Live Magazine - Video Games, Cosplay and Pop Culture
LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look
LIve Magazine takes a look at "video game wars" ... why do we argue about games and systems? Let's have a look
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LIVE<br />
APRIL/MAY 2016 ISSUE<br />
video game<br />
wars peace
Welcome<br />
Peace <strong>and</strong> Love …<br />
as Ringo would say.<br />
The Beatles drummer often tells<br />
fans “peace <strong>and</strong> love” <strong>and</strong> while<br />
that’s a lovely sentiment, this world<br />
is anything but. After all it was John<br />
Lennon who wrote War Is Over” <strong>and</strong><br />
was assassinated by a fan in 1980.<br />
Published by<br />
This month’s <strong>Live</strong> <strong>Magazine</strong> talks<br />
about those silly wars. Mine is<br />
better then yours. Xbox is better<br />
then Playstation! Nintendo is better<br />
then everything … these arguments<br />
just waste time. It’s about gaming.<br />
It’s about us all who just love the<br />
enjoyment <strong>and</strong> fun that playing a<br />
video game brings. Whether it’s on<br />
your own or with friends, gaming<br />
should be about fun. Life’s too short<br />
to argue <strong>and</strong> fight. Who cares what<br />
you play on. If it’s a 3 year old PC, a<br />
SNES or Xbox One or PS4, it really<br />
doesn’t matter. The thing that matters<br />
is you’re part of the brotherhood <strong>and</strong><br />
sisterhood of gaming. That special
INSIDE<br />
8<br />
Feature:<br />
<strong>Video</strong> Game<br />
Wars<br />
26<br />
Game Reviews<br />
68<br />
Geek Out<br />
144<br />
<strong>Cosplay</strong><br />
THE LIVE TEAM<br />
group of people that love nothing<br />
more then sitting down with your<br />
controller of choice <strong>and</strong> firing up a<br />
game to lose yourself in.<br />
We’ve also got our cosplay section<br />
dedicated to those special artists<br />
who love making <strong>and</strong> dressing up<br />
in cosplay. Plus retro, comics, board<br />
games <strong>and</strong> all that cool stuff we’re<br />
into. Please enjoy.<br />
One more thing. <strong>Live</strong> will be going<br />
bi-monthly from this month. Why?<br />
Because we want it to be even better.<br />
We want to have more time to create<br />
a brilliant magazine that you love. We<br />
want it to be one of the best game<br />
<strong>and</strong> pop culture digital magazines<br />
you can read. Our catalogue will<br />
still be monthly, but look out for our<br />
next <strong>Live</strong> in June - it’s going to be<br />
amazing!<br />
Peace <strong>and</strong> Love…<br />
The <strong>Live</strong> Crew<br />
Publisher: Rob Jenkins<br />
(GTHQ)<br />
Art Director: Giselle Capozza<br />
(GTHQ)<br />
Game Review & Preview Editors:<br />
Nick Getley & Kylie Tuttle<br />
(Sticky Trigger)<br />
Retro Editor: Paul Monopoli<br />
Comics: Scott Sowter<br />
<strong>Cosplay</strong> Editor: Anny Sims<br />
Sticky Trigger Writers:<br />
Kylie Tuttle<br />
Nick Getley<br />
Alex Holmes<br />
Aaron Milligan<br />
Ben Rachow<br />
Bridget Sweeney<br />
Sean Fox<br />
Sasha Karen<br />
Jason English<br />
Johnny Scene
APRIL<br />
GAME<br />
RELEASES!<br />
DATE<br />
01/04/2016<br />
05/04/2016<br />
05/04/2016<br />
08/04/2016<br />
09/04/2016<br />
12/04/2016<br />
12/04/2016<br />
20/04/2016<br />
23/04/2016<br />
TITLE<br />
Terraria<br />
Assassins Creed Chronicles<br />
Quantum Break<br />
Dirt Rally<br />
Mario <strong>and</strong> Sonic at the Rio 2016 Olympic <strong>Games</strong><br />
Dark Souls 3<br />
Dark Souls 3 with Red Knight <strong>Pop</strong> Vinyl<br />
Ratchet <strong>and</strong> Clank<br />
Star Fox Zero<br />
FORMATS<br />
Wii U<br />
PSV<br />
XB1<br />
PS4, XB1<br />
3DS<br />
PC, PS4, XB1<br />
PC, PS4, XB1<br />
PS4<br />
Wii U<br />
Dates are correct at time of publishing. Ask staff for details.
MAY<br />
GAME<br />
RELEASES!<br />
DATE<br />
03/05/2016<br />
03/05/2016<br />
10/05/2016<br />
13/05/2016<br />
13/05/2016<br />
17/05/2016<br />
20/05/2016<br />
21/05/2016<br />
21/05/2016<br />
21/05/2016<br />
24/05/2016<br />
24/05/2016<br />
26/05/2016<br />
TITLE<br />
Battleborn<br />
Battleborn Gametraders Badges Bundle<br />
Uncharted 4 A Thiefs End<br />
Doom with Preorder Offer<br />
Doom Stress Ball Bundle with Preorder Offer<br />
Valkyria Chronicles Remastered<br />
Homefront The Revolution<br />
Fire Emblem Fates Birthright<br />
Fire Emblem Fates Conquest<br />
Fire Emblem Fates Special Edition<br />
Overwatch Origins Edition<br />
Total War Warhammer<br />
Mirrors Edge Catalyst<br />
FORMATS<br />
PC, PS4, XB1<br />
PC, PS4, XB1<br />
PS4<br />
PC, PS4, XB1<br />
PC, PS4, XB1<br />
PS4<br />
PC, PS4, XB1<br />
3DS<br />
3DS<br />
3DS<br />
PC, PS4, XB1<br />
PC<br />
PS4, XB1
PRE-ORDER<br />
GET IT AT GAM<br />
CTC<br />
Available on 3DS.<br />
TBC 2016.
NOW!<br />
COMING<br />
IN 2016!<br />
ETRADERS!
FEATURE<br />
VIDEO GAME<br />
wars?<br />
“who wins an<br />
argument about<br />
which video game<br />
system is the<br />
best?<br />
...nobody.”<br />
BY RETRO EDITOR PAUL MONOPOLI
People have been arguing over<br />
which piece of hardware is the<br />
best since the dawn of technology.<br />
From the 80s, where the<br />
schoolyard battleground featured<br />
8-bit computers <strong>and</strong> consoles, to<br />
the modern iOS vs Android wars.<br />
This month I thought it would be<br />
interesting to focus on some of<br />
those heated discussions, what<br />
they were about <strong>and</strong> whether is<br />
was worth having them.<br />
<strong>Video</strong> games have changed a lot<br />
in the past 30+ years, but the reasons<br />
for arguing over which is the<br />
better machine have pretty much<br />
remained the same. It doesn’t<br />
matter if you’re pitting your Commodore<br />
64 against your friends<br />
Amstrad CPC, or arguing about<br />
how superior your Super Nintendo<br />
is to your friend’s Sega Megadrive.<br />
Though the systems have<br />
changed, the arguments can always<br />
be broken down into several<br />
key components.<br />
Graphics are extremely important<br />
to a video game system. Like television<br />
<strong>and</strong> movies, video games<br />
are a visual form of entertainment.<br />
Unlike television <strong>and</strong> movies, video<br />
games vary in the way they<br />
deliver these pictures. The colour<br />
palette on a Commodore 64 features<br />
dull, pastel colours that look<br />
rather washed out. On the other<br />
h<strong>and</strong>, the Amstrad CPC features<br />
a bright colour palette, with many<br />
variations on primary colours. On<br />
the flip side, the Amstrad CPC<br />
does not feature hardware scrolling,<br />
<strong>and</strong> as such many games will<br />
jerk or flicker if the game code is<br />
not optimised. On the other h<strong>and</strong>,<br />
the Commodore 64 does feature<br />
hardware scrolling, so it requires<br />
less effort for a coder to create a<br />
game that moves nicely.<br />
The processor in the Sega Megadrive<br />
is more than double the<br />
speed of that found in the Super<br />
Nintendo Entertainment System.<br />
As a result of this, many early<br />
Super Nintendo titles were prone<br />
to slowdown when too much was<br />
happening on the screen. Super<br />
R-Type is one prime example of<br />
this. While the Super Nintendo<br />
faced criticism over its processor,<br />
it featured double the RAM<br />
used in the Megadrive, 64k of audio<br />
RAM compared to 8k on the<br />
Megadrive, <strong>and</strong> a graphical chip<br />
that could h<strong>and</strong>le larger sprites,<br />
higher resolutions <strong>and</strong> a greater<br />
colour palette.<br />
The games released for a system<br />
are what end up making or<br />
breaking it. Why bother having<br />
the greatest system in the world if<br />
there are no decent games for it?<br />
Each system had its ‘killer app’,<br />
with Nintendo sticking to the tried<br />
<strong>and</strong> true formula of the Mario series<br />
<strong>and</strong> Sega entering the race<br />
with Sonic the Hedgehog. During<br />
the 16-bit era these exclusives<br />
further helped to divide fans. Did<br />
you want the speed of the all new<br />
Sonic the Hedgehog or the familiar<br />
platforming fun that Super<br />
Mario World provided?<br />
Different systems featured different<br />
ports of the same game.<br />
These ports would vary depending<br />
on the strength of the system,<br />
the skill of the developer <strong>and</strong> the<br />
timeframe given. Many video<br />
games suffered due to the small<br />
amount of time coders were allowed<br />
to work on it, with many<br />
programmers often looking back<br />
on some of their titles with disappointment.<br />
Double Dragon on the<br />
Commodore 64 is a barely playable<br />
mess, but the Amstrad CPC<br />
version coded by Richard Aplin<br />
is a joy to play, <strong>and</strong> it feels like a<br />
decent port of the arcade classic.<br />
On the flip side, The Last Ninja 2<br />
on the Amstrad CPC plays like a<br />
slug <strong>and</strong> is in black <strong>and</strong> white. On<br />
the Commodore 64 the game is<br />
in full colour, <strong>and</strong> is a worthy sequel<br />
to the original.<br />
A controller can make or break<br />
your gaming experience. I will admit<br />
that I cannot st<strong>and</strong> the Nintendo<br />
64 controller. That analogue<br />
thumbstick is horrible to use,<br />
<strong>and</strong> it wears down very quickly.<br />
The Gamecube analogue stick<br />
improved on this <strong>and</strong> is a joy to<br />
use. I have never been a fan of<br />
any Playstation controller due to<br />
the problem I have with the directional<br />
pad. I don’t like having<br />
a D-pad that looks like 4 buttons.<br />
I have a similar problem with the<br />
B<strong>and</strong>ai Wonderswan, which features<br />
only buttons <strong>and</strong> no true D-<br />
pad. With this said, I know plenty<br />
of people who love the Nintendo<br />
64 <strong>and</strong> Playstation controllers.<br />
In the end who wins an argument<br />
about which video game system<br />
is the best? In most cases the<br />
answer is nobody. Everybody<br />
have their favourite games, their<br />
preferred br<strong>and</strong> <strong>and</strong> their idea of<br />
what makes a successful video<br />
game system. Changing another<br />
person’s opinion is not an easy<br />
thing do, <strong>and</strong> why should someone<br />
even try to? Variety is the<br />
spice of life, <strong>and</strong> there’s nothing<br />
wrong with a Nintendo fan enjoying<br />
titles released on rival system,<br />
just as it’s OK for a Sega fan to<br />
enjoy Mario games.<br />
I think the b<strong>and</strong> War said it best<br />
when they asked “Why can’t we<br />
be friends?”
FEATURE<br />
7<br />
things we argue<br />
about when it<br />
comes to video<br />
game systems...<br />
but shouldn’t<br />
2. Good controllers adds to<br />
the gaming experience.<br />
1. 3rd party support means lots of game choice.
3. Multimedia - maybe you<br />
want an all in one system,<br />
maybe you don’t.<br />
Console discussions<br />
about which<br />
is better are generally<br />
pointless.<br />
They seem to<br />
fit into the same<br />
camp as other “religious” discussions<br />
such as PC or Mac, Nikon<br />
<strong>and</strong> Canon <strong>and</strong> iOs vs Android. At<br />
the end of it all, it really is a personal<br />
choice. And, as part of the<br />
gaming brotherhood <strong>and</strong> sisterhood<br />
we really should just make<br />
our own decisions <strong>and</strong> not feel<br />
the need to argue <strong>and</strong> defend our<br />
choices. After all, we’re all gamers<br />
aren’t we <strong>and</strong> we share something<br />
that the rest of the human<br />
race doesn’t - a love of imagined<br />
worlds, of challenges that test our<br />
reflexes <strong>and</strong> dexterity <strong>and</strong> our enjoyment<br />
of a good story we can<br />
be part of.<br />
But for your choice we’ve listed 7<br />
things to consider when buying a<br />
game system that suits you. Yes<br />
there are probably many others,<br />
such as a larger user base is an<br />
attraction for developers, after all<br />
more owners means a larger market<br />
to sell to. But that’s not always<br />
the case. Look at the Wii, it was a<br />
great system <strong>and</strong> sold over 100<br />
million consoles but didn’t get a<br />
massive amount of 3rd party support.<br />
So what are our 7 categories?<br />
Let’s take a look:<br />
Good 3rd party support. Look<br />
at the PS2 <strong>and</strong> PS3. The system<br />
was readily accepted by gamers,<br />
got a ton of great 3rd party games<br />
<strong>and</strong> sold millions. The PS2 sold<br />
over 157 million <strong>and</strong> is, according<br />
to our friends at VG Chartz the<br />
best selling console of all time.<br />
The PS3 comes in at 6th <strong>and</strong> the<br />
original Playstation sits at 4th.<br />
Why? Sony made a strong system<br />
that had great hardware <strong>and</strong><br />
great software.<br />
Great Titles like Ico, Silent Hill,<br />
Gran Truism <strong>and</strong> Finally Fantasy<br />
were brilliant on the PS2 <strong>and</strong> ensured<br />
happy fans <strong>and</strong> big sales<br />
for 3rd party developers. Big<br />
sales means more budget for new<br />
games <strong>and</strong> success on a platform<br />
usually resulted in follow up titles.<br />
Controller. The Xbox 360 had<br />
a brilliant controller, as did the<br />
Playstation, which is why the<br />
360 sits in VG Chartz top ten at<br />
number 7. It sold over 85 million<br />
units <strong>and</strong> even with the red ring<br />
of death negative, gamers loved<br />
it <strong>and</strong> made it a classic must have<br />
system. The original Xbox’s controller<br />
wasn’t so popular so Microsoft<br />
ensured the 360 had a brilliant<br />
design <strong>and</strong> we loved it. Many<br />
consider it to be one of the most<br />
ergonomic controllers ever with<br />
its’ improved button layout <strong>and</strong><br />
usability.<br />
Multimedia - The PS2 played<br />
DVDs too. So when dads bought<br />
it (<strong>and</strong> mums) they could justify<br />
the cost by explaining to their<br />
other half that “It’s a DVD player<br />
too!” Brilliant. Today we take<br />
it for granted that our consoles<br />
will play Blu-rays but that wasn’t<br />
always the case… remember<br />
the Xbox 360 <strong>and</strong> the HD DVD<br />
player? Sold for around $200<br />
U.S, Bill Gates announced during<br />
the 2006 CES talk that the<br />
external HD DVD player would<br />
be released but alas Blu-ray one
4. User OS - clunky systems are frustrating.<br />
5. Playing with friends = great<br />
competitive fun.<br />
6. Exclusives! Finding out that game<br />
is on another system.<br />
6. Personal Choice - at the end of the<br />
day choose what you really want.
