS<br />

3DS<br />

3DS<br />

PC, PS4, XB1<br />

PC<br />

PS4, XB1


PRE-ORDER<br />

GET IT AT GAM<br />

CTC<br />

Available on 3DS.<br />

TBC 2016.


NOW!<br />

COMING<br />

IN 2016!<br />

ETRADERS!


FEATURE<br />

VIDEO GAME<br />

wars?<br />

“who wins an<br />

argument about<br />

which video game<br />

system is the<br />

best?<br />

...nobody.”<br />

BY RETRO EDITOR PAUL MONOPOLI


People have been arguing over<br />

which piece of hardware is the<br />

best since the dawn of technology.<br />

From the 80s, where the<br />

schoolyard battleground featured<br />

8-bit computers <strong>and</strong> consoles, to<br />

the modern iOS vs Android wars.<br />

This month I thought it would be<br />

interesting to focus on some of<br />

those heated discussions, what<br />

they were about <strong>and</strong> whether is<br />

was worth having them.<br />

<strong>Video</strong> games have changed a lot<br />

in the past 30+ years, but the reasons<br />

for arguing over which is the<br />

better machine have pretty much<br />

remained the same. It doesn’t<br />

matter if you’re pitting your Commodore<br />

64 against your friends<br />

Amstrad CPC, or arguing about<br />

how superior your Super Nintendo<br />

is to your friend’s Sega Megadrive.<br />

Though the systems have<br />

changed, the arguments can always<br />

be broken down into several<br />

key components.<br />

Graphics are extremely important<br />

to a video game system. Like television<br />

<strong>and</strong> movies, video games<br />

are a visual form of entertainment.<br />

Unlike television <strong>and</strong> movies, video<br />

games vary in the way they<br />

deliver these pictures. The colour<br />

palette on a Commodore 64 features<br />

dull, pastel colours that look<br />

rather washed out. On the other<br />

h<strong>and</strong>, the Amstrad CPC features<br />

a bright colour palette, with many<br />

variations on primary colours. On<br />

the flip side, the Amstrad CPC<br />

does not feature hardware scrolling,<br />

<strong>and</strong> as such many games will<br />

jerk or flicker if the game code is<br />

not optimised. On the other h<strong>and</strong>,<br />

the Commodore 64 does feature<br />

hardware scrolling, so it requires<br />

less effort for a coder to create a<br />

game that moves nicely.<br />

The processor in the Sega Megadrive<br />

is more than double the<br />

speed of that found in the Super<br />

Nintendo Entertainment System.<br />

As a result of this, many early<br />

Super Nintendo titles were prone<br />

to slowdown when too much was<br />

happening on the screen. Super<br />

R-Type is one prime example of<br />

this. While the Super Nintendo<br />

faced criticism over its processor,<br />

it featured double the RAM<br />

used in the Megadrive, 64k of audio<br />

RAM compared to 8k on the<br />

Megadrive, <strong>and</strong> a graphical chip<br />

that could h<strong>and</strong>le larger sprites,<br />

higher resolutions <strong>and</strong> a greater<br />

colour palette.<br />

The games released for a system<br />

are what end up making or<br />

breaking it. Why bother having<br />

the greatest system in the world if<br />

there are no decent games for it?<br />

Each system had its ‘killer app’,<br />

with Nintendo sticking to the tried<br />

<strong>and</strong> true formula of the Mario series<br />

<strong>and</strong> Sega entering the race<br />

with Sonic the Hedgehog. During<br />

the 16-bit era these exclusives<br />

further helped to divide fans. Did<br />

you want the speed of the all new<br />

Sonic the Hedgehog or the familiar<br />

platforming fun that Super<br />

Mario World provided?<br />

Different systems featured different<br />

ports of the same game.<br />

These ports would vary depending<br />

on the strength of the system,<br />

the skill of the developer <strong>and</strong> the<br />

timeframe given. Many video<br />

games suffered due to the small<br />

amount of time coders were allowed<br />

to work on it, with many<br />

programmers often looking back<br />

on some of their titles with disappointment.<br />

Double Dragon on the<br />

Commodore 64 is a barely playable<br />

mess, but the Amstrad CPC<br />

version coded by Richard Aplin<br />

is a joy to play, <strong>and</strong> it feels like a<br />

decent port of the arcade classic.<br />

On the flip side, The Last Ninja 2<br />

on the Amstrad CPC plays like a<br />

slug <strong>and</strong> is in black <strong>and</strong> white. On<br />

the Commodore 64 the game is<br />

in full colour, <strong>and</strong> is a worthy sequel<br />

to the original.<br />

A controller can make or break<br />

your gaming experience. I will admit<br />

that I cannot st<strong>and</strong> the Nintendo<br />

64 controller. That analogue<br />

thumbstick is horrible to use,<br />

<strong>and</strong> it wears down very quickly.<br />

The Gamecube analogue stick<br />

improved on this <strong>and</strong> is a joy to<br />

use. I have never been a fan of<br />

any Playstation controller due to<br />

the problem I have with the directional<br />

pad. I don’t like having<br />

a D-pad that looks like 4 buttons.<br />

I have a similar problem with the<br />

B<strong>and</strong>ai Wonderswan, which features<br />

only buttons <strong>and</strong> no true D-<br />

pad. With this said, I know plenty<br />

of people who love the Nintendo<br />

64 <strong>and</strong> Playstation controllers.<br />

In the end who wins an argument<br />

about which video game system<br />

is the best? In most cases the<br />

answer is nobody. Everybody<br />

have their favourite games, their<br />

preferred br<strong>and</strong> <strong>and</strong> their idea of<br />

what makes a successful video<br />

game system. Changing another<br />

person’s opinion is not an easy<br />

thing do, <strong>and</strong> why should someone<br />

even try to? Variety is the<br />

spice of life, <strong>and</strong> there’s nothing<br />

wrong with a Nintendo fan enjoying<br />

titles released on rival system,<br />

just as it’s OK for a Sega fan to<br />

enjoy Mario games.<br />

I think the b<strong>and</strong> War said it best<br />

when they asked “Why can’t we<br />

be friends?”


FEATURE<br />

7<br />

things we argue<br />

about when it<br />

comes to video<br />

game systems...<br />

but shouldn’t<br />

2. Good controllers adds to<br />

the gaming experience.<br />

1. 3rd party support means lots of game choice.


3. Multimedia - maybe you<br />

want an all in one system,<br />

maybe you don’t.<br />

Console discussions<br />

about which<br />

is better are generally<br />

pointless.<br />

They seem to<br />

fit into the same<br />

camp as other “religious” discussions<br />

such as PC or Mac, Nikon<br />

<strong>and</strong> Canon <strong>and</strong> iOs vs Android. At<br />

the end of it all, it really is a personal<br />

choice. And, as part of the<br />

gaming brotherhood <strong>and</strong> sisterhood<br />

we really should just make<br />

our own decisions <strong>and</strong> not feel<br />

the need to argue <strong>and</strong> defend our<br />

choices. After all, we’re all gamers<br />

aren’t we <strong>and</strong> we share something<br />

that the rest of the human<br />

race doesn’t - a love of imagined<br />

worlds, of challenges that test our<br />

reflexes <strong>and</strong> dexterity <strong>and</strong> our enjoyment<br />

of a good story we can<br />

be part of.<br />

But for your choice we’ve listed 7<br />

things to consider when buying a<br />

game system that suits you. Yes<br />

there are probably many others,<br />

such as a larger user base is an<br />

attraction for developers, after all<br />

more owners means a larger market<br />

to sell to. But that’s not always<br />

the case. Look at the Wii, it was a<br />

great system <strong>and</strong> sold over 100<br />

million consoles but didn’t get a<br />

massive amount of 3rd party support.<br />

So what are our 7 categories?<br />

Let’s take a look:<br />

Good 3rd party support. Look<br />

at the PS2 <strong>and</strong> PS3. The system<br />

was readily accepted by gamers,<br />

got a ton of great 3rd party games<br />

<strong>and</strong> sold millions. The PS2 sold<br />

over 157 million <strong>and</strong> is, according<br />

to our friends at VG Chartz the<br />

best selling console of all time.<br />

The PS3 comes in at 6th <strong>and</strong> the<br />

original Playstation sits at 4th.<br />

Why? Sony made a strong system<br />

that had great hardware <strong>and</strong><br />

great software.<br />

Great Titles like Ico, Silent Hill,<br />

Gran Truism <strong>and</strong> Finally Fantasy<br />

were brilliant on the PS2 <strong>and</strong> ensured<br />

happy fans <strong>and</strong> big sales<br />

for 3rd party developers. Big<br />

sales means more budget for new<br />

games <strong>and</strong> success on a platform<br />

usually resulted in follow up titles.<br />

Controller. The Xbox 360 had<br />

a brilliant controller, as did the<br />

Playstation, which is why the<br />

360 sits in VG Chartz top ten at<br />

number 7. It sold over 85 million<br />

units <strong>and</strong> even with the red ring<br />

of death negative, gamers loved<br />

it <strong>and</strong> made it a classic must have<br />

system. The original Xbox’s controller<br />

wasn’t so popular so Microsoft<br />

ensured the 360 had a brilliant<br />

design <strong>and</strong> we loved it. Many<br />

consider it to be one of the most<br />

ergonomic controllers ever with<br />

its’ improved button layout <strong>and</strong><br />

usability.<br />

Multimedia - The PS2 played<br />

DVDs too. So when dads bought<br />

it (<strong>and</strong> mums) they could justify<br />

the cost by explaining to their<br />

other half that “It’s a DVD player<br />

too!” Brilliant. Today we take<br />

it for granted that our consoles<br />

will play Blu-rays but that wasn’t<br />

always the case… remember<br />

the Xbox 360 <strong>and</strong> the HD DVD<br />

player? Sold for around $200<br />

U.S, Bill Gates announced during<br />

the 2006 CES talk that the<br />

external HD DVD player would<br />

be released but alas Blu-ray one


4. User OS - clunky systems are frustrating.<br />

5. Playing with friends = great<br />

competitive fun.<br />

6. Exclusives! Finding out that game<br />

is on another system.<br />

6. Personal Choice - at the end of the<br />

day choose what you really want.


the format war of the 2000s <strong>and</strong><br />

HD died… Today a good system<br />

must come with a Blu-ray player<br />

built in, internet support <strong>and</strong> online<br />

gaming. Plus a host of other<br />

options that ensure it can be<br />

your all-in-one game <strong>and</strong> entertainment<br />

system. I know there’s<br />

some people that will argue that<br />

all we need is a pure gaming<br />

system <strong>and</strong> while I agree, there<br />

are times you really want it all in<br />

one simple box so that you don’t<br />

need multiple systems hooked<br />

up to the main TV. What I’d suggest<br />

is having a seperate game<br />

room <strong>and</strong> TV with all your retro<br />

<strong>and</strong> current systems separate so<br />

your other half doesn’t yell at you<br />

about the bloody mess!<br />

User OS - when we interact with<br />

our console is it more painful<br />

then haemorrhoids or is the experience<br />

smooth <strong>and</strong> seamless?<br />

Clunky interfaces can put people<br />

off big time. A poll on <strong>Games</strong>pot<br />

has readers voting on the current<br />

gen systems <strong>and</strong> so far the<br />

Xbox One has the numbers but<br />

other sites have people loving<br />

the PS4… again it’s a personal<br />

choice. A good OS let’s you navigate<br />

through settings <strong>and</strong> loading<br />

up games easily. Unfortunately<br />

some past systems were a bit<br />

clunky <strong>and</strong> ugly. The old days of<br />

the Amiga 500 were simple. Slot<br />

in your floppy <strong>and</strong> the game booted.<br />

Simple… Same with Nintendo<br />

cartridges. You pushed it into the<br />

slot <strong>and</strong> away you went chasing<br />

monsters or jumping platforms.<br />

What are your friends using? In<br />

the past this has been a big reason<br />

people may choose one over<br />

the other. After all, playing co-op<br />

with friends or battling them online<br />

is a blast. But with recent<br />

announcements by Microsoft on<br />

cross play <strong>and</strong> Sony saying they<br />

will support this, it means no matter<br />

what system you get from at<br />

least these two giants, you can<br />

play your friends online … in the<br />

future.<br />

Exclusives. Yes this is a biggie<br />

if you are a fan of certain games.<br />

Like Rise of the Tomb Raider set<br />

to be exclusive on the Xbox One.<br />

Unchartered 4 on PS4 <strong>and</strong> Little<br />

Big Planet 3. Halo on Xbox is a<br />

big draw… the simple answer is<br />

buy both systems if you can afford<br />

it. Easy fixed! Same with retro titles<br />

that are classics. Talk to our<br />

retro editor Paul, <strong>and</strong> you’ll find a<br />

host of gold in those old systems.<br />

Some of the gaming on platforms<br />

like the Amstrad computer, the<br />

SNES, N64 <strong>and</strong> Sega were absolute<br />

classics. There’s a certain<br />

nostalgic joy to be had when<br />

it’s just you <strong>and</strong> an old favourite<br />

game on a cold, wet Saturday afternoon.<br />

No pressure, nowhere to<br />

be, just you, the game <strong>and</strong> some<br />

snacks… heaven!<br />

Personal choice. What’s that<br />

you say? Personal choice???<br />

Yep, sometimes you just go with<br />

what you really want. Like we said<br />

at the outset of this article - it’s not<br />

a religious debate, you’re allowed<br />

to make a choice based on what<br />

you really want. Gaming is fun,<br />

should be enjoyed <strong>and</strong> should<br />

never be the cause of disagreements<br />

that end up in anger. Just<br />

go have fun <strong>and</strong> play games.