the format war of the 2000s <strong>and</strong><br />
HD died… Today a good system<br />
must come with a Blu-ray player<br />
built in, internet support <strong>and</strong> online<br />
gaming. Plus a host of other<br />
options that ensure it can be<br />
your all-in-one game <strong>and</strong> entertainment<br />
system. I know there’s<br />
some people that will argue that<br />
all we need is a pure gaming<br />
system <strong>and</strong> while I agree, there<br />
are times you really want it all in<br />
one simple box so that you don’t<br />
need multiple systems hooked<br />
up to the main TV. What I’d suggest<br />
is having a seperate game<br />
room <strong>and</strong> TV with all your retro<br />
<strong>and</strong> current systems separate so<br />
your other half doesn’t yell at you<br />
about the bloody mess!<br />
User OS - when we interact with<br />
our console is it more painful<br />
then haemorrhoids or is the experience<br />
smooth <strong>and</strong> seamless?<br />
Clunky interfaces can put people<br />
off big time. A poll on <strong>Games</strong>pot<br />
has readers voting on the current<br />
gen systems <strong>and</strong> so far the<br />
Xbox One has the numbers but<br />
other sites have people loving<br />
the PS4… again it’s a personal<br />
choice. A good OS let’s you navigate<br />
through settings <strong>and</strong> loading<br />
up games easily. Unfortunately<br />
some past systems were a bit<br />
clunky <strong>and</strong> ugly. The old days of<br />
the Amiga 500 were simple. Slot<br />
in your floppy <strong>and</strong> the game booted.<br />
Simple… Same with Nintendo<br />
cartridges. You pushed it into the<br />
slot <strong>and</strong> away you went chasing<br />
monsters or jumping platforms.<br />
What are your friends using? In<br />
the past this has been a big reason<br />
people may choose one over<br />
the other. After all, playing co-op<br />
with friends or battling them online<br />
is a blast. But with recent<br />
announcements by Microsoft on<br />
cross play <strong>and</strong> Sony saying they<br />
will support this, it means no matter<br />
what system you get from at<br />
least these two giants, you can<br />
play your friends online … in the<br />
future.<br />
Exclusives. Yes this is a biggie<br />
if you are a fan of certain games.<br />
Like Rise of the Tomb Raider set<br />
to be exclusive on the Xbox One.<br />
Unchartered 4 on PS4 <strong>and</strong> Little<br />
Big Planet 3. Halo on Xbox is a<br />
big draw… the simple answer is<br />
buy both systems if you can afford<br />
it. Easy fixed! Same with retro titles<br />
that are classics. Talk to our<br />
retro editor Paul, <strong>and</strong> you’ll find a<br />
host of gold in those old systems.<br />
Some of the gaming on platforms<br />
like the Amstrad computer, the<br />
SNES, N64 <strong>and</strong> Sega were absolute<br />
classics. There’s a certain<br />
nostalgic joy to be had when<br />
it’s just you <strong>and</strong> an old favourite<br />
game on a cold, wet Saturday afternoon.<br />
No pressure, nowhere to<br />
be, just you, the game <strong>and</strong> some<br />
snacks… heaven!<br />
Personal choice. What’s that<br />
you say? Personal choice???<br />
Yep, sometimes you just go with<br />
what you really want. Like we said<br />
at the outset of this article - it’s not<br />
a religious debate, you’re allowed<br />
to make a choice based on what<br />
you really want. Gaming is fun,<br />
should be enjoyed <strong>and</strong> should<br />
never be the cause of disagreements<br />
that end up in anger. Just<br />
go have fun <strong>and</strong> play games.
OPINION<br />
RETRO EDITOR, PAUL MONOPOLI,<br />
TELLS US WHY HE THINKS THE PS4<br />
IS OUTSELLING XB1.<br />
38.8<br />
MILLION<br />
SOURCE VGCHARTZ<br />
The original Playstation was unleashed<br />
on the world at a time<br />
when Nintendo were dominating<br />
the market. Regardless of who<br />
you supported at the time, history<br />
shows that Sega lost the 16-bit<br />
war, though they were still clamouring<br />
for marketshare. After the<br />
failure of the Sega CD <strong>and</strong> 32X I<br />
don’t think many people held high<br />
hopes for the Saturn, especially<br />
with its troubled development history.<br />
From what I can see there were<br />
a few reasons why Nintendo fell<br />
from grace around this time. The<br />
Virtual Boy had slightly tarnished<br />
their reputation <strong>and</strong> there was<br />
also an element of supporting<br />
the underdog. The media were<br />
closely following the story of the<br />
Nintendo Playstation <strong>and</strong> their<br />
alleged poor treatment of Sony.<br />
I believe that many gamers felt<br />
sympathy for Sony <strong>and</strong> that Nintendo<br />
were getting too big for<br />
their boots. There was also the<br />
prospect of this exciting new<br />
hardware that was developed.<br />
Both Sony <strong>and</strong> Nintendo were<br />
promising big things with their<br />
new consoles, but there were 2<br />
things that caused problems for
Nintendo. First was the decision<br />
to stick to cartridges while Sony<br />
were using CDs, which contained<br />
more storage space <strong>and</strong> were<br />
cheaper than using ROMs, which<br />
caused many fans <strong>and</strong> reporters<br />
to dismiss the Ultra 64 before it<br />
was even released on the market.<br />
The second was the simple<br />
fact that in 1995 the Ultra 64 was<br />
a year or two away, when the<br />
Playstation was here <strong>and</strong> now.<br />
If we fast forward to the Playstation<br />
2, I can remember a big<br />
selling point was DVD playback.<br />
DVDs were really starting to<br />
take off when the console was<br />
released, but DVD players were<br />
still quite expensive. Though<br />
technically the XBOX <strong>and</strong> Gamecube<br />
were superior consoles, the<br />
strength of the original Playstation,<br />
the DVD playback, <strong>and</strong> the<br />
strong advertising all played a<br />
part in the success of this “mark<br />
2” console. Many commentators<br />
have claimed that though the<br />
Dreamcast was the first console<br />
released in that generation, many<br />
people were happy to wait for the<br />
PS2.<br />
The Playstation 2 was a more<br />
important console that the first.<br />
Gamers are a fickle bunch, <strong>and</strong><br />
while the first wave of success<br />
gave Sony a lot of new fans, the<br />
success of the second console<br />
cemented them. The Playstation<br />
3 <strong>and</strong> 4 were natural successors<br />
to both the success of the original<br />
consoles <strong>and</strong> the fanbase that<br />
followed it. With that said, if the<br />
PS3 <strong>and</strong> PS4 were genuinely bad<br />
consoles then the gaming public<br />
would have definitely let them<br />
know!<br />
20.3<br />
MILLION<br />
SOURCE VGCHARTZ<br />
Microsoft have always been unable<br />
to gain the same marketshare<br />
as Sony, though this may have<br />
to do with the fact that today’s<br />
videogame market is dominated<br />
by Japanese developers. Sony<br />
are a Japanese company, plus<br />
they have been developing video<br />
games since the era of the Super<br />
Nintendo. It is natural to assume<br />
that they have a relationship with<br />
other Japanese developers. Microsoft,<br />
being an American company<br />
that specialised in operating<br />
systems don’t have the same<br />
background, <strong>and</strong> this may be a<br />
detriment to their success. That,<br />
however, is pure speculation on<br />
my part.<br />
WRITTEN BY<br />
PAUL MONOPOLI<br />
RETRO EDITOR
console<br />
ov<br />
saleS<br />
Just how well did consoles sell?<br />
Take a look at the chart from VG<br />
Chartz - you can see the PS2 is<br />
the all time biggest selling console<br />
at 157plus million followed<br />
by Nintendo DS <strong>and</strong> Game Boy.<br />
If you’re a PC gamer you be interested<br />
to know that Intel estimates<br />
there are 711 million PC gamers<br />
world wide at the time of their<br />
press release in 2014.<br />
lion. You can check out the whole<br />
list in our attached graphics on<br />
the next page <strong>and</strong> head over to<br />
the good folks at VG Chartz here:<br />
www.vgchartz.com/gamedb<br />
The biggest selling games also tell<br />
an interesting story. For example<br />
Minecraft is listed as the biggest<br />
selling game on PC at 23 million<br />
followed by World of Warcraft at<br />
14 million. On the console side<br />
Wii Sports comes in at over 82<br />
million followed by Super Mario<br />
Bros on NES at 40 million <strong>and</strong><br />
Mario Kart Wii at around 35 mil-
er the years
console sales<br />
stats from www.vgchartz.com
opinion<br />
The Rise <strong>and</strong> Change of<br />
Console Gaming<br />
For years I have been surrounded<br />
by video games, long before my<br />
<strong>Cosplay</strong> days. I love PC gaming,<br />
but I have always been a console<br />
girl at heart.<br />
My first experience at playing<br />
video games was a family friend’s<br />
Sega Mega Drive <strong>and</strong> I got to<br />
play Sonic the Hedgehog. I was<br />
then introduced to the awesome<br />
split screen co-op. My sister <strong>and</strong><br />
I could play Sonic <strong>and</strong> Tails – AT<br />
THE SAME TIME! We were both<br />
crazy young then so this was<br />
some type of amazing magic to<br />
us.<br />
It wasn’t long after that that the<br />
Playstation 1 was released. Another<br />
family friend had been lucky<br />
enough to own one, <strong>and</strong> he introduced<br />
my sister <strong>and</strong> I to Tomb<br />
Raider. The graphics looked<br />
amazing to us, <strong>and</strong> being able to<br />
rotate a camera around a character<br />
was a new novelty. It was<br />
clear that technology was moving<br />
forwards in leaps <strong>and</strong> bounds<br />
<strong>and</strong> all I can say is that I’m glad to<br />
have jumped on this ride.<br />
I had many friends that were gamers<br />
<strong>and</strong> we all loved all consoles.<br />
My heart will always lay with Sega<br />
<strong>and</strong> Playstation, but I’ve played<br />
(<strong>and</strong> love – <strong>and</strong> even own some!)<br />
Nintendos (who doesn’t love Donkey<br />
Kong??), Xbox <strong>and</strong> the later<br />
created Nintendo Wii. Like every<br />
friend does, we would banter with<br />
who owned the superior console,<br />
but in reality we all loved playing<br />
all of the consoles at each others<br />
homes.<br />
Looking back now <strong>and</strong> at how far<br />
console gaming has come still<br />
fascinates me. The split screen is<br />
still something I love, but looking<br />
back at the graphics of years ago<br />
compared to now, it was not only<br />
a skill of game playing, it was a<br />
skill of sight <strong>and</strong> reaction. On a<br />
relatively small TV, those 2 – 4<br />
split screens suddenly become<br />
miniscule in size. Co-op on one<br />
screen was another test of skill<br />
especially when your characters<br />
could in fact injure each other! It<br />
taught awareness <strong>and</strong> teamwork<br />
like nothing else!<br />
The old side scrolling format<br />
of those older games also, for<br />
me, holds its difficulty even now<br />
against much more modern<br />
games. Anyone who has played<br />
Battletoads <strong>and</strong> done the level<br />
with the little hovering vehicles<br />
where you have to dart past all<br />
sorts of obstacles on a rapidly<br />
increasing scroll speed will know<br />
exactly what I mean here. Try that<br />
co-op where you BOTH have to<br />
stay in the screen <strong>and</strong> line yourselves<br />
up to perfect precision.<br />
Re-starts were a common occurrence.<br />
Gaming these days is so vastly<br />
different. The ability to rotate the<br />
camera <strong>and</strong> have different viewing<br />
options in some ways makes<br />
the playability a little more forgiving,<br />
<strong>and</strong> caters to those whose<br />
reaction times or sight may have<br />
declined over the years.<br />
<strong>Games</strong> now tend to not have<br />
a ‘three strikes <strong>and</strong> you’re out’<br />
policy that was so apparent in<br />
the older console gaming. The<br />
old consoles forced us to play<br />
carefully <strong>and</strong> tactfully for fear of<br />
losing that last precious life <strong>and</strong><br />
having to start the entire game<br />
over again. The amount of times<br />
my sister <strong>and</strong> I or us <strong>and</strong> some<br />
friends would play the likes of<br />
Streets of Rage, get to the last<br />
boss battle on the last level, only<br />
to lose that last life <strong>and</strong> be right<br />
back to square one. It was frustrating<br />
but it was a challenge<br />
<strong>and</strong> it inspired us to keep trying.<br />
There are games on our newer<br />
consoles that have difficulty levels<br />
to rival the console pioneers,<br />
<strong>and</strong> some games are just outright<br />
difficult (looking at you here Dark
Souls!), but on the whole, gaming<br />
is much more forgiving <strong>and</strong> open<br />
to a larger audience.<br />
Console gaming has changed<br />
with the times to cater to audiences<br />
both new <strong>and</strong> old. The world<br />
is so much faster paced now, <strong>and</strong><br />
our lives are filled with many other<br />
things. Patience is something that<br />
is either learned or lost. The need<br />
for games to be a little more user<br />
friendly, consume a little less time<br />
whilst being engaging, be a little<br />
less frustrating, <strong>and</strong> to be saveable<br />
became necessity. Some may<br />
disagree with me, but I believe<br />
this is one of the reasons gaming<br />
has changed the way it has.<br />
There is no denying that the<br />
graphical improvement of modern<br />
console games is well worth<br />
any negative things people might<br />
think about the playability. From<br />
a <strong>Cosplay</strong>er perspective, it is<br />
a huge help to me – I can take<br />
photos of different angles <strong>and</strong><br />
all sorts of crazy details that my<br />
beloved pixelated side scroller<br />
games would not allow.<br />
That being said – <strong>and</strong> I’m sure<br />
many will agree with me – I still<br />
have a huge soft spot for the earlier<br />
console games. I miss the difficulty<br />
<strong>and</strong> the enjoyment of playing<br />
on one screen with friends.<br />
There was no need for internet<br />
connections <strong>and</strong> servers. Whilst<br />
those are great <strong>and</strong> allow people<br />
to play with people anywhere<br />
<strong>and</strong> everywhere, there are still<br />
many of us that don’t have the<br />
luxury of reliable internet, <strong>and</strong> we<br />
don’t even live in the middle of<br />
nowhere. I for one, can’t join the<br />
online gaming world. All the cities<br />
around me (which are big cities)<br />
have access to great internet,<br />
but for some insane reason, the<br />
towns in between have been left<br />
behind. We are not in dingo woop<br />
woop but our internet is archaic.<br />
I hope for this reason game developers<br />
realise that there is still<br />
a big audience for offline games.<br />
That some of us still love the nostalgia<br />
of split screen. It is true that<br />
there are still current gen games<br />
with this feature, but they are<br />
becoming fewer <strong>and</strong> farther between.<br />
There are times I have (<strong>and</strong> will<br />
continue to do so) pull out my<br />
old consoles <strong>and</strong> play those old<br />
games. The thing that fascinates<br />
me the most is that when I was little,<br />
I thought to myself that I could<br />
beat any level when I was older.<br />
I’d be smarter, have better reflexes,<br />
<strong>and</strong> have more savvy. How<br />
wrong I was. These same levels<br />
beat me to this day. They are my<br />
Achilles Heel <strong>and</strong> it’s amazing.<br />
These games have retained their<br />
level of difficulty <strong>and</strong> that is no<br />
easy feat.<br />
Another thing that is becoming<br />
a common occurrence is HD<br />
remasters or remakes of older<br />
games. Now I will be the first to<br />
admit that I love it when these get<br />
released. I know they often get<br />
a bad rap because of the desire<br />
for new IP, but it is great that we<br />
can re-live some of our favourites<br />
with new <strong>and</strong> improved graphics.<br />
I personally would love to see a<br />
HD Remaster of all of the Crash
“...i hope that some<br />
developers <strong>and</strong><br />
publishers take a step<br />
back <strong>and</strong> return to the<br />
original<br />
console<br />
routes.<br />
to release a complete<br />
<strong>and</strong> polished game<br />
that does not need any<br />
patches or dlc.”<br />
B<strong>and</strong>icoot games. Plus about a<br />
million other games!<br />
I also believe that with the way<br />
console gaming has changed, HD<br />
remasters have become a fast<br />
way to make money. Consoles<br />
have removed the backwards<br />
compatibility over time (much to<br />
the annoyance of consumers),<br />
forcing people to constantly upgrade<br />
consoles so we can play<br />
both new <strong>and</strong> old games.<br />
The desire for games to be produced<br />
quickly, the desire for new<br />
IP, it all puts pressure on publishers<br />
<strong>and</strong> developers. Short cuts<br />
get taken, patches released, DLC,<br />
Expansion Packs <strong>and</strong> Season<br />
Passes added. Special Editions<br />
get released <strong>and</strong> HD remakes<br />
can be released in between new<br />
IPs to keep consumers happy<br />
<strong>and</strong> money rolling in. I have nothing<br />
against any of this <strong>and</strong> I love<br />
owning multiple consoles, however<br />
it would be great for publishers,<br />
developers <strong>and</strong> even consumers,<br />
to remember why they began<br />
gaming in the first place. Whilst<br />
the need for money <strong>and</strong> dem<strong>and</strong><br />
must always be met, I hope that<br />
some developers <strong>and</strong> publishers<br />
take a step back <strong>and</strong> return to the<br />
original console roots. To release<br />
a complete <strong>and</strong> polished game<br />
that does not need any patches or<br />
DLC. One that the care, time <strong>and</strong><br />
most importantly – passion – has<br />
been meticulously profound in its<br />
making. As a society, we sometimes<br />
need to take a step back,<br />
not rush to finish that level before<br />
we need to go somewhere,<br />
or rush to finish the game before<br />
others or to avoid spoilers. Gaming<br />
has changed over the years to<br />
allow us to rush through things, to<br />
avoid the road less travelled, <strong>and</strong><br />
to be little more than a temporary,<br />
convenient respite. This is a good<br />
thing, but it does us no harm to really<br />
sit back <strong>and</strong> get fully invested<br />
into a game – even better when<br />
shared with your mates.<br />
The days of buying a game on<br />
release day are becoming rarer.<br />
As consumers we know that over<br />
time, another edition will likely be<br />
released of a game that includes<br />
all the DLC <strong>and</strong> expansion packs<br />
<strong>and</strong> often for a discounted price.<br />
It’s an interesting dynamic, but I<br />
personally miss the days when<br />
you bought a game, had the excitement<br />
of reading that amazing<br />
game manual (these are a rare<br />
occurrence in games now for reasons<br />
that are underst<strong>and</strong>able)<br />
<strong>and</strong> not have to worry about the<br />
Internet or glitches or adding extra<br />
content.<br />
One thing that has remained is<br />
the dreaded lack of memory for<br />
our games to be saved. The shuffling<br />
of games <strong>and</strong> thinking hard<br />
about what you can delete have<br />
stayed. It’s true that we have<br />
much more hard drive space on<br />
our consoles <strong>and</strong> external hard<br />
drives, but games are bigger.<br />
Most games now need to download<br />
massive amounts of data on<br />
to your console so your 500GB<br />
or 1TB suddenly feels no larger<br />
than the likes of those little 8MB<br />
PSOne memory cards.<br />
Hopefully the ability to just put<br />
a game in a console <strong>and</strong> play it<br />
will not die off entirely. I have faith<br />
that there are still plenty of us out<br />
there who would agree. All gaming<br />
has its place, but is returning<br />
to the basic morals of the console<br />
pioneers something that we<br />
should really strive to stray so far<br />
from? ☺<br />
And to the gamers who are children<br />
starting out now – perhaps<br />
find an opportunity to play these<br />
old consoles. See, watch, feel<br />
<strong>and</strong> learn what the console pioneers<br />
asked of us gamers. Learn<br />
the patience that was forced <strong>and</strong><br />
have moments where competition<br />
or multiplayer don’t matter.<br />
Don’t ever feel that you have to<br />
get used to all the patches <strong>and</strong><br />
extra content that you may have<br />
to pay for or download. There was<br />
a time when you could just put a<br />
game in a console <strong>and</strong> play…let’s<br />
not let those times cease to exist…<br />
WRITTEN BY<br />
tiffany dean
VR<br />
the future of gaming?
FEATURE<br />
“your mind<br />
makes it real...”<br />
Morpheus (from the movie - the matrix)<br />
VR is coming <strong>and</strong> it’s affordable<br />
<strong>and</strong> it will change entertainment<br />
forever… we think.<br />
<strong>Live</strong> got a press release from our<br />
friends at Sony <strong>and</strong> it talks about<br />
the launch of the Playstation VR<br />
(PS VR) that will be launched in<br />
October this year. Oculus Rift is<br />
also shipping this year, with initial<br />
orders gone out but if you’re<br />
wanting one you may need to<br />
wait until July this year. Pricing<br />
isn’t cheap but good tech never<br />
is. The Oculus is priced at $920<br />
Aus <strong>and</strong> for our U.S friends look<br />
at finding $649.<br />
The PS VR will be cheaper at<br />
$549.95 <strong>and</strong> in both cases you’ll<br />
need appropriate hardware. Sony<br />
Playstation 4 for their system <strong>and</strong><br />
a powerful PC for Oculus… sorry<br />
not for Mac at this stage. Sony<br />
looks to have some quality titles<br />
in development with 3rd party<br />
software in the wings. The release<br />
states:<br />
Michael Ephraim, Managing Director<br />
Sony Computer Entertainment<br />
Australia <strong>and</strong> New Zeal<strong>and</strong><br />
says: “Innovation is in our DNA at<br />
PlayStation <strong>and</strong> PS VR is the single<br />
biggest step change in technology<br />
I’ve seen in over 20 years<br />
at PlayStation. There’s a huge<br />
amount of excitement around<br />
VR in Australia <strong>and</strong> I am really<br />
pleased that we are in a position<br />
to share this news with our fans.”<br />
Currently more than 230 developers<br />
<strong>and</strong> publishers*2 are<br />
working on PS VR software titles,<br />
from smaller independent<br />
teams to larger studios at the industry’s<br />
top publishers such as<br />
2K <strong>Games</strong> <strong>and</strong> Ubisoft®. Software<br />
titles in development for<br />
PS VR from these developers<br />
<strong>and</strong> publishers as well as from<br />
SCE Worldwide Studios (SCE<br />
WWS) are now totalling to more<br />
than 160 titles*3, <strong>and</strong> over 50 of<br />
those titles including Eagle Flight<br />
(Ubisoft), EVE: Valkyrie (CCP<br />
<strong>Games</strong>), Headmaster (Frame Interactive),<br />
Rez Infinite (Enhance<br />
<strong>Games</strong>), Wayward Sky (Uber Entertainment),<br />
RIGS: Mechanized<br />
Combat League, Tumble VR,<br />
Until Dawn: Rush of Blood <strong>and</strong><br />
PlayStation®VR WORLDS (SCE<br />
WWS) are expected to launch by<br />
the end of this year. Additionally,<br />
DICE <strong>and</strong> Lucasfilm are working<br />
on an all-new Star Wars Battlefront<br />
(Electronic Arts Inc.) gaming<br />
experience only for PS VR.<br />
Furthermore, THE PLAYROOM<br />
VR*4 by SCE WWS will be available<br />
as a free download from<br />
PlayStation®Store to all PS VR<br />
owners, simultaneously with the<br />
launch of the system.<br />
So… what’s it like? We sat down<br />
<strong>and</strong> had an experience of the first<br />
version of the Oculus <strong>and</strong> it was<br />
quite amazing. Sitting down, the<br />
operator put the headset on me<br />
<strong>and</strong> said I’d be on a virtual roller<br />
coaster. Hmmm, no big deal I<br />
thought. Then the coaster started<br />
moving on the tracks <strong>and</strong> it felt<br />
weirdly real. I kept telling myself,<br />
it’s just pixels moving around a<br />
screen close to my eyes yet as I<br />
turn, I see what I expect to see<br />
- the ground getting further away<br />
as we slowly move up along the<br />
tracks. The scenery below scales<br />
smaller <strong>and</strong> as I turn I see l<strong>and</strong>scapes<br />
in the distance that seem<br />
kind of real. A touch pixelated,<br />
but somehow the movement of<br />
my head <strong>and</strong> the graphics moving<br />
smoothly suspends my disbelief.<br />
Then the coaster reaches the<br />
top <strong>and</strong> we start to really pick up<br />
speed. Boy, it really seems real,<br />
somehow I’m imagining G-forces
as we scream down the track. I<br />
close my eyes for a second to get<br />
my bearings. This is really immersive.<br />
I feel I’m there!<br />
A minute or two later <strong>and</strong> the ride<br />
ends <strong>and</strong> I think I almost fell off<br />
the chair trying to move with the<br />
coaster. In fact there is some funny<br />
clips on Youtube where people<br />
are really into their VR experience<br />
<strong>and</strong> yes, some even fall off<br />
their chair!<br />
The games look amazing from an<br />
immersion point of view. Suspension<br />
of disbelief will be cranked<br />
up a bunch of levels when you<br />
put on the headset. You really will<br />
feel you are there.<br />
OCULUS RIFT<br />
While games will be huge, think<br />
of the other uses for VR, I should<br />
be clearer - VR done right. Education<br />
comes to mind.<br />
“Hey kids put on your headsets,<br />
we’re off to ancient Greece!” says<br />
the teacher.<br />
What about learning in new ways.<br />
Being able to experience flying in<br />
a more immersive way, or learning<br />
surgery? Or maybe you just<br />
want to really experience that<br />
movie. 3D movies are still being<br />
released but everyone I talk to<br />
with a 3D TV seems to buy it, try<br />
it, <strong>and</strong> hardly use it again. I hope<br />
the VR won’t follow the same fate,<br />
<strong>and</strong> if the initial software <strong>and</strong> user<br />
feedback is anything to go by, it<br />
won’t. This time it could just be a<br />
huge leap in how we experience<br />
our digital entertainment <strong>and</strong> in<br />
fact, our digital lives…<br />
TOUCH BY OCULUS
CLICK HERE TO FIND OUT MORE:<br />
https://www.playstation.com/en-au/explore/playstation-vr/tech-specs/<br />
https://www.oculus.com/en-us/
ameS<br />
REVIEWS & PREVIEWS<br />
previewS:<br />
HITMAN<br />
reviewS:<br />
the division<br />
ETRIAN ODYSSEY 2 UNTOLD:<br />
THE Fafnir KNIGHT<br />
plants vs zombies:<br />
garden warfare 2
HITM
HANDS ON Preview<br />
AN<br />
CTC
HANDS ON PREVIEW<br />
HITMAN<br />
It’s a bit of an obscure choice<br />
when a publisher takes the dive<br />
in making drastic changes to the<br />
format of a game franchise that’s<br />
done particularly well among its<br />
fan-base. Even more so when<br />
the franchise gets a reboot with<br />
a new title, <strong>and</strong> then cut into<br />
smaller pieces for prolonged<br />
consumption by its fans.<br />
The new Hitman title is exactly<br />
that: a new game in the series<br />
that aims to reboot the franchise<br />
into an episodic format, with new<br />
content to be released as it is developed.<br />
In this review, we take<br />
a look at the first episode (titled<br />
Paris) <strong>and</strong> what it has to offer.<br />
Hitman begins with the protagonist<br />
arriving at a secret facility<br />
deep within the snowy mountains<br />
of a classified location. It is<br />
here that we’re introduced to Diana<br />
Burnwood, who reprises her<br />
role as the iconic “h<strong>and</strong>ler” of the<br />
series. The role of a h<strong>and</strong>ler is<br />
to provide their assigned agents<br />
with contracts, <strong>and</strong> critical intelligence<br />
on their designated targets.<br />
The game is set 20 years prior<br />
to the events of Hitman: Absolution.<br />
At this point in the story, our<br />
nameless bald-headed protagonist<br />
is merely an initiate of the International<br />
Contract Agency (or<br />
simply, The Agency) <strong>and</strong> is set<br />
to undergo a series of rigorous<br />
tests to determine if he is assassin<br />
material.<br />
After you’ve defied the expectations<br />
of the Agency higher-ups,<br />
you’re sent out into the wide<br />
world to do some killing, <strong>and</strong><br />
the first contract is a glamorous<br />
power couple who’ve stolen a<br />
top-secret NOC list from MI6 to<br />
sell on the black market to the<br />
biggest names in global terrorism.<br />
In Hitman: Paris (at least, that’s<br />
what we’re calling it), the gameplay<br />
is spread out over a gr<strong>and</strong><br />
total of four missions related to<br />
the story. The first three of which<br />
are training scenarios held within<br />
the aforementioned secret training<br />
facility, <strong>and</strong> the final mission<br />
is a real contract with two targets<br />
that Agent 47 must eliminate.<br />
This is excluding the player created<br />
contracts.<br />
In each mission, you have a<br />
multitude of different methods<br />
in which you can employ in order<br />
to kill your designated target.<br />
These will pop up as you progress<br />
through the various stages<br />
of the mission, <strong>and</strong> as you trigger<br />
the various audible hints from<br />
the conversations taking place<br />
around you.<br />
You will find a plethora of items<br />
scattered around the level, including<br />
h<strong>and</strong> tools such as<br />
screwdrivers, combustible items<br />
like propane canisters, <strong>and</strong> consumables<br />
like rat poisons. Let’s<br />
not forget that you can disguise<br />
yourself as various characters<br />
too, after you knock out the<br />
NPC, strip them down to their<br />
underwear <strong>and</strong> toss the body<br />
in the nearest box or dumpster.<br />
Graceful.<br />
Combine these two mechanics<br />
that make up the core gameplay,<br />
<strong>and</strong> you’re set to complete<br />
the various contract challenge<br />
presets. These challenges can<br />
range from mixing the aforementioned<br />
rat poison in alcoholic<br />
beverages, to releasing ch<strong>and</strong>elier<br />
frames over unsuspecting<br />
byst<strong>and</strong>ers, or even killing a target<br />
wearing a vampire costume<br />
(yes, there’s a vampire costume).<br />
Each action you take during your
CLICK HERE TO VIEW THE TRAILER!<br />
https://www.youtube.com/watch?v=h24dF8_LcFM<br />
missions is worth a certain number<br />
of points, <strong>and</strong> is evaluated<br />
at the end of each mission with<br />
a total score. This score is then<br />
compared with other players in<br />
the world with a global leaderboard.<br />
From what I was able to<br />
work out, it appears that 250,000<br />
is the maximum score achievable<br />
in the main mission as nearly<br />
everyone in the top ten currently<br />
has achieved it.<br />
On a slightly related note, Hitman<br />
maintains an “always online”<br />
presence which is slightly annoying,<br />
as it causes a bit of a delay<br />
in loading up the game. Additionally,<br />
it appears that save games<br />
are maintained individually between<br />
online <strong>and</strong> offline modes<br />
which is another annoyance, as<br />
you’re forced to play online or offline<br />
– there is not carrying them<br />
between to the two.<br />
Back to the gameplay side of<br />
things, while this episode only<br />
includes four story-based missions,<br />
the game does feature<br />
the contract creator mode that<br />
made its mark in Hitman: Absolution.<br />
Players can go online to<br />
check out the hottest rated player-made<br />
contracts <strong>and</strong> test their<br />
skills against the online community<br />
in a race for the quickest<br />
completion time.<br />
I did check out one or two of<br />
these contracts, but after a while<br />
they just felt a bit repetitious – go<br />
to this location, kill this guy or<br />
gal in a particularly methodical<br />
manner wearing a very specific<br />
outfit – <strong>and</strong> once completed, do<br />
it all over again with a different<br />
target, method <strong>and</strong> outfit.<br />
The visual aesthetic of Hitman is<br />
nothing short of pretty. Character<br />
models are bursting with detail,<br />
the lighting is on point <strong>and</strong> brings<br />
out the colour in every area incredibly<br />
well, <strong>and</strong> there are plenty<br />
of pretty shader effects including<br />
god rays that just make you<br />
st<strong>and</strong> back <strong>and</strong> take it in. Environments<br />
such as cellars <strong>and</strong><br />
basements are as dark as you’d<br />
expect, adding to that overall immersion<br />
when you’re crawling<br />
around like a stealthy assassin.<br />
Visual immersion is nothing without<br />
the atmosphere created by<br />
the accompanying sound design,<br />
which again is on point.<br />
As this game was reviewed,<br />
it was played through a set of<br />
Edifier R2000DB’s via an optical<br />
output, <strong>and</strong> it sounded absolutely<br />
incredible. In one of the story<br />
missions in Paris, there is an<br />
area of the level where you walk<br />
in <strong>and</strong> you can hear the clusters<br />
of conversation taking place,<br />
only to be drowned out as you<br />
walk into the next room where<br />
catwalk techno music is blasting<br />
through professional speakers,<br />
not hearing a word of what’s being<br />
said around you. Basically,<br />
the sound design in this game<br />
seems to have received a serious<br />
amount of love to create that<br />
meticulous level of authentic ambiance.<br />
Hitman in its current form feels<br />
more like a slightly beefed up<br />
technical demo than the first<br />
part of an episodic game series.<br />
Sure, it has content, it’s pretty,<br />
<strong>and</strong> sounds absolutely incredible<br />
– but how many times can the<br />
same limited content be played<br />
before you’re reliving your childhood,<br />
full of demo discs on Play-<br />
Station?<br />
In all seriousness however, this<br />
first episode of Hitman is the<br />
foundation of what is to come,<br />
<strong>and</strong> I’m looking forward to checking<br />
out the rest of what is on offer<br />
in this series as it’s released. But<br />
right now, it might be an idea to<br />
give this a miss until more episodes<br />
are released.