OPINION<br />

RETRO EDITOR, PAUL MONOPOLI,<br />

TELLS US WHY HE THINKS THE PS4<br />

IS OUTSELLING XB1.<br />

38.8<br />

MILLION<br />

SOURCE VGCHARTZ<br />

The original Playstation was unleashed<br />

on the world at a time<br />

when Nintendo were dominating<br />

the market. Regardless of who<br />

you supported at the time, history<br />

shows that Sega lost the 16-bit<br />

war, though they were still clamouring<br />

for marketshare. After the<br />

failure of the Sega CD <strong>and</strong> 32X I<br />

don’t think many people held high<br />

hopes for the Saturn, especially<br />

with its troubled development history.<br />

From what I can see there were<br />

a few reasons why Nintendo fell<br />

from grace around this time. The<br />

Virtual Boy had slightly tarnished<br />

their reputation <strong>and</strong> there was<br />

also an element of supporting<br />

the underdog. The media were<br />

closely following the story of the<br />

Nintendo Playstation <strong>and</strong> their<br />

alleged poor treatment of Sony.<br />

I believe that many gamers felt<br />

sympathy for Sony <strong>and</strong> that Nintendo<br />

were getting too big for<br />

their boots. There was also the<br />

prospect of this exciting new<br />

hardware that was developed.<br />

Both Sony <strong>and</strong> Nintendo were<br />

promising big things with their<br />

new consoles, but there were 2<br />

things that caused problems for


Nintendo. First was the decision<br />

to stick to cartridges while Sony<br />

were using CDs, which contained<br />

more storage space <strong>and</strong> were<br />

cheaper than using ROMs, which<br />

caused many fans <strong>and</strong> reporters<br />

to dismiss the Ultra 64 before it<br />

was even released on the market.<br />

The second was the simple<br />

fact that in 1995 the Ultra 64 was<br />

a year or two away, when the<br />

Playstation was here <strong>and</strong> now.<br />

If we fast forward to the Playstation<br />

2, I can remember a big<br />

selling point was DVD playback.<br />

DVDs were really starting to<br />

take off when the console was<br />

released, but DVD players were<br />

still quite expensive. Though<br />

technically the XBOX <strong>and</strong> Gamecube<br />

were superior consoles, the<br />

strength of the original Playstation,<br />

the DVD playback, <strong>and</strong> the<br />

strong advertising all played a<br />

part in the success of this “mark<br />

2” console. Many commentators<br />

have claimed that though the<br />

Dreamcast was the first console<br />

released in that generation, many<br />

people were happy to wait for the<br />

PS2.<br />

The Playstation 2 was a more<br />

important console that the first.<br />

Gamers are a fickle bunch, <strong>and</strong><br />

while the first wave of success<br />

gave Sony a lot of new fans, the<br />

success of the second console<br />

cemented them. The Playstation<br />

3 <strong>and</strong> 4 were natural successors<br />

to both the success of the original<br />

consoles <strong>and</strong> the fanbase that<br />

followed it. With that said, if the<br />

PS3 <strong>and</strong> PS4 were genuinely bad<br />

consoles then the gaming public<br />

would have definitely let them<br />

know!<br />

20.3<br />

MILLION<br />

SOURCE VGCHARTZ<br />

Microsoft have always been unable<br />

to gain the same marketshare<br />

as Sony, though this may have<br />

to do with the fact that today’s<br />

videogame market is dominated<br />

by Japanese developers. Sony<br />

are a Japanese company, plus<br />

they have been developing video<br />

games since the era of the Super<br />

Nintendo. It is natural to assume<br />

that they have a relationship with<br />

other Japanese developers. Microsoft,<br />

being an American company<br />

that specialised in operating<br />

systems don’t have the same<br />

background, <strong>and</strong> this may be a<br />

detriment to their success. That,<br />

however, is pure speculation on<br />

my part.<br />

WRITTEN BY<br />

PAUL MONOPOLI<br />

RETRO EDITOR


console<br />

ov<br />

saleS<br />

Just how well did consoles sell?<br />

Take a look at the chart from VG<br />

Chartz - you can see the PS2 is<br />

the all time biggest selling console<br />

at 157plus million followed<br />

by Nintendo DS <strong>and</strong> Game Boy.<br />

If you’re a PC gamer you be interested<br />

to know that Intel estimates<br />

there are 711 million PC gamers<br />

world wide at the time of their<br />

press release in 2014.<br />

lion. You can check out the whole<br />

list in our attached graphics on<br />

the next page <strong>and</strong> head over to<br />

the good folks at VG Chartz here:<br />

www.vgchartz.com/gamedb<br />

The biggest selling games also tell<br />

an interesting story. For example<br />

Minecraft is listed as the biggest<br />

selling game on PC at 23 million<br />

followed by World of Warcraft at<br />

14 million. On the console side<br />

Wii Sports comes in at over 82<br />

million followed by Super Mario<br />

Bros on NES at 40 million <strong>and</strong><br />

Mario Kart Wii at around 35 mil-


er the years


console sales<br />

stats from www.vgchartz.com


opinion<br />

The Rise <strong>and</strong> Change of<br />

Console Gaming<br />

For years I have been surrounded<br />

by video games, long before my<br />

<strong>Cosplay</strong> days. I love PC gaming,<br />

but I have always been a console<br />

girl at heart.<br />

My first experience at playing<br />

video games was a family friend’s<br />

Sega Mega Drive <strong>and</strong> I got to<br />

play Sonic the Hedgehog. I was<br />

then introduced to the awesome<br />

split screen co-op. My sister <strong>and</strong><br />

I could play Sonic <strong>and</strong> Tails – AT<br />

THE SAME TIME! We were both<br />

crazy young then so this was<br />

some type of amazing magic to<br />

us.<br />

It wasn’t long after that that the<br />

Playstation 1 was released. Another<br />

family friend had been lucky<br />

enough to own one, <strong>and</strong> he introduced<br />

my sister <strong>and</strong> I to Tomb<br />

Raider. The graphics looked<br />

amazing to us, <strong>and</strong> being able to<br />

rotate a camera around a character<br />

was a new novelty. It was<br />

clear that technology was moving<br />

forwards in leaps <strong>and</strong> bounds<br />

<strong>and</strong> all I can say is that I’m glad to<br />

have jumped on this ride.<br />

I had many friends that were gamers<br />

<strong>and</strong> we all loved all consoles.<br />

My heart will always lay with Sega<br />

<strong>and</strong> Playstation, but I’ve played<br />

(<strong>and</strong> love – <strong>and</strong> even own some!)<br />

Nintendos (who doesn’t love Donkey<br />

Kong??), Xbox <strong>and</strong> the later<br />

created Nintendo Wii. Like every<br />

friend does, we would banter with<br />

who owned the superior console,<br />

but in reality we all loved playing<br />

all of the consoles at each others<br />

homes.<br />

Looking back now <strong>and</strong> at how far<br />

console gaming has come still<br />

fascinates me. The split screen is<br />

still something I love, but looking<br />

back at the graphics of years ago<br />

compared to now, it was not only<br />

a skill of game playing, it was a<br />

skill of sight <strong>and</strong> reaction. On a<br />

relatively small TV, those 2 – 4<br />

split screens suddenly become<br />

miniscule in size. Co-op on one<br />

screen was another test of skill<br />

especially when your characters<br />

could in fact injure each other! It<br />

taught awareness <strong>and</strong> teamwork<br />

like nothing else!<br />

The old side scrolling format<br />

of those older games also, for<br />

me, holds its difficulty even now<br />

against much more modern<br />

games. Anyone who has played<br />

Battletoads <strong>and</strong> done the level<br />

with the little hovering vehicles<br />

where you have to dart past all<br />

sorts of obstacles on a rapidly<br />

increasing scroll speed will know<br />

exactly what I mean here. Try that<br />

co-op where you BOTH have to<br />

stay in the screen <strong>and</strong> line yourselves<br />

up to perfect precision.<br />

Re-starts were a common occurrence.<br />

Gaming these days is so vastly<br />

different. The ability to rotate the<br />

camera <strong>and</strong> have different viewing<br />

options in some ways makes<br />

the playability a little more forgiving,<br />

<strong>and</strong> caters to those whose<br />

reaction times or sight may have<br />

declined over the years.<br />

<strong>Games</strong> now tend to not have<br />

a ‘three strikes <strong>and</strong> you’re out’<br />

policy that was so apparent in<br />

the older console gaming. The<br />

old consoles forced us to play<br />

carefully <strong>and</strong> tactfully for fear of<br />

losing that last precious life <strong>and</strong><br />

having to start the entire game<br />

over again. The amount of times<br />

my sister <strong>and</strong> I or us <strong>and</strong> some<br />

friends would play the likes of<br />

Streets of Rage, get to the last<br />

boss battle on the last level, only<br />

to lose that last life <strong>and</strong> be right<br />

back to square one. It was frustrating<br />

but it was a challenge<br />

<strong>and</strong> it inspired us to keep trying.<br />

There are games on our newer<br />

consoles that have difficulty levels<br />

to rival the console pioneers,<br />

<strong>and</strong> some games are just outright<br />

difficult (looking at you here Dark


Souls!), but on the whole, gaming<br />

is much more forgiving <strong>and</strong> open<br />

to a larger audience.<br />

Console gaming has changed<br />

with the times to cater to audiences<br />

both new <strong>and</strong> old. The world<br />

is so much faster paced now, <strong>and</strong><br />

our lives are filled with many other<br />

things. Patience is something that<br />

is either learned or lost. The need<br />

for games to be a little more user<br />

friendly, consume a little less time<br />

whilst being engaging, be a little<br />

less frustrating, <strong>and</strong> to be saveable<br />

became necessity. Some may<br />

disagree with me, but I believe<br />

this is one of the reasons gaming<br />

has changed the way it has.<br />

There is no denying that the<br />

graphical improvement of modern<br />

console games is well worth<br />

any negative things people might<br />

think about the playability. From<br />

a <strong>Cosplay</strong>er perspective, it is<br />

a huge help to me – I can take<br />

photos of different angles <strong>and</strong><br />

all sorts of crazy details that my<br />

beloved pixelated side scroller<br />

games would not allow.<br />

That being said – <strong>and</strong> I’m sure<br />

many will agree with me – I still<br />

have a huge soft spot for the earlier<br />

console games. I miss the difficulty<br />

<strong>and</strong> the enjoyment of playing<br />

on one screen with friends.<br />

There was no need for internet<br />

connections <strong>and</strong> servers. Whilst<br />

those are great <strong>and</strong> allow people<br />

to play with people anywhere<br />

<strong>and</strong> everywhere, there are still<br />

many of us that don’t have the<br />

luxury of reliable internet, <strong>and</strong> we<br />

don’t even live in the middle of<br />

nowhere. I for one, can’t join the<br />

online gaming world. All the cities<br />

around me (which are big cities)<br />

have access to great internet,<br />

but for some insane reason, the<br />

towns in between have been left<br />

behind. We are not in dingo woop<br />

woop but our internet is archaic.<br />

I hope for this reason game developers<br />

realise that there is still<br />

a big audience for offline games.<br />

That some of us still love the nostalgia<br />

of split screen. It is true that<br />

there are still current gen games<br />

with this feature, but they are<br />

becoming fewer <strong>and</strong> farther between.<br />

There are times I have (<strong>and</strong> will<br />

continue to do so) pull out my<br />

old consoles <strong>and</strong> play those old<br />

games. The thing that fascinates<br />

me the most is that when I was little,<br />

I thought to myself that I could<br />

beat any level when I was older.<br />

I’d be smarter, have better reflexes,<br />

<strong>and</strong> have more savvy. How<br />

wrong I was. These same levels<br />

beat me to this day. They are my<br />

Achilles Heel <strong>and</strong> it’s amazing.<br />

These games have retained their<br />

level of difficulty <strong>and</strong> that is no<br />

easy feat.<br />

Another thing that is becoming<br />

a common occurrence is HD<br />

remasters or remakes of older<br />

games. Now I will be the first to<br />

admit that I love it when these get<br />

released. I know they often get<br />

a bad rap because of the desire<br />

for new IP, but it is great that we<br />

can re-live some of our favourites<br />

with new <strong>and</strong> improved graphics.<br />

I personally would love to see a<br />

HD Remaster of all of the Crash


“...i hope that some<br />

developers <strong>and</strong><br />

publishers take a step<br />

back <strong>and</strong> return to the<br />

original<br />

console<br />

routes.<br />

to release a complete<br />

<strong>and</strong> polished game<br />

that does not need any<br />

patches or dlc.”<br />

B<strong>and</strong>icoot games. Plus about a<br />

million other games!<br />

I also believe that with the way<br />

console gaming has changed, HD<br />

remasters have become a fast<br />

way to make money. Consoles<br />

have removed the backwards<br />

compatibility over time (much to<br />

the annoyance of consumers),<br />

forcing people to constantly upgrade<br />

consoles so we can play<br />

both new <strong>and</strong> old games.<br />

The desire for games to be produced<br />

quickly, the desire for new<br />

IP, it all puts pressure on publishers<br />

<strong>and</strong> developers. Short cuts<br />

get taken, patches released, DLC,<br />

Expansion Packs <strong>and</strong> Season<br />

Passes added. Special Editions<br />

get released <strong>and</strong> HD remakes<br />

can be released in between new<br />

IPs to keep consumers happy<br />

<strong>and</strong> money rolling in. I have nothing<br />

against any of this <strong>and</strong> I love<br />

owning multiple consoles, however<br />

it would be great for publishers,<br />

developers <strong>and</strong> even consumers,<br />

to remember why they began<br />

gaming in the first place. Whilst<br />

the need for money <strong>and</strong> dem<strong>and</strong><br />

must always be met, I hope that<br />

some developers <strong>and</strong> publishers<br />

take a step back <strong>and</strong> return to the<br />

original console roots. To release<br />

a complete <strong>and</strong> polished game<br />

that does not need any patches or<br />

DLC. One that the care, time <strong>and</strong><br />

most importantly – passion – has<br />

been meticulously profound in its<br />

making. As a society, we sometimes<br />

need to take a step back,<br />

not rush to finish that level before<br />

we need to go somewhere,<br />

or rush to finish the game before<br />

others or to avoid spoilers. Gaming<br />

has changed over the years to<br />

allow us to rush through things, to<br />

avoid the road less travelled, <strong>and</strong><br />

to be little more than a temporary,<br />

convenient respite. This is a good<br />

thing, but it does us no harm to really<br />

sit back <strong>and</strong> get fully invested<br />

into a game – even better when<br />

shared with your mates.<br />

The days of buying a game on<br />

release day are becoming rarer.<br />

As consumers we know that over<br />

time, another edition will likely be<br />

released of a game that includes<br />

all the DLC <strong>and</strong> expansion packs<br />

<strong>and</strong> often for a discounted price.<br />

It’s an interesting dynamic, but I<br />

personally miss the days when<br />

you bought a game, had the excitement<br />

of reading that amazing<br />

game manual (these are a rare<br />

occurrence in games now for reasons<br />

that are underst<strong>and</strong>able)<br />

<strong>and</strong> not have to worry about the<br />

Internet or glitches or adding extra<br />

content.<br />

One thing that has remained is<br />

the dreaded lack of memory for<br />

our games to be saved. The shuffling<br />

of games <strong>and</strong> thinking hard<br />

about what you can delete have<br />

stayed. It’s true that we have<br />

much more hard drive space on<br />

our consoles <strong>and</strong> external hard<br />

drives, but games are bigger.<br />

Most games now need to download<br />

massive amounts of data on<br />

to your console so your 500GB<br />

or 1TB suddenly feels no larger<br />

than the likes of those little 8MB<br />

PSOne memory cards.<br />

Hopefully the ability to just put<br />

a game in a console <strong>and</strong> play it<br />

will not die off entirely. I have faith<br />

that there are still plenty of us out<br />

there who would agree. All gaming<br />

has its place, but is returning<br />

to the basic morals of the console<br />

pioneers something that we<br />

should really strive to stray so far<br />

from? ☺<br />

And to the gamers who are children<br />

starting out now – perhaps<br />

find an opportunity to play these<br />

old consoles. See, watch, feel<br />

<strong>and</strong> learn what the console pioneers<br />

asked of us gamers. Learn<br />

the patience that was forced <strong>and</strong><br />

have moments where competition<br />

or multiplayer don’t matter.<br />

Don’t ever feel that you have to<br />

get used to all the patches <strong>and</strong><br />

extra content that you may have<br />

to pay for or download. There was<br />

a time when you could just put a<br />

game in a console <strong>and</strong> play…let’s<br />

not let those times cease to exist…<br />

WRITTEN BY<br />

tiffany dean


VR<br />

the future of gaming?


FEATURE<br />

“your mind<br />

makes it real...”<br />

Morpheus (from the movie - the matrix)<br />

VR is coming <strong>and</strong> it’s affordable<br />

<strong>and</strong> it will change entertainment<br />

forever… we think.<br />

<strong>Live</strong> got a press release from our<br />

friends at Sony <strong>and</strong> it talks about<br />

the launch of the Playstation VR<br />

(PS VR) that will be launched in<br />

October this year. Oculus Rift is<br />

also shipping this year, with initial<br />

orders gone out but if you’re<br />

wanting one you may need to<br />

wait until July this year. Pricing<br />

isn’t cheap but good tech never<br />

is. The Oculus is priced at $920<br />

Aus <strong>and</strong> for our U.S friends look<br />

at finding $649.<br />

The PS VR will be cheaper at<br />

$549.95 <strong>and</strong> in both cases you’ll<br />

need appropriate hardware. Sony<br />

Playstation 4 for their system <strong>and</strong><br />

a powerful PC for Oculus… sorry<br />

not for Mac at this stage. Sony<br />

looks to have some quality titles<br />

in development with 3rd party<br />

software in the wings. The release<br />

states:<br />

Michael Ephraim, Managing Director<br />

Sony Computer Entertainment<br />

Australia <strong>and</strong> New Zeal<strong>and</strong><br />

says: “Innovation is in our DNA at<br />

PlayStation <strong>and</strong> PS VR is the single<br />

biggest step change in technology<br />

I’ve seen in over 20 years<br />

at PlayStation. There’s a huge<br />

amount of excitement around<br />

VR in Australia <strong>and</strong> I am really<br />

pleased that we are in a position<br />

to share this news with our fans.”<br />

Currently more than 230 developers<br />

<strong>and</strong> publishers*2 are<br />

working on PS VR software titles,<br />

from smaller independent<br />

teams to larger studios at the industry’s<br />

top publishers such as<br />

2K <strong>Games</strong> <strong>and</strong> Ubisoft®. Software<br />

titles in development for<br />

PS VR from these developers<br />

<strong>and</strong> publishers as well as from<br />

SCE Worldwide Studios (SCE<br />

WWS) are now totalling to more<br />

than 160 titles*3, <strong>and</strong> over 50 of<br />

those titles including Eagle Flight<br />

(Ubisoft), EVE: Valkyrie (CCP<br />

<strong>Games</strong>), Headmaster (Frame Interactive),<br />

Rez Infinite (Enhance<br />

<strong>Games</strong>), Wayward Sky (Uber Entertainment),<br />

RIGS: Mechanized<br />

Combat League, Tumble VR,<br />

Until Dawn: Rush of Blood <strong>and</strong><br />

PlayStation®VR WORLDS (SCE<br />

WWS) are expected to launch by<br />

the end of this year. Additionally,<br />

DICE <strong>and</strong> Lucasfilm are working<br />

on an all-new Star Wars Battlefront<br />

(Electronic Arts Inc.) gaming<br />

experience only for PS VR.<br />

Furthermore, THE PLAYROOM<br />

VR*4 by SCE WWS will be available<br />

as a free download from<br />

PlayStation®Store to all PS VR<br />

owners, simultaneously with the<br />

launch of the system.<br />

So… what’s it like? We sat down<br />

<strong>and</strong> had an experience of the first<br />

version of the Oculus <strong>and</strong> it was<br />

quite amazing. Sitting down, the<br />

operator put the headset on me<br />

<strong>and</strong> said I’d be on a virtual roller<br />

coaster. Hmmm, no big deal I<br />

thought. Then the coaster started<br />

moving on the tracks <strong>and</strong> it felt<br />

weirdly real. I kept telling myself,<br />

it’s just pixels moving around a<br />

screen close to my eyes yet as I<br />

turn, I see what I expect to see<br />

- the ground getting further away<br />

as we slowly move up along the<br />

tracks. The scenery below scales<br />

smaller <strong>and</strong> as I turn I see l<strong>and</strong>scapes<br />

in the distance that seem<br />

kind of real. A touch pixelated,<br />

but somehow the movement of<br />

my head <strong>and</strong> the graphics moving<br />

smoothly suspends my disbelief.<br />

Then the coaster reaches the<br />

top <strong>and</strong> we start to really pick up<br />

speed. Boy, it really seems real,<br />

somehow I’m imagining G-forces


as we scream down the track. I<br />

close my eyes for a second to get<br />

my bearings. This is really immersive.<br />

I feel I’m there!<br />

A minute or two later <strong>and</strong> the ride<br />

ends <strong>and</strong> I think I almost fell off<br />

the chair trying to move with the<br />

coaster. In fact there is some funny<br />

clips on Youtube where people<br />

are really into their VR experience<br />

<strong>and</strong> yes, some even fall off<br />

their chair!<br />

The games look amazing from an<br />

immersion point of view. Suspension<br />

of disbelief will be cranked<br />

up a bunch of levels when you<br />

put on the headset. You really will<br />

feel you are there.<br />

OCULUS RIFT<br />

While games will be huge, think<br />

of the other uses for VR, I should<br />

be clearer - VR done right. Education<br />

comes to mind.<br />

“Hey kids put on your headsets,<br />

we’re off to ancient Greece!” says<br />

the teacher.<br />

What about learning in new ways.<br />

Being able to experience flying in<br />

a more immersive way, or learning<br />

surgery? Or maybe you just<br />

want to really experience that<br />

movie. 3D movies are still being<br />

released but everyone I talk to<br />

with a 3D TV seems to buy it, try<br />

it, <strong>and</strong> hardly use it again. I hope<br />

the VR won’t follow the same fate,<br />

<strong>and</strong> if the initial software <strong>and</strong> user<br />

feedback is anything to go by, it<br />

won’t. This time it could just be a<br />

huge leap in how we experience<br />

our digital entertainment <strong>and</strong> in<br />

fact, our digital lives…<br />

TOUCH BY OCULUS


CLICK HERE TO FIND OUT MORE:<br />

https://www.playstation.com/en-au/explore/playstation-vr/tech-specs/<br />

https://www.oculus.com/en-us/


ameS<br />

REVIEWS & PREVIEWS<br />

previewS:<br />

HITMAN<br />

reviewS:<br />

the division<br />

ETRIAN ODYSSEY 2 UNTOLD:<br />

THE Fafnir KNIGHT<br />

plants vs zombies:<br />

garden warfare 2


HITM


HANDS ON Preview<br />

AN<br />

CTC


HANDS ON PREVIEW<br />

HITMAN<br />

It’s a bit of an obscure choice<br />

when a publisher takes the dive<br />

in making drastic changes to the<br />

format of a game franchise that’s<br />

done particularly well among its<br />

fan-base. Even more so when<br />

the franchise gets a reboot with<br />

a new title, <strong>and</strong> then cut into<br />

smaller pieces for prolonged<br />

consumption by its fans.<br />

The new Hitman title is exactly<br />

that: a new game in the series<br />

that aims to reboot the franchise<br />

into an episodic format, with new<br />

content to be released as it is developed.<br />

In this review, we take<br />

a look at the first episode (titled<br />

Paris) <strong>and</strong> what it has to offer.<br />

Hitman begins with the protagonist<br />

arriving at a secret facility<br />

deep within the snowy mountains<br />

of a classified location. It is<br />

here that we’re introduced to Diana<br />

Burnwood, who reprises her<br />

role as the iconic “h<strong>and</strong>ler” of the<br />

series. The role of a h<strong>and</strong>ler is<br />

to provide their assigned agents<br />

with contracts, <strong>and</strong> critical intelligence<br />

on their designated targets.<br />

The game is set 20 years prior<br />

to the events of Hitman: Absolution.<br />

At this point in the story, our<br />

nameless bald-headed protagonist<br />

is merely an initiate of the International<br />

Contract Agency (or<br />

simply, The Agency) <strong>and</strong> is set<br />

to undergo a series of rigorous<br />

tests to determine if he is assassin<br />

material.<br />

After you’ve defied the expectations<br />

of the Agency higher-ups,<br />

you’re sent out into the wide<br />

world to do some killing, <strong>and</strong><br />

the first contract is a glamorous<br />

power couple who’ve stolen a<br />

top-secret NOC list from MI6 to<br />

sell on the black market to the<br />

biggest names in global terrorism.<br />

In Hitman: Paris (at least, that’s<br />

what we’re calling it), the gameplay<br />

is spread out over a gr<strong>and</strong><br />

total of four missions related to<br />

the story. The first three of which<br />

are training scenarios held within<br />

the aforementioned secret training<br />

facility, <strong>and</strong> the final mission<br />

is a real contract with two targets<br />

that Agent 47 must eliminate.<br />

This is excluding the player created<br />

contracts.<br />

In each mission, you have a<br />

multitude of different methods<br />

in which you can employ in order<br />

to kill your designated target.<br />

These will pop up as you progress<br />

through the various stages<br />

of the mission, <strong>and</strong> as you trigger<br />

the various audible hints from<br />

the conversations taking place<br />

around you.<br />

You will find a plethora of items<br />

scattered around the level, including<br />

h<strong>and</strong> tools such as<br />

screwdrivers, combustible items<br />

like propane canisters, <strong>and</strong> consumables<br />

like rat poisons. Let’s<br />

not forget that you can disguise<br />

yourself as various characters<br />

too, after you knock out the<br />

NPC, strip them down to their<br />

underwear <strong>and</strong> toss the body<br />

in the nearest box or dumpster.<br />

Graceful.<br />

Combine these two mechanics<br />

that make up the core gameplay,<br />

<strong>and</strong> you’re set to complete<br />

the various contract challenge<br />

presets. These challenges can<br />

range from mixing the aforementioned<br />

rat poison in alcoholic<br />

beverages, to releasing ch<strong>and</strong>elier<br />

frames over unsuspecting<br />

byst<strong>and</strong>ers, or even killing a target<br />

wearing a vampire costume<br />

(yes, there’s a vampire costume).<br />

Each action you take during your


CLICK HERE TO VIEW THE TRAILER!<br />

https://www.youtube.com/watch?v=h24dF8_LcFM<br />

missions is worth a certain number<br />

of points, <strong>and</strong> is evaluated<br />

at the end of each mission with<br />

a total score. This score is then<br />

compared with other players in<br />

the world with a global leaderboard.<br />

From what I was able to<br />

work out, it appears that 250,000<br />

is the maximum score achievable<br />

in the main mission as nearly<br />

everyone in the top ten currently<br />

has achieved it.<br />

On a slightly related note, Hitman<br />

maintains an “always online”<br />

presence which is slightly annoying,<br />

as it causes a bit of a delay<br />

in loading up the game. Additionally,<br />

it appears that save games<br />

are maintained individually between<br />

online <strong>and</strong> offline modes<br />

which is another annoyance, as<br />

you’re forced to play online or offline<br />

– there is not carrying them<br />

between to the two.<br />

Back to the gameplay side of<br />

things, while this episode only<br />

includes four story-based missions,<br />

the game does feature<br />

the contract creator mode that<br />

made its mark in Hitman: Absolution.<br />

Players can go online to<br />

check out the hottest rated player-made<br />

contracts <strong>and</strong> test their<br />

skills against the online community<br />

in a race for the quickest<br />

completion time.<br />

I did check out one or two of<br />

these contracts, but after a while<br />

they just felt a bit repetitious – go<br />

to this location, kill this guy or<br />

gal in a particularly methodical<br />

manner wearing a very specific<br />

outfit – <strong>and</strong> once completed, do<br />

it all over again with a different<br />

target, method <strong>and</strong> outfit.<br />

The visual aesthetic of Hitman is<br />

nothing short of pretty. Character<br />

models are bursting with detail,<br />

the lighting is on point <strong>and</strong> brings<br />

out the colour in every area incredibly<br />

well, <strong>and</strong> there are plenty<br />

of pretty shader effects including<br />

god rays that just make you<br />

st<strong>and</strong> back <strong>and</strong> take it in. Environments<br />

such as cellars <strong>and</strong><br />

basements are as dark as you’d<br />

expect, adding to that overall immersion<br />

when you’re crawling<br />

around like a stealthy assassin.<br />

Visual immersion is nothing without<br />

the atmosphere created by<br />

the accompanying sound design,<br />

which again is on point.<br />

As this game was reviewed,<br />

it was played through a set of<br />

Edifier R2000DB’s via an optical<br />

output, <strong>and</strong> it sounded absolutely<br />

incredible. In one of the story<br />

missions in Paris, there is an<br />

area of the level where you walk<br />

in <strong>and</strong> you can hear the clusters<br />

of conversation taking place,<br />

only to be drowned out as you<br />

walk into the next room where<br />

catwalk techno music is blasting<br />

through professional speakers,<br />

not hearing a word of what’s being<br />

said around you. Basically,<br />

the sound design in this game<br />

seems to have received a serious<br />

amount of love to create that<br />

meticulous level of authentic ambiance.<br />

Hitman in its current form feels<br />

more like a slightly beefed up<br />

technical demo than the first<br />

part of an episodic game series.<br />

Sure, it has content, it’s pretty,<br />

<strong>and</strong> sounds absolutely incredible<br />

– but how many times can the<br />

same limited content be played<br />

before you’re reliving your childhood,<br />

full of demo discs on Play-<br />

Station?<br />

In all seriousness however, this<br />

first episode of Hitman is the<br />

foundation of what is to come,<br />

<strong>and</strong> I’m looking forward to checking<br />

out the rest of what is on offer<br />

in this series as it’s released. But<br />

right now, it might be an idea to<br />

give this a miss until more episodes<br />

are released.