PROS:<br />
IMMERSIVE SOUND<br />
ATMOSPHERE<br />
7.9/10<br />
CONS:<br />
EXPECTED MORE STORY<br />
MISSIONS<br />
ALWAYS ONLINE DRM<br />
WRITTEN BY<br />
matt raspe<br />
WWW.STICKYTRIGGER.COM
THE DIV
ISION<br />
review
REVIEW<br />
THE DIVISION<br />
Ubisoft’s ‘The Division’ might be<br />
one of the year’s most anticipated<br />
games. An online-only RPG/<br />
shooter hybrid, The Division<br />
looks to merge a cover-based<br />
shooter with open-world RPGs.<br />
The game has only just released,<br />
though it’s already breaking records<br />
for Ubisoft. Not only that,<br />
but Ubisoft are swinging for the<br />
fences with a strong post-launch<br />
content plan recently announced<br />
– so is The Division for you?<br />
The Division takes place in New<br />
York city, after a devastating<br />
smallpox attack has all but wiped<br />
out the population. After the attack,<br />
people turn against each<br />
other, gangs <strong>and</strong> looters rise,<br />
<strong>and</strong> the military completely fails<br />
to maintain control. Luckily, in<br />
times like this, there exists a special<br />
unit trained to restore order<br />
when a direct line of comm<strong>and</strong><br />
ceases to exist. The Strategic<br />
Homel<strong>and</strong> Division (also known<br />
as The Division) is made up of<br />
all sorts of people from all sorts<br />
of backgrounds. They could be<br />
your neighbour, your teacher,<br />
your doctor – anyone, <strong>and</strong> they<br />
have been going about their<br />
everyday lives until now. They’ve<br />
been activated.<br />
Division Agents will need to b<strong>and</strong><br />
together in order to uncover the<br />
secrets behind the smallpox attack<br />
<strong>and</strong> discover a vaccine.<br />
They’ll also have to contend with<br />
the various gangs <strong>and</strong> looters,<br />
rescue hostages, <strong>and</strong> recover<br />
items from highly contaminated<br />
areas. They’ll also need to establish<br />
a foothold in the city, a<br />
safe haven where New Yorkers<br />
can seek medical treatment <strong>and</strong><br />
the military can begin to turn the<br />
tide against the gangs. There is<br />
so much at stake, <strong>and</strong> so little<br />
time to save New York.<br />
Upon beginning The Division,<br />
players create their character<br />
<strong>and</strong> complete the basic tutorial.<br />
Unfortunately, there is a distinct<br />
lack of character customisation<br />
in The Division, <strong>and</strong> it does have<br />
a negative impact on the game’s<br />
immersion. There are only a<br />
h<strong>and</strong>ful of faces, hairstyles <strong>and</strong><br />
other features to choose from,<br />
<strong>and</strong> considering that this is a<br />
third person shooter (as in, you’ll<br />
be seeing your character’s face<br />
a lot), it feels like a missed opportunity<br />
from Ubisoft Massive<br />
<strong>and</strong> Ubisoft to not have a more<br />
in-depth character creator.<br />
The tutorial is relatively short,<br />
<strong>and</strong> opts to cover the basics of<br />
shooting, movement <strong>and</strong> cover<br />
gameplay. There is a staggering<br />
amount of missions in The<br />
Division, though, <strong>and</strong> each time<br />
a new type of mission occurs,<br />
players will be presented with<br />
a brief introduction on the mission’s<br />
mechanics. Had this been<br />
done any other way, The Division<br />
might feel daunting for new<br />
players, but Ubisoft Massive<br />
have done well to ensure that<br />
the game feels accessible <strong>and</strong><br />
easy to learn.<br />
Your first mission is to meet up<br />
with another Division Agent,<br />
Faye Lau, who will serve as<br />
your mission h<strong>and</strong>ler. Faye arranges<br />
to meet you <strong>and</strong> fly you<br />
out of Jersey via a helicopter to<br />
Manhattan, though unfortunately,<br />
things do not go according<br />
to plan. An IED obliterates the<br />
helicopter, <strong>and</strong> severely injures<br />
Faye in the process. The player<br />
blacks out, but awakens when a<br />
second helicopter crew arrives<br />
<strong>and</strong> transports them to Camp<br />
Hudson, Manhattan. With Faye<br />
out of the fight, it’s up to you to<br />
establish a base of operations,<br />
<strong>and</strong> take New York back.<br />
After the game’s opening, how<br />
players proceed throughout the<br />
game is largely up to them. They<br />
can experience the game’s story<br />
through story missions, or they<br />
can take on a number of side<br />
missions <strong>and</strong> activities, including<br />
bounty missions, encounters,
aids, <strong>and</strong> more. They can even<br />
venture into the Dark Zone, an<br />
area where the virus originated.<br />
It’s highly contaminated, <strong>and</strong><br />
populated by some of the most<br />
dangerous criminals <strong>and</strong> gangs<br />
in New York. Martial Law is under<br />
effect in the Dark Zone, <strong>and</strong><br />
Agents are able to work together,<br />
or stab each other in the back.<br />
Venturing through the Dark Zone<br />
induces paranoia <strong>and</strong> tension –<br />
you will never be at ease.<br />
The Division’s story isn’t as present<br />
as stories found in other<br />
shooters. Instead of a linear <strong>and</strong><br />
more direct approach to delivering<br />
a narrative, The Division<br />
chooses to tell its story through<br />
its characters <strong>and</strong> collectibles,<br />
as well as the game world itself.<br />
Some might criticise the lack of a<br />
traditional narrative, but the details<br />
are there for dedicated players<br />
who seek out all the mobile<br />
phones, crashed drones, case<br />
files, surveillance footage <strong>and</strong><br />
other collectibles.<br />
Early in the game I completed<br />
a series of missions involving a<br />
gang known as The Cleaners.<br />
The Cleaners believe the government<br />
failed to contain the initial<br />
smallpox outbreak, <strong>and</strong> that<br />
it’s up to them to purge the city of<br />
the disease – by rounding up the<br />
infected <strong>and</strong> incinerating them.<br />
Their leader, Joe Ferro, believes<br />
himself to be a hero when he’s<br />
a madman, <strong>and</strong> has turned former<br />
sanitation workers into a<br />
legion of stormtroopers armed<br />
with flamethrowers. If you just<br />
complete the story missions involving<br />
The Cleaners, you’ll be<br />
able to gather that Ferro <strong>and</strong><br />
The Cleaners are dangerous<br />
<strong>and</strong> need to be dealt with, but<br />
not much more. Collect some<br />
intel though, <strong>and</strong> you’ll discover<br />
the Joe was very much once an<br />
upst<strong>and</strong>ing <strong>and</strong> concerned New<br />
Yorker, having called local radio<br />
stations to discuss the military’s<br />
alleged mish<strong>and</strong>ling of the outbreak.<br />
Though The Division is a shooter-RPG,<br />
you character does not<br />
talk. While some people prefer<br />
silent protagonists, I would have<br />
enjoyed multiple choice dialogue.<br />
Heck, I would have even<br />
preferred my character to simply<br />
speak without dialogue options<br />
available. A lot of modern RPGs<br />
underst<strong>and</strong> the importance of<br />
giving player’s decisions to<br />
make, though The Division has<br />
opted for a more linear approach,<br />
which is odd. We’re not your typical<br />
grunts, we’re Agents, <strong>and</strong><br />
we work outside of typical comm<strong>and</strong>.<br />
We shouldn’t be simply<br />
taking orders blindly from quest<br />
vendors.<br />
Ultimately, part of me would have<br />
liked the story to be more present<br />
in the actual missions. Collecting<br />
intel is all well <strong>and</strong> good, though<br />
if like me, you feel well <strong>and</strong> truly<br />
burnt out by Ubisoft’s love of collectibles,<br />
you’ll miss out on a lot<br />
of details, or you’ll discover them<br />
after completing a faction’s missions.<br />
Gameplay-wise, The Division<br />
feels like other third-person cov-
er-based shooters, like the Army<br />
of Two <strong>and</strong> Gears of War games.<br />
Players can run, climb <strong>and</strong> vault<br />
the environment <strong>and</strong> shoot, <strong>and</strong><br />
melee strike, as well as dodge<br />
roll, enter cover, <strong>and</strong> blind fire<br />
(shooting from behind cover).<br />
Oddly though, The Division does<br />
not feature crouching, which is<br />
widely regarded as a staple of<br />
the genre. Crouching allows a<br />
tactical advantage: it allows for<br />
players to become a smaller target,<br />
as well as lessen recoil, allowing<br />
for an increase in accuracy.<br />
It’s disappointing that it’s not<br />
present in The Division.<br />
Despite the lack of crouching,<br />
The Division’s controls work. The<br />
shooting is tight <strong>and</strong> responsive,<br />
<strong>and</strong> the guns are balanced, but<br />
varied from each other. Shotguns<br />
are great for close range, as are<br />
SMGs, <strong>and</strong> there are also assault<br />
rifles, marksman rifles <strong>and</strong><br />
sniper rifles for players wanting<br />
to attack from a distance. Light<br />
machine guns are also available,<br />
which are more capable of suppressing<br />
enemies behind cover,<br />
<strong>and</strong> turning the tide of battle. You<br />
also have your trusty sidearm,<br />
which can be a pistol or sawnoff<br />
shotgun. Your sidearm never<br />
runs out of ammo <strong>and</strong> can often<br />
be the one thing that saves you<br />
from bitter defeat.<br />
In addition to the cover-based<br />
gameplay <strong>and</strong> guns themselves,<br />
there are also usable items, grenades<br />
<strong>and</strong> skills players can take<br />
advantage of. Items can heal the<br />
player or award them a buff (a<br />
temporary advantage) such as<br />
increased damage against elite<br />
enemies, skill cooldowns, as<br />
well as the chance to cause area<br />
of effect damage or the chance<br />
to ignite enemies on fire. Grenades<br />
specialise in dealing area<br />
of effect damage, <strong>and</strong> come in<br />
a number of varieties including<br />
shock grenades, EMP grenades,<br />
tear gas grenades, fragmentation<br />
grenades <strong>and</strong> more.<br />
The future is looking bright for<br />
The Division, but as it st<strong>and</strong>s<br />
the game leaves me desiring<br />
a more engaging story. It looks<br />
gorgeous, <strong>and</strong> features some<br />
excellent sound design. I won’t<br />
say the game is for everyone, as<br />
it is an online-only multiplayerdriven<br />
experience – similar to<br />
Destiny. As an RPG it feels light<br />
on story <strong>and</strong> immersion, though<br />
as a shooter is an absolute blast<br />
to play (especially with friends).<br />
We’ve been starved for a decent<br />
cover-based shooter for some<br />
time now, <strong>and</strong> Ubisoft Massive<br />
has laid the foundation for what<br />
might become a must-play experience.<br />
CLICK HERE TO VIEW THE TRAILER!<br />
https://www.youtube.com/watch?v=uElsBflqgYw<br />
PROS:<br />
LOOKS GORGEOUS<br />
FUN CO-OPERATIVE<br />
GAMEPLAY<br />
SOME TRULY EXCITING<br />
MOMENTS<br />
DARK ZONE IS AN INTENSE<br />
EXPERIENCE<br />
CONS:<br />
ALMOST NO STORY<br />
NO PLAYER CHOICE<br />
SILENT PROTAGONIST<br />
SOME BUGS AND OTHER<br />
ISSUES
7.6/10<br />
WRITTEN BY<br />
NICK GETLEY<br />
WWW.STICKYTRIGGER.COM
ETRIAN ODY<br />
THE Fa
SSEY 2 UNTOLD:<br />
fnir KNIGHT<br />
review
REVIEW<br />
ETRIAN ODYSSEY 2 UNTOLD:<br />
THE Fafnir KNIGHT<br />
Etrian Odyssey 2 Untold: The<br />
Fafnir Knight takes the acclaimed<br />
dungeon crawler Nintendo DS title<br />
Etrian Odyssey II: Heroes of<br />
Lagaard, <strong>and</strong> brings it up to date<br />
on the Nintendo 3DS. There’s not<br />
just dungeons to crawl through;<br />
there’s recipes to make, new<br />
graphics to observe, a new story<br />
to experience, <strong>and</strong> team mates<br />
to love. For Etrian Odyssey fans,<br />
there’s nothing to worry about.<br />
Newcomers, however, have to<br />
hike up their adventuring pants<br />
<strong>and</strong> tackle unfamiliar territory.<br />
Gameplay comes first <strong>and</strong> foremost<br />
in the Etrian Odyssey series,<br />
<strong>and</strong> Etrian Odyssey 2 Untold<br />
is no exception. Gameplay<br />
is split between dungeon crawling<br />
through various floors <strong>and</strong><br />
mapping them out; you have<br />
to be part time adventurer, part<br />
time cartographer <strong>and</strong> draw the<br />
map yourself.<br />
Navigating dungeons is easy<br />
enough, with pressing forward or<br />
back on the d-pad to move, <strong>and</strong><br />
to turn with left <strong>and</strong> right. Each<br />
floor holds little secrets to discover,<br />
like pools of water or fruits<br />
to restore health <strong>and</strong> technique<br />
points, used for special moves.<br />
One-time events can crop up<br />
too, which can spur on humorous<br />
dialogue from your party. A<br />
coloured circle in the top right<br />
corner goes from blue to green to<br />
yellow to red to indicate when a<br />
r<strong>and</strong>om battle is coming up. Battling<br />
takes place like a traditional<br />
turn-based RPG, combined with<br />
line. During battle, your party<br />
<strong>and</strong> the enemy can be split between<br />
the front <strong>and</strong> back lines.<br />
Some weapons can only hit enemies<br />
in the front, there’s elemental<br />
attacks to consider, abilities<br />
tick over turns; if you’ve played a<br />
turn-based RPG before, this’ll be<br />
nothing new.<br />
The map on the left was considered<br />
incorrect by the in-game<br />
tutorial, but the map on the right<br />
was considered to be correct.<br />
Early on, you have to learn how<br />
the game wants you to draw your<br />
maps without much prompting,<br />
not how you want to draw them<br />
yourself. Various tools must be<br />
used in the way the game permits,<br />
sometimes withholding<br />
content until you comply with the<br />
specific way it wants. For something<br />
like drawing a map, this is<br />
a bit perplexing. Certain floors,<br />
when completed, can be fasttravelled<br />
to by tapping the stair<br />
icon, but it’s not all that clear how<br />
this unlocks. The game almost<br />
presumes you played Etrian Odyssey<br />
in the past, caring only to<br />
explain the newer features, but<br />
not going into much depth with<br />
the recurring mechanics, such<br />
as the map drawing.<br />
Etrian Odyssey 2 Untold features<br />
story mode, as opposed<br />
to the original game. The story<br />
mode features yourself as<br />
a Fafnir Knight <strong>and</strong> survivalist<br />
<strong>and</strong> friend Flavio as you escort<br />
Arianna, the princess of Caledonia,<br />
through Ginnungagap to<br />
perform a ritual. Along the way<br />
war magus Chloe <strong>and</strong> protector<br />
Bertr<strong>and</strong> are bumped into, <strong>and</strong><br />
this merry b<strong>and</strong> of five traverse<br />
through Ginnungagap <strong>and</strong> the<br />
Labyrinth. There’s nothing too<br />
complex here, <strong>and</strong> the game can<br />
be played in classic mode to circumnavigate<br />
this, but one of the<br />
strongest elements of Etrian Odyssey<br />
2 Untold comes through<br />
the story; the writing. Besides<br />
the Fafnir Knight who’s nothing<br />
more than a silent protagonist,<br />
every line of dialogue adds a little<br />
bit more to each character’s<br />
personality.<br />
Voiced character dialoue is a bit<br />
of a mixed bag. During conversation,<br />
characters will say something.<br />
They may say a sentence<br />
or three, but this happens rarely.