PROS:<br />

IMMERSIVE SOUND<br />

ATMOSPHERE<br />

7.9/10<br />

CONS:<br />

EXPECTED MORE STORY<br />

MISSIONS<br />

ALWAYS ONLINE DRM<br />

WRITTEN BY<br />

matt raspe<br />

WWW.STICKYTRIGGER.COM


THE DIV


ISION<br />

review


REVIEW<br />

THE DIVISION<br />

Ubisoft’s ‘The Division’ might be<br />

one of the year’s most anticipated<br />

games. An online-only RPG/<br />

shooter hybrid, The Division<br />

looks to merge a cover-based<br />

shooter with open-world RPGs.<br />

The game has only just released,<br />

though it’s already breaking records<br />

for Ubisoft. Not only that,<br />

but Ubisoft are swinging for the<br />

fences with a strong post-launch<br />

content plan recently announced<br />

– so is The Division for you?<br />

The Division takes place in New<br />

York city, after a devastating<br />

smallpox attack has all but wiped<br />

out the population. After the attack,<br />

people turn against each<br />

other, gangs <strong>and</strong> looters rise,<br />

<strong>and</strong> the military completely fails<br />

to maintain control. Luckily, in<br />

times like this, there exists a special<br />

unit trained to restore order<br />

when a direct line of comm<strong>and</strong><br />

ceases to exist. The Strategic<br />

Homel<strong>and</strong> Division (also known<br />

as The Division) is made up of<br />

all sorts of people from all sorts<br />

of backgrounds. They could be<br />

your neighbour, your teacher,<br />

your doctor – anyone, <strong>and</strong> they<br />

have been going about their<br />

everyday lives until now. They’ve<br />

been activated.<br />

Division Agents will need to b<strong>and</strong><br />

together in order to uncover the<br />

secrets behind the smallpox attack<br />

<strong>and</strong> discover a vaccine.<br />

They’ll also have to contend with<br />

the various gangs <strong>and</strong> looters,<br />

rescue hostages, <strong>and</strong> recover<br />

items from highly contaminated<br />

areas. They’ll also need to establish<br />

a foothold in the city, a<br />

safe haven where New Yorkers<br />

can seek medical treatment <strong>and</strong><br />

the military can begin to turn the<br />

tide against the gangs. There is<br />

so much at stake, <strong>and</strong> so little<br />

time to save New York.<br />

Upon beginning The Division,<br />

players create their character<br />

<strong>and</strong> complete the basic tutorial.<br />

Unfortunately, there is a distinct<br />

lack of character customisation<br />

in The Division, <strong>and</strong> it does have<br />

a negative impact on the game’s<br />

immersion. There are only a<br />

h<strong>and</strong>ful of faces, hairstyles <strong>and</strong><br />

other features to choose from,<br />

<strong>and</strong> considering that this is a<br />

third person shooter (as in, you’ll<br />

be seeing your character’s face<br />

a lot), it feels like a missed opportunity<br />

from Ubisoft Massive<br />

<strong>and</strong> Ubisoft to not have a more<br />

in-depth character creator.<br />

The tutorial is relatively short,<br />

<strong>and</strong> opts to cover the basics of<br />

shooting, movement <strong>and</strong> cover<br />

gameplay. There is a staggering<br />

amount of missions in The<br />

Division, though, <strong>and</strong> each time<br />

a new type of mission occurs,<br />

players will be presented with<br />

a brief introduction on the mission’s<br />

mechanics. Had this been<br />

done any other way, The Division<br />

might feel daunting for new<br />

players, but Ubisoft Massive<br />

have done well to ensure that<br />

the game feels accessible <strong>and</strong><br />

easy to learn.<br />

Your first mission is to meet up<br />

with another Division Agent,<br />

Faye Lau, who will serve as<br />

your mission h<strong>and</strong>ler. Faye arranges<br />

to meet you <strong>and</strong> fly you<br />

out of Jersey via a helicopter to<br />

Manhattan, though unfortunately,<br />

things do not go according<br />

to plan. An IED obliterates the<br />

helicopter, <strong>and</strong> severely injures<br />

Faye in the process. The player<br />

blacks out, but awakens when a<br />

second helicopter crew arrives<br />

<strong>and</strong> transports them to Camp<br />

Hudson, Manhattan. With Faye<br />

out of the fight, it’s up to you to<br />

establish a base of operations,<br />

<strong>and</strong> take New York back.<br />

After the game’s opening, how<br />

players proceed throughout the<br />

game is largely up to them. They<br />

can experience the game’s story<br />

through story missions, or they<br />

can take on a number of side<br />

missions <strong>and</strong> activities, including<br />

bounty missions, encounters,


aids, <strong>and</strong> more. They can even<br />

venture into the Dark Zone, an<br />

area where the virus originated.<br />

It’s highly contaminated, <strong>and</strong><br />

populated by some of the most<br />

dangerous criminals <strong>and</strong> gangs<br />

in New York. Martial Law is under<br />

effect in the Dark Zone, <strong>and</strong><br />

Agents are able to work together,<br />

or stab each other in the back.<br />

Venturing through the Dark Zone<br />

induces paranoia <strong>and</strong> tension –<br />

you will never be at ease.<br />

The Division’s story isn’t as present<br />

as stories found in other<br />

shooters. Instead of a linear <strong>and</strong><br />

more direct approach to delivering<br />

a narrative, The Division<br />

chooses to tell its story through<br />

its characters <strong>and</strong> collectibles,<br />

as well as the game world itself.<br />

Some might criticise the lack of a<br />

traditional narrative, but the details<br />

are there for dedicated players<br />

who seek out all the mobile<br />

phones, crashed drones, case<br />

files, surveillance footage <strong>and</strong><br />

other collectibles.<br />

Early in the game I completed<br />

a series of missions involving a<br />

gang known as The Cleaners.<br />

The Cleaners believe the government<br />

failed to contain the initial<br />

smallpox outbreak, <strong>and</strong> that<br />

it’s up to them to purge the city of<br />

the disease – by rounding up the<br />

infected <strong>and</strong> incinerating them.<br />

Their leader, Joe Ferro, believes<br />

himself to be a hero when he’s<br />

a madman, <strong>and</strong> has turned former<br />

sanitation workers into a<br />

legion of stormtroopers armed<br />

with flamethrowers. If you just<br />

complete the story missions involving<br />

The Cleaners, you’ll be<br />

able to gather that Ferro <strong>and</strong><br />

The Cleaners are dangerous<br />

<strong>and</strong> need to be dealt with, but<br />

not much more. Collect some<br />

intel though, <strong>and</strong> you’ll discover<br />

the Joe was very much once an<br />

upst<strong>and</strong>ing <strong>and</strong> concerned New<br />

Yorker, having called local radio<br />

stations to discuss the military’s<br />

alleged mish<strong>and</strong>ling of the outbreak.<br />

Though The Division is a shooter-RPG,<br />

you character does not<br />

talk. While some people prefer<br />

silent protagonists, I would have<br />

enjoyed multiple choice dialogue.<br />

Heck, I would have even<br />

preferred my character to simply<br />

speak without dialogue options<br />

available. A lot of modern RPGs<br />

underst<strong>and</strong> the importance of<br />

giving player’s decisions to<br />

make, though The Division has<br />

opted for a more linear approach,<br />

which is odd. We’re not your typical<br />

grunts, we’re Agents, <strong>and</strong><br />

we work outside of typical comm<strong>and</strong>.<br />

We shouldn’t be simply<br />

taking orders blindly from quest<br />

vendors.<br />

Ultimately, part of me would have<br />

liked the story to be more present<br />

in the actual missions. Collecting<br />

intel is all well <strong>and</strong> good, though<br />

if like me, you feel well <strong>and</strong> truly<br />

burnt out by Ubisoft’s love of collectibles,<br />

you’ll miss out on a lot<br />

of details, or you’ll discover them<br />

after completing a faction’s missions.<br />

Gameplay-wise, The Division<br />

feels like other third-person cov-


er-based shooters, like the Army<br />

of Two <strong>and</strong> Gears of War games.<br />

Players can run, climb <strong>and</strong> vault<br />

the environment <strong>and</strong> shoot, <strong>and</strong><br />

melee strike, as well as dodge<br />

roll, enter cover, <strong>and</strong> blind fire<br />

(shooting from behind cover).<br />

Oddly though, The Division does<br />

not feature crouching, which is<br />

widely regarded as a staple of<br />

the genre. Crouching allows a<br />

tactical advantage: it allows for<br />

players to become a smaller target,<br />

as well as lessen recoil, allowing<br />

for an increase in accuracy.<br />

It’s disappointing that it’s not<br />

present in The Division.<br />

Despite the lack of crouching,<br />

The Division’s controls work. The<br />

shooting is tight <strong>and</strong> responsive,<br />

<strong>and</strong> the guns are balanced, but<br />

varied from each other. Shotguns<br />

are great for close range, as are<br />

SMGs, <strong>and</strong> there are also assault<br />

rifles, marksman rifles <strong>and</strong><br />

sniper rifles for players wanting<br />

to attack from a distance. Light<br />

machine guns are also available,<br />

which are more capable of suppressing<br />

enemies behind cover,<br />

<strong>and</strong> turning the tide of battle. You<br />

also have your trusty sidearm,<br />

which can be a pistol or sawnoff<br />

shotgun. Your sidearm never<br />

runs out of ammo <strong>and</strong> can often<br />

be the one thing that saves you<br />

from bitter defeat.<br />

In addition to the cover-based<br />

gameplay <strong>and</strong> guns themselves,<br />

there are also usable items, grenades<br />

<strong>and</strong> skills players can take<br />

advantage of. Items can heal the<br />

player or award them a buff (a<br />

temporary advantage) such as<br />

increased damage against elite<br />

enemies, skill cooldowns, as<br />

well as the chance to cause area<br />

of effect damage or the chance<br />

to ignite enemies on fire. Grenades<br />

specialise in dealing area<br />

of effect damage, <strong>and</strong> come in<br />

a number of varieties including<br />

shock grenades, EMP grenades,<br />

tear gas grenades, fragmentation<br />

grenades <strong>and</strong> more.<br />

The future is looking bright for<br />

The Division, but as it st<strong>and</strong>s<br />

the game leaves me desiring<br />

a more engaging story. It looks<br />

gorgeous, <strong>and</strong> features some<br />

excellent sound design. I won’t<br />

say the game is for everyone, as<br />

it is an online-only multiplayerdriven<br />

experience – similar to<br />

Destiny. As an RPG it feels light<br />

on story <strong>and</strong> immersion, though<br />

as a shooter is an absolute blast<br />

to play (especially with friends).<br />

We’ve been starved for a decent<br />

cover-based shooter for some<br />

time now, <strong>and</strong> Ubisoft Massive<br />

has laid the foundation for what<br />

might become a must-play experience.<br />

CLICK HERE TO VIEW THE TRAILER!<br />

https://www.youtube.com/watch?v=uElsBflqgYw<br />

PROS:<br />

LOOKS GORGEOUS<br />

FUN CO-OPERATIVE<br />

GAMEPLAY<br />

SOME TRULY EXCITING<br />

MOMENTS<br />

DARK ZONE IS AN INTENSE<br />

EXPERIENCE<br />

CONS:<br />

ALMOST NO STORY<br />

NO PLAYER CHOICE<br />

SILENT PROTAGONIST<br />

SOME BUGS AND OTHER<br />

ISSUES


7.6/10<br />

WRITTEN BY<br />

NICK GETLEY<br />

WWW.STICKYTRIGGER.COM


ETRIAN ODY<br />

THE Fa


SSEY 2 UNTOLD:<br />

fnir KNIGHT<br />

review


REVIEW<br />

ETRIAN ODYSSEY 2 UNTOLD:<br />

THE Fafnir KNIGHT<br />

Etrian Odyssey 2 Untold: The<br />

Fafnir Knight takes the acclaimed<br />

dungeon crawler Nintendo DS title<br />

Etrian Odyssey II: Heroes of<br />

Lagaard, <strong>and</strong> brings it up to date<br />

on the Nintendo 3DS. There’s not<br />

just dungeons to crawl through;<br />

there’s recipes to make, new<br />

graphics to observe, a new story<br />

to experience, <strong>and</strong> team mates<br />

to love. For Etrian Odyssey fans,<br />

there’s nothing to worry about.<br />

Newcomers, however, have to<br />

hike up their adventuring pants<br />

<strong>and</strong> tackle unfamiliar territory.<br />

Gameplay comes first <strong>and</strong> foremost<br />

in the Etrian Odyssey series,<br />

<strong>and</strong> Etrian Odyssey 2 Untold<br />

is no exception. Gameplay<br />

is split between dungeon crawling<br />

through various floors <strong>and</strong><br />

mapping them out; you have<br />

to be part time adventurer, part<br />

time cartographer <strong>and</strong> draw the<br />

map yourself.<br />

Navigating dungeons is easy<br />

enough, with pressing forward or<br />

back on the d-pad to move, <strong>and</strong><br />

to turn with left <strong>and</strong> right. Each<br />

floor holds little secrets to discover,<br />

like pools of water or fruits<br />

to restore health <strong>and</strong> technique<br />

points, used for special moves.<br />

One-time events can crop up<br />

too, which can spur on humorous<br />

dialogue from your party. A<br />

coloured circle in the top right<br />

corner goes from blue to green to<br />

yellow to red to indicate when a<br />

r<strong>and</strong>om battle is coming up. Battling<br />

takes place like a traditional<br />

turn-based RPG, combined with<br />

line. During battle, your party<br />

<strong>and</strong> the enemy can be split between<br />

the front <strong>and</strong> back lines.<br />

Some weapons can only hit enemies<br />

in the front, there’s elemental<br />

attacks to consider, abilities<br />

tick over turns; if you’ve played a<br />

turn-based RPG before, this’ll be<br />

nothing new.<br />

The map on the left was considered<br />

incorrect by the in-game<br />

tutorial, but the map on the right<br />

was considered to be correct.<br />

Early on, you have to learn how<br />

the game wants you to draw your<br />

maps without much prompting,<br />

not how you want to draw them<br />

yourself. Various tools must be<br />

used in the way the game permits,<br />

sometimes withholding<br />

content until you comply with the<br />

specific way it wants. For something<br />

like drawing a map, this is<br />

a bit perplexing. Certain floors,<br />

when completed, can be fasttravelled<br />

to by tapping the stair<br />

icon, but it’s not all that clear how<br />

this unlocks. The game almost<br />

presumes you played Etrian Odyssey<br />

in the past, caring only to<br />

explain the newer features, but<br />

not going into much depth with<br />

the recurring mechanics, such<br />

as the map drawing.<br />

Etrian Odyssey 2 Untold features<br />

story mode, as opposed<br />

to the original game. The story<br />

mode features yourself as<br />

a Fafnir Knight <strong>and</strong> survivalist<br />

<strong>and</strong> friend Flavio as you escort<br />

Arianna, the princess of Caledonia,<br />

through Ginnungagap to<br />

perform a ritual. Along the way<br />

war magus Chloe <strong>and</strong> protector<br />

Bertr<strong>and</strong> are bumped into, <strong>and</strong><br />

this merry b<strong>and</strong> of five traverse<br />

through Ginnungagap <strong>and</strong> the<br />

Labyrinth. There’s nothing too<br />

complex here, <strong>and</strong> the game can<br />

be played in classic mode to circumnavigate<br />

this, but one of the<br />

strongest elements of Etrian Odyssey<br />

2 Untold comes through<br />

the story; the writing. Besides<br />

the Fafnir Knight who’s nothing<br />

more than a silent protagonist,<br />

every line of dialogue adds a little<br />

bit more to each character’s<br />

personality.<br />

Voiced character dialoue is a bit<br />

of a mixed bag. During conversation,<br />

characters will say something.<br />

They may say a sentence<br />

or three, but this happens rarely.


PROS:<br />

DIALOGUE IS AMAZING<br />

GRAPHICS LOOK<br />

WONDERFUL<br />

CONS:<br />

CHARACTER’S VOICE CLIPS<br />

ARE DISTRACTING<br />

CUTSCENES ARE<br />

UNDERUSED<br />

DIFFICULT TO PICK UP FOR A<br />

FIRST TIME PLAYER


More often than not, characters<br />

will say something, <strong>and</strong> the dialogue<br />

text will say something<br />

else entirely. What’s said usually<br />

contains the same connotation<br />

as the text, but it’s distracting<br />

to be reading one thing, <strong>and</strong> to<br />

have the character voice something<br />

else. It’s a shame too, as<br />

voiced dialogue was a heavily<br />

marketed feature of Etrian Odyssey<br />

2 Untold. However, if the<br />

game is left to idle, characters<br />

r<strong>and</strong>omly chime in depending<br />

on where you are, such as in<br />

the Labyrinth, in the main town,<br />

or at a menu. Like the writing, it<br />

just splashes a dash of character<br />

into the mix.<br />

Everything looks quite a treat,<br />

especially with 3D turned on.<br />

In fact, I was scrambling for the<br />

charger because my battery was<br />

drained due to extended use of<br />

3D. Graphically, everything’s received<br />

an overhaul compared to<br />

Etrian Odyssey II, released all<br />

the way back in 2008. 2D images,<br />

used to represent character<br />

portrait <strong>and</strong> screens outside of<br />

the dungeon have an incredible<br />

depth-of-field effect applied to<br />

them that really make them pop,<br />

<strong>and</strong> the 3D models used while exploring<br />

<strong>and</strong> battling look nice too.<br />

Cutscenes are also added to explore<br />

the story, but they’re rarely<br />

used. It would have been nice to<br />

have seen more cutscenes, as<br />

opposed to character portraits<br />

changing expression. It would<br />

have been nice though if a consistent<br />

art style was chosen between<br />

2D <strong>and</strong> 3D.<br />

It’s not just the graphics <strong>and</strong> the<br />

voices that have been upgraded<br />

from the previous title, but some<br />

gameplay mechanics have been<br />

changed too. The most notable<br />

is the introduction of the café. After<br />

discovering recipes <strong>and</strong> utilising<br />

various items from killing<br />

monsters, food can be cooked<br />

<strong>and</strong> prepared to give bonus effects<br />

while exploring, such as<br />

recovering HP or protection from<br />

various ailments. While it boils<br />

down to a dressed up shop that<br />

you have to give up items as well<br />

as money, it’s fun trying to dis-<br />

7.5/10<br />

cover what items are needed;<br />

each recipe hints towards the<br />

items, <strong>and</strong> the only way to find<br />

out what the hints are referring<br />

to is to read the description of<br />

items. For example, if a recipe<br />

calls for salting red meat, you’d<br />

have to put Rock Salt <strong>and</strong> Venison<br />

together. It’s something that<br />

didn’t require a layer of depth,<br />

but it works.<br />

For an Etrian Odyssey fan, Etrian<br />

Odyssey 2 Untold: The Fafnir<br />

Knight is a sight to behold, figuratively<br />

<strong>and</strong> literally. For someone<br />

new to the Etrian Odyssey<br />

franchise, there’s a little faffing<br />

around before things start to<br />

click. In the end, what’s left is<br />

a visually impressive dungeon<br />

crawler with characters that you<br />

learn to care about, filled with<br />

gameplay that pulls you in.<br />

CLICK HERE TO VIEW THE TRAILER!<br />

https://www.youtube.com/watch?v=ykpB8xGbd3A<br />

WRITTEN BY<br />

SASHA KAREN<br />

WWW.STICKYTRIGGER.COM


the legend<br />

twilight p


of zelda:<br />

rincess<br />

review


REVIEW<br />

the legend of zelda:<br />

twilight princess<br />

It’s been thirty years since the<br />

first Legend of Zelda game came<br />

out, <strong>and</strong> nearly ten years since<br />

The Legend of Zelda: Twilight<br />

Princess was released on the<br />

Wii <strong>and</strong> GameCube. What better<br />

way to celebrate the Zelda<br />

franchise with a remake then?<br />

Brought to us by Nintendo <strong>and</strong> in<br />

collaboration with Australian developers<br />

Tantalus, The Legend<br />

of Zelda: Twilight Princess HD<br />

is a remake, plain <strong>and</strong> simple.<br />

There’s less changes compared<br />

to The Legend of Zelda: The<br />

Wind Waker HD, but it mostly<br />

still holds up today.<br />

In a franchise of cliché after cliché,<br />

Twilight Princess dared to<br />

be different, <strong>and</strong> after various<br />

Zelda titles released after 2006,<br />

it still holds its title as the black<br />

sheep. Or wolf, in this case. Link<br />

lives off in Ordon Village with a<br />

cast of characters, when one day,<br />

everything falls to pieces. Bulbins<br />

come crashing in, stealing<br />

away the village’s children, Link<br />

gets clobbered over the head<br />

with a club, gets dragged off,<br />

<strong>and</strong> gets turned into a wolf. He<br />

finds himself with Midna, a little<br />

imp-like lady, <strong>and</strong> the two go on<br />

a gr<strong>and</strong> adventure. While some<br />

original direction was taken with<br />

trying to find the lost children, it<br />

eventually falls back on clichés;<br />

interactions with Princess Zelda<br />

<strong>and</strong> the evil Ganondorf. The plot<br />

plays out exactly as it did back in<br />

the day.<br />

Most of the gameplay has been<br />

lifted straight from the Game-<br />

Cube version, the only available<br />

controllers are the GamePad, or<br />

the Wii U Pro Controller. In the<br />

Wii version, the entire world of<br />

Hyrule <strong>and</strong> Link himself were<br />

flipped, as the iconic swordsman<br />

is portrayed to be left h<strong>and</strong>ed,<br />

so for motion controls to conform<br />

with the majority, Link had<br />

to be right-h<strong>and</strong>ed, <strong>and</strong> waggling<br />

the Wii Remote caused Link to<br />

swing his sword. There’s none<br />

of that here, with a simple button<br />

used to swing the sword in Link’s<br />

left h<strong>and</strong>.<br />

The changes to be found are little<br />

quality of life adjustments, much<br />

like those found in The Wind<br />

Waker HD. One of the more<br />

obvious changes is that item<br />

management can be accessed<br />

from the GamePad screen, so<br />

items can be swapped out from<br />

the inventory without pausing.<br />

While neat, I still found myself<br />

looking down, or taking the time<br />

to pause, <strong>and</strong> then change my<br />

items, so it’s only a minor convenience<br />

at best. There’s also<br />

the introduction of Hero Mode<br />

to Twilight Princess HD, which<br />

was previously seen in The Legend<br />

of Zelda: Skyward Sword, A<br />

Link Between Worlds, <strong>and</strong> The<br />

Wind Waker HD. When making<br />

a file, players can opt in, which<br />

results in enemies dealing double<br />

damage, heart items don’t<br />

appear, <strong>and</strong> the game is flipped,<br />

much like the Wii version of Twilight<br />

Princess, right h<strong>and</strong>ed Link<br />

<strong>and</strong> all. There’s also little things,<br />

like swimming <strong>and</strong> horse riding<br />

having improved controls, more<br />

Rupees can be held, less tears<br />

of light per province to collect,<br />

<strong>and</strong> the introduction of the Ghost<br />

Lantern to make Poe hunting<br />

quicker. There’s also 50 Miiverse<br />

stamps to collect, which can be<br />

added to posts to Miiverse. 26<br />

of these are letters of the Hylian<br />

alphabet, so it’s a cool little addition<br />

for the big Zelda fans.<br />

amiibo of characters from the<br />

Legend of Zelda also have quite<br />

a bit of usage. The most interesting<br />

amiibo is the Wolf Link amiibo.<br />

When tapped from the collection<br />

screen, Link gets taken<br />

to Cave of Shadows, which is a<br />

40 level dungeon full of enemies<br />

that must be done with Wolf Link.<br />

It takes the level of Link’s hearts


PROS:<br />

STORY RELATIVELY GOOD,<br />

HOLDS UP TODAY<br />

AMIIBO FUNCTIONALITY IS<br />

NEAT<br />

QUALITY OF LIFE CHANGES<br />

ARE ALWAYS WELCOMED<br />

CONS:<br />

GRAPHICS DON’T ALWAYS<br />

HOLD UP


from the save file used, so it’s<br />

not recommended to try it out<br />

straight away. A completely useless<br />

but equally neat feature is<br />

that a little while after gameplay,<br />

the Wolf Link amiibo can be registered<br />

to a save file.<br />

On the title screen, tapping the<br />

amiibo loads the save file. This<br />

is something that can equally be<br />

done with at least five presses<br />

of A, but there’s just something<br />

cool about it that I always tap in.<br />

Besides the Wolf Link amiibo,<br />

both Link <strong>and</strong> Toon Link can replenish<br />

Link’s quiver of arrows,<br />

Zelda <strong>and</strong> Sheik can restore<br />

Link’s hearts, <strong>and</strong> the second<br />

most interesting amiibo of the lot<br />

is the Ganondorf amiibo. When<br />

tapped, Link’s hearts turn blue<br />

<strong>and</strong> takes double damage. With<br />

hero mode, this turns to four<br />

times, so there’s definitely some<br />

challenge to be had.<br />

The graphics should be the best<br />

thing, as this is a HD remake.<br />

Twilight Princess came out in a<br />

world after the initial criticism The<br />

Wind Waker originally faced, for<br />

being a cartoony departure with<br />

its cel-shaded graphics. After<br />

that, Twilight Princess came out<br />

in a stylised realism, with a combination<br />

of vibrant <strong>and</strong> faded colours,<br />

lots of browns, <strong>and</strong> more<br />

bloom than you could shake<br />

a Deku stick at. The art style<br />

doesn’t hold up too well today;<br />

Twilight Princess HD looks a bit<br />

dated. That being said, Tantalus<br />

did their best with what they had<br />

8.4/10<br />

to work with. In movement, everything<br />

looks great, but it’s only<br />

when you st<strong>and</strong> still things start<br />

becoming noticeable.<br />

The Legend of Zelda: Twilight<br />

Princess HD is a remake of a<br />

2006, for better or for worse.<br />

With a story that takes a new<br />

look into the Zelda story but then<br />

falling to becoming a Zelda story,<br />

little quality of life updates that’re<br />

nice, neat amiibo functionality,<br />

<strong>and</strong> graphics that look great in<br />

motion, there’s a solid game to<br />

play, even though we knew it was<br />

solid ten years ago. In all, there’s<br />

many hours to be had exploring<br />

Hyrule, even if it’s new ground,<br />

or a path well-travelled.<br />

CLICK HERE TO VIEW THE TRAILER!<br />

https://www.youtube.com/watch?v=zxRCQqVeoME<br />

WRITTEN BY<br />

SASHA KAREN<br />

WWW.STICKYTRIGGER.COM


PLANTS VS<br />

GARDEN W


ZOMBIES<br />

ARFARE 2<br />

review


REVIEW<br />

PLANTS VS ZOMBIES<br />

GARDEN WARFARE 2<br />

The Plants vs Zombies games<br />

remain some of the most popular<br />

ever released on mobile<br />

platforms, <strong>and</strong> while they were<br />

fiendishly addictive on mobiles,<br />

identical gameplay may not have<br />

flourished on consoles. The franchise<br />

certainly held potential to<br />

make the leap into mainstream<br />

gaming, <strong>and</strong> that’s exactly what<br />

<strong>Pop</strong>cap <strong>Games</strong> chose to do with<br />

2014’s Plants vs Zombies: Garden<br />

Warfare.<br />

Plants vs Zombies: Garden Warfare<br />

was a fantastic title, <strong>and</strong><br />

served as a brilliant introduction<br />

to shooters for both kids <strong>and</strong><br />

adults alike. It sold over 3 million<br />

units, though loyal FPS shooter<br />

gamers didn’t give it the chance<br />

it deserved. Fast forward to now,<br />

<strong>and</strong> EA <strong>Games</strong> have released<br />

‘Plants vs Zombies: ‘. It has more<br />

characters, more levels, more<br />

game modes, <strong>and</strong> more story elements<br />

– can the franchise turn<br />

a new leaf?<br />

Garden Warfare 2 opens with<br />

a fly-by camera shot that pans<br />

across the city. Dr Zomboss <strong>and</strong><br />

his legion of the undead have<br />

taken over a large area of the<br />

city, with zombies roaming the<br />

once beautiful city streets. A lone<br />

sunflower blooms from cracks<br />

in the pavement, with the player<br />

then gaining control of the sunflower.<br />

Crazy Dave contacts the<br />

player, informing them that he’s<br />

on his way to extract the flower.<br />

This brief introduction also<br />

serves as a tutorial for the player,<br />

<strong>and</strong> tasks them with learning<br />

the basics of gameplay found in<br />

Garden Warfare 2. Once they<br />

complete the tutorial, the player<br />

is introduced to their home base,<br />

where they can interact with the<br />

game world, undertake various<br />

missions or daily quests, customise<br />

their character, spend<br />

coins on sticker packs, <strong>and</strong> dive<br />

into multiplayer.<br />

Players can also w<strong>and</strong>er outside<br />

the confines of their base<br />

<strong>and</strong> partake in the new Backyard<br />

Battleground mode, which<br />

is similar to king of the hill modes<br />

from other games. Outside of the<br />

base lies a park with a flag pole.<br />

Raising your team’s flag begins<br />

a battle for control of the park,<br />

spawning multiple friendly <strong>and</strong><br />

enemy computer characters, <strong>and</strong><br />

tossing them into the fray. Reinforcement<br />

crates will spawn, <strong>and</strong><br />

if the player manages to crack<br />

them open, they get a hero character<br />

as support.<br />

I quite like Backyard Battleground,<br />

as it allows players to<br />

explore competitive gameplay at<br />

their own pace. You can even invite<br />

friends to play with you, <strong>and</strong><br />

they can even be on the opposing<br />

team. I streamed Backyard<br />

Battleground during the Garden<br />

Warfare 2 beta, <strong>and</strong> had 3 friends<br />

join the zombie army, while I defended<br />

the flag for the plants. It<br />

was an absolute blast!<br />

It’s a far cry from the menu-driven<br />

Plants vs Zombies: Garden<br />

Warfare, <strong>and</strong> the game feels all<br />

the better for it. Instead of being<br />

thrown into the surprisingly frantic<br />

traditional modes like Team<br />

Vanquish, players are now able<br />

to experience single player missions,<br />

Backyard Battleground,<br />

<strong>and</strong> more. My little sister is relatively<br />

new to video games, <strong>and</strong><br />

absolutely loves how accessible<br />

Garden Warfare 2 is. She<br />

can explore the game world at<br />

her own pace, laugh at the humour<br />

<strong>and</strong> absurdity, <strong>and</strong> develop<br />

her skills in a number of modes.<br />

More games need to be this accessible.<br />

In addition to Backyard Battleground,<br />

players can also take on<br />

missions for their chosen faction,<br />

<strong>and</strong> can swap factions at any<br />

given time. Completing a mission<br />

will earn the player rewards,<br />

such as coins for sticker packs.<br />

There is a wonderfully odd hu-


8.3/10<br />

mour in Plants vs Zombies: Garden<br />

Warfare 2, <strong>and</strong> players get to<br />

best experience it with these story<br />

missions. Comedy in games is<br />

a tricky feat to pull off, though I<br />

found myself chuckling away at<br />

Davebot-3000 <strong>and</strong> Dr. Patient’s<br />

jokes quite often.<br />

to build, <strong>and</strong> having to protect<br />

it from waves of enemies. Players<br />

can spawn zombies or grow<br />

plants, who will aid them in the<br />

fight. They can also plant or raise<br />

Hero characters, who will fight<br />

alongside the player in place or<br />

real players.<br />

Of course, traditional online<br />

modes make a comeback in Garden<br />

Warfare 2 as well. Welcome<br />

Mat sees st<strong>and</strong>ard characters<br />

with no upgrades compete in a<br />

variety of game modes, Team<br />

Vanquish sees two teams compete<br />

against each other to see<br />

who can reach a set KO count<br />

first, Gnome Bomb sees teams<br />

escorting a bomb to a designated<br />

demolition site, Vanquish<br />

Confirmed plays like Team Vanquish,<br />

except that players have<br />

to collect orbs from vanquished<br />

enemies for the KOs to count,<br />

Suburbination sees players<br />

fighting for control over various<br />

checkpoints (think Domination<br />

from Call of Duty), <strong>and</strong> Mixed<br />

Mode, which mixes all of the<br />

game modes (except Welcome<br />

Mat) in one place.<br />

Somehow, there is still even<br />

more for players to experience<br />

in Plants vs Zombies: Garden<br />

Warfare 2. Should the online<br />

multiplayer, Backyard Battleground<br />

<strong>and</strong> single player faction<br />

missions not prove enough<br />

for the player, they can check<br />

out Garden Ops, <strong>and</strong> its Zombie<br />

variant, Graveyard Ops. Both<br />

modes involve choosing a base<br />

Visually, PVZ:GW2 looks extremely<br />

impressive, <strong>and</strong> the<br />

soundtrack is fantastic. While<br />

Plants vs Zombies: Garden Warfare<br />

also looked great, there is<br />

more detail in the characters <strong>and</strong><br />

environments, <strong>and</strong> much more<br />

use of colour <strong>and</strong> dynamic lighting.<br />

Compared to other modern<br />

games, PVZ:GW2 is vibrant <strong>and</strong><br />

stimulating.<br />

Garden Warfare 2’s only real<br />

downfall is that it doesn’t really<br />

cater to local multiplayer all<br />

that much. Sure you can play<br />

Garden Ops split screen with a<br />

friend, but you can’t actually take<br />

the fight online in split screen. A<br />

missed opportunity considering<br />

older games have found a way<br />

to achieve this.<br />

Plants vs Zombies: Garden Warfare<br />

2 takes everything great<br />

about the first game, <strong>and</strong> exp<strong>and</strong>s<br />

upon it. It’s an excellent<br />

introduction to shooters, <strong>and</strong> full<br />

of colourful characters that players<br />

are bound to enjoy. It’s accessible,<br />

<strong>and</strong> offers tons of content<br />

for its asking price. If you’re<br />

on the fence about this one, don’t<br />

be – hop in the garden <strong>and</strong> have<br />

some fun!<br />

CLICK HERE TO VIEW THE TRAILER!<br />

https://www.youtube.com/watch?v=PNOZ53xYcYc<br />

PROS:<br />

VISUALLY IMPRESSIVE<br />

ACCESSIBLE - ANYONE CAN<br />

PLAY<br />

LOTS OF HUMOUR<br />

TONS OF GAMEPLAY<br />

FUN CUSTOMISATION<br />

OPTIONS<br />

CONS:<br />

LIMITED LOCAL<br />

MULTIPLAYER<br />

WRITTEN BY<br />

NICK GETLEY<br />

WWW.STICKYTRIGGER.COM


+<br />

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geek o<br />

FAVOURITE GAME<br />

OF ALL TIME?<br />

your say<br />

LUCY LAWLESS:<br />

SPECIAL GUEST<br />

oz comic con<br />

TOP SELLING<br />

BOARD GAMES<br />

BOARD/CARD GAMES<br />

gen42 games<br />

BOARD game producer<br />

the gamer diaries:<br />

1992-1993<br />

retro<br />

PAUL, THE RETRO<br />

GAMING PIRATE!<br />

retro<br />

hot dvds to<br />

look out for at<br />

gametraders<br />

anime


ut<br />

READY TO RUMBLE:<br />

MARVEL VS. DC<br />

comics<br />

THE ANGRY BIRDS<br />

MOVIE - WIN TIX!<br />

ADVERTISING FEATURE


your say<br />

favourite gam<br />

“My favourite game of all time<br />

would have to be Borderl<strong>and</strong>s 2. It<br />

serves as a really refreshing take<br />

on the FPS genre <strong>and</strong> a great<br />

way for people to break into it by<br />

being light, colourful, full of humor<br />

<strong>and</strong> diverse gunplay. The various<br />

weapons <strong>and</strong> r<strong>and</strong>om drops all<br />

make for exciting, fast-paced action<br />

that requires thought, as well<br />

as the use of skill-trees providing<br />

several unique takes on each<br />

character.<br />

Not to mention the wide open<br />

spaces <strong>and</strong> varied environments,<br />

improving on the desert l<strong>and</strong>scapes<br />

of Borderl<strong>and</strong>s 1. The<br />

DLC is also a step-up, though<br />

some of it is hit <strong>and</strong> miss, pieces<br />

like Tiny Tina’s Attack on Dungeon<br />

Keep or Torgue’s Campaign<br />

of Carnage provide more of the<br />

hilarious but also emotional at<br />

times story that the main campaign<br />

provided.”<br />

- Grace Hester<br />

Super Mario Bros 3 is the closest<br />

you’ll ever get to a perfect game.<br />

It’s a 2D platformer made during<br />

the golden age of gaming. The<br />

easy to learn, hard to master approach<br />

used in the game allows<br />

anyone to play the game. Add a<br />

simple 2 button control scheme<br />

plus a two player mode & you got<br />

yourself a fun ol’ time.<br />

One of the greatest things in the<br />

game are the power ups. There<br />

are some that exist only for specific<br />

stages, some still used today<br />

& all of them gave you unique<br />

abilities.<br />

Considering when the game was<br />

made, it’s actually surprisingly<br />

long with 6-8 hours of play... or 30<br />

minutes if you know the secrets<br />

well enough. There’s 8 bosses, a<br />

fair few mini bosses & 8 worlds to<br />

blast through.<br />

The games has stood the test<br />

of time with releases on NES,<br />

SNES, Gameboy Advance, Wii &<br />

Virtual console. The best version<br />

is of course the SNES version in<br />

the All-Stars cartridge because of<br />

the save function the NES version<br />

was sorely missing & it comes<br />

with the other NES classic Mario<br />

games as a bonus.<br />

It’s a must play game, a strong<br />

point in gaming history & Nintendo<br />

has been trying to recapture<br />

it’s glory in every game from<br />

New Super Mario Bros all the way<br />

to Super Mario 3D World. If you<br />

haven’t played this game, you<br />

can’t call yourself a gamer. 10/10”<br />

- Jean-Paul Bartolomei


e of all time?<br />

“The problem with gaming is it’s<br />

always been generational. The<br />

one game that had a huge impact<br />

on me was the first Metal Gear<br />

Solid. It was a completely Revolutionary<br />

experience as it was<br />

the first game that blurred the<br />

lines between cinema <strong>and</strong> videogames.<br />

The voice acting was top<br />

notch, I never broke a persons<br />

neck in a game before so it was<br />

all very adult. The whole game<br />

was a buffet of pop culture. From<br />

Snake being a Snake Plissken/<br />

James Bond Hybrid to Revolvers<br />

Lee van Cleef to Vulcan Raven<br />

doubling for Schwarzenegger. It<br />

came all thick <strong>and</strong> fast. It was one<br />

of the most amazing experiences<br />

ever <strong>and</strong> still my favourite of the<br />

whole series.”<br />

- Simon Che Rodriguez<br />

“My favorite game of all time?<br />

Chohmakaimura. That’s Super<br />

Ghouls & Ghosts. Why do I love<br />

it? Its frustrating, its aggravating,<br />

it drives to the point of curling up<br />

in the fetal position <strong>and</strong> mumbling<br />

crazily, its punishing, brutal. And<br />

unlike even Dark Souls beating<br />

it brings the ultimate in achievement.<br />

I hope that Capcom rerelease<br />

it so that todays gamers will<br />

enjoy this classic.”<br />

- Michael Pesak<br />

“Well I’m 30 years old <strong>and</strong> I have<br />

seen <strong>and</strong> played an overwhelming<br />

amount of games across many<br />

platforms for the last 25 years but<br />

the one that I still think about is<br />

Alex The Kid, it came built into my<br />

Sega Mega Drive it was a fun <strong>and</strong><br />

entertaining game at the time but<br />

soon Sonic <strong>and</strong> Mario <strong>and</strong> all the<br />

other cool games surpassed it in<br />

sales <strong>and</strong> graphics but I feel it will<br />

make a return soon most likely<br />

on mobile or similar devices <strong>and</strong> I<br />

will pay whatever they ask.”<br />

- Todd Mcarthur<br />

“My favourite game of ALL TIME,<br />

has to be Ori <strong>and</strong> the blind forest.<br />

This game is so meaningful <strong>and</strong><br />

touching, it shows that there is<br />

hope in every thing <strong>and</strong> that we<br />

shouldn’t give up because something<br />

we love moves along. The<br />

game has almost perfect visuals,<br />

it is like looking at a beautiful<br />

mountain view, the sun is bright,<br />

the forests are dark <strong>and</strong> the lighting<br />

is just absolutely perfect. The<br />

vibe <strong>and</strong> mood you receive from<br />

it match the areas perfectly, it<br />

shows how good a game could<br />

get if you are determined to work<br />

on this. The OSTs in the game is<br />

just too perfect, too good to be<br />

true, it has amazing music, when<br />

listening to it, it really described<br />

or shouts out, whatever you prefer,<br />

that this is a forest, that this<br />

place is magical. Throughout the<br />

storyline, we see countless acts<br />

of friendship, faith, humbleness<br />

<strong>and</strong> wisdom. This can be perfect<br />

for any age because of the messages<br />

it provides with such good<br />

<strong>and</strong> amazing morals. I would recommend<br />

this game to anybody, in<br />

fact, I already have. If you asked<br />

me for any problem or complaint<br />

about this game, there would be<br />

none.”<br />

- Micah Fede


your say<br />

favourite gam<br />

“This is tough. Theres so many<br />

that have been spectacular for<br />

me. But as for the oldest game<br />

I can remember that is still a<br />

gem, has to be Donkey Kong<br />

country 2.<br />

Donkey Kong country, the original,<br />

was a masterpiece. The music,<br />

the game play, the pixelated<br />

artwork of the levels <strong>and</strong> character<br />

animations. DKC2 took that<br />

<strong>and</strong> made it better<br />

You start the game with a view of<br />

the overworld, Crocodile Isle. And<br />

that overworld tune just said “welcome<br />

to the isl<strong>and</strong> of bad guys”.<br />

This is where all the evil in donkey<br />

kongs world comes from. And<br />

they got a taste for pirate fashion.<br />

Who doesn’t like pirate fashion.<br />

This was during the era where<br />

games were tough but fun at the<br />

same time. These days, a game<br />

is either to hard to beat <strong>and</strong> it ticks<br />

you off, or too easy <strong>and</strong> short <strong>and</strong><br />

leaves you disappointed. DKC<br />

was a long game, tough to beat<br />

but fun, something not so common<br />

these days.<br />

The music was awesome. This<br />

was before the time where games<br />

had full orchestras making beautiful<br />

pieces. This was when music<br />

was made with computers<br />

<strong>and</strong> very few instruments. But it<br />

worked. Having trouble getting<br />

through those spiny thorn filled<br />

tree tops? Its got some calming,<br />

almost put you to sleep music.<br />

And the gameplay was great for<br />

its time. This was the one game<br />

on the super nintendo that could<br />

beat mario as a sidescrolling platformer.<br />

Guess the ape won that<br />

old feud after all. A huge variety<br />

of enemies <strong>and</strong> bosses that only<br />

get tougher would almost trample<br />

you. You could just jump on most<br />

enemies. Others you might need<br />

to throw an explosive barrel at,<br />

or just avoid altogether. (Those<br />

damned bees). Or, you had your<br />

animal friends. Ramba the Rhino<br />

is still a prominent character<br />

in the series. Who could forget<br />

plowing through an entire level,<br />

laying waste to every enemy that<br />

dare walk aimlessly towards you<br />

riding your big horned steed.<br />

Finally there was some replaying<br />

to do. You beat Kaptain K Rool<br />

once. But go through the game<br />

again <strong>and</strong> find all those big Kremlin<br />

coins <strong>and</strong> you would unlock<br />

the lost world, a tougher bunch<br />

of levels where K. Rool is ready<br />

for round 2. And those coins are<br />

tough to find. This was one of<br />

the best games of the Nintendo/<br />

Rare era <strong>and</strong> is a reminder that<br />

we’ll not be getting many games<br />

on this level of amazing for a long<br />

time.<br />

DKC2 is available on the WiiU<br />

store now for all those feeling<br />

nostalgic.”<br />

- Peter Stein


e of all time?<br />

“My favorite game of all time is<br />

Donkey Kong Country 2. First of<br />

all the graphics for its time was<br />

amazing <strong>and</strong> the level designs<br />

<strong>and</strong> difficulty is much more challenging<br />

compared to its prequel.<br />

To top it all off the soundtrack is<br />

in my opinion the best gaming<br />

soundtrack of all time! I have replayed<br />

this game so many times<br />

thats how much fun it is!”<br />

- Matty Bozzi<br />

“My favorite game of all time is<br />

Drakengard... which one of the<br />

series is hard to choose, All the<br />

games in the Drakengard universe<br />

consist of beautifully designed<br />

l<strong>and</strong>scapes, intricate character<br />

webs <strong>and</strong> the most beautiful<br />

soundtracks. The games also<br />

have such a wonderful dialog<br />

throughout while you senselessly<br />

murder thous<strong>and</strong>s of people,<br />

or release torrents of fire from<br />

above. But I mainly love these<br />

games for their beautiful environments,<br />

characters <strong>and</strong> musical<br />

scores. Good job square enix


your say<br />

favourite gam<br />

“My favourite game of all time<br />

is Dishonored. It’s a first person<br />

stealth / action game where you<br />

take on the role of Corvor, the<br />

Royal Protector of the Dunwall<br />

Royal Family. He is accused of the<br />

murder, imprisoned <strong>and</strong> forced to<br />

escape in order to clear his name<br />

<strong>and</strong> uncover the real culprits.<br />

The main draw to this game is<br />

that it’s a game about choice. Will<br />

you be a force of vengeance who<br />

kills all who cross your path or a<br />

ghost, seen by none, heard by<br />

none. It’s entirely up to you. This<br />

as well as a unique artistic style,<br />

fantastic world building (seriously,<br />

read every little note. They really<br />

make you want to see more of<br />

the world they’ve created) <strong>and</strong> a<br />

consequence system that shapes<br />

how the world evolves throughout<br />

the story, in my mind this is a gem<br />

for any gaming enthusiast. With<br />

an upcoming sequel on the way,<br />

now is the right time to check it<br />

out!”<br />

- Tristan Oates<br />

“My favourite game of all time:<br />

The Last of Us:<br />

As games go, this is what I always<br />

imagined when I started<br />

gaming as far back as Pong/Atari<br />

<strong>and</strong> Commodore 64. The very essence<br />

of this game is about epic<br />

story telling, amazing graphics<br />

<strong>and</strong> the almost complete entertainment<br />

experience.<br />

The story of a man, tortured by<br />

his past, searching for a redemption<br />

that may be impossible in<br />

a world ravaged by a disease<br />

that has consumed humanity.<br />

The apocalypse representatives<br />

are fungus infected humans that<br />

are zombie like, yet the real threat<br />

is the survivors. On your travels<br />

you meet a young girl who brings<br />

the story <strong>and</strong> action to a nail biting<br />

conclusion at every turn almost<br />

every minute.<br />

As soon as there seems to be a<br />

break from the relentless set pieces<br />

or graphic extravaganza there<br />

is a story that most Hollywood A-<br />

Listers would win an Oscar for....<br />

in short, this is an entertainment<br />

experience that is not just one of<br />

the best games ever made, but<br />

one the most finely crafted <strong>and</strong><br />

phenomenally written pieces ever<br />

presented on any medium. Don’t<br />

miss it.”<br />

- Andrew Threlfall


e of all time?<br />

“Short review? Got it! lol<br />

My favourite game of all time<br />

would be the “Ace Attorney” series<br />

on the Nintendo (3)DS. It is<br />

a visual novel series set in an alternate<br />

Japan where you play as<br />

Phoenix Wright, a Defense Attorney.<br />

The game takes on a POV of<br />

Phoenix, <strong>and</strong> it follows his quirky<br />

lawyer adventures to find truth in<br />

all his cases which in turn reveals<br />

a bigger story as a whole.<br />

The game itself is amazing in<br />

a sense that the story is written<br />

quite well; captivating <strong>and</strong><br />

memorable. The characters are<br />

mesmerising <strong>and</strong> uniquely lavish,<br />

the soundtrack is beautifully composed<br />

<strong>and</strong> gameplay itself uses<br />

both touch screen, button pads<br />

<strong>and</strong> the microphone.<br />

The one thing a fan of the Ace<br />

Attorney series will never forget;<br />

once the game moved from the<br />

GBA to the Nintendo DS system,<br />

being able to shout “OBJEC-<br />

TION!” during court gameplay using<br />

the microphone brings out the<br />

full thrill of being a make-belief<br />

lawyer. Ace Attorney is hilariously<br />

well done <strong>and</strong> entertaining, <strong>and</strong><br />

totally recommended for all old<br />

<strong>and</strong> new players of the series,<br />

<strong>and</strong> is a definitely a must play!<br />

9/10 :)”<br />

- Nurul Adilah<br />

“Oh man, it’d have to be Crash<br />

B<strong>and</strong>icoot 3. It was much more<br />

forgiving than the earlier games,<br />

but still introduced heaps of mechanics<br />

to keep it fresh <strong>and</strong> fun<br />

(c’mon, you get to a ride freakin’<br />

dinosaur <strong>and</strong> time travel!). I<br />

always thought I completed it<br />

“102%” as a kid, but turns out<br />

there were two hidden levels;<br />