PROS:<br />
DIALOGUE IS AMAZING<br />
GRAPHICS LOOK<br />
WONDERFUL<br />
CONS:<br />
CHARACTER’S VOICE CLIPS<br />
ARE DISTRACTING<br />
CUTSCENES ARE<br />
UNDERUSED<br />
DIFFICULT TO PICK UP FOR A<br />
FIRST TIME PLAYER
More often than not, characters<br />
will say something, <strong>and</strong> the dialogue<br />
text will say something<br />
else entirely. What’s said usually<br />
contains the same connotation<br />
as the text, but it’s distracting<br />
to be reading one thing, <strong>and</strong> to<br />
have the character voice something<br />
else. It’s a shame too, as<br />
voiced dialogue was a heavily<br />
marketed feature of Etrian Odyssey<br />
2 Untold. However, if the<br />
game is left to idle, characters<br />
r<strong>and</strong>omly chime in depending<br />
on where you are, such as in<br />
the Labyrinth, in the main town,<br />
or at a menu. Like the writing, it<br />
just splashes a dash of character<br />
into the mix.<br />
Everything looks quite a treat,<br />
especially with 3D turned on.<br />
In fact, I was scrambling for the<br />
charger because my battery was<br />
drained due to extended use of<br />
3D. Graphically, everything’s received<br />
an overhaul compared to<br />
Etrian Odyssey II, released all<br />
the way back in 2008. 2D images,<br />
used to represent character<br />
portrait <strong>and</strong> screens outside of<br />
the dungeon have an incredible<br />
depth-of-field effect applied to<br />
them that really make them pop,<br />
<strong>and</strong> the 3D models used while exploring<br />
<strong>and</strong> battling look nice too.<br />
Cutscenes are also added to explore<br />
the story, but they’re rarely<br />
used. It would have been nice to<br />
have seen more cutscenes, as<br />
opposed to character portraits<br />
changing expression. It would<br />
have been nice though if a consistent<br />
art style was chosen between<br />
2D <strong>and</strong> 3D.<br />
It’s not just the graphics <strong>and</strong> the<br />
voices that have been upgraded<br />
from the previous title, but some<br />
gameplay mechanics have been<br />
changed too. The most notable<br />
is the introduction of the café. After<br />
discovering recipes <strong>and</strong> utilising<br />
various items from killing<br />
monsters, food can be cooked<br />
<strong>and</strong> prepared to give bonus effects<br />
while exploring, such as<br />
recovering HP or protection from<br />
various ailments. While it boils<br />
down to a dressed up shop that<br />
you have to give up items as well<br />
as money, it’s fun trying to dis-<br />
7.5/10<br />
cover what items are needed;<br />
each recipe hints towards the<br />
items, <strong>and</strong> the only way to find<br />
out what the hints are referring<br />
to is to read the description of<br />
items. For example, if a recipe<br />
calls for salting red meat, you’d<br />
have to put Rock Salt <strong>and</strong> Venison<br />
together. It’s something that<br />
didn’t require a layer of depth,<br />
but it works.<br />
For an Etrian Odyssey fan, Etrian<br />
Odyssey 2 Untold: The Fafnir<br />
Knight is a sight to behold, figuratively<br />
<strong>and</strong> literally. For someone<br />
new to the Etrian Odyssey<br />
franchise, there’s a little faffing<br />
around before things start to<br />
click. In the end, what’s left is<br />
a visually impressive dungeon<br />
crawler with characters that you<br />
learn to care about, filled with<br />
gameplay that pulls you in.<br />
CLICK HERE TO VIEW THE TRAILER!<br />
https://www.youtube.com/watch?v=ykpB8xGbd3A<br />
WRITTEN BY<br />
SASHA KAREN<br />
WWW.STICKYTRIGGER.COM
the legend<br />
twilight p
of zelda:<br />
rincess<br />
review
REVIEW<br />
the legend of zelda:<br />
twilight princess<br />
It’s been thirty years since the<br />
first Legend of Zelda game came<br />
out, <strong>and</strong> nearly ten years since<br />
The Legend of Zelda: Twilight<br />
Princess was released on the<br />
Wii <strong>and</strong> GameCube. What better<br />
way to celebrate the Zelda<br />
franchise with a remake then?<br />
Brought to us by Nintendo <strong>and</strong> in<br />
collaboration with Australian developers<br />
Tantalus, The Legend<br />
of Zelda: Twilight Princess HD<br />
is a remake, plain <strong>and</strong> simple.<br />
There’s less changes compared<br />
to The Legend of Zelda: The<br />
Wind Waker HD, but it mostly<br />
still holds up today.<br />
In a franchise of cliché after cliché,<br />
Twilight Princess dared to<br />
be different, <strong>and</strong> after various<br />
Zelda titles released after 2006,<br />
it still holds its title as the black<br />
sheep. Or wolf, in this case. Link<br />
lives off in Ordon Village with a<br />
cast of characters, when one day,<br />
everything falls to pieces. Bulbins<br />
come crashing in, stealing<br />
away the village’s children, Link<br />
gets clobbered over the head<br />
with a club, gets dragged off,<br />
<strong>and</strong> gets turned into a wolf. He<br />
finds himself with Midna, a little<br />
imp-like lady, <strong>and</strong> the two go on<br />
a gr<strong>and</strong> adventure. While some<br />
original direction was taken with<br />
trying to find the lost children, it<br />
eventually falls back on clichés;<br />
interactions with Princess Zelda<br />
<strong>and</strong> the evil Ganondorf. The plot<br />
plays out exactly as it did back in<br />
the day.<br />
Most of the gameplay has been<br />
lifted straight from the Game-<br />
Cube version, the only available<br />
controllers are the GamePad, or<br />
the Wii U Pro Controller. In the<br />
Wii version, the entire world of<br />
Hyrule <strong>and</strong> Link himself were<br />
flipped, as the iconic swordsman<br />
is portrayed to be left h<strong>and</strong>ed,<br />
so for motion controls to conform<br />
with the majority, Link had<br />
to be right-h<strong>and</strong>ed, <strong>and</strong> waggling<br />
the Wii Remote caused Link to<br />
swing his sword. There’s none<br />
of that here, with a simple button<br />
used to swing the sword in Link’s<br />
left h<strong>and</strong>.<br />
The changes to be found are little<br />
quality of life adjustments, much<br />
like those found in The Wind<br />
Waker HD. One of the more<br />
obvious changes is that item<br />
management can be accessed<br />
from the GamePad screen, so<br />
items can be swapped out from<br />
the inventory without pausing.<br />
While neat, I still found myself<br />
looking down, or taking the time<br />
to pause, <strong>and</strong> then change my<br />
items, so it’s only a minor convenience<br />
at best. There’s also<br />
the introduction of Hero Mode<br />
to Twilight Princess HD, which<br />
was previously seen in The Legend<br />
of Zelda: Skyward Sword, A<br />
Link Between Worlds, <strong>and</strong> The<br />
Wind Waker HD. When making<br />
a file, players can opt in, which<br />
results in enemies dealing double<br />
damage, heart items don’t<br />
appear, <strong>and</strong> the game is flipped,<br />
much like the Wii version of Twilight<br />
Princess, right h<strong>and</strong>ed Link<br />
<strong>and</strong> all. There’s also little things,<br />
like swimming <strong>and</strong> horse riding<br />
having improved controls, more<br />
Rupees can be held, less tears<br />
of light per province to collect,<br />
<strong>and</strong> the introduction of the Ghost<br />
Lantern to make Poe hunting<br />
quicker. There’s also 50 Miiverse<br />
stamps to collect, which can be<br />
added to posts to Miiverse. 26<br />
of these are letters of the Hylian<br />
alphabet, so it’s a cool little addition<br />
for the big Zelda fans.<br />
amiibo of characters from the<br />
Legend of Zelda also have quite<br />
a bit of usage. The most interesting<br />
amiibo is the Wolf Link amiibo.<br />
When tapped from the collection<br />
screen, Link gets taken<br />
to Cave of Shadows, which is a<br />
40 level dungeon full of enemies<br />
that must be done with Wolf Link.<br />
It takes the level of Link’s hearts
PROS:<br />
STORY RELATIVELY GOOD,<br />
HOLDS UP TODAY<br />
AMIIBO FUNCTIONALITY IS<br />
NEAT<br />
QUALITY OF LIFE CHANGES<br />
ARE ALWAYS WELCOMED<br />
CONS:<br />
GRAPHICS DON’T ALWAYS<br />
HOLD UP
from the save file used, so it’s<br />
not recommended to try it out<br />
straight away. A completely useless<br />
but equally neat feature is<br />
that a little while after gameplay,<br />
the Wolf Link amiibo can be registered<br />
to a save file.<br />
On the title screen, tapping the<br />
amiibo loads the save file. This<br />
is something that can equally be<br />
done with at least five presses<br />
of A, but there’s just something<br />
cool about it that I always tap in.<br />
Besides the Wolf Link amiibo,<br />
both Link <strong>and</strong> Toon Link can replenish<br />
Link’s quiver of arrows,<br />
Zelda <strong>and</strong> Sheik can restore<br />
Link’s hearts, <strong>and</strong> the second<br />
most interesting amiibo of the lot<br />
is the Ganondorf amiibo. When<br />
tapped, Link’s hearts turn blue<br />
<strong>and</strong> takes double damage. With<br />
hero mode, this turns to four<br />
times, so there’s definitely some<br />
challenge to be had.<br />
The graphics should be the best<br />
thing, as this is a HD remake.<br />
Twilight Princess came out in a<br />
world after the initial criticism The<br />
Wind Waker originally faced, for<br />
being a cartoony departure with<br />
its cel-shaded graphics. After<br />
that, Twilight Princess came out<br />
in a stylised realism, with a combination<br />
of vibrant <strong>and</strong> faded colours,<br />
lots of browns, <strong>and</strong> more<br />
bloom than you could shake<br />
a Deku stick at. The art style<br />
doesn’t hold up too well today;<br />
Twilight Princess HD looks a bit<br />
dated. That being said, Tantalus<br />
did their best with what they had<br />
8.4/10<br />
to work with. In movement, everything<br />
looks great, but it’s only<br />
when you st<strong>and</strong> still things start<br />
becoming noticeable.<br />
The Legend of Zelda: Twilight<br />
Princess HD is a remake of a<br />
2006, for better or for worse.<br />
With a story that takes a new<br />
look into the Zelda story but then<br />
falling to becoming a Zelda story,<br />
little quality of life updates that’re<br />
nice, neat amiibo functionality,<br />
<strong>and</strong> graphics that look great in<br />
motion, there’s a solid game to<br />
play, even though we knew it was<br />
solid ten years ago. In all, there’s<br />
many hours to be had exploring<br />
Hyrule, even if it’s new ground,<br />
or a path well-travelled.<br />
CLICK HERE TO VIEW THE TRAILER!<br />
https://www.youtube.com/watch?v=zxRCQqVeoME<br />
WRITTEN BY<br />
SASHA KAREN<br />
WWW.STICKYTRIGGER.COM
PLANTS VS<br />
GARDEN W
ZOMBIES<br />
ARFARE 2<br />
review
REVIEW<br />
PLANTS VS ZOMBIES<br />
GARDEN WARFARE 2<br />
The Plants vs Zombies games<br />
remain some of the most popular<br />
ever released on mobile<br />
platforms, <strong>and</strong> while they were<br />
fiendishly addictive on mobiles,<br />
identical gameplay may not have<br />
flourished on consoles. The franchise<br />
certainly held potential to<br />
make the leap into mainstream<br />
gaming, <strong>and</strong> that’s exactly what<br />
<strong>Pop</strong>cap <strong>Games</strong> chose to do with<br />
2014’s Plants vs Zombies: Garden<br />
Warfare.<br />
Plants vs Zombies: Garden Warfare<br />
was a fantastic title, <strong>and</strong><br />
served as a brilliant introduction<br />
to shooters for both kids <strong>and</strong><br />
adults alike. It sold over 3 million<br />
units, though loyal FPS shooter<br />
gamers didn’t give it the chance<br />
it deserved. Fast forward to now,<br />
<strong>and</strong> EA <strong>Games</strong> have released<br />
‘Plants vs Zombies: ‘. It has more<br />
characters, more levels, more<br />
game modes, <strong>and</strong> more story elements<br />
– can the franchise turn<br />
a new leaf?<br />
Garden Warfare 2 opens with<br />
a fly-by camera shot that pans<br />
across the city. Dr Zomboss <strong>and</strong><br />
his legion of the undead have<br />
taken over a large area of the<br />
city, with zombies roaming the<br />
once beautiful city streets. A lone<br />
sunflower blooms from cracks<br />
in the pavement, with the player<br />
then gaining control of the sunflower.<br />
Crazy Dave contacts the<br />
player, informing them that he’s<br />
on his way to extract the flower.<br />
This brief introduction also<br />
serves as a tutorial for the player,<br />
<strong>and</strong> tasks them with learning<br />
the basics of gameplay found in<br />
Garden Warfare 2. Once they<br />
complete the tutorial, the player<br />
is introduced to their home base,<br />
where they can interact with the<br />
game world, undertake various<br />
missions or daily quests, customise<br />
their character, spend<br />
coins on sticker packs, <strong>and</strong> dive<br />
into multiplayer.<br />
Players can also w<strong>and</strong>er outside<br />
the confines of their base<br />
<strong>and</strong> partake in the new Backyard<br />
Battleground mode, which<br />
is similar to king of the hill modes<br />
from other games. Outside of the<br />
base lies a park with a flag pole.<br />
Raising your team’s flag begins<br />
a battle for control of the park,<br />
spawning multiple friendly <strong>and</strong><br />
enemy computer characters, <strong>and</strong><br />
tossing them into the fray. Reinforcement<br />
crates will spawn, <strong>and</strong><br />
if the player manages to crack<br />
them open, they get a hero character<br />
as support.<br />
I quite like Backyard Battleground,<br />
as it allows players to<br />
explore competitive gameplay at<br />
their own pace. You can even invite<br />
friends to play with you, <strong>and</strong><br />
they can even be on the opposing<br />
team. I streamed Backyard<br />
Battleground during the Garden<br />
Warfare 2 beta, <strong>and</strong> had 3 friends<br />
join the zombie army, while I defended<br />
the flag for the plants. It<br />
was an absolute blast!<br />
It’s a far cry from the menu-driven<br />
Plants vs Zombies: Garden<br />
Warfare, <strong>and</strong> the game feels all<br />
the better for it. Instead of being<br />
thrown into the surprisingly frantic<br />
traditional modes like Team<br />
Vanquish, players are now able<br />