ahh, playing those levels for the<br />

first time took me back to when I<br />

first started playing!”<br />

- Leanne Dyer<br />

“Super Mario Bros. 3! This game<br />

pushed the NES to its very limits.<br />

From the theatre style opening title<br />

screen to the Dark World finale<br />

this game was a polished product<br />

jam packed with lots of gameplay,<br />

innovative game features <strong>and</strong><br />

eye-popping (for the time) visuals.<br />

With the original Mario Bros.<br />

mini game added as an additional<br />

feature <strong>and</strong> a plethora of ‘suits’<br />

this game was not left wonting.”<br />

- Brendan Upton<br />

“My all time favourite game is<br />

easily Goldeneye 64. It was challenging,<br />

but extremely addictive.<br />

I managed to finish every level<br />

on every difficulty <strong>and</strong> because<br />

of that, there are levels that are<br />

br<strong>and</strong>ed to my brain. It’s the only<br />

movie game that comes to mind<br />

where the game makes you want<br />

to watch the film. Also a game<br />

where the multiplayer is just as<br />

epic as the campaign. Absolutely<br />

love the game, always the answer<br />

when this question comes<br />

up in convo”<br />

- Matt Sutton


your say<br />

favourite gam<br />

“H<strong>and</strong>s down favorite game:<br />

Secret of Mana.<br />

This game was perfect.<br />

The combat was amazing.<br />

The soundtrack in my opinion is<br />

still the best soundtrack for a video<br />

game. There was so much to<br />

like an epic story with so much to<br />

offer. It stood out <strong>and</strong> was easily<br />

the best RPG of that generation<br />

One of the few games of that gen<br />

to break out from the two player<br />

system, it was one of a h<strong>and</strong>ful<br />

of games ( back then you could<br />

not fit to many games in h<strong>and</strong> ;P<br />

) that used the SNES multitap for<br />

some 3 player action.<br />

If you have not played this game<br />

I highly suggest you go buy it,<br />

there is nothing like it <strong>and</strong> nothing<br />

has held a c<strong>and</strong>le to it since.”<br />

- Michael Peterson<br />

“My favourite game of all time is<br />

Forza 6 it’s awesome can’t wait til<br />

Forza 7 already.”<br />

- John Allan<br />

“Ronin Blade aka Soul of the<br />

Samurai, a hidden gem for the<br />

playstation 1 that not many know<br />

of.<br />

It is a hack <strong>and</strong> slash action<br />

game, although the combat is<br />

quite unique. You either play as<br />

a samurai or ninja <strong>and</strong> when you<br />

play both you unlock another<br />

boss battle. The story is quite interesting<br />

as well.”<br />

- Alex Carlos Silva<br />

“My favourite game is with out<br />

question Final Fantasy 7, it was<br />

the first full in-depth RPG <strong>and</strong> it really<br />

gripped me with its character<br />

development <strong>and</strong> immerse world<br />

that still has not been matched<br />

since, it revolutionised my world<br />

<strong>and</strong> opened me up to a whole lot<br />

of emotions which I haven’t met<br />

since, in my opinion there is no<br />

better game.”<br />

- Brenn Cuff<br />

“My Favourite Game of All Time is<br />

Silent Hill 3.<br />

The reason way I love this game<br />

is for its survival Horror. Survival<br />

Horror isn’t really seen into today<br />

games with a third person camera<br />

look. The character designs<br />

are flawless <strong>and</strong> story is grabbing<br />

<strong>and</strong> spooky in some point. Finally<br />

it has show funny Easter eggs<br />

that you encounter once you finish<br />

the game.”<br />

- Mitchell McGann<br />

“Pokémon Red was the introductory<br />

to my early childhood video<br />

game years <strong>and</strong> the start of my<br />

video game journey. Pokémon<br />

introduced me to my favourite<br />

video game character of all time,<br />

Charizard. The games storyline<br />

was one nobody could ever forget.<br />

Once you began your journey<br />

as a Pokémon Trainer, you<br />

became a Pokémon master for<br />

life.”<br />

- Tahlia ‘Digs’ Burrows


e of all time?<br />

“It’s hard to pick just one game as<br />

a favorite right now with so many<br />

fantastic titles out there right now,<br />

but a game that st<strong>and</strong>s out at the<br />

moment is Shovel Knight by indie<br />

developer Yatch Club <strong>Games</strong>.<br />

In short Shovel Knight is an adventure<br />

side-scrolling platformer<br />

with creative characters reminiscent<br />

of each level you visit.<br />

The exploration upon these levels<br />

as well as the progression are<br />

ingenious in using the shovelling<br />

mechanics to dig up dirt, bounce<br />

ontop of enemies to even trying<br />

to decifer where the luxurious<br />

hidden items are in the main level<br />

sections.<br />

In finding these sections as well<br />

is genius as it provides you with<br />

a small section to get a feel <strong>and</strong><br />

underst<strong>and</strong>ing of your item before<br />

progressing, providing great<br />

level design. From character interactions<br />

to world design for it’s<br />

pixelated glory, Shovel Knight is<br />

a great homage to the games of<br />

old such as the original Megaman<br />

game franchise for the NES <strong>and</strong><br />

SNES to name one.<br />

An accessible game available<br />

on a varied amount of platforms<br />

as well as providing free updates<br />

<strong>and</strong> DLC for extra characters<br />

(one as of now for a Plague<br />

Knight expansion), Shovel Knight<br />

is a must pick if you ever want to<br />

have an underst<strong>and</strong>ing of how<br />

video games used to be.<br />

So steel thy shovel, <strong>and</strong> game<br />

on.”<br />

- Fabian Castillo<br />

“BioShock Infinite, there’s just so<br />

much about the game that hits<br />

the nail on the head. Sound is<br />

amazing, music is beautiful, <strong>and</strong><br />

characters in a story that is unforgettable.<br />

It’s a must play as far<br />

my opinion is concerned.”<br />

- Matt Taylor<br />

“It has to be ICO a very addictive<br />

game excellent graphics twists at<br />

every point puzzles to work out<br />

simple game but inventive.”<br />

- John Lavill<br />

“Favorite of all time.. mario party<br />

2.. many hours of fun with my<br />

siblings.. from fighting over who<br />

got to play as yoshi to rubbing it<br />

in everyones face when you won.<br />

The maps where amazing, music<br />

was nice to listen to, challenging<br />

game that makes or breaks families<br />

<strong>and</strong> creates memories either<br />

way.”<br />

- Mel V<strong>and</strong>enboog


your say<br />

favourite gam<br />

“Pokemon Gold.<br />

Growing up in the 90’s really<br />

opened up a plethora of choices<br />

when it came to games. In this<br />

instance just coming in at my top<br />

pick, is Pokemon Gold.<br />

Pokemon Gold really (at the<br />

time) had a lot going for it. Updated<br />

graphics, a memorable<br />

soundtrack, richer colours & textures<br />

as well a h<strong>and</strong>ful of new<br />

Pokemon to catch, raise <strong>and</strong> battle.<br />

Unbeknownst to the seven<br />

year old that was me when I received<br />

this game as a gift, was<br />

the journey that followed after<br />

defeating the Elite 4. Discovering<br />

that I could return to Kanto,<br />

the place that gave me so many<br />

fond memories (in Red, Blue <strong>and</strong><br />

Yellow) was nothing short of outst<strong>and</strong>ing.<br />

Having the ability to<br />

travel between Kanto <strong>and</strong> Johto<br />

was something that just stood out<br />

to me, <strong>and</strong> still does to this day.<br />

10/10. Would play again.”<br />

- Alex<strong>and</strong>er Crew<br />

“My favourite is Dragon Age: Inquisition<br />

<strong>and</strong> the reason for this<br />

is a bald elf who broke my heart<br />

<strong>and</strong> has ruined my life. 10/10<br />

would romance again <strong>and</strong> again<br />

<strong>and</strong> again.”<br />

- Shannon O’Driscoll<br />

“Timeshift, why you ask? Because<br />

you can blow people up,<br />

reverse time <strong>and</strong> do it all over<br />

again. Need I say more?”<br />

- Cameron Miller<br />

“Donkey kong country 1+2 on<br />

Super Nintendo. The gameplay<br />

was perfect, the colours made<br />

the game st<strong>and</strong> out <strong>and</strong> the music<br />

was incredible. I love the music<br />

<strong>and</strong> makes the games just<br />

that much better. I’ve still got both<br />

copies today.”<br />

- Andrew Donnelly<br />

“Favourite game of all time World<br />

Of Warcraft, it’s a game that just<br />

gets better <strong>and</strong> better, hanging<br />

out for the new release due in<br />

September.”<br />

- Kim Campbell<br />

want to have ‘<br />

head over to gametraders f<br />

eye out for the next ‘your s<br />

“Although I haven’t played it in a<br />

while (I may have to rectify that<br />

soon) my favourite game of all<br />

time would have to be Ultima 7<br />

part B.<br />

If you have never heard of the<br />

Ultima games, they are a series<br />

of games set on a fantasy world<br />

known as Sosaria later known as<br />

Britannia (except for the one set<br />

on Earth). Ultima 7 B picks up<br />

where Ultima 7 A ends, after you<br />

stop a cult from summoning an<br />

evil god you then are tasked with<br />

hunting down the cult’s leadership<br />

to a lost <strong>and</strong> mysterious continent.<br />

During your time you learn<br />

about an ancient culture <strong>and</strong> their<br />

war between Order <strong>and</strong> Chaos,<br />

<strong>and</strong> the need for Balance, how<br />

the current civilization came to be<br />

there <strong>and</strong> why they hate the King<br />

you serve as well as a predictions<br />

of the end of the world <strong>and</strong> many<br />

other mysteries. One of the best<br />

things about this game is that<br />

there are no “store-keep” NPCs.<br />

Each NPC except enemies (<strong>and</strong><br />

also some of them) are proper<br />

characters. They all have jobs (or


e of all time?<br />

your say’ featured in live magazine?<br />

acebook page: www.facebook.com./gametradersaustralia <strong>and</strong> keep an<br />

ay’ topic/status update.<br />

things they do though the day)<br />

they all go to eat <strong>and</strong> sleep <strong>and</strong><br />

they all have unique things to<br />

say to you. They all have a place<br />

in the story making side quests<br />

seem less like a side quest. The<br />

graphics, I think, still look good,<br />

with it’s 16 bit sprite based isometric<br />

style <strong>and</strong> the music in this<br />

game is solid.<br />

The game-play itself is hack n<br />

slash RPG that seems like Diablo<br />

on the surface, but you actually<br />

need to “train” to level up <strong>and</strong><br />

spells need reagents to work, <strong>and</strong><br />

with its game-play focus more on<br />

exploration, solving puzzles <strong>and</strong><br />

mysteries <strong>and</strong> story telling it is a<br />

quite different at its core.<br />

I was very disappointed when my<br />

computer stopped playing it, but<br />

now days with programs like exult<br />

it can be played on any newer<br />

computer <strong>and</strong> with enhanced features.<br />

I think I’ll be doing just that<br />

now.”<br />

- Aaron Yanner


oz comic con<br />

lucy lawless:<br />

A new year brings a fresh new<br />

round of Cons to visit. First off<br />

the bat in Adelaide at least is<br />

Oz Comic Con featuring special<br />

guest Lucy Lawless. All the Oz<br />

Comic Con events have a huge<br />

range of special guests - check<br />

them out here:<br />

www.ozcomiccon.com/2016<br />

From playing the schizophrenic<br />

Countess Marburg on WGN’s<br />

Salem, Lucy moved to rejoin her<br />

husb<strong>and</strong>, Rob Tapert <strong>and</strong> longtime<br />

friends, Bruce Campbell<br />

<strong>and</strong> Sam Raimi on the 2015 reboot<br />

of the EvilDead franchise,<br />

ASH VS. EVILDEAD for STARZ.<br />

Cast as Ruby, Ms Lawless leapt<br />

at the chance play the nemesis of<br />

Campbell’s iconic Ash Williams<br />

character. “Our relationship is<br />

one of mutual respect <strong>and</strong> merciless<br />

razzing”, says Lawless.<br />

Interspersed with stage performances,<br />

Lucy has appeared in<br />

internationally acclaimed series<br />

such as THE CODE (Australia),<br />

Jane Campion’s miniseries Top of<br />

the Lake <strong>and</strong> as the girlfriend of<br />

Nick Offerman’s “Ron Swanson,”<br />

on the critically acclaimed comedy<br />

Parks <strong>and</strong> Recreation. Before<br />

joining the hit NBC comedy, Lucy<br />

spent three years working in her<br />

homel<strong>and</strong> New Zeal<strong>and</strong> on the<br />

STARZ series Spartacus. Lawless’<br />

portrayal of the complex <strong>and</strong><br />

often wicked “Lucretia” delighted<br />

critics <strong>and</strong> fans alike. The show<br />

broke all records for STARZ <strong>and</strong><br />

turned the network into a top destination<br />

for original programming.<br />

Lawless, a New Zeal<strong>and</strong>er, rose<br />

to international fame through her<br />

ground breaking performance as<br />

the title character in Xena: Warrior<br />

Princess, the cult hit series also<br />

executive produced by Spartacus<br />

producers Rob Tapert <strong>and</strong> Sam<br />

Raimi. She solidified her “fan-boy<br />

cred” when she joined the critically<br />

acclaimed SyFy Channel series<br />

Battlestar Galactica as “D’Anna/<br />

Number Three.” In addition to<br />

these roles, Lucy has continued<br />

to demonstrate her versatility with<br />

a wide range of television work....<br />

both comedy <strong>and</strong> drama...in such<br />

notable projects as Flight of the<br />

Conchords, Curb Your Enthusiasm,<br />

The L Word, CSI: Miami,<br />

Burn Notice, <strong>and</strong> The X-Files.<br />

In film, she played “Aspen” in<br />

Adam S<strong>and</strong>ler’s Bedtime Stories,<br />

“Mother Superior” in the cult<br />

favorite Bitch Slap, a dominatrix<br />

in EuroTrip, <strong>and</strong> had cameos in<br />

Raimi’s Spider Man, <strong>and</strong> Tapert’s<br />

Boogeyman.<br />

Lawless is a member of the board<br />

of the Starship Foundation, the<br />

fund raising body for the Starship<br />

Children’s Hospital in her hometown<br />

Auckl<strong>and</strong>. She was made a<br />

member of the New Zeal<strong>and</strong> Order<br />

of Merit in 2004.


special guest at perth & adelaide<br />

oz comic con (saturday only)<br />

oz comic con<br />

perth: april 2 - 3<br />

adelaide: april 9 - 10<br />

melbourne: june 11 - 12<br />

sydney: september 10 - 11<br />

brisbane: september 17 - 18


BOARD/CARD GAMES<br />

TOP SELLING<br />

BOARD GAMES!<br />

This month we asked one of our<br />

largest Gametraders stores, who<br />

are board game experts, what<br />

they feel are the top selling board<br />

games.<br />

Not surprisingly there’s some<br />

classics in his list <strong>and</strong> of course<br />

some time relevant games like<br />

Star Wars X-Wing Wave 8 in<br />

there. Let’s take a look at what’s<br />

hot for board gamers!<br />

Star Wars X-Wing Wave 8<br />

Catan The Settlers<br />

Zombicide Black Plague<br />

D&D Players H<strong>and</strong>book<br />

Blood Rage<br />

Epic Spell Wars<br />

D&D Starter Set<br />

Dixit<br />

Mysterium<br />

P<strong>and</strong>emic Legacy<br />

For Star Wars Fans - there’s an<br />

excellent review on:<br />

Xwingminiaturesgame.com<br />

xwingminiaturesgame.com/preview/breaking-wave-8-in-more-detail/<br />

Classics like Catan The Settlers<br />

<strong>and</strong> of course D&D are always<br />

popular <strong>and</strong> great for an evening<br />

of drinks <strong>and</strong> pretzels with friends.<br />

<strong>Pop</strong>ular Mechanics website did a<br />

good round up of the “best new<br />

board games” <strong>and</strong> it’s worth a<br />

look to see what their top games<br />

are. On the list are games like…<br />

Codenames - great for those who<br />

love spy related gaming <strong>and</strong> enjoy<br />

team board gaming. Highly<br />

recommended by us.<br />

P<strong>and</strong>emic Legacy is on our list<br />

too <strong>and</strong> is one of the best all time<br />

co-op games. It’s not a quick<br />

game but a project. Sure, each<br />

game you sit <strong>and</strong> play takes an<br />

hour or so but there is 12 to 24<br />

games in the saga to complete. In<br />

the game players take the role of<br />

disease control specialists trying<br />

to stop outbreaks <strong>and</strong> it really is<br />

challenging <strong>and</strong> fresh each time<br />

you play.<br />

Go check out their list <strong>and</strong> summaries<br />

of each game here:<br />

popularmechanics.com/culture/gaming/g18/15-best-new-board-games-of-the-year/<br />

Remember, Gametraders stores<br />

either have most of these games<br />

or can order them asap for a<br />

night of gaming for you <strong>and</strong> your<br />

friends. Don’t forget the pizza,<br />

pretzels <strong>and</strong> if you’re over 18 the<br />

beer <strong>and</strong> wine. Kids - go for the<br />

soft drinks! Have fun!<br />

get ‘em at gametraders


Photographer: SFX Images | www.facebook.com/SFXImages<br />

! check with your local store for availability.


BOARD games : interview<br />

gen42 games<br />

BOARD GAME PRODUCER<br />

We got to talk to John from<br />

Gen42 <strong>Games</strong> about their collection<br />

of super playable board<br />

games!<br />

Firstly John, tell us about<br />

Gen42 <strong>Games</strong> <strong>and</strong> how <strong>and</strong><br />

why you got started.<br />

Gen42 <strong>Games</strong> is my own publishing<br />

company launched back in<br />

2002 with the idea to self publish<br />

‘Hive’ my first table top game.<br />

I say table top game because it’s<br />

not really a board game, as it has<br />

no board. The idea was to launch<br />

Hive under the Gen42 banner<br />

<strong>and</strong> test the market. The initial<br />

idea for Hive came to me whilst<br />

watching a film that featured two<br />

old men who met daily in a park<br />

to play Chess. The inspiration<br />

was to design a game that would<br />

play quickly, be ultra portable<br />

but keeping the essence of what<br />

makes Chess so appealing. Hive<br />

has been a massive success for<br />

us <strong>and</strong> has become the flagship<br />

game for our company.<br />

Race <strong>and</strong> my new game for 2016<br />

a Backgammon style dragon<br />

themed game, called: Tatsu.<br />

Hive has also had three expansions<br />

added to the game: Mosquito,<br />

Ladybug <strong>and</strong> Pillbug, along<br />

with a travel version, Hive Pocket<br />

<strong>and</strong> a classic black <strong>and</strong> white version,<br />

Hive Carbon.<br />

Do you publish your own games<br />

as against going through a major<br />

publisher <strong>and</strong> why?<br />

The main reason I publish my<br />

own games, instead of through<br />

major publishers (though I have<br />

had offers from them) is because<br />

I like to keep control of the creative<br />

direction <strong>and</strong> marketing of<br />

my own games. Also if I was to<br />

try <strong>and</strong> make a living out of designing<br />

games <strong>and</strong> selling to publishers.<br />

I would need to be have<br />

many more games published that<br />

I currently do. Royalty payments<br />

for board games is not that much<br />

<strong>and</strong> very hard to make a living<br />

that way.<br />

the amount of board game designers<br />

who I know that have<br />

made a living out of publishing<br />

their own games. With every<br />

business there are many challenges<br />

<strong>and</strong> the major challenge,<br />

is over coming the false delusion<br />

that the road ahed is going to be<br />

easy. It’s hard work, it takes a lot<br />

of commitment <strong>and</strong> energy, <strong>and</strong><br />

most of your time is spent on the<br />

business side of the fence. The<br />

green lush game design side of<br />

the fence is rarely visited. You<br />

will spend 95% of your time doing<br />

<strong>and</strong> promoting your business<br />

if you st<strong>and</strong> any chance of making<br />

it a success. I am fortunate<br />

that I come from a business<br />

background <strong>and</strong> so I knew what<br />

to expect going in, but I would<br />

advice anyone without any business<br />

acumen to avoid or at least<br />

think twice about going the self<br />

publishing route.<br />

Do you have any advice on<br />

readers who might be looking<br />

to produce their own board<br />

games?<br />

If I would give one piece of advice<br />

to budding games designers,<br />

I would say “design games<br />

that you really love”. It may<br />

never make you a living <strong>and</strong> you<br />

may never even get published,<br />

but if you find enjoyment in the<br />

process then it’s all worth it.<br />

How many games have you<br />

produced?<br />

Other than Hive I have design<br />

<strong>and</strong> published 4 other games under<br />

the Gen42 banner, Army Of<br />

Frogs, Logan Stones, Junkyard<br />

What are the challenges you’ve<br />

faced <strong>and</strong> how did you work<br />

round them?<br />

Going the self publishing route is<br />

not without its challenges however.<br />

I can count on one h<strong>and</strong><br />

Finally where can our readers<br />

go to find out more about<br />

you?<br />

You can find more info about the<br />

games themselves on our website:<br />

Gen42.com


grab a copy<br />

of hive at<br />

gametraders<br />

today!<br />

WWW.GEN42.COM


etro<br />

The Gamer diaries:<br />

Carmelo was a friend who I had<br />

known since I was very young.<br />

We attended playgroup together,<br />

then kindergarten, then junior<br />

<strong>and</strong> primary schools. He lived<br />

around the block from me <strong>and</strong> our<br />

birthdays were 5 days apart in<br />

the same year! According to our<br />

parents, we hated each other in<br />

playgroup <strong>and</strong> used to fight a lot.<br />

By the time we were in school we<br />

were the best of friends. As I have<br />

an Italian background Carmelo’s<br />

mother treated me like her other<br />

son, as he was an only child.<br />

We grew up playing with Masters<br />

of the Universe figures together,<br />

which evolved to gaming on his<br />

Atari 2600, but around this time<br />

he got his h<strong>and</strong>s on a PC. I was<br />

intrigued as PC computers had<br />

been around for years, but it was<br />

around this time they started to<br />

gain momentum as gaming machines.<br />

Eventually this would see<br />

the death of the home micro market,<br />

<strong>and</strong> the big computer companies<br />

could see this coming.<br />

Amstrad had its own PC line, with<br />

Commodore releasing the Colt<br />

range of PC compatibles. At this<br />

time PC gaming felt like a whole<br />

new world, one I would eventually<br />

become immersed in, but I’m getting<br />

way ahead of myself here…<br />

I was introduced to “Comm<strong>and</strong>er<br />

Keen”, a very recently released<br />

platforming game. Genius child<br />

Billy Blaze, under the guise of<br />

Comm<strong>and</strong>er Keen, travels to an<br />

alien planet to liberate it from his<br />

rival Mortimer McMire. That’s last<br />

part is a bit of a spoiler, as you<br />

don’t find out who the protagonist<br />

is until the third game of the series.<br />

At this time we didn’t have<br />

the third game, as part one was<br />

available to be distributed for free<br />

as ‘shareware’, with parts two<br />

<strong>and</strong> three requiring payment. It<br />

was a fun platfomer <strong>and</strong> the use<br />

of a pogo stick predated “Ducktales”<br />

on the NES <strong>and</strong> Gameboy.<br />

Having limited blaster shots was<br />

challenging <strong>and</strong> the levels were<br />

big, with plenty of secrets to discover.<br />

Carmelo was also in possession<br />

of the first adult game I would<br />

ever see, “Leisure Suit Larry”.<br />

At the age of around 13 a child<br />

becomes interested in that sort<br />

of thing, let’s be honest. “Leisure<br />

Suit Larry” (LSL) was a humorous<br />

take on losing one’s virginity.<br />

Even though we had difficulty<br />

completing it, it was fun watching<br />

Larry die in the many various<br />

ways. Even flushing the toilet in<br />

Lefty’s Bar had consequences! I<br />

had played adventure games on<br />

the Amstrad before, but this was<br />

the first game I had seen in this<br />

style. Carmelo also had “King’s<br />

Quest”, though we enjoyed the<br />

humour of LSL a lot more.<br />

Back at school people were beginning<br />

to trade Gameboy games.<br />

It was similar to the way in which<br />

people traded Ninja Turtles cards<br />

only a couple of years earlier. I<br />

never traded any games, though<br />

I did buy one from a school mate.<br />

I had played “Choplifter” in the<br />

arcade <strong>and</strong> really enjoyed it, so<br />

when he offered me “Choplifter<br />

2” I was interested. I think I may<br />

have paid $20, a reasonable sum<br />

for a 13 year old in 1992. I tested<br />

the game first <strong>and</strong> loved it. Similar<br />

to the first game, you have to rescue<br />

people <strong>and</strong> take them back to<br />

base, all while avoiding or shooting<br />

enemy artillery. It was a challenging<br />

game with great controls.<br />

James had recently heard that<br />

a mutual friend had managed to<br />

score a copy of “Teenage Mutant<br />

Ninja Turtles” on the Amstrad<br />

CPC. By this stage the Simpsons<br />

were dominating popular culture<br />

<strong>and</strong> TMNT was dying out. I always<br />

stood by the things I enjoyed <strong>and</strong><br />

never bowed to peer pressure<br />

when it came to passing fads. If<br />

I liked something I stuck with it.<br />

James <strong>and</strong> I acquired our pirate<br />

copies of “Teenage Mutant Hero<br />

Turtles” (anything TMNT related<br />

in the UK used to have “Hero” in<br />

the title as “Ninja” was somewhat<br />

of a taboo word) <strong>and</strong> it was different<br />

to what we had seen before.<br />

I had previously played the game<br />

on the NES, Amiga <strong>and</strong> C64.<br />

It was OK on the NES as there<br />

were 2 buttons, one to jump <strong>and</strong>


1992 - 1993


1992 - 1993


one to fire. When you used the<br />

fire button in conjunction with up<br />

or down on the D-pad you would<br />

swing your weapon in that direction.<br />

On the home computers if<br />

you pushed up <strong>and</strong> fire to swing<br />

your weapon upwards you ended<br />

up jumping most of the time, as<br />

up was also the jump comm<strong>and</strong><br />

on a single button joystick. On the<br />

Amstrad CPC the ability to swing<br />

your weapons up <strong>and</strong> down was<br />

removed, which was a smart<br />

move on the part of the programmer.<br />

The game was frustrating<br />

enough without having to endure<br />

an incorrect jump at the wrong<br />

time. The levels & enemies were<br />

slightly modified so you could hit<br />

them without the need to swing<br />

your weapon up or down. This did<br />

make the game easier, but that<br />

was a blessing as it wasn’t very<br />

forgiving on other systems. In the<br />

end I found a cheat code which<br />

made the game even easier!<br />

In the South Australian suburb of<br />

Para Vista, on the corner of Milne<br />

Rd <strong>and</strong> Nelson Rd are a collection<br />

of shops. On the very corner<br />

you can see a Red Rock Noodle<br />

Bar up on a small hill. Shops<br />

used to rotate in this space a lot,<br />

<strong>and</strong> previously there had been a<br />

fish <strong>and</strong> chip shop where the doctor<br />

surgery is now. I used to go in<br />

there to play arcade games with<br />

a couple of school friends. The 2<br />

games I remember were “Hippodrome”<br />

<strong>and</strong> “Cabal”. In 1992 one<br />

of the bigger spaces in this group<br />

of shops was vacant. This empty<br />

space ended up being an arcade<br />

called ‘Megazone’ <strong>and</strong> it was on<br />

the way home from school after I<br />

got off the bus. Whenever I had a<br />

few spare coins I would tell Mum<br />

to expect me late home as I would<br />

stop <strong>and</strong> play arcade games.<br />

A friend of mine, Mark, decided<br />

to start getting off at my bus stop<br />

after I mentioned this at school. It<br />

was a much farther walk for him to<br />

get home, but he didn’t care. We<br />

would play “Golden Axe” (which<br />

I loved), “Altered Beast” (which<br />

I was always indifferent about)<br />

<strong>and</strong> many more. I discovered<br />

“Legend of Hero Tonma”, which<br />

is a difficult little platformer. You<br />

shoot magic spells which can be<br />

upgraded. You have to find keys<br />

to progress through the level <strong>and</strong><br />

you can get treasure chests with<br />

coins a-plenty. C+VG magazine<br />

reported that this game was only<br />

ever ported to the PC Engine. I<br />

already wanted one as the quality<br />

of the games being ported on<br />

it were just amazing. “Legend of<br />

Hero Tonma” cemented my desire<br />

to eventually own NEC’s little<br />

gaming wonder.<br />

Mark <strong>and</strong> I befriended the owner’s<br />

son, so our trips to ‘Megazone’<br />

saw us spending less money<br />

than you would have thought a<br />

pair of young teens would spend<br />

in an arcade. The owner’s son<br />

once gave us over 100 credits on<br />

TMNT, which we promptly completed<br />

with 4 Turtles. I first played<br />

“Double Dragon 2” here, <strong>and</strong> I<br />

was struck by the slightly unusual<br />

controls. You would push the left<br />

button to attack left <strong>and</strong> the right<br />

button to attack right. It sounds<br />

simple, right? After the first “Double<br />

Dragon” which had kick <strong>and</strong><br />

punch buttons it was hard to get<br />

used to. I remember being one of<br />

many who struggled with that.<br />

Earlier that year my gr<strong>and</strong>parents<br />

had gone to Singapore for a<br />

holiday, where Gameboy games<br />

were much cheaper than in Australia.<br />

They bought some back<br />

for me, <strong>and</strong> in the Christmas of<br />

1992 I was given “Terminator 2”,<br />

“Teenage Mutant Ninja Turtles<br />

2”, “The Simpsons - Escape from<br />

Camp Deadly” <strong>and</strong> my first ever<br />

multi cart. “The Simpsons” <strong>and</strong><br />

“Terminator 2” were US releases<br />

in st<strong>and</strong>ard Gameboy boxes.<br />

“TMNT 2” was in a smaller Japanese<br />

box, while the multi cart<br />

was in a non st<strong>and</strong>ard box. At this<br />

stage there was no Internet, so no<br />

way of finding out what this thing<br />

actually was or how it came to be.<br />

The cartridge contained some interesting<br />

games, including “Ninja<br />

Gaiden” <strong>and</strong> an interesting puzzler<br />

called “Flipull”.<br />

On the Amstrad GX400 a puzzle<br />

game called “Plotting” was released,<br />

<strong>and</strong> I remember reading<br />

about it in Amstrad Action. “Flipull”<br />

is the same game with a different<br />

name. You play a blob who<br />

has a block that he has to throw<br />

at other blocks to remove them,<br />

change them, then it gives you a<br />

new block. That was a confusing<br />

description, but it’s a confusing<br />

game. It’s quite addictive, but is<br />

far from being a st<strong>and</strong>ard ‘pick<br />

up <strong>and</strong> play’ puzzles. “Flipull” requires<br />

the player to invest some<br />

time into discovering the mechanics<br />

of the gameplay. If you’re prepared<br />

to put in the time you will<br />

find a pleasant little time waster.<br />

As 1992 rolled into 1993 I also<br />

managed to get a copy of “Super<br />

Mario L<strong>and</strong>”. While it appears to<br />

be a re-imagining of the original


1992 - 1993<br />

“Super Mario Bros”, this was a<br />

different game in a very different<br />

setting. Gone are Princess<br />

Peach, the Mushroom Kingdom<br />

<strong>and</strong> Bowser Koopa. In their place<br />

are Princess Daisy, Sarasal<strong>and</strong><br />

<strong>and</strong> the evil Tatanga. It was a<br />

surprising side step from the traditional<br />

Mario story, <strong>and</strong> though<br />

its canon is questionable Princess<br />

Daisy has since established<br />

herself in the main Nintendo universe.<br />

The world of consoles were starting<br />

to dominate my gaming interests.<br />

I purchased my last copy of<br />

Amstrad Action in January 1993,<br />

which ended up being the October<br />

1992 issue. It was apparent<br />

that the Amstrad was dying as<br />

less <strong>and</strong> less games were being<br />

reviewed each month. The covertape<br />

on that issue featured an average<br />

game called “On The Run”<br />

which I was quite non-plussed<br />

about. I still loved my Amstrad,<br />

but in an era of emerging new<br />

technologies it was starting to<br />

look a bit old. With that said, the<br />

Amstrad remained in my room<br />

<strong>and</strong> I continued to play the classics,<br />

“Head Over Heels”, “Jack<br />

The Nipper”, etc… It was almost<br />

like going through the motions<br />

though, as I was becoming more<br />

<strong>and</strong> more focused on getting my<br />

h<strong>and</strong>s on a Super Nintendo.<br />

Around the same time I purchased<br />

my last issue of Amstrad<br />

Action, I was also given a copy of<br />

a new Amstrad magazine. I kid<br />

you not, in 1992 as the Amstrad<br />

was dying a new magazine was<br />

launched. It was called CPC Attack<br />

<strong>and</strong> I immediately recognised<br />

the mascot ‘Amy’ from Computer<br />

<strong>and</strong> <strong>Video</strong> <strong>Games</strong> magazine,<br />

where she was called ‘Sadie’. I’m<br />

not sure why the two magazines<br />

shared the same mascot or why<br />

her name was changed… Maybe<br />

they thought nobody would<br />

notice. Surprisingly, inside this<br />

magazine was a feature on consoles.<br />

I was rather taken aback,<br />

as in my mind this had no place in<br />

an Amstrad magazine, but there<br />

it was. If anything it only further<br />

whetted my appetite for a Super<br />

Nintendo.<br />

I had started discussions with<br />

my parents on ways I could earn<br />

money to obtain a SNES. “Street<br />

Fighter 2” had been released<br />

on the system <strong>and</strong> there was a<br />

“Street Fighter 2” bundle pack.<br />

This was the one I had to have!<br />

Yes, I was a big fan of “Super<br />

Mario World”, having played it on<br />

the Super Play Choice that was<br />

a Timezone Modbury, but “Street<br />

Fighter 2” was THE game to own.<br />

I figured I could always buy “Super<br />

Mario World” at a later time.<br />

At this stage James had already<br />

purchased a Super Nintendo, so<br />

we had moved on from Amstrad<br />

gaming. By now it seemed archaic<br />

<strong>and</strong> we wanted to immerse<br />

ourselves in the new technology.<br />

James owned “Super Mario<br />

World” but didn’t have a lot of interest<br />

in playing it. “Street Fighter<br />

2” had consumed our lives with its<br />

characters, storylines <strong>and</strong> various<br />

endings, as it did for many other<br />

kids in the early 90s.<br />

Anyway, that’s all the space I have<br />

this month. If you’re interested in<br />

my occasional gaming posts feel<br />

free to give me a follow on Twitter<br />

@dizrythmia<br />

I can also be found writing articles<br />

<strong>and</strong> giving interviews on:<br />

www.retrospekt.com.au


WRITTEN BY<br />

paul monopoli


etro<br />

As the prices of vintage games<br />

<strong>and</strong> systems escalate beyond all<br />

reason, many third party manufacturers<br />

have been hard at work<br />

creating solutions for today’s retro<br />

gamer. Plug in solutions that use<br />

ROM files on USB drives <strong>and</strong> SD<br />

cards are allowing gamers to play<br />

their old favourites on the original<br />

hardware. As well as allowing us<br />

to avoid the evil that is ‘The Ebay<br />

rip off merchant’, these devices<br />

also allow gamers to experience<br />

home-brew titles, translations of<br />

Japan only releases or modified<br />

versions of existing games. However,<br />

what many Everdrive loving<br />

Super Nintendo owners may not<br />

be aware of is that these devices<br />

have been around for years!<br />

If you read The Gamer Diaries you<br />

will be familiar with my childhood<br />

friend, James. James owned a<br />

Super Wildcard, the first one that<br />

I ever saw. The Super Wildcard<br />

contains a floppy drive <strong>and</strong> a Super<br />

Nintendo cartridge port. The<br />

device sits on top of your Super<br />

Nintendo <strong>and</strong> allows you to copy<br />

games from cartridge on to a<br />

floppy disc. You could then just<br />

load the game off that floppy disc<br />

to play it any time you wanted.<br />

James would hire games, back<br />

them up on to discs, then return<br />

them knowing that he had a copy<br />

of the game to play any time he<br />

wanted. When I bought my first<br />

Internet account we discovered<br />

Super Nintendo ROMs. I would<br />

download games (on dialup) <strong>and</strong><br />

copy them to floppy disc, then<br />

James would test them out on his<br />

Super Nintendo. We played many<br />

games that never saw the light of<br />

day in Australia, including some<br />

amazing anime titles.<br />

PAUL, THE<br />

RETRO GAMING<br />

PIRATE!<br />

While there a few different Super<br />

Nintendo back up devices on<br />

the market in the 90s, the king of<br />

them all was the Super Wildcard<br />

DX2. This allowed you to play Super<br />

Nintendo games up to 64Mbit,<br />

<strong>and</strong> it allowed you to connect a<br />

Zip drive via a parallel port that<br />

was on the back. This drive could<br />

be used instead of the on board<br />

floppy disc drive. Zip drives, created<br />

by iOmega in 1994, use special<br />

discs that can hold 100MB of<br />

data. They are more robust <strong>and</strong><br />

a lot less prone to errors than<br />

floppy discs. I purchased my Super<br />

Wildcard DX2 about 10 years<br />

ago, but luckily I had a Zip drive<br />

lying around. The problem was<br />

that I didn’t have a computer with<br />

a parallel port. Who uses parallel<br />

ports these days?<br />

Luckily iOmega released a model<br />

of the Zip drive that could be connected<br />

via USB. I found one on<br />

Ebay, made my purchase <strong>and</strong> my<br />

Mac laptop recognised it immediately.<br />

I downloaded some Super<br />

Nintendo ROMs onto a disc, put<br />

that disc in to the Zip drive that<br />

was connected to my Super Wildcard<br />

DX2 <strong>and</strong> ran it. The game<br />

worked perfectly! I tried running a<br />

few fan translations of unreleased<br />

J-RPGs, as well as the recent<br />

home-brew version of Donkey<br />

Kong. The Super Wildcard DX2<br />

does not contain special chips<br />

such as the DSP, Super FX or<br />

SA-1, so you will still need to buy<br />

a copy of Super Mario Kart!<br />

The Super Wild Card DX2 also<br />

includes a direct PC link, though<br />

modern computers don’t have<br />

COM ports, so I haven’t tested<br />

this function. The setup is a lot<br />

clunkier than using a simple Everdrive,<br />

but the device has a very<br />

retro feel to it.<br />

In my travels I happened upon<br />

another backup unit. Found at a<br />

Gametraders store, this device<br />

is called the Multi Game Hunter.<br />

What separates this unit from the<br />

rest is that it allows you to back<br />

up <strong>and</strong> play games on both the<br />

Super Nintendo <strong>and</strong> the Megadrive.<br />

The included images show<br />

the device with a disc drive <strong>and</strong> 2<br />

cartridge ports, one for each system.<br />

There is no special Zip drive<br />

or PC interface, so you’re stuck<br />

with st<strong>and</strong>ard floppy discs. Still, it<br />

remains an interesting curio, <strong>and</strong><br />

it is convenient having one device<br />

that works on both systems.


So, is it worth buying one of these<br />

retro backup devices today? To<br />

be honest, no. Many modern<br />

USB <strong>and</strong> SD solutions allow you<br />

to play games that use enhanced<br />

chipsets, something these devices<br />

are lacking. For the impatient<br />

gamer there is also the issue of<br />

then using slow disc drives to<br />

load games. If you want to explore<br />

games on the original hardware<br />

then go for an Everdrive, or<br />

similar device.<br />

For more of my retro rants feel<br />

free to give me a follow on Twitter<br />

@Dizrythmia or visit:<br />

www.retrospekt.com.au<br />

to see all the other wonderful retro<br />

gaming related stuff I do!<br />

WRITTEN BY<br />

paul monopoli


comics<br />

ready to rumble!<br />

One of histories greatest debates,<br />

Marvel Vs DC. It’s up there <strong>and</strong> as<br />

divisive as the Kennedy assassination,<br />

the moon l<strong>and</strong>ing <strong>and</strong><br />

the existence of Sasquatch. Fans<br />

have raged debated on this idea<br />

since comic culture really took<br />

off. However it really is a dumb<br />

argument really… They are both<br />

fantastic! The idea that somehow<br />

you need to pick a side is simply<br />

absurd. It’s perfectly fine to prefer<br />

the titles one company puts out<br />

over the other, that’s totally normal.<br />

But to somehow develop a<br />

strange hatred of the other company<br />

is simply bizarre. I personally<br />

much prefer Marvel comics,<br />

but I love Batman, Superman<br />

<strong>and</strong> Green Arrow. I love that DC<br />

produce those comics I love <strong>and</strong><br />

revel in the fact that there are just<br />

more comics for me to read. It’s<br />

like the PlayStation Vs Xbox debate,<br />

it all stems from the fact that<br />

you can’t have both so for some<br />

illogical reason hate the one you<br />

don’t have. Here’s the big secret<br />

to life though, you can have both!<br />

As individual companies both began<br />

their lives as very different<br />

companies. DC was National Allied<br />

Publications started in 1934.<br />

Marvel was Timely Comics which<br />

sprang to life in 1939. DC started<br />

out with gritty crime stories <strong>and</strong><br />

adventure comics. Marvel had<br />

its western <strong>and</strong> science fiction titles.<br />

Spectacular adventures on<br />

offer to the public! 1938 saw the<br />

birth of Superman <strong>and</strong> 1939 saw<br />

the birth of Batman. Marvel had<br />

their first heroes with The Human<br />

Torch <strong>and</strong> The Sub-Mariner with<br />

their first massive hero Captain<br />

America hitting the pages in 1941.<br />

These early heroes would go on<br />

to set the tones for both companies.<br />

DC with it’s dark brooding<br />

Batman <strong>and</strong> god-like Superman.<br />

Marvel with it’s fantastical, bright,<br />

over the top science fiction driven<br />

stories.<br />

Today they st<strong>and</strong> as the two great<br />

juggernauts of the comic book industries,<br />

with the only other really<br />

massive title in the world at the<br />

moment being The Walking Dead<br />

from Image Comics. But there is<br />

no denying that Marvel <strong>and</strong> DC<br />

are the undisputed heavy weight<br />

champions. Things have certainly<br />

changed since comics were just<br />

in print. Now they are ruling our<br />

popular culture, mainly in the cinema.<br />

Pretty much every single<br />

blockbuster film released at the<br />

moment is a comic book film. This<br />

year alone we get Deadpool, Batman<br />

V Superman, Captain America<br />

Civil War, X-Men Apocalypse,<br />

Teenage Mutant Ninja Turtles<br />

2, Suicide Squad, Gambit <strong>and</strong><br />

Doctor Strange… (deep breath).<br />

That’s just insane! So many awesome<br />

geekfest films in one year<br />

<strong>and</strong> people are already fighting<br />

over them. Enjoy them all you<br />

crazy kids!<br />

Marvel have been in domination<br />

of the comic book movie scene<br />

for the last few years with the<br />

only real rival to the Marvel Cinematic<br />

Universe being the Nolan<br />

Batman Trilogy. But now DC<br />

is throwing their hat into the ring<br />

<strong>and</strong> getting ready to launch their<br />

massive universe of films, which<br />

they started with Man of Steel in<br />

2013. This Year Batman V Superman<br />

is set to really shake things<br />

up with advance ticket sales already<br />

pointing to projections of<br />

over a billion dollars in complete<br />

grossing. It will be a big leap forward<br />

for the DC movie universe<br />

given that the Marvel series has a<br />

total gross so far of over nine billion<br />

dollars making it the highest<br />

grossing film franchise of all time.<br />

It’s a good time to be a geek!<br />

One major detractor for the whole<br />

Marvel V DC affair is probably the<br />

fact that the two companies don’t<br />

really have an rivalry with each<br />

other. The companies themselves<br />

have no hatred, it’s all from the<br />

fans. To prove this, in 1996 both<br />

companies joined forces <strong>and</strong> created<br />

a company together. Amalgam<br />

Comics was born. A strange<br />

world where heroes from the<br />

Marvel world <strong>and</strong> DC world could<br />

collide in issue together, it even


marvel<br />

vs. dc<br />

led to some odd mash up heroes.<br />

We saw Logan Wayne AKA Dark<br />

Claw. A cross between Wolverine<br />

<strong>and</strong> Batman. We also saw Super-<br />

Soldier the cross between Superman<br />

<strong>and</strong> Captain America. Amalgam<br />

Comics was a big deal in<br />

the mid 90’s! And you would think<br />

that should have really been the<br />

nail in the coffin of geek on geek<br />

fighting… But no… If you get the<br />

chance I really recommend trying<br />

to find some of the Amalgam comics,<br />

they are well worth the read,<br />

really fun comic cross-overs!<br />

While I have no doubt that the odd<br />

comic book rivalry will continue<br />

for years to come as raged up fan<br />

boys fight it out. It’s like the old<br />

Star Wars V Star Trek fight, they<br />

are both so very different it makes<br />

no sense to even compare them,<br />

they are both awesome for very<br />

different reasons, <strong>and</strong> that is fundamentally<br />

the same with Marvel<br />

Vs DC. DC is a dark, brooding<br />

world set in fictional cities. Marvel<br />

is a bright, fun world set in our real<br />

world. Both are great for their different<br />

reasons <strong>and</strong> both should be<br />

loved <strong>and</strong> embraced for all they<br />

have done for us geeks!<br />

WRITTEN BY<br />

scott f. sowter


anime<br />

hot DVDS<br />

TO LOOK OUT FOR at gametraders!<br />

FREE! - ETERNAL<br />

SUMMER (SEASON 2<br />

+ OVA)<br />

This month we take a look at some of the most<br />

popular releases hitting stores this month! If<br />

you’re an anime fan these DVD’s are a must!<br />

The cherry blossoms are blooming,<br />

the sun is shining, <strong>and</strong> it’s<br />

the perfect time to hit the pool!<br />

Haruka, Makoto, Nagisa, <strong>and</strong> Rei<br />

are anxious to get into the water<br />

<strong>and</strong> warm up their winter muscles<br />

ASAP, but things aren’t all<br />

flip-turns <strong>and</strong> finish lines. Haru’s<br />

passion for swimming is drying<br />

up, which dashes Rin’s hope for<br />

a true rivalry. With their futures<br />

after high school looming over<br />

them, Makoto <strong>and</strong> Haru are having<br />

a hard time focusing. And a<br />

gruff new Samezuka student, Sosuke,<br />

appears just in time to jeopardize<br />

Iwatobi’s chance at nationals.<br />

The boys of summer are<br />

back! Haru, Makoto, Nagisa, Rei,<br />

<strong>and</strong> Rin are reunited for a second<br />

season in Free! Eternal Summer.<br />

After the last swimming meet,<br />

the bonds of friendship have only<br />

gotten stronger, <strong>and</strong> with each<br />

passing day these boys continue<br />

to grow. This season brings new<br />

rivals <strong>and</strong> new challenges. So get<br />

ready, the competition is about to<br />

get fierce!<br />

TOKYO ESP<br />

COMPLETE SERIES<br />

Rinka Urushiba lives with her<br />

father while being in near poverty<br />

stricken conditions that she<br />

needs to work part-time. Her life<br />

changes when she has the ability<br />

to use strange powers that are<br />

labelled to be as extrasensory<br />

perception or ESP.Rinka is a high<br />

school student in Tokyo trying to<br />

make ends meet while supporting<br />

herself <strong>and</strong> her father. Her ordinary<br />

life takes a turn for the extraordinary<br />

when she witnesses a<br />

penguin <strong>and</strong> a school of fish flying<br />

through the air. After catching<br />

up to one of the fish, she passes<br />

out <strong>and</strong> wakes up to find herself<br />

suddenly granted supernatural<br />

powers. With her newfound ability<br />

to walk through solid objects,<br />

Rinka is about to learn just how<br />

transparent the world can be.<br />

LORD MARKSMAN<br />

AND VANADIS<br />

COMPLETE SERIES<br />

After being taken captive by a<br />

female general from an enemy<br />

country, Count Tigrevurmud Vorn<br />

leaves his own l<strong>and</strong>s completely<br />

open to attack. Unable to sit by<br />

<strong>and</strong> watch the destruction, Tigre<br />

must do what he can to convince<br />

his beautiful captor to join him in<br />

a fight to save his homel<strong>and</strong>.<br />

Using his skills as an archer <strong>and</strong><br />

her otherworldly prowess as a<br />

War Maiden, the pair must work<br />

together if they hope to st<strong>and</strong> a<br />

chance against two warring nations<br />

<strong>and</strong> a rogue faction led<br />

by power hungry nobleman.<br />

Outgunned, outnumbered <strong>and</strong><br />

br<strong>and</strong>ed as a traitor, the valiant<br />

Tigre will need to win the favor of<br />

the remaining War Maidens if he<br />

plans to come out on top.


DRAMATICAL<br />

MURDER COMPLETE<br />

SERIES<br />

Nothing on Midorijima has been<br />

the same since the powerful Toue<br />

Konzern forced the original population<br />

into the Old Residential<br />

District <strong>and</strong> converted the rest of<br />

the isl<strong>and</strong> into the exclusive resort<br />

Platinum Jail. Despite that,<br />

Aoba Seragaki has tried to build<br />

a normal life for himself, working<br />

part-time in a junk shop <strong>and</strong><br />

hanging out with his friends <strong>and</strong><br />

his A.I. “pet” AllMate, Ren.<br />

But when Aoba is drawn into the<br />

shady underworld that surrounds<br />

the popular virtual game Rhyme,<br />

the universe that he thought he<br />

knew falls apart. If deja vu describes<br />

the sensation of experiencing<br />

something that you think<br />

you may have done before, what is<br />

it called when other people seem<br />

to recognise you for doing things<br />

that you don’t remember doing?<br />

All Aoba knows is that there are<br />

gaps in his memory, people are<br />

disappearing, <strong>and</strong> a secret buried<br />

in his own mind may be the only<br />

keys to revelation!<br />

LOVE LIVE! SCHOOL<br />

IDOL PROJECT<br />

SEASON 2<br />

Having avoided the closure of<br />

Otonokizaka High, the members<br />

of μ’s return to their everyday<br />

lives. But when news of a second<br />

Love <strong>Live</strong>! reaches the girls, they<br />

are more determined than ever to<br />

make it into the finals <strong>and</strong> win it<br />

all! Can they reach their goal of<br />

winning Love <strong>Live</strong>!?


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IN THE HOUSE<br />

SEASON 2!<br />

Some of cinemas most celebrated films are set to return to<br />

our screens in the 2016 season of ‘In The House’!<br />

one for our<br />

adelaide friends!<br />

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Click here for more information & session times:<br />

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Ask staff for details.


PRE-RELEASE<br />

EVENTS AT<br />

GAMETRADERS<br />

GAMETRADERS LIVE MILDURA<br />

Saturday 2nd April - 12.30pm (Flight 1) & 6.30pm (Flight 2)<br />

Sunday 3rd April - 12.30pm (Flight 3)<br />

GAMETRADERS BACCHUS MARSH<br />

Saturday 2nd April - 4pm<br />

GAMETRADERS LIVE HORNSBY<br />

Saturday 2nd April - Midnight, 10am & 2:30pm<br />

Sunday 3rd April - 10am & 1:30pm<br />

GAMETRADERS SEAFORD<br />

Saturday 2nd April - 8.30am (Flight 1) & 12.30pm (Flight 2)<br />

GAMETRADERS MARION<br />

Saturday 2nd April - 5:30pm<br />

Sunday 3rd April - 5:30pm<br />

GAMETRADERS SALISBURY<br />

Saturday 2nd April - 11am<br />

GAMETRADERS MORAYFIELD<br />

Saturday 2nd April - Midnight & 12pm<br />

Sunday 3rd April - 12pm


GAMETRADERS<br />

& TCG TOU<br />

VICTORIA<br />

BACCHUS MARSH<br />

Magic the Gathering <strong>and</strong> Table Top - Wednesday 5:30pm<br />

HIGHPOINT<br />

No current tournaments.<br />

GAMETRADERS LIVE MILDURA<br />

MTG Prerelease Flights for Shadows over Innistrad<br />

Saturday 2nd April - Flight 1, Sealed starting @ 12.30pm<br />

Saturday 2nd April - Flight 2, Sealed 2HG starting @ 6.30pm<br />

Sunday 3rd April - Flight 3, Sealed starting @ 12.30pm<br />

X-Wing: Sunday 10th April Store Championship starting @ 11.30pm<br />

Pokémon: Fates Collide Prerelease starting @ 12.30pm<br />

We also run:<br />

Pokémon both TCG & VG, MTG FNM, MTG Constructed Tournaments, Yu-Gi-Oh!, Star Wars<br />

X-Wing, Warhammer 40k, Cardfight!! Vanguard, Mario Kart 8, Super Smash Bros & Ultra Street<br />

Fighter IV Tournaments, plus heaps more.<br />

For event details <strong>and</strong> times, please check:<br />

www.facebook.com/GametradersMildura/events<br />

AUSTRALIAN CAPITAL TERRITORY<br />

HYPERDOME<br />

Yu-Gi-Oh - Saturday 10am<br />

Pokémon - Saturday 2pm


STORE EVENTS<br />

RNAMENTS!<br />

QUEENSLAND<br />

CHERMSIDE<br />

Yu-Gi-Oh - Sunday 3pm<br />

Cardfight!! Vanguard - Wednesday 6:30pm<br />

Pokémon - Saturday 3pm<br />

Magic the Gathering - Tuesday & Friday 6:30pm<br />

MACKAY<br />

Yu-Gi-Oh - Sunday 4pm<br />

Magic the Gathering - Friday 6pm<br />

MTG Monday Night Modern - Monday 6pm<br />

Pokémon - Monday 4pm<br />

Board Game Night - Monday 6pm<br />

MORAYFIELD<br />

Magic the Gathering Modern - Wednesday 7pm<br />

Magic the Gathering Comm<strong>and</strong>er - Thursday 7pm<br />

Magic the Gathering St<strong>and</strong>ard - Friday 7pm<br />

Yu-Gi-Oh - Thursday 7pm & Sunday 2pm<br />

Pokémon - Saturday 12pm<br />

Magic the Gathering Learn to Play - Saturday 2pm<br />

LARP Tournaments - Saturday 6pm


NEW SOUTH WALES<br />

BLACKTOWN<br />

Advanced Yu-Gi-Oh - Sunday 10:30am<br />

Magic the Gathering - Thursday 6:30pm & Sunday 10:30am<br />

MACARTHUR SQUARE (CAMPBELLTOWN)<br />

Yu-Gi-Oh - Wednesday 5:30pm<br />

PARRAMATTA<br />

Yu-Gi-Oh - Wednesday 6pm<br />

Magic the Gathering - Friday 6pm<br />

Cardfight!! Vanguard - Wednesday 6pm<br />

GAMETRADERS LIVE PENRITH<br />

Cardfight!! Vanguard - Saturday 5pm<br />

Magic the Gathering - Friday 7pm<br />

Pokémon - Saturday 12pm<br />

X-Wing - Wednesday 7pm<br />

Dragon Ball Z - Thursday 6pm<br />

Force of Will - Friday 7:30pm<br />

Buddyfight - Saturday 12pm<br />

My Little Pony - Saturday 5pm<br />

Demo board games from Wednesday through to Saturday.<br />

GAMETRADERS LIVE HORNSBY<br />

Magic the Gathering (St<strong>and</strong>ard) - Monday 4pm<br />

Yu-Gi-Oh - Tuesday 4pm & Sunday 12pm<br />

Pokémon - Tuesday 4pm & Sunday 2pm<br />

Magic the Gathering (Draft) - Wednesday 4pm & 7pm<br />

Hearthstone Fireside Gathering + Tournament - Wednesday 6pm<br />

Board <strong>Games</strong> - Thursday 7pm<br />

Magic the Gathering (FNM) - St<strong>and</strong>ard Fridays 4pm & 6pm (St<strong>and</strong>ard, Modern, Draft)<br />

Super Smash Bros - Saturday 1pm<br />

Magic the Gathering (Comm<strong>and</strong>er) - Sunday 2pm<br />

For more special events <strong>and</strong> tournaments please visit:<br />

www.facebook.com/GametradersHornsby


SOUTH AUSTRALIA<br />

INGLE FARM<br />

No current tournaments.<br />

MARION<br />

Pokémon - Saturday 2pm<br />

Cardfight!! Vanguard - Tuesday 6pm<br />

Yu-Gi-Oh - Wednesday 6pm<br />

Magic the Gathering - Friday 6pm<br />

SEAFORD<br />

FREE Monday Night Magic - (St<strong>and</strong>ard/Constructed) 6pm (5:30pm registration)<br />

My Little Pony - Tuesday 5pm (4:30pm registration)<br />

<strong>Video</strong> Game Tournaments - Tuesday 6pm (5:30pm registration)<br />

Dungeons <strong>and</strong> Dragons - Wednesday 6pm (5:30pm registration)<br />

Board Game Nights - Wednesday from 5-8pm<br />

Dragon Ball Z TCG Tournament - Thursday 5:30pm<br />

Yu-Gi-Oh - Thursday 6pm (5:30pm registration)<br />

Cardfight!! Vanguard - Friday 4:30pm<br />

Friday Night Magic - Draft 6pm (5:30pm registration)<br />

Pokémon - Sunday 1pm (12:30 registration)<br />

MT. BARKER<br />

X-Wing Night - Thursday 6pm<br />

Yu-Gi-Oh - Saturday 4pm<br />

Magic the Gathering - Sunday 1pm<br />

SALISBURY<br />

Magic the Gathering - Thursday 5:30pm & Saturday 11am<br />

Yu-Gi-Oh (Advanced Format) - Saturday 12.30pm<br />

GAMETRADERS STORE EVENTS<br />

& TCG TOURNAMENTS!<br />

Tournaments are subject to change. Please check with your local store on tournament times before attending.<br />

Visit www.gametraders.com.au/facebook to find your local stores Facebook page.