to experience single player missions,<br />
Backyard Battleground,<br />
<strong>and</strong> more. My little sister is relatively<br />
new to video games, <strong>and</strong><br />
absolutely loves how accessible<br />
Garden Warfare 2 is. She<br />
can explore the game world at<br />
her own pace, laugh at the humour<br />
<strong>and</strong> absurdity, <strong>and</strong> develop<br />
her skills in a number of modes.<br />
More games need to be this accessible.<br />
In addition to Backyard Battleground,<br />
players can also take on<br />
missions for their chosen faction,<br />
<strong>and</strong> can swap factions at any<br />
given time. Completing a mission<br />
will earn the player rewards,<br />
such as coins for sticker packs.<br />
There is a wonderfully odd hu-
8.3/10<br />
mour in Plants vs Zombies: Garden<br />
Warfare 2, <strong>and</strong> players get to<br />
best experience it with these story<br />
missions. Comedy in games is<br />
a tricky feat to pull off, though I<br />
found myself chuckling away at<br />
Davebot-3000 <strong>and</strong> Dr. Patient’s<br />
jokes quite often.<br />
to build, <strong>and</strong> having to protect<br />
it from waves of enemies. Players<br />
can spawn zombies or grow<br />
plants, who will aid them in the<br />
fight. They can also plant or raise<br />
Hero characters, who will fight<br />
alongside the player in place or<br />
real players.<br />
Of course, traditional online<br />
modes make a comeback in Garden<br />
Warfare 2 as well. Welcome<br />
Mat sees st<strong>and</strong>ard characters<br />
with no upgrades compete in a<br />
variety of game modes, Team<br />
Vanquish sees two teams compete<br />
against each other to see<br />
who can reach a set KO count<br />
first, Gnome Bomb sees teams<br />
escorting a bomb to a designated<br />
demolition site, Vanquish<br />
Confirmed plays like Team Vanquish,<br />
except that players have<br />
to collect orbs from vanquished<br />
enemies for the KOs to count,<br />
Suburbination sees players<br />
fighting for control over various<br />
checkpoints (think Domination<br />
from Call of Duty), <strong>and</strong> Mixed<br />
Mode, which mixes all of the<br />
game modes (except Welcome<br />
Mat) in one place.<br />
Somehow, there is still even<br />
more for players to experience<br />
in Plants vs Zombies: Garden<br />
Warfare 2. Should the online<br />
multiplayer, Backyard Battleground<br />
<strong>and</strong> single player faction<br />
missions not prove enough<br />
for the player, they can check<br />
out Garden Ops, <strong>and</strong> its Zombie<br />
variant, Graveyard Ops. Both<br />
modes involve choosing a base<br />
Visually, PVZ:GW2 looks extremely<br />
impressive, <strong>and</strong> the<br />
soundtrack is fantastic. While<br />
Plants vs Zombies: Garden Warfare<br />
also looked great, there is<br />
more detail in the characters <strong>and</strong><br />
environments, <strong>and</strong> much more<br />
use of colour <strong>and</strong> dynamic lighting.<br />
Compared to other modern<br />
games, PVZ:GW2 is vibrant <strong>and</strong><br />
stimulating.<br />
Garden Warfare 2’s only real<br />
downfall is that it doesn’t really<br />
cater to local multiplayer all<br />
that much. Sure you can play<br />
Garden Ops split screen with a<br />
friend, but you can’t actually take<br />
the fight online in split screen. A<br />
missed opportunity considering<br />
older games have found a way<br />
to achieve this.<br />
Plants vs Zombies: Garden Warfare<br />
2 takes everything great<br />
about the first game, <strong>and</strong> exp<strong>and</strong>s<br />
upon it. It’s an excellent<br />
introduction to shooters, <strong>and</strong> full<br />
of colourful characters that players<br />
are bound to enjoy. It’s accessible,<br />
<strong>and</strong> offers tons of content<br />
for its asking price. If you’re<br />
on the fence about this one, don’t<br />
be – hop in the garden <strong>and</strong> have<br />
some fun!<br />
CLICK HERE TO VIEW THE TRAILER!<br />
https://www.youtube.com/watch?v=PNOZ53xYcYc<br />
PROS:<br />
VISUALLY IMPRESSIVE<br />
ACCESSIBLE - ANYONE CAN<br />
PLAY<br />
LOTS OF HUMOUR<br />
TONS OF GAMEPLAY<br />
FUN CUSTOMISATION<br />
OPTIONS<br />
CONS:<br />
LIMITED LOCAL<br />
MULTIPLAYER<br />
WRITTEN BY<br />
NICK GETLEY<br />
WWW.STICKYTRIGGER.COM
+<br />
DARK SO<br />
GAMETRADERS<br />
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geek o<br />
FAVOURITE GAME<br />
OF ALL TIME?<br />
your say<br />
LUCY LAWLESS:<br />
SPECIAL GUEST<br />
oz comic con<br />
TOP SELLING<br />
BOARD GAMES<br />
BOARD/CARD GAMES<br />
gen42 games<br />
BOARD game producer<br />
the gamer diaries:<br />
1992-1993<br />
retro<br />
PAUL, THE RETRO<br />
GAMING PIRATE!<br />
retro<br />
hot dvds to<br />
look out for at<br />
gametraders<br />
anime
ut<br />
READY TO RUMBLE:<br />
MARVEL VS. DC<br />
comics<br />
THE ANGRY BIRDS<br />
MOVIE - WIN TIX!<br />
ADVERTISING FEATURE
your say<br />
favourite gam<br />
“My favourite game of all time<br />
would have to be Borderl<strong>and</strong>s 2. It<br />
serves as a really refreshing take<br />
on the FPS genre <strong>and</strong> a great<br />
way for people to break into it by<br />
being light, colourful, full of humor<br />
<strong>and</strong> diverse gunplay. The various<br />
weapons <strong>and</strong> r<strong>and</strong>om drops all<br />
make for exciting, fast-paced action<br />
that requires thought, as well<br />
as the use of skill-trees providing<br />
several unique takes on each<br />
character.<br />
Not to mention the wide open<br />
spaces <strong>and</strong> varied environments,<br />
improving on the desert l<strong>and</strong>scapes<br />
of Borderl<strong>and</strong>s 1. The<br />
DLC is also a step-up, though<br />
some of it is hit <strong>and</strong> miss, pieces<br />
like Tiny Tina’s Attack on Dungeon<br />
Keep or Torgue’s Campaign<br />
of Carnage provide more of the<br />
hilarious but also emotional at<br />
times story that the main campaign<br />
provided.”<br />
- Grace Hester<br />
Super Mario Bros 3 is the closest<br />
you’ll ever get to a perfect game.<br />
It’s a 2D platformer made during<br />
the golden age of gaming. The<br />
easy to learn, hard to master approach<br />
used in the game allows<br />
anyone to play the game. Add a<br />
simple 2 button control scheme<br />
plus a two player mode & you got<br />
yourself a fun ol’ time.<br />
One of the greatest things in the<br />
game are the power ups. There<br />
are some that exist only for specific<br />
stages, some still used today<br />
& all of them gave you unique<br />
abilities.<br />
Considering when the game was<br />
made, it’s actually surprisingly<br />
long with 6-8 hours of play... or 30<br />
minutes if you know the secrets<br />
well enough. There’s 8 bosses, a<br />
fair few mini bosses & 8 worlds to<br />
blast through.<br />
The games has stood the test<br />
of time with releases on NES,<br />
SNES, Gameboy Advance, Wii &<br />
Virtual console. The best version<br />
is of course the SNES version in<br />
the All-Stars cartridge because of<br />
the save function the NES version<br />
was sorely missing & it comes<br />
with the other NES classic Mario<br />
games as a bonus.<br />
It’s a must play game, a strong<br />
point in gaming history & Nintendo<br />
has been trying to recapture<br />
it’s glory in every game from<br />
New Super Mario Bros all the way<br />
to Super Mario 3D World. If you<br />
haven’t played this game, you<br />
can’t call yourself a gamer. 10/10”<br />
- Jean-Paul Bartolomei
e of all time?<br />
“The problem with gaming is it’s<br />
always been generational. The<br />
one game that had a huge impact<br />
on me was the first Metal Gear<br />
Solid. It was a completely Revolutionary<br />
experience as it was<br />
the first game that blurred the<br />
lines between cinema <strong>and</strong> videogames.<br />
The voice acting was top<br />
notch, I never broke a persons<br />
neck in a game before so it was<br />
all very adult. The whole game<br />
was a buffet of pop culture. From<br />
Snake being a Snake Plissken/<br />
James Bond Hybrid to Revolvers<br />
Lee van Cleef to Vulcan Raven<br />
doubling for Schwarzenegger. It<br />
came all thick <strong>and</strong> fast. It was one<br />
of the most amazing experiences<br />
ever <strong>and</strong> still my favourite of the<br />
whole series.”<br />
- Simon Che Rodriguez<br />
“My favorite game of all time?<br />
Chohmakaimura. That’s Super<br />
Ghouls & Ghosts. Why do I love<br />
it? Its frustrating, its aggravating,<br />
it drives to the point of curling up<br />
in the fetal position <strong>and</strong> mumbling<br />
crazily, its punishing, brutal. And<br />
unlike even Dark Souls beating<br />
it brings the ultimate in achievement.<br />
I hope that Capcom rerelease<br />
it so that todays gamers will<br />
enjoy this classic.”<br />
- Michael Pesak<br />
“Well I’m 30 years old <strong>and</strong> I have<br />
seen <strong>and</strong> played an overwhelming<br />
amount of games across many<br />
platforms for the last 25 years but<br />
the one that I still think about is<br />
Alex The Kid, it came built into my<br />
Sega Mega Drive it was a fun <strong>and</strong><br />
entertaining game at the time but<br />
soon Sonic <strong>and</strong> Mario <strong>and</strong> all the<br />
other cool games surpassed it in<br />
sales <strong>and</strong> graphics but I feel it will<br />
make a return soon most likely<br />
on mobile or similar devices <strong>and</strong> I<br />
will pay whatever they ask.”<br />
- Todd Mcarthur<br />
“My favourite game of ALL TIME,<br />
has to be Ori <strong>and</strong> the blind forest.<br />
This game is so meaningful <strong>and</strong><br />
touching, it shows that there is<br />
hope in every thing <strong>and</strong> that we<br />
shouldn’t give up because something<br />
we love moves along. The<br />
game has almost perfect visuals,<br />
it is like looking at a beautiful<br />
mountain view, the sun is bright,<br />
the forests are dark <strong>and</strong> the lighting<br />
is just absolutely perfect. The<br />
vibe <strong>and</strong> mood you receive from<br />
it match the areas perfectly, it<br />
shows how good a game could<br />
get if you are determined to work<br />
on this. The OSTs in the game is<br />
just too perfect, too good to be<br />
true, it has amazing music, when<br />
listening to it, it really described<br />
or shouts out, whatever you prefer,<br />
that this is a forest, that this<br />
place is magical. Throughout the<br />
storyline, we see countless acts<br />
of friendship, faith, humbleness<br />
<strong>and</strong> wisdom. This can be perfect<br />
for any age because of the messages<br />
it provides with such good<br />
<strong>and</strong> amazing morals. I would recommend<br />
this game to anybody, in<br />
fact, I already have. If you asked<br />
me for any problem or complaint<br />
about this game, there would be<br />
none.”<br />
- Micah Fede
your say<br />
favourite gam<br />
“This is tough. Theres so many<br />
that have been spectacular for<br />
me. But as for the oldest game<br />
I can remember that is still a<br />
gem, has to be Donkey Kong<br />
country 2.<br />
Donkey Kong country, the original,<br />
was a masterpiece. The music,<br />
the game play, the pixelated<br />
artwork of the levels <strong>and</strong> character<br />
animations. DKC2 took that<br />
<strong>and</strong> made it better<br />
You start the game with a view of<br />
the overworld, Crocodile Isle. And<br />
that overworld tune just said “welcome<br />
to the isl<strong>and</strong> of bad guys”.<br />
This is where all the evil in donkey<br />
kongs world comes from. And<br />
they got a taste for pirate fashion.<br />
Who doesn’t like pirate fashion.<br />
This was during the era where<br />
games were tough but fun at the<br />
same time. These days, a game<br />
is either to hard to beat <strong>and</strong> it ticks<br />
you off, or too easy <strong>and</strong> short <strong>and</strong><br />
leaves you disappointed. DKC<br />
was a long game, tough to beat<br />
but fun, something not so common<br />
these days.<br />
The music was awesome. This<br />
was before the time where games<br />
had full orchestras making beautiful<br />
pieces. This was when music<br />
was made with computers<br />
<strong>and</strong> very few instruments. But it<br />
worked. Having trouble getting<br />
through those spiny thorn filled<br />
tree tops? Its got some calming,<br />
almost put you to sleep music.<br />
And the gameplay was great for<br />
its time. This was the one game<br />
on the super nintendo that could<br />
beat mario as a sidescrolling platformer.<br />
Guess the ape won that<br />
old feud after all. A huge variety<br />
of enemies <strong>and</strong> bosses that only<br />
get tougher would almost trample<br />
you. You could just jump on most<br />
enemies. Others you might need<br />
to throw an explosive barrel at,<br />
or just avoid altogether. (Those<br />
damned bees). Or, you had your<br />
animal friends. Ramba the Rhino<br />
is still a prominent character<br />
in the series. Who could forget<br />
plowing through an entire level,<br />
laying waste to every enemy that<br />
dare walk aimlessly towards you<br />
riding your big horned steed.<br />
Finally there was some replaying<br />
to do. You beat Kaptain K Rool<br />
once. But go through the game<br />
again <strong>and</strong> find all those big Kremlin<br />
coins <strong>and</strong> you would unlock<br />
the lost world, a tougher bunch<br />
of levels where K. Rool is ready<br />
for round 2. And those coins are<br />
tough to find. This was one of<br />
the best games of the Nintendo/<br />
Rare era <strong>and</strong> is a reminder that<br />
we’ll not be getting many games<br />
on this level of amazing for a long<br />
time.<br />
DKC2 is available on the WiiU<br />
store now for all those feeling<br />
nostalgic.”<br />
- Peter Stein
e of all time?<br />
“My favorite game of all time is<br />
Donkey Kong Country 2. First of<br />
all the graphics for its time was<br />
amazing <strong>and</strong> the level designs<br />
<strong>and</strong> difficulty is much more challenging<br />
compared to its prequel.<br />
To top it all off the soundtrack is<br />
in my opinion the best gaming<br />
soundtrack of all time! I have replayed<br />