...Trading cards, tournaments, accessories &<br />

more. Get it all at Gametraders.


TCG RELEASES!<br />

OUT<br />

8 APRIL<br />

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POCKET POP! KE<br />

Ask staff for details <strong>and</strong> pricing.<br />

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YCHAINS!


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Figurines Featured: April: Dress-up Chibi Menma, Nendoroid Kasane Teto, figma Rin<br />

Hoshizora, Hestia, Sinon. May: Nendoroid Shizue (Isabelle), Nendoroid Saitama, Racing<br />

Miku: Thail<strong>and</strong> Ver. & Nendoroid Venom Snake: Sneaking Suit Ver.


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Gametraders has a HUGE range of anime & DVD’s<br />

available - can’t see what you’re after in-store?<br />

We can order it in for you!


C O S P LA<br />

smzeldarules<br />

cosplay interview<br />

JUSZ<br />

cosplay interview<br />

song ja<br />

park<br />

cosplay interview<br />

star wars<br />

cosplay<br />

cosplay editorial:<br />

chatty anny<br />

tips to get a<br />

more pleasing<br />

look to your<br />

images<br />

photography tips


Y


COSPLAY<br />

smzeldarules<br />

This month we caught up with<br />

“smzeldarules,” a cosplayer<br />

from Buffalo NY in the U.S.<br />

Welcome to <strong>Live</strong> <strong>Magazine</strong>!<br />

Let’s start with how you got<br />

into cosplay <strong>and</strong> why.<br />

Hello! :) I was really into Japanese<br />

animation <strong>and</strong> games when<br />

I was young. When I started using<br />

the computer at ten years old,<br />

I stumbled upon some Japanese<br />

drawing boards called oekakies.<br />

There I met the two girls who got<br />

me into cosplay – Shiya Wind<br />

<strong>and</strong> x3rikku! They were always<br />

my number one idols in everything;<br />

Not just cosplay but also<br />

art (since we all drew together!),<br />

fashion <strong>and</strong> lifestyle! I looked up<br />

to them so much <strong>and</strong> since we’ve<br />

known each other for so long it<br />

was amazing when I finally met<br />

both of them in person. They<br />

were the ones who got me into<br />

a lot of things that were huge inspirations<br />

when I was young like<br />

Pokemon, Powerpuff Girls, Final<br />

Fantasy <strong>and</strong> Kingdom Hearts!<br />

Now you’ve been cosplaying<br />

since 2006, you’re a gamer,<br />

a graphic designer … how do<br />

you fit it all in?<br />

Yep! 2006 was when I was so<br />

inspired by Des (x3rikku) <strong>and</strong><br />

Shiya that I decided to finally<br />

start cosplaying. As for gaming, I<br />

www.FACEBOOK.COM/smzeldarulesart<strong>and</strong>cosplay<br />

started watching my brother play<br />

Earthbound <strong>and</strong> Zelda Ocarina<br />

of Time when I was really young,<br />

<strong>and</strong> then decided to start playing<br />

them myself soon after. The<br />

name “S.M. Zelda Rules” actually<br />

was thought of by my dad when<br />

I started using the Internet, <strong>and</strong><br />

it was my h<strong>and</strong>le on the oekaki<br />

boards, DeviantArt, <strong>and</strong> eventually<br />

led to my cosplay as well. I<br />

wanted to keep it all consistent.<br />

S <strong>and</strong> M are my initials (I have no<br />

middle name), <strong>and</strong> my dad knew<br />

I liked Zelda so much so he put<br />

Zelda Rules in! SMZR for short :)<br />

I got inspired by my brother to<br />

pursue graphic design; He got<br />

me into a lot of nerdy things <strong>and</strong><br />

helped me grow into the graphic<br />

designer I am today.<br />

How I fit it all in, well… I actually<br />

didn’t cosplay much or go to<br />

many cons while I was in college<br />

from late 2009 until spring 2013,<br />

since I had to work a lot to pay<br />

out of my own pocket for my tuition/<br />

car payments. I didn’t really<br />

get back into it until spring 2014<br />

when I was more financially stable<br />

to start the hobby again. You<br />

always want to put those kinds of<br />

life things FIRST!<br />

Simply put, cosplay is the only<br />

artistic outlet besides graphic design<br />

that I 100% enjoy. And since<br />

graphic design is my profession,<br />

cosplay became my number one<br />

hobby because of how creative<br />

<strong>and</strong> fun it is. Gaming always fits in<br />

somewhere; especially Sundays<br />

when I’m relaxing at home!<br />

You’ve got some great cosplay<br />

planned, what’s the most challenging<br />

costume you’re working<br />

on.<br />

So far this year (2016) I’ve made<br />

Tabby from .hack//Roots (one<br />

of my dream cosplays!), Esther<br />

from Ni no Kuni, <strong>and</strong> Small Lady<br />

Chibi Usa (pink dress) from Sailor<br />

Moon. With some help from other<br />

friends, so far this year I put together<br />

Tsubaki from Your Lie in<br />

April, Knives Chau from Scott<br />

Pilgrim, <strong>and</strong> Human Luna from<br />

Sailor Moon.<br />

My plans for the rest of the year<br />

include: Swaine from Ni No Kuni<br />

for my boyfriend, Rikku from Final<br />

Fantasy X-2, Nanami from<br />

Suikoden 2, Rosaline from To<br />

the Moon, Ruby from RWBY,<br />

Emil (transformed version) from<br />

NieR, Akane & Kougami (my boyfriend)<br />

from Psycho-Pass, <strong>and</strong><br />

fem!Atreyu from The Neverending<br />

Story with my boyfriend as<br />

Artax (hehehe). There could be<br />

more or less, depending on what<br />

happens this year! I think what<br />

scares me the most is Ruby from


Photographer: Tommyish <strong>Cosplay</strong> & Photography | www.facebook.com/Tommyishh


Photographer: Some Kid | www.facebook.com/ohheyitssk


RWBY’s scythe…I really want to<br />

make it collapsible, so am going<br />

to need help from prop friends!<br />

What about cons? What’s your<br />

favourite <strong>and</strong> do you have<br />

plans for 2016?<br />

My BIG cons for 2016 are PAX<br />

East (Saturday – definite), ColossalCon<br />

(all weekend – definite),<br />

<strong>and</strong> Anime USA (all weekend<br />

– in planning!). There’s a bunch<br />

of small <strong>and</strong> medium-sized cons<br />

in the Western NY <strong>and</strong> Ontario<br />

Canada areas that I plan to go to<br />

as well. My boyfriend’s <strong>and</strong> my favorite<br />

con last year was definitely<br />

ColossalCon; we really look forward<br />

to that this year too. We love<br />

PAX East as well because video<br />

games!! Anime USA in October<br />

is a new one for us. A lot of our<br />

friends live in the DC area so it<br />

should be really fun!<br />

You’re a gamer too - what are<br />

you currently playing?<br />

Yes! I am a HUGE fan of old<br />

school JRPGs. Chrono Trigger<br />

will forever be my favorite game<br />

<strong>and</strong> there’s no topping it. I love<br />

newer JRPGs as well, <strong>and</strong> also<br />

enjoy some platformers with<br />

great storylines! Point-<strong>and</strong>-click<br />

adventure games, <strong>and</strong> interactive<br />

drama story based games will<br />

always hold a dear place in my<br />

heart too. Right now I’m playing<br />

Xenogears for the first time! My<br />

boyfriend <strong>and</strong> I also like to stream<br />

our Steam <strong>and</strong> other PC games<br />

on my Twitch channel at smzeldarules!<br />

As a designer do you do other<br />

art apart from cosplay like<br />

painting or photography?<br />

I used to be into traditional painting<br />

a lot when I was in school,<br />

<strong>and</strong> I do want to experiment with<br />

photography one day.<br />

Right now graphic design <strong>and</strong><br />

cosplay are the biggest parts of<br />

my life! Once I pay off my new<br />

car, I would love to buy a new<br />

Macbook (since mine is a bit old)<br />

<strong>and</strong> also get a DSLR to start delving<br />

into photography :)<br />

Who inspires you?<br />

My family <strong>and</strong> friends who are all<br />

amazing <strong>and</strong> talented in their own<br />

ways!<br />

Some fun questions -<br />

Who would you love to sit <strong>and</strong><br />

have coffee with - past or present?<br />

I would love to sit <strong>and</strong> have coffee<br />

with my favorite singer Ayumi Hamasaki!<br />

I’ve loved her music since<br />

I was about 14 or so. Her style has<br />

changed a lot since then but I will<br />

always love her nostalgic tracks.<br />

I even based one of my two high<br />

school AP Studio Art portfolios on<br />

her 2000 album, “Duty.”<br />

If you were stuck on an isl<strong>and</strong>,<br />

what food, music <strong>and</strong> DVD<br />

would you take with you?<br />

I would eat Japanese or Indian<br />

curry rice all day, listen to my favorite<br />

trance DJs (like Andrew<br />

Bayer, Above & Beyond, <strong>and</strong><br />

Kyau & Albert), <strong>and</strong> my favorite<br />

movie Tommy Boy. Life of solitude<br />

complete!<br />

What food do you love after a<br />

long day at a con?<br />

Anything that’s not American really!<br />

I feel like usually my friends<br />

<strong>and</strong> I choose Japanese or Korean<br />

restaurants after cons.<br />

Finally can you share 5 tips for<br />

those just starting out in cosplay?<br />

1 – Have fun! Seriously this is<br />

what cosplay is about. Don’t let<br />

anyone’s judgment or words keep<br />

you from cosplaying a character<br />

you love.<br />

2 – Make friends! This hobby<br />

made me find such amazing people<br />

I would have never met otherwise.<br />

Even if you make close<br />

friends that live far away, it makes<br />

hanging out with them at a con or<br />

elsewhere so much more awesome!<br />

3 – Prepare early! I know a lot of<br />

people just aren’t wired for getting<br />

costumes <strong>and</strong> con preparations<br />

done on time. I think the thing<br />

I’m praised the most for is getting<br />

things done early so I don’t have<br />

to worry about them later. But try<br />

your best to be prepared as much<br />

as you can. This just doesn’t include<br />

costumes – think about<br />

food, hotel room needs, money,<br />

etc! Make checklists when crunch<br />

time comes around – they really<br />

help!<br />

4 – Put real life priorities first!<br />

<strong>Cosplay</strong> shouldn’t take over your<br />

entire life. It easily can grab ahold<br />

of everything when you first get<br />

super into it, but try your best not<br />

to let that happen. Stay fiscally


Photographer: Amaleigh Photography | www.facebook.com/AmaleighPhotography


Photographer: Mo-ria | www.facebook.com/moriacosplay<br />

responsible, be good in school/<br />

work/health <strong>and</strong> put things on<br />

hold if you need to. That’s what<br />

I did during college <strong>and</strong> although<br />

I missed a lot in the community<br />

during that time, I don’t regret a<br />

thing.<br />

5 – Stay positive! There’s nothing<br />

I dislike more than when people<br />

get discouraged over costumes<br />

not getting finished on time for<br />

groups, upset about internet<br />

drama, <strong>and</strong> just act petty <strong>and</strong>/or<br />

immature. Listen, all you need to<br />

do is put on a costume <strong>and</strong> have<br />

fun. If people are mean, ignore<br />

them. If they’re your “friends,”<br />

don’t be their friend. If someone<br />

thinks you’re not talented/popular<br />

enough to be their friend, they’re<br />

too immature to be yours. Keep<br />

on keeping on, <strong>and</strong> if you EVER<br />

need any advice, especially with<br />

things like that, don’t hesitate to<br />

send me a message on my facebook<br />

page. I’d love to listen <strong>and</strong><br />

give advice as best as I can!<br />

And where can our readers go<br />

to find out more about you?<br />

facebook:<br />

facebook.com/smzeldarulesart<strong>and</strong>cosplay<br />

twitter:<br />

twitter.com/smzeldarules<br />

Instagram:<br />

instagram.com/smzeldarules<br />

cospix:<br />

cospix.net/smzeldarules<br />

worldcosplay:<br />

worldcosplay.net/member/smzeldarules<br />

tumblr:<br />

smzeldarules.tumblr.com<br />

twitch:<br />

twitch.tv/smzeldarules<br />

youtube:<br />

youtube.com/user/smzeldarulescosplay<br />

acparadise:<br />

www.acparadise.com/loves/smzeldarules<br />

cosplay(dot)com:<br />

www.cosplay.com/member/51052<br />

You can also just search “smzeldarules”<br />

on all of these <strong>and</strong> I’m<br />

sure I’ll show up :) I’m also on<br />

the <strong>Cosplay</strong> Amino app!<br />

Thanks Sarah!<br />

Thank YOU guys! I’m so honored<br />

to be a part of your lovely<br />

magazine. I absolutely adore the<br />

br<strong>and</strong>ing, layout <strong>and</strong> graphics.<br />

Keep being awesome!<br />

~ smzeldarules ~


Photographer: Herbiecide | www.facebook.com/herbiecidez


Photographer: Pial Visions Photography | www.facebook.com/PialVisions


Photographer: Vick Krishna Films | www.facebook.com/Vickkrishnafilms<br />

Photographer: Herbiecide | www.facebook.com/herbiecidez


Photographer: Pial Visions Photography | www.facebook.com/PialVisions


COSPLAY<br />

jusz cosplay<br />

Hey Justine, you’ve been on<br />

the other side of our mic with<br />

interviews but today we wanted<br />

to catch up with you. You’re<br />

a guest at Oz Comic Con this<br />

year, tell us about that.<br />

I’m so thrilled <strong>and</strong> excited to have<br />

been invited to Oz Comic-Con as<br />

a guest. It was a really wonderful<br />

surprise to be contacted by a<br />

convention that I love attending<br />

<strong>and</strong> be asked to take that step up<br />

<strong>and</strong> be an actual guest. It’s also<br />

pretty nerve-wracking, but I’m<br />

more excited than anything else.<br />

I’ll be presenting one workshop<br />

<strong>and</strong> hosting the new ‘<strong>Cosplay</strong> Active’<br />

cosplay competition, <strong>and</strong> I’m<br />

sure more cool things will be added<br />

as we get closer to the event.<br />

So how did you get started in<br />

cosplay?<br />

Like everyone else, as a fan. I<br />

love costumes <strong>and</strong> dressing up<br />

<strong>and</strong> when I found out that the<br />

Armageddon comic convention<br />

was coming to Adelaide in 2011 I<br />

knew I would have to dress up to<br />

attend. I bought or rented everything<br />

for that costume <strong>and</strong> had an<br />

absolutely unforgettable time.<br />

My parents gave me a sewing<br />

machine for Christmas later that<br />

year, I think my mom was hoping<br />

I’d make curtains or something,<br />

www.FACEBOOK.COM/juszcosplay<br />

<strong>and</strong> that opened up a whole new<br />

world for me.<br />

Now apart from cosplay, you’ve<br />

been a touch famous in Canada,<br />

tell us about that.<br />

Oh goodness. I’m not sure famous<br />

is exactly the right word for it, but I<br />

was in an all girl pop group called<br />

G-Force for a few years back in<br />

Vancouver. By the time we parted<br />

ways we’d started to build a bit of<br />

a following <strong>and</strong> had not only performed<br />

at clubs in Vancouver, Toronto<br />

<strong>and</strong> Las Vegas, but also for<br />

Jay Leno at the Tonight Show in<br />

LA. It was really interesting, because<br />

we were totally self-funded<br />

<strong>and</strong> self-managed so we had a<br />

lot of control over our music <strong>and</strong><br />

image. It was a lot like cosplay –<br />

tons of un-glamorous hard work,<br />

lots of shiny fabrics <strong>and</strong> my never-ending<br />

battle with false eyelashes.<br />

Back to cosplay, why do you<br />

think it’s grown so much in the<br />

past few years?<br />

I think the internet has a lot to<br />

do with it - that’s how I found<br />

out about cosplay. The internet<br />

opens up so many windows into<br />

different worlds <strong>and</strong> the internet,<br />

especially social media, allows us<br />

to show off our work as well as<br />

find <strong>and</strong> connect with others who<br />

have similar interests. I’ve learned<br />

techniques I wouldn’t have ever<br />

considered via YouTube <strong>and</strong> other<br />

people’s tutorials, <strong>and</strong> there’s<br />

also the expansion of materials<br />

<strong>and</strong> references that have helped<br />

people get started so much easier.<br />

Thermoplastics, specialised<br />

patterns <strong>and</strong> fabrics <strong>and</strong> access<br />

to quality wigs all make cosplay<br />

easier to get into <strong>and</strong> bring it further<br />

into the ‘mainstream’.<br />

Who inspires your cosplay?<br />

There are so many! Major Sam<br />

<strong>Cosplay</strong> <strong>and</strong> Floksy Locksy <strong>Cosplay</strong><br />