this game so many times<br />
thats how much fun it is!”<br />
- Matty Bozzi<br />
“My favorite game of all time is<br />
Drakengard... which one of the<br />
series is hard to choose, All the<br />
games in the Drakengard universe<br />
consist of beautifully designed<br />
l<strong>and</strong>scapes, intricate character<br />
webs <strong>and</strong> the most beautiful<br />
soundtracks. The games also<br />
have such a wonderful dialog<br />
throughout while you senselessly<br />
murder thous<strong>and</strong>s of people,<br />
or release torrents of fire from<br />
above. But I mainly love these<br />
games for their beautiful environments,<br />
characters <strong>and</strong> musical<br />
scores. Good job square enix
your say<br />
favourite gam<br />
“My favourite game of all time<br />
is Dishonored. It’s a first person<br />
stealth / action game where you<br />
take on the role of Corvor, the<br />
Royal Protector of the Dunwall<br />
Royal Family. He is accused of the<br />
murder, imprisoned <strong>and</strong> forced to<br />
escape in order to clear his name<br />
<strong>and</strong> uncover the real culprits.<br />
The main draw to this game is<br />
that it’s a game about choice. Will<br />
you be a force of vengeance who<br />
kills all who cross your path or a<br />
ghost, seen by none, heard by<br />
none. It’s entirely up to you. This<br />
as well as a unique artistic style,<br />
fantastic world building (seriously,<br />
read every little note. They really<br />
make you want to see more of<br />
the world they’ve created) <strong>and</strong> a<br />
consequence system that shapes<br />
how the world evolves throughout<br />
the story, in my mind this is a gem<br />
for any gaming enthusiast. With<br />
an upcoming sequel on the way,<br />
now is the right time to check it<br />
out!”<br />
- Tristan Oates<br />
“My favourite game of all time:<br />
The Last of Us:<br />
As games go, this is what I always<br />
imagined when I started<br />
gaming as far back as Pong/Atari<br />
<strong>and</strong> Commodore 64. The very essence<br />
of this game is about epic<br />
story telling, amazing graphics<br />
<strong>and</strong> the almost complete entertainment<br />
experience.<br />
The story of a man, tortured by<br />
his past, searching for a redemption<br />
that may be impossible in<br />
a world ravaged by a disease<br />
that has consumed humanity.<br />
The apocalypse representatives<br />
are fungus infected humans that<br />
are zombie like, yet the real threat<br />
is the survivors. On your travels<br />
you meet a young girl who brings<br />
the story <strong>and</strong> action to a nail biting<br />
conclusion at every turn almost<br />
every minute.<br />
As soon as there seems to be a<br />
break from the relentless set pieces<br />
or graphic extravaganza there<br />
is a story that most Hollywood A-<br />
Listers would win an Oscar for....<br />
in short, this is an entertainment<br />
experience that is not just one of<br />
the best games ever made, but<br />
one the most finely crafted <strong>and</strong><br />
phenomenally written pieces ever<br />
presented on any medium. Don’t<br />
miss it.”<br />
- Andrew Threlfall
e of all time?<br />
“Short review? Got it! lol<br />
My favourite game of all time<br />
would be the “Ace Attorney” series<br />
on the Nintendo (3)DS. It is<br />
a visual novel series set in an alternate<br />
Japan where you play as<br />
Phoenix Wright, a Defense Attorney.<br />
The game takes on a POV of<br />
Phoenix, <strong>and</strong> it follows his quirky<br />
lawyer adventures to find truth in<br />
all his cases which in turn reveals<br />
a bigger story as a whole.<br />
The game itself is amazing in<br />
a sense that the story is written<br />
quite well; captivating <strong>and</strong><br />
memorable. The characters are<br />
mesmerising <strong>and</strong> uniquely lavish,<br />
the soundtrack is beautifully composed<br />
<strong>and</strong> gameplay itself uses<br />
both touch screen, button pads<br />
<strong>and</strong> the microphone.<br />
The one thing a fan of the Ace<br />
Attorney series will never forget;<br />
once the game moved from the<br />
GBA to the Nintendo DS system,<br />
being able to shout “OBJEC-<br />
TION!” during court gameplay using<br />
the microphone brings out the<br />
full thrill of being a make-belief<br />
lawyer. Ace Attorney is hilariously<br />
well done <strong>and</strong> entertaining, <strong>and</strong><br />
totally recommended for all old<br />
<strong>and</strong> new players of the series,<br />
<strong>and</strong> is a definitely a must play!<br />
9/10 :)”<br />
- Nurul Adilah<br />
“Oh man, it’d have to be Crash<br />
B<strong>and</strong>icoot 3. It was much more<br />
forgiving than the earlier games,<br />
but still introduced heaps of mechanics<br />
to keep it fresh <strong>and</strong> fun<br />
(c’mon, you get to a ride freakin’<br />
dinosaur <strong>and</strong> time travel!). I<br />
always thought I completed it<br />
“102%” as a kid, but turns out<br />
there were two hidden levels;<br />
ahh, playing those levels for the<br />
first time took me back to when I<br />
first started playing!”<br />
- Leanne Dyer<br />
“Super Mario Bros. 3! This game<br />
pushed the NES to its very limits.<br />
From the theatre style opening title<br />
screen to the Dark World finale<br />
this game was a polished product<br />
jam packed with lots of gameplay,<br />
innovative game features <strong>and</strong><br />
eye-popping (for the time) visuals.<br />
With the original Mario Bros.<br />
mini game added as an additional<br />
feature <strong>and</strong> a plethora of ‘suits’<br />
this game was not left wonting.”<br />
- Brendan Upton<br />
“My all time favourite game is<br />
easily Goldeneye 64. It was challenging,<br />
but extremely addictive.<br />
I managed to finish every level<br />
on every difficulty <strong>and</strong> because<br />
of that, there are levels that are<br />
br<strong>and</strong>ed to my brain. It’s the only<br />
movie game that comes to mind<br />
where the game makes you want<br />
to watch the film. Also a game<br />
where the multiplayer is just as<br />
epic as the campaign. Absolutely<br />
love the game, always the answer<br />
when this question comes<br />
up in convo”<br />
- Matt Sutton
your say<br />
favourite gam<br />
“H<strong>and</strong>s down favorite game:<br />
Secret of Mana.<br />
This game was perfect.<br />
The combat was amazing.<br />
The soundtrack in my opinion is<br />
still the best soundtrack for a video<br />
game. There was so much to<br />
like an epic story with so much to<br />
offer. It stood out <strong>and</strong> was easily<br />
the best RPG of that generation<br />
One of the few games of that gen<br />
to break out from the two player<br />
system, it was one of a h<strong>and</strong>ful<br />
of games ( back then you could<br />
not fit to many games in h<strong>and</strong> ;P<br />
) that used the SNES multitap for<br />
some 3 player action.<br />
If you have not played this game<br />
I highly suggest you go buy it,<br />
there is nothing like it <strong>and</strong> nothing<br />
has held a c<strong>and</strong>le to it since.”<br />
- Michael Peterson<br />
“My favourite game of all time is<br />
Forza 6 it’s awesome can’t wait til<br />
Forza 7 already.”<br />
- John Allan<br />
“Ronin Blade aka Soul of the<br />
Samurai, a hidden gem for the<br />
playstation 1 that not many know<br />
of.<br />
It is a hack <strong>and</strong> slash action<br />
game, although the combat is<br />
quite unique. You either play as<br />
a samurai or ninja <strong>and</strong> when you<br />
play both you unlock another<br />
boss battle. The story is quite interesting<br />
as well.”<br />
- Alex Carlos Silva<br />
“My favourite game is with out<br />
question Final Fantasy 7, it was<br />
the first full in-depth RPG <strong>and</strong> it really<br />
gripped me with its character<br />
development <strong>and</strong> immerse world<br />
that still has not been matched<br />
since, it revolutionised my world<br />
<strong>and</strong> opened me up to a whole lot<br />
of emotions which I haven’t met<br />
since, in my opinion there is no<br />
better game.”<br />
- Brenn Cuff<br />
“My Favourite Game of All Time is<br />
Silent Hill 3.<br />
The reason way I love this game<br />
is for its survival Horror. Survival<br />
Horror isn’t really seen into today<br />
games with a third person camera<br />
look. The character designs<br />
are flawless <strong>and</strong> story is grabbing<br />
<strong>and</strong> spooky in some point. Finally<br />
it has show funny Easter eggs<br />
that you encounter once you finish<br />
the game.”<br />
- Mitchell McGann<br />
“Pokémon Red was the introductory<br />
to my early childhood video<br />
game years <strong>and</strong> the start of my<br />
video game journey. Pokémon<br />
introduced me to my favourite<br />
video game character of all time,<br />
Charizard. The games storyline<br />
was one nobody could ever forget.<br />
Once you began your journey<br />
as a Pokémon Trainer, you<br />
became a Pokémon master for<br />
life.”<br />
- Tahlia ‘Digs’ Burrows
e of all time?<br />
“It’s hard to pick just one game as<br />
a favorite right now with so many<br />
fantastic titles out there right now,<br />
but a game that st<strong>and</strong>s out at the<br />
moment is Shovel Knight by indie<br />
developer Yatch Club <strong>Games</strong>.<br />
In short Shovel Knight is an adventure<br />
side-scrolling platformer<br />
with creative characters reminiscent<br />
of each level you visit.<br />
The exploration upon these levels<br />
as well as the progression are<br />
ingenious in using the shovelling<br />
mechanics to dig up dirt, bounce<br />
ontop of enemies to even trying<br />
to decifer where the luxurious<br />
hidden items are in the main level<br />
sections.<br />
In finding these sections as well<br />
is genius as it provides you with<br />
a small section to get a feel <strong>and</strong><br />
underst<strong>and</strong>ing of your item before<br />
progressing, providing great<br />
level design. From character interactions<br />
to world design for it’s<br />
pixelated glory, Shovel Knight is<br />
a great homage to the games of<br />
old such as the original Megaman<br />
game franchise for the NES <strong>and</strong><br />
SNES to name one.<br />
An accessible game available<br />
on a varied amount of platforms<br />
as well as providing free updates<br />
<strong>and</strong> DLC for extra characters<br />
(one as of now for a Plague<br />
Knight expansion), Shovel Knight<br />
is a must pick if you ever want to<br />
have an underst<strong>and</strong>ing of how<br />
video games used to be.<br />
So steel thy shovel, <strong>and</strong> game<br />
on.”<br />
- Fabian Castillo<br />
“BioShock Infinite, there’s just so<br />
much about the game that hits<br />
the nail on the head. Sound is<br />
amazing, music is beautiful, <strong>and</strong><br />
characters in a story that is unforgettable.<br />
It’s a must play as far<br />
my opinion is concerned.”<br />
- Matt Taylor<br />
“It has to be ICO a very addictive<br />
game excellent graphics twists at<br />
every point puzzles to work out<br />
simple game but inventive.”<br />
- John Lavill<br />
“Favorite of all time.. mario party<br />
2.. many hours of fun with my<br />
siblings.. from fighting over who<br />
got to play as yoshi to rubbing it<br />
in everyones face when you won.<br />
The maps where amazing, music<br />
was nice to listen to, challenging<br />
game that makes or breaks families<br />
<strong>and</strong> creates memories either<br />
way.”<br />
- Mel V<strong>and</strong>enboog
your say<br />
favourite gam<br />
“Pokemon Gold.<br />
Growing up in the 90’s really<br />
opened up a plethora of choices<br />
when it came to games. In this<br />
instance just coming in at my top<br />
pick, is Pokemon Gold.<br />
Pokemon Gold really (at the<br />
time) had a lot going for it. Updated<br />
graphics, a memorable<br />
soundtrack, richer colours & textures<br />
as well a h<strong>and</strong>ful of new<br />
Pokemon to catch, raise <strong>and</strong> battle.<br />
Unbeknownst to the seven<br />
year old that was me when I received<br />
this game as a gift, was<br />
the journey that followed after<br />
defeating the Elite 4. Discovering<br />
that I could return to Kanto,<br />
the place that gave me so many<br />
fond memories (in Red, Blue <strong>and</strong><br />
Yellow) was nothing short of outst<strong>and</strong>ing.<br />
Having the ability to<br />
travel between Kanto <strong>and</strong> Johto<br />
was something that just stood out<br />
to me, <strong>and</strong> still does to this day.<br />
10/10. Would play again.”<br />
- Alex<strong>and</strong>er Crew<br />
“My favourite is Dragon Age: Inquisition<br />
<strong>and</strong> the reason for this<br />
is a bald elf who broke my heart<br />
<strong>and</strong> has ruined my life. 10/10<br />
would romance again <strong>and</strong> again<br />
<strong>and</strong> again.”<br />
- Shannon O’Driscoll<br />
“Timeshift, why you ask? Because<br />
you can blow people up,<br />
reverse time <strong>and</strong> do it all over<br />
again. Need I say more?”<br />
- Cameron Miller<br />
“Donkey kong country 1+2 on<br />
Super Nintendo. The gameplay<br />
was perfect, the colours made<br />
the game st<strong>and</strong> out <strong>and</strong> the music<br />
was incredible. I love the music<br />
<strong>and</strong> makes the games just<br />
that much better. I’ve still got both<br />
copies today.”<br />
- Andrew Donnelly<br />
“Favourite game of all time World<br />
Of Warcraft, it’s a game that just<br />
gets better <strong>and</strong> better, hanging<br />
out for the new release due in<br />
September.”<br />
- Kim Campbell<br />
want to have ‘<br />
head over to gametraders f<br />
eye out for the next ‘your s<br />
“Although I haven’t played it in a<br />
while (I may have to rectify that<br />
soon) my favourite game of all<br />
time would have to be Ultima 7<br />
part B.<br />
If you have never heard of the<br />
Ultima games, they are a series<br />
of games set on a fantasy world<br />
known as Sosaria later known as<br />
Britannia (except for the one set<br />
on Earth). Ultima 7 B picks up<br />
where Ultima 7 A ends, after you<br />
stop a cult from summoning an<br />
evil god you then are tasked with<br />