both inspire me with their incredible<br />

<strong>and</strong> beautiful work. Eve<br />

Beauregard is the sweetest person<br />

<strong>and</strong> I love both her gorgeous<br />

work <strong>and</strong> her awesome online<br />

presence. And, of course, Yaya<br />

Han is the epitome of what I’d like<br />

to be as a cosplayer. She’s gracious<br />

<strong>and</strong> lovely, her work is eyemeltingly<br />

beautiful <strong>and</strong> she’s a<br />

very savvy business woman.<br />

On to costumes <strong>and</strong> props - do<br />

you make your own <strong>and</strong> if so,<br />

what’s been your most challenging<br />

cosplay?<br />

I do make most of my own costumes<br />

<strong>and</strong> props, with a few exceptions.<br />

I like to think I know<br />

when something would be best<br />

made by someone else <strong>and</strong> I try


Photographer: Steamkittens | www.facebook.com/steamkittens


Photographer: Steamkittens | www.facebook.com/steamkittens<br />

Photographer: Charlie Nicholson | www.facebook.com/gotsuperpowers


to always credit accordingly. I<br />

really enjoy making costumes,<br />

especially sewing. It’s so satisfying<br />

to put two pieces of fabric<br />

through the machine <strong>and</strong> have it<br />

come out as a garment. My most<br />

challenging would have to be a<br />

tie between Armoured Belle <strong>and</strong><br />

Diana from League of Legends<br />

– I don’t make armour easily <strong>and</strong><br />

both costumes had considerable<br />

challenges when it came to their<br />

construction.<br />

What about props, what has<br />

been a difficult prop to make?<br />

My Divas Championship belt was<br />

pretty challenging. It was early on<br />

in my cosplay days <strong>and</strong> I ended<br />

up remaking the belt part at least<br />

once because it was a yoga mat<br />

at its core <strong>and</strong> was far too thick.<br />

Each ‘metal’ plate was made out<br />

of a mousepad with the details<br />

h<strong>and</strong> drawn in fabric paint <strong>and</strong><br />

covered in more fabric paint <strong>and</strong><br />

crystal stickers. Actually getting<br />

the plates to stick to the belt was<br />

the hardest part <strong>and</strong> so frustrating.<br />

It’s a bit hard to describe at<br />

Bunnings when you’re trying to<br />

find the right adhesive!<br />

<strong>Cosplay</strong> <strong>and</strong> photographers go<br />

together like bread <strong>and</strong> butter,<br />

tell us about some of your experiences.<br />

What is involved in<br />

a typical shoot…<br />

Usually, a photographer will contact<br />

me because they have a specific<br />

cosplay they would like to<br />

shoot <strong>and</strong> we’ll arrange the time<br />

<strong>and</strong> place. I really like when we’re<br />

able to talk a bit about their concept<br />

for the shoot <strong>and</strong> I love when<br />

we swap reference photos – it really<br />

helps me get a feel for their<br />

vision <strong>and</strong> contribute my ideas.<br />

Once we get to the location we’ll<br />

sort out what we’re shooting<br />

where <strong>and</strong> get right into it. So<br />

much of photo shoots is holding<br />

crazy poses forever <strong>and</strong> it’s<br />

really a heck of a workout. If<br />

you’re lucky to have assistants<br />

on a shoot there can be more hair<br />

flipping, cape tossing <strong>and</strong> droid<br />

wrangling than you would have<br />

thought. Plus, you’re sometimes<br />

contending with other light sources,<br />

passers-by <strong>and</strong> occasionally<br />

even drunk people. Every shoot<br />

is a new experience <strong>and</strong> I’m still<br />

learning new things every single<br />

time.<br />

Do you have any tips for new<br />

cosplayers doing their first<br />

shoot?<br />

Be prepared. Always come to<br />

a shoot ready to go <strong>and</strong> have<br />

poses that you’ve practised. You<br />

don’t want to run out of ideas too<br />

early <strong>and</strong> the more you can contribute<br />

the better! It can be helpful<br />

to bring along a h<strong>and</strong>ler so they<br />

can give moral support, help you<br />

feel comfortable <strong>and</strong> even flick<br />

capes <strong>and</strong> adjust hair. And AL-<br />

WAYS speak up if you’re asked<br />

to do something that makes you<br />

uncomfortable. A good photographer<br />

will find a different way to<br />

achieve the shot if you’re scared<br />

of heights or direct you verbally if<br />

you prefer not to be touched (<strong>and</strong><br />

a photographer should always<br />

ask to touch you if they want to<br />

move an arm or stray hair).<br />

Sometimes cosplayers get<br />

negative comments via social<br />

media, what’s been your experience?<br />

I’ve been very lucky, I don’t get<br />

a lot of negativity on any of my<br />

social media - I’ve got a great<br />

bunch of people who follow my<br />

page <strong>and</strong> other profiles. I do get<br />

some unnecessarily over-sexual<br />

comments, but I tend to hide or<br />

delete those <strong>and</strong> I’ll occasionally<br />

call people out if I feel like they<br />

can be educated about their behaviour.<br />

“So-<strong>and</strong>-so did it better”<br />

comments are silly <strong>and</strong> pointless,<br />

but it comes with the territory <strong>and</strong><br />

sometimes I even discover some<br />

great cosplayers through those!<br />

You’ve done really well with<br />

your cosplay, what are the key<br />

things you’ve done that has<br />

got you to be a special guest at<br />

Oz Comic Con?<br />

Thank you very much. I’m still<br />

feeling like I don’t know what the<br />

magical key is to being an invited<br />

guest, but I’ve always tried to<br />

let the me behind the costumes<br />

also shine through. I’m still a giant<br />

nerd, I get overexcited about<br />

con guests <strong>and</strong> movie trailers<br />

<strong>and</strong> I dress up as wrestlers, <strong>and</strong> I<br />

guess that’s resonated with people.<br />

I cosplay for me <strong>and</strong> I really<br />

love what I do, which makes me<br />

happy <strong>and</strong> hopefully helps make<br />

those around me happy too.<br />

Ok, some fun questions now…<br />

You’re asked to be in a movie -<br />

what character would you love<br />

to be?<br />

Well, since Black Widow appears<br />

to already be taken, it would have


to be Zatanna. Zatanna is still<br />

one of my all-time favourite characters<br />

<strong>and</strong> if Mark Millar (writer<br />

of Kingsman, Kick-Ass) says I’m<br />

his pick… well, come on Warner<br />

Bros, call me!<br />

You’re stuck on an isl<strong>and</strong> -<br />

what one book <strong>and</strong> one food is<br />

a must have?<br />

One book would have to be anything<br />

from JD Robb’s In Death<br />

series. I’m crazy about those <strong>and</strong><br />

reread them over <strong>and</strong> over. Food<br />

would most definitely be pepperoni<br />

pizza.<br />

What’s your favourite movie?<br />

Singin’ in the Rain. I’ve lost count<br />

of how many times I’ve watched it<br />

since I was a kid.<br />

If you could sit <strong>and</strong> have coffee<br />

with anyone in history who<br />

would that be?<br />

Audrey Hepburn. I could go on<br />

about how amazing she was for<br />

ages. Not enough people know<br />

she was so much more than a<br />

wonderful actress - when she<br />

was a teenager during WWII, she<br />

ran messages for the Dutch Resistance.<br />

Very inspiring <strong>and</strong> so<br />

talented.<br />

And finally where can our readers<br />

go to find out more about<br />

you?<br />

Facebook:<br />

www.facebook.com/juszcosplay<br />

Instagram:<br />

www.instagram.com/juszcosplay<br />

Twitter: www.twitter.com/justinegf<br />

Photographer: Nathan Tan | www.facebook.com/gotsuperpowers


Photographer: Rob Jenkins Photo | www.facebook.com/robjenkinsphotography


COSPLAY<br />

SONG JA<br />

PARK<br />

www.FACEBOOK.COM/LoveSongJaPark<br />

Hi & welcome to <strong>Live</strong> <strong>Magazine</strong>!<br />

First Question - tell us about<br />

how you got into <strong>Cosplay</strong>?<br />

My best friend introduced me to<br />

Manga in Jr. High School. We<br />

read <strong>and</strong> watched anime after<br />

school lol.<br />

One of our local comic stores was<br />

doing a ‘anime fest’ <strong>and</strong> we decided<br />

it would be really neat if we<br />

attempted to cosplay as our favorite<br />

manga/anime characters.<br />

Our cosplays were of poor quality<br />

lol but we had fun. I enjoyed it so<br />

much, I kept at it for another 12+<br />

years.<br />

You run a business called Cake<br />

Shop Couture - tell us a bit<br />

about that… <strong>and</strong> is there a dem<strong>and</strong><br />

for what you sell.<br />

My business is mostly custom<br />

made dresses inspired by Japanese<br />

street fashion <strong>and</strong> I also do<br />

quite a few Star Wars, Marvel<br />

Comics <strong>and</strong> Doctor Who inspired<br />

dresses. I also make jewelry <strong>and</strong><br />

accessories. My business keeps<br />

me busy but I love what I do!<br />

Ok, on to cosplay- what was<br />

your favourite cosplay so far?<br />

I’d have to say Haruko from FLCL.<br />

Not only did I have fun making<br />

her costume, I also love her crazy/silly<br />

personality that I can pose<br />

according to.<br />

What’s been your most challenging<br />

cosplay <strong>and</strong> why?<br />

Currently I am working on Motoko<br />

from Ghost in the Shell: First Connection.<br />

This has became such a<br />

challenge!<br />

From all the different shades <strong>and</strong><br />

patterns of grey in the body suit<br />

to working with EVA foam for the<br />

armor for the very first time. It’s<br />

been a great learning process!<br />

With the many cons around -<br />

what’s your favourite <strong>and</strong> what<br />

cons are you visiting in 2016?


Photographer: NBMA Photography | www.facebook.com/NBMAPhotography


My favorite local convention is<br />

Saboten Con in Phoenix, Arizona.<br />

My convention plans for this<br />

year are Wondercon, Sabaku<br />

Con, Phoenix Comic Con, <strong>and</strong><br />

Saboten Con.<br />

Have you done many photo<br />

shoots <strong>and</strong> can you share 3<br />

tips for those about to do a first<br />

shoot?<br />

I’ve done quite a few photo<br />

shoots, I enjoy them very much!<br />

Try not to be nervous, have fun<br />

with the shoot. Look up poses<br />

that your character does so that<br />

you can have a assortment of different<br />

photos.<br />

Lastly, exaggerate your body. It<br />

may feel funny but it translates<br />

very well in photos.<br />

Ok now some fun questions:<br />

What is the best food to eat before<br />

<strong>and</strong> after a con?<br />

Coffee is food right? lol I usually<br />

eat a banana morning of con. After<br />

con, I usually pig out on Korean<br />

BBQ.


Who do you look to for inspiration?<br />

I have so many talented friends<br />

that also cosplay that inspire me<br />

to try new things <strong>and</strong> techniques.<br />

Ever had something go really<br />

wrong at an event?<br />

Of course. It’s bound to happen<br />

to everyone that cosplays at<br />

least once. You end up forgetting<br />

something at home, something<br />

on your cosplay decides to come<br />

unstitched or unglued.<br />

You sew a lot, what machine do<br />

you use <strong>and</strong> why?<br />

I use a Babylock machine <strong>and</strong> a<br />

Brother Serger machine.<br />

Finally we’d love to see more of<br />

your work, where can we go?<br />

Almost all of my work can be seen<br />

on my Facebook page:<br />

Facebook.com/LoveSongJaPark.<br />

I also update my Instagram quite<br />

a bit with cosplay progress photos!<br />

Photographer: Adam Patrick Murray | www.facebook.com/adampatrickmurray


Photographer: JW <strong>Cosplay</strong> Photography<br />

| www.facebook.com/ jwcosplayphotography


Photographer: JW <strong>Cosplay</strong> Photography<br />

| www.facebook.com/ jwcosplayphotography


Photographer: Adam Patrick Murray | www.facebook.com/adampatrickmurray


Photographer: JW <strong>Cosplay</strong> Photography<br />

| www.facebook.com/ jwcosplayphotography<br />

Photographer: JW <strong>Cosplay</strong> Photography<br />

| www.facebook.com/ jwcosplayphotography


cosplay EDITORIAL<br />

STAR WARS<br />

Before 2016, I had never seen a<br />

single piece of Star Wars media,<br />

I know, it’s shocking – one of the<br />

most well-known franchises in the<br />

world <strong>and</strong> I’d avoided every single<br />

piece of content for over 20 years<br />

right up until Star Wars: The Force<br />

Awakens was released late last<br />

year. On New Year’s Day, a few<br />

friends dragged me to the cinema<br />

to see it, <strong>and</strong> when I came out I<br />

was sold.<br />

Kylo Ren - Ebil cosplay www.facebook.com/ebilcosplay<br />

Artificial Photography & <strong>Video</strong>graphy - www.facebook.com/ArtificialDogma<br />

I spent the next few weeks consuming<br />

every single piece of canon<br />

<strong>and</strong> extended universe Star<br />

Wars media I could find. Now<br />

heading into April, I’ve watched<br />

eight seasons <strong>and</strong> seven movies,<br />

played two games, began<br />

following three comic series <strong>and</strong><br />

consumed countless pieces of<br />

online media from videos to comics<br />

to memes, <strong>and</strong> it was obvious<br />

this was all going to lead me here<br />

– falling in love with some of our<br />

Aussie Star Wars cosplayers.<br />

First up I have to feature some of<br />

my favourites from my own hometown;<br />

Ebil cosplay’s Kylo Ren is a<br />

stunning rendition of everyone’s<br />

favourite villain at the moment,<br />

carefully adapted where it could<br />

be for Australia’s heated summer.<br />

The helmet itself is just a mask,<br />

artfully hidden by the fantastic<br />

skills of Artificial Photography &<br />

<strong>Video</strong>graphy <strong>and</strong> taking a look at<br />

these photos makes me kind of<br />

want to hide from this Dark side<br />

user’s wrath.


y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />

:<br />

AN AUSTRALIAN<br />

COSPLAY FEATURETTE


cosplay EDITORIAL<br />

STAR WARS<br />

Scouring the interwebs, I couldn’t<br />

go past our previous writer Hayley<br />

Elise’s Princess Leia Organa.<br />

From the feisty princess who<br />

stood up to Darth Vader to the<br />

slave who took back her freedom<br />

by choking her captor to death,<br />

Hayley’s Leia is everything we<br />

love in our incensed princess.<br />

Leia Organa (Slave, White dress) - Hayley Elise www.facebook.com/HayleyElise<strong>Cosplay</strong><br />

WhatABigCamera - www.facebook.com/WhatABigCamera


y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />

:<br />

AN AUSTRALIAN<br />

COSPLAY FEATURETTE


cosplay EDITORIAL<br />

STAR WARS<br />

There’s nothing better than a collaboration<br />

by talented people,<br />

<strong>and</strong> Steamkittens’ photos of JusZ<br />

<strong>Cosplay</strong> proves that. Made in<br />

only a few weeks for The Force<br />

Awakens’ premiere, JusZ’s Rey<br />

was the first cosplay I saw that<br />

convinced me I needed to go see<br />

this movie. Completed with a fantastic<br />

Kylo <strong>and</strong> BB-8, this shoot<br />

shows you just what you can do<br />

with the power of the Force – <strong>and</strong><br />

even Carrie Fisher approved on<br />

Twitter!


y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />

:<br />

AN AUSTRALIAN<br />

COSPLAY FEATURETTE<br />

Rey – JusZ <strong>Cosplay</strong> www.facebook.com/JusZcosplay<br />

Steamkittens - www.facebook.com/steamkittens


cosplay EDITORIAL<br />

STAR WARS<br />

Okay, I’ll admit it – I loved the prequels,<br />

with their terrible dialogue<br />

<strong>and</strong> weird editing; so seeing this<br />

photo of Ian’s Anakin at Mustafar<br />

made me tear up a little..<br />

Anakin Skywalker – Ian Bartlett - Artificial Photography & <strong>Video</strong>graphy<br />

www.facebook.com/ArtificialDogma


y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />

:<br />

AN AUSTRALIAN<br />

COSPLAY FEATURETTE<br />

It wouldn’t be prequel appreciation<br />

without mourning the loss of a<br />

villain with such potential as Darth<br />

Maul; <strong>and</strong> Brontology <strong>Cosplay</strong>’s<br />

genderbent Maul makes me long<br />

for what could have been.<br />

Darth Maul – Brontology <strong>Cosplay</strong><br />

www.facebook.com/brontologycosplay<br />

Photographer: Thomas Hadl<strong>and</strong>


cosplay EDITORIAL<br />

STAR WARS<br />

I’ll always have a soft spot for heroes<br />

who see the best in villains<br />

(but still don’t hold back beating<br />

them up!) <strong>and</strong> Rey <strong>and</strong> Luke<br />

really epitomize that. Andrew<br />

Scott’s Kylo <strong>and</strong> Christie Lee’s<br />

Rey watching their skies at different<br />

times makes me shiver with<br />

anticipation for what the future of<br />

their stories bring in movies, while<br />

Izzys <strong>Cosplay</strong>’s Luke makes me<br />

fear for what he’s about to do –<br />

despite having seen it all myself!<br />

Rey & Kylo Ren:<br />

Andrew Scott & Christie Lee<br />

Andy Wana Photography<br />

www.facebook.com/AndyWanaPhotography


y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />

:<br />

AN AUSTRALIAN<br />

COSPLAY FEATURETTE<br />

Luke Skywalker - Izzys <strong>Cosplay</strong> www.facebook.com/Izzys<strong>Cosplay</strong><br />

James Nil<strong>and</strong> - www.facebook.com/james.nil<strong>and</strong>


cosplay EDITORIAL<br />

STAR WARS<br />

Darth Talon - Soylent <strong>Cosplay</strong> www.facebook.com/soylentcosplay<br />

Charmaine Morgan Photography - www.facebook.com/charmaine.morgan88<br />

When The Force Awakens was<br />

released, it was heartbreaking to<br />

some fans that their favourites in<br />

the extended universe (used to<br />

refer to anything that isn’t included<br />

in the official Star Wars canon<br />

anymore) were basically erased<br />

from existence. Seeing photos<br />

of Soylent <strong>Cosplay</strong>’s Darth Talon<br />

<strong>and</strong> Sarah Ashley <strong>Cosplay</strong>’s<br />

Mara Jade, I mourn alongside<br />

them. Star Wars has long been<br />

criticised for it’s lack of female<br />

characters, so to have such fantastic<br />

characters lost into the void<br />

is always a disappointment – but<br />

at least we have these cosplayers<br />

to make up for it!


y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />

:<br />

AN AUSTRALIAN<br />

COSPLAY FEATURETTE<br />

Mara Jade - Sarah Ashley <strong>Cosplay</strong> www.facebook.com/Sarah.Ashley.<strong>Cosplay</strong><br />

<strong>Cosplay</strong> Australia - www.facebook.com/<strong>Cosplay</strong>AU (above)<br />

Lorenzo So Photography - www.facebook.com/lorenzosophoto


PHOTOGRAPHY tips<br />

Tips to get a more<br />

pleasing look to<br />

your images<br />

Tip One - Good bokeh.<br />

Bokeh? What the heck is bokeh?<br />

Well if you’ve been into photography<br />

for a while you’ll know that<br />

bokeh is that soft blur you get<br />

behind the main subject. Check<br />

the image from Shutterstock by<br />

Piyato - those soft bubbles behind<br />

the cosplayer are an example<br />

of bokeh. Bokeh is described<br />

as “the visual quality of the outof-focus<br />

areas of a photographic<br />

image, especially as rendered by<br />

a particular lens.” That’ from the<br />

dictionary. It’s a Japanese word<br />

that really came into use in the<br />

past 20 years or so. Particularly<br />

with digital, <strong>and</strong> so many more<br />

people now into photography.<br />

The way to get good bokeh is<br />

to use what we call a “fast lens”<br />

- that’s a lens with a large aperture-<br />

like a 2.8 or larger. On some<br />

systems you can get 1.2 or ever<br />

larger apertures. Ideally you<br />

might use a lens with an 85mm<br />

or so focal length. On a crop sensor<br />

that would be around 56mm<br />

<strong>and</strong> on a mirrorless that would<br />

be around the 40mm mark. Then<br />

frame your subject like the example<br />

<strong>and</strong> the focus on her eyes (or<br />

his eyes or whatever your subject<br />

might be - it could be a glass of<br />

water) <strong>and</strong> then the background<br />

will go soft <strong>and</strong> blurry. Now the<br />

quality of the blur or bokeh will depend<br />

on the quality of your lens.<br />

Nikon USA has an excellent article<br />

/ tutorial on bokeh here - jump<br />

on over but then come back for<br />

tip 2…<br />

www.nikonusa.com/en/learn-<strong>and</strong>-explore/article/h0ndz86v/bokeh-for-beginners.html<br />

Tip Two - The right framing.<br />

Often the beginner or casual<br />

snapper, makes this mistake.<br />

They take a photo of someone<br />

<strong>and</strong> put them in the middle <strong>and</strong><br />

far away. Now that might be fine<br />

if you’re wanting to show the relationship<br />

between the subject <strong>and</strong><br />

say a building or mountain. But if<br />

you simply want a nice photo of a<br />

friend, try getting in closer. As we<br />

say here at <strong>Live</strong> <strong>Magazine</strong> - make<br />

the main thing the main thing.<br />

Frame your subject so they fill<br />

the frame. Sure, you can experiment<br />

<strong>and</strong> try different angles <strong>and</strong><br />

framing options. But if you want<br />

a photo of a cosplayer’s costume<br />

<strong>and</strong> the amazing detail, then get<br />

close, focus <strong>and</strong> show it off! Again<br />

I’ve found a nice explanation with<br />

lots of examples from Nikon here:<br />

www.nikonusa.com/en/Learn-And-Explore/Article/h7dfrceh/5-easy-composition-guidelines.html<br />

In the photo here of Suzanne<br />

from Armored Soul <strong>Cosplay</strong>, I’ve<br />

framed her <strong>and</strong> her weapon so<br />

that they both are the focus of attention.<br />

She is positioned on the<br />

left third of the frame that is pleasing<br />

to the eye <strong>and</strong> I’ve cropped it<br />

so that she <strong>and</strong> her weapon are<br />

really the main thing you see.<br />

When you start our you hear<br />

about things like the rule of thirds<br />

<strong>and</strong> yep it’s a good guideline. But<br />

like all rules, once you know the<br />

rules, you can try creative ways<br />

to break the rules.


PHOTOGRAPHY tips<br />

Tip Three - Light <strong>and</strong><br />

shadow.<br />

While I didn’t use Nikon to help<br />

me write this article - it all comes<br />

from my experience. I have found<br />

some excellent resources from<br />

the Nikon website that helps<br />

explain <strong>and</strong> teach better then I<br />

could. I’ve got a link for light <strong>and</strong><br />

shadow below but remember this<br />

from the previous point - make the<br />

main thing the main thing. What<br />

I mean here is sometimes when<br />

you see a scene or a shot you<br />

simply must photograph, what<br />

you’ve seen is something that<br />

connects with you. So don’t go<br />

messing it up by adding too much<br />

or too little light. If you see a person<br />

in shadow <strong>and</strong> you just love<br />

how dramatic it looks, don’t flip<br />

up your flash straight away. Think<br />

about what caught your eye <strong>and</strong><br />

work on capturing that first. Then<br />

experiment with light or flash etc.<br />

in the photo of Nat (right) in her<br />

Dredd cosplay you’ll see light really<br />

highlighting the gold part of<br />

her uniform <strong>and</strong> the silver of the<br />

gun. Nat is an amazing cosplayer<br />

<strong>and</strong> also an amazing artist in how


she creates costumes <strong>and</strong> props<br />

- head over to her Facebook page<br />

for more inspiration -<br />

www.facebook.com/natstonproductions<br />

Other times it might be the shadows<br />

that attract you like the photo<br />

of Aislynn from Axe Massacre<br />

<strong>Cosplay</strong> - here she is sitting in a<br />

church <strong>and</strong> the light just fell beautifully-<br />

I had to grab a shot <strong>and</strong> it’s<br />

a favourite of mine. You can see<br />

more of Aislynn at her page here:<br />

www.facebook.com/AxeMassacre<strong>Cosplay</strong><br />

The key to growing as a photographer<br />

is to shoot regularly - like<br />

weekly. Plan projects <strong>and</strong> try<br />

things out. Experiment <strong>and</strong> realise<br />

that you will need to make a lot<br />

of mistakes in your journey - you<br />

learn from mistakes. If you fluke<br />

a shot - hey nice. But you don’t<br />

learn from them so much as making<br />

a dozen mistakes <strong>and</strong> then<br />

getting it right. And when you get<br />

it right <strong>and</strong> you can repeat it over<br />

<strong>and</strong> over, you become proficient<br />

at that technique.


HOW RATINGS WO<br />

The Australian Classification<br />

CTC - Check the classification.<br />

CTC<br />

The content has been assessed <strong>and</strong> approved for advertising unclassified films <strong>and</strong><br />

computer games.<br />

Any advertising of unclassified films <strong>and</strong> games must display the CTC message on<br />

posters, trailers, on the internet, <strong>and</strong> any other types of advertising.<br />

G - General.<br />

The content is very mild in impact.<br />

The G classification is suitable for everyone. G products may contain classifiable elements<br />

such as language <strong>and</strong> themes that are very mild in impact.<br />

However, some G-classified films or computer games may contain content that is not<br />

of interest to children.<br />

PG - Parental Guidance.<br />

The content is mild in impact.<br />

The impact of PG (Parental Guidance) classified films <strong>and</strong> computer games should be<br />

no higher than mild, but they may contain content that children find confusing or upsetting<br />

<strong>and</strong> may require the guidance of parents <strong>and</strong> guardians. They may, for example,<br />

contain classifiable elements such as language <strong>and</strong> themes that are mild in impact.<br />

It is not recommended for viewing or playing by persons under 15 without guidance<br />

from parents or guardians.<br />

M - Mature.<br />

The content is moderate in impact.<br />

Films <strong>and</strong> computer games classified M (Mature) contain content of a moderate impact<br />

<strong>and</strong> are recommended for teenagers aged 15 years <strong>and</strong> over.<br />

Children under 15 may legally access this material because it is an advisory category.<br />

However, M classified films <strong>and</strong> computer games may include classifiable elements<br />

such as violence <strong>and</strong> nudity of moderate impact that are not recommended for children<br />

under 15 years. Parents <strong>and</strong> guardians may need to find out more about the film or<br />

computer game’s specific content, before deciding whether the material is suitable for<br />

their child.


RK:<br />

Board<br />

There are two separate Boards that are independent from the government <strong>and</strong> from<br />

each other. There is the full time Classification Board that decides the classifications of<br />

films, video games <strong>and</strong> certain publications <strong>and</strong> the Classification Review Board that<br />

meets only to review a decision of the Classification Board when there is a valid application<br />

for review.<br />

The Board bases its’ classifications on six elements:<br />

Themes, Violence, Sex, Language, Drug Use & Nudity<br />

Below are a list of classifications you’ll find on games <strong>and</strong> movies:<br />

MA 15+ - Mature Accompanied 15+.<br />

The content is strong in impact.<br />

MA 15+ classified material contains strong content <strong>and</strong> is legally restricted to persons<br />

15 years <strong>and</strong> over. It may contain classifiable elements such as sex scenes <strong>and</strong> drug<br />

use that are strong in impact.<br />

A person may be asked to show proof of their age before hiring or purchasing an MA<br />

15+ film or computer game. Cinema staff may also request that the person show proof<br />

of their age before allowing them to watch an MA 15+ film. Children under the age of<br />

15 may not legally watch, buy or hire MA 15+ classified material unless they are in<br />

the company of a parent or adult guardian. Children under 15 who go to the cinema<br />

to see an MA 15+ film must be accompanied by a parent or adult guardian for the<br />

duration of the film. The parent or adult guardian must also purchase the movie<br />

ticket for the child. The guardian must be an adult exercising parental control over<br />

the person under 15 years of age. The guardian needs to be 18 years or older.<br />

Parents <strong>and</strong> guardians may need to find out more about the film or computer game’s<br />

specific content, before deciding whether the material is suitable for their child.<br />

R 18+ - Restricted to 18+.<br />

The content is high in impact.<br />

R 18+ material is restricted to adults. Such material may contain classifiable elements<br />

such as sex scenes <strong>and</strong> drug use that are high in impact. Some material classified<br />

R18+ may be offensive to sections of the adult community. A person may be asked for<br />

proof of their age before purchasing, hiring or viewing R18+ films <strong>and</strong> computer games<br />

at a retail store or cinema.<br />

There is also an X 18+ for adult films <strong>and</strong> these titles are only available for sale in the<br />

ACT <strong>and</strong> the Northern Territory.<br />

Sometimes games are refused classification. This can cause gamers to be frustrated,<br />

citing that the R18+ classification should take care of adult content. But still some<br />

games don’t get classified until the publishers/developers have addressed the concerns<br />

of the Classification Board.<br />

Want to know more? Visit the Australian Classification website -<br />

www.classification.gov.au<br />

CTC


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