hunting down the cult’s leadership<br />
to a lost <strong>and</strong> mysterious continent.<br />
During your time you learn<br />
about an ancient culture <strong>and</strong> their<br />
war between Order <strong>and</strong> Chaos,<br />
<strong>and</strong> the need for Balance, how<br />
the current civilization came to be<br />
there <strong>and</strong> why they hate the King<br />
you serve as well as a predictions<br />
of the end of the world <strong>and</strong> many<br />
other mysteries. One of the best<br />
things about this game is that<br />
there are no “store-keep” NPCs.<br />
Each NPC except enemies (<strong>and</strong><br />
also some of them) are proper<br />
characters. They all have jobs (or
e of all time?<br />
your say’ featured in live magazine?<br />
acebook page: www.facebook.com./gametradersaustralia <strong>and</strong> keep an<br />
ay’ topic/status update.<br />
things they do though the day)<br />
they all go to eat <strong>and</strong> sleep <strong>and</strong><br />
they all have unique things to<br />
say to you. They all have a place<br />
in the story making side quests<br />
seem less like a side quest. The<br />
graphics, I think, still look good,<br />
with it’s 16 bit sprite based isometric<br />
style <strong>and</strong> the music in this<br />
game is solid.<br />
The game-play itself is hack n<br />
slash RPG that seems like Diablo<br />
on the surface, but you actually<br />
need to “train” to level up <strong>and</strong><br />
spells need reagents to work, <strong>and</strong><br />
with its game-play focus more on<br />
exploration, solving puzzles <strong>and</strong><br />
mysteries <strong>and</strong> story telling it is a<br />
quite different at its core.<br />
I was very disappointed when my<br />
computer stopped playing it, but<br />
now days with programs like exult<br />
it can be played on any newer<br />
computer <strong>and</strong> with enhanced features.<br />
I think I’ll be doing just that<br />
now.”<br />
- Aaron Yanner
oz comic con<br />
lucy lawless:<br />
A new year brings a fresh new<br />
round of Cons to visit. First off<br />
the bat in Adelaide at least is<br />
Oz Comic Con featuring special<br />
guest Lucy Lawless. All the Oz<br />
Comic Con events have a huge<br />
range of special guests - check<br />
them out here:<br />
www.ozcomiccon.com/2016<br />
From playing the schizophrenic<br />
Countess Marburg on WGN’s<br />
Salem, Lucy moved to rejoin her<br />
husb<strong>and</strong>, Rob Tapert <strong>and</strong> longtime<br />
friends, Bruce Campbell<br />
<strong>and</strong> Sam Raimi on the 2015 reboot<br />
of the EvilDead franchise,<br />
ASH VS. EVILDEAD for STARZ.<br />
Cast as Ruby, Ms Lawless leapt<br />
at the chance play the nemesis of<br />
Campbell’s iconic Ash Williams<br />
character. “Our relationship is<br />
one of mutual respect <strong>and</strong> merciless<br />
razzing”, says Lawless.<br />
Interspersed with stage performances,<br />
Lucy has appeared in<br />
internationally acclaimed series<br />
such as THE CODE (Australia),<br />
Jane Campion’s miniseries Top of<br />
the Lake <strong>and</strong> as the girlfriend of<br />
Nick Offerman’s “Ron Swanson,”<br />
on the critically acclaimed comedy<br />
Parks <strong>and</strong> Recreation. Before<br />
joining the hit NBC comedy, Lucy<br />
spent three years working in her<br />
homel<strong>and</strong> New Zeal<strong>and</strong> on the<br />
STARZ series Spartacus. Lawless’<br />
portrayal of the complex <strong>and</strong><br />
often wicked “Lucretia” delighted<br />
critics <strong>and</strong> fans alike. The show<br />
broke all records for STARZ <strong>and</strong><br />
turned the network into a top destination<br />
for original programming.<br />
Lawless, a New Zeal<strong>and</strong>er, rose<br />
to international fame through her<br />
ground breaking performance as<br />
the title character in Xena: Warrior<br />
Princess, the cult hit series also<br />
executive produced by Spartacus<br />
producers Rob Tapert <strong>and</strong> Sam<br />
Raimi. She solidified her “fan-boy<br />
cred” when she joined the critically<br />
acclaimed SyFy Channel series<br />
Battlestar Galactica as “D’Anna/<br />
Number Three.” In addition to<br />
these roles, Lucy has continued<br />
to demonstrate her versatility with<br />
a wide range of television work....<br />
both comedy <strong>and</strong> drama...in such<br />
notable projects as Flight of the<br />
Conchords, Curb Your Enthusiasm,<br />
The L Word, CSI: Miami,<br />
Burn Notice, <strong>and</strong> The X-Files.<br />
In film, she played “Aspen” in<br />
Adam S<strong>and</strong>ler’s Bedtime Stories,<br />
“Mother Superior” in the cult<br />
favorite Bitch Slap, a dominatrix<br />
in EuroTrip, <strong>and</strong> had cameos in<br />
Raimi’s Spider Man, <strong>and</strong> Tapert’s<br />
Boogeyman.<br />
Lawless is a member of the board<br />
of the Starship Foundation, the<br />
fund raising body for the Starship<br />
Children’s Hospital in her hometown<br />
Auckl<strong>and</strong>. She was made a<br />
member of the New Zeal<strong>and</strong> Order<br />
of Merit in 2004.
special guest at perth & adelaide<br />
oz comic con (saturday only)<br />
oz comic con<br />
perth: april 2 - 3<br />
adelaide: april 9 - 10<br />
melbourne: june 11 - 12<br />
sydney: september 10 - 11<br />
brisbane: september 17 - 18
BOARD/CARD GAMES<br />
TOP SELLING<br />
BOARD GAMES!<br />
This month we asked one of our<br />
largest Gametraders stores, who<br />
are board game experts, what<br />
they feel are the top selling board<br />
games.<br />
Not surprisingly there’s some<br />
classics in his list <strong>and</strong> of course<br />
some time relevant games like<br />
Star Wars X-Wing Wave 8 in<br />
there. Let’s take a look at what’s<br />
hot for board gamers!<br />
Star Wars X-Wing Wave 8<br />
Catan The Settlers<br />
Zombicide Black Plague<br />
D&D Players H<strong>and</strong>book<br />
Blood Rage<br />
Epic Spell Wars<br />
D&D Starter Set<br />
Dixit<br />
Mysterium<br />
P<strong>and</strong>emic Legacy<br />
For Star Wars Fans - there’s an<br />
excellent review on:<br />
Xwingminiaturesgame.com<br />
xwingminiaturesgame.com/preview/breaking-wave-8-in-more-detail/<br />
Classics like Catan The Settlers<br />
<strong>and</strong> of course D&D are always<br />
popular <strong>and</strong> great for an evening<br />
of drinks <strong>and</strong> pretzels with friends.<br />
<strong>Pop</strong>ular Mechanics website did a<br />
good round up of the “best new<br />
board games” <strong>and</strong> it’s worth a<br />
look to see what their top games<br />
are. On the list are games like…<br />
Codenames - great for those who<br />
love spy related gaming <strong>and</strong> enjoy<br />
team board gaming. Highly<br />
recommended by us.<br />
P<strong>and</strong>emic Legacy is on our list<br />
too <strong>and</strong> is one of the best all time<br />
co-op games. It’s not a quick<br />
game but a project. Sure, each<br />
game you sit <strong>and</strong> play takes an<br />
hour or so but there is 12 to 24<br />
games in the saga to complete. In<br />
the game players take the role of<br />
disease control specialists trying<br />
to stop outbreaks <strong>and</strong> it really is<br />
challenging <strong>and</strong> fresh each time<br />
you play.<br />
Go check out their list <strong>and</strong> summaries<br />
of each game here:<br />
popularmechanics.com/culture/gaming/g18/15-best-new-board-games-of-the-year/<br />
Remember, Gametraders stores<br />
either have most of these games<br />
or can order them asap for a<br />
night of gaming for you <strong>and</strong> your<br />
friends. Don’t forget the pizza,<br />
pretzels <strong>and</strong> if you’re over 18 the<br />
beer <strong>and</strong> wine. Kids - go for the<br />
soft drinks! Have fun!<br />
get ‘em at gametraders
Photographer: SFX Images | www.facebook.com/SFXImages<br />
! check with your local store for availability.
BOARD games : interview<br />
gen42 games<br />
BOARD GAME PRODUCER<br />
We got to talk to John from<br />
Gen42 <strong>Games</strong> about their collection<br />
of super playable board<br />
games!<br />
Firstly John, tell us about<br />
Gen42 <strong>Games</strong> <strong>and</strong> how <strong>and</strong><br />
why you got started.<br />
Gen42 <strong>Games</strong> is my own publishing<br />
company launched back in<br />
2002 with the idea to self publish<br />
‘Hive’ my first table top game.<br />
I say table top game because it’s<br />
not really a board game, as it has<br />
no board. The idea was to launch<br />
Hive under the Gen42 banner<br />
<strong>and</strong> test the market. The initial<br />
idea for Hive came to me whilst<br />
watching a film that featured two<br />
old men who met daily in a park<br />
to play Chess. The inspiration<br />
was to design a game that would<br />
play quickly, be ultra portable<br />
but keeping the essence of what<br />
makes Chess so appealing. Hive<br />
has been a massive success for<br />
us <strong>and</strong> has become the flagship<br />
game for our company.<br />
Race <strong>and</strong> my new game for 2016<br />
a Backgammon style dragon<br />
themed game, called: Tatsu.<br />
Hive has also had three expansions<br />
added to the game: Mosquito,<br />
Ladybug <strong>and</strong> Pillbug, along<br />
with a travel version, Hive Pocket<br />
<strong>and</strong> a classic black <strong>and</strong> white version,<br />
Hive Carbon.<br />
Do you publish your own games<br />
as against going through a major<br />
publisher <strong>and</strong> why?<br />
The main reason I publish my<br />
own games, instead of through<br />
major publishers (though I have<br />
had offers from them) is because<br />
I like to keep control of the creative<br />
direction <strong>and</strong> marketing of<br />
my own games. Also if I was to<br />
try <strong>and</strong> make a living out of designing<br />
games <strong>and</strong> selling to publishers.<br />
I would need to be have<br />
many more games published that<br />
I currently do. Royalty payments<br />
for board games is not that much<br />
<strong>and</strong> very hard to make a living<br />
that way.<br />
the amount of board game designers<br />
who I know that have<br />
made a living out of publishing<br />
their own games. With every<br />
business there are many challenges<br />
<strong>and</strong> the major challenge,<br />
is over coming the false delusion<br />
that the road ahed is going to be<br />
easy. It’s hard work, it takes a lot<br />
of commitment <strong>and</strong> energy, <strong>and</strong><br />
most of your time is spent on the<br />
business side of the fence. The<br />
green lush game design side of<br />
the fence is rarely visited. You<br />
will spend 95% of your time doing<br />
<strong>and</strong> promoting your business<br />
if you st<strong>and</strong> any chance of making<br />
it a success. I am fortunate<br />
that I come from a business<br />
background <strong>and</strong> so I knew what<br />
to expect going in, but I would<br />
advice anyone without any business<br />
acumen to avoid or at least<br />
think twice about going the self<br />
publishing route.<br />
Do you have any advice on<br />
readers who might be looking<br />
to produce their own board<br />
games?<br />
If I would give one piece of advice<br />
to budding games designers,<br />
I would say “design games<br />
that you really love”. It may<br />
never make you a living <strong>and</strong> you<br />
may never even get published,<br />
but if you find enjoyment in the<br />
process then it’s all worth it.<br />
How many games have you<br />
produced?<br />
Other than Hive I have design<br />
<strong>and</strong> published 4 other games under<br />
the Gen42 banner, Army Of<br />
Frogs, Logan Stones, Junkyard<br />
What are the challenges you’ve<br />
faced <strong>and</strong> how did you work<br />
round them?<br />
Going the self publishing route is<br />
not without its challenges however.<br />
I can count on one h<strong>and</strong><br />
Finally where can our readers<br />
go to find out more about<br />
you?<br />
You can find more info about the<br />
games themselves on our website:<br />
Gen42.com
grab a copy<br />
of hive at<br />
gametraders<br />
today!<br />
WWW.GEN42.COM
etro<br />
The Gamer diaries:<br />
Carmelo was a friend who I had<br />
known since I was very young.<br />
We attended playgroup together,<br />
then kindergarten, then junior<br />
<strong>and</strong> primary schools. He lived<br />
around the block from me <strong>and</strong> our<br />
birthdays were 5 days apart in<br />
the same year! According to our<br />
parents, we hated each other in<br />
playgroup <strong>and</strong> used to fight a lot.<br />
By the time we were in school we<br />
were the best of friends. As I have<br />
an Italian background Carmelo’s<br />
mother treated me like her other<br />
son, as he was an only child.<br />
We grew up playing with Masters<br />
of the Universe figures together,<br />
which evolved to gaming on his<br />
Atari 2600, but around this time<br />
he got his h<strong>and</strong>s on a PC. I was<br />
intrigued as PC computers had<br />
been around for years, but it was<br />
around this time they started to<br />
gain momentum as gaming machines.<br />
Eventually this would see<br />
the death of the home micro market,<br />
<strong>and</strong> the big computer companies<br />
could see this coming.<br />
Amstrad had its own PC line, with<br />
Commodore releasing the Colt<br />
range of PC compatibles. At this<br />
time PC gaming felt like a whole<br />
new world, one I would eventually<br />
become immersed in, but I’m getting<br />
way ahead of myself here…<br />
I was introduced to “Comm<strong>and</strong>er<br />
Keen”, a very recently released<br />
platforming game. Genius child<br />
Billy Blaze, under the guise of<br />
Comm<strong>and</strong>er Keen, travels to an<br />
alien planet to liberate it from his<br />
rival Mortimer McMire. That’s last<br />
part is a bit of a spoiler, as you<br />
don’t find out who the protagonist<br />
is until the third game of the series.<br />
At this time we didn’t have<br />
the third game, as part one was<br />
available to be distributed for free<br />
as ‘shareware’, with parts two<br />
<strong>and</strong> three requiring payment. It<br />
was a fun platfomer <strong>and</strong> the use<br />
of a pogo stick predated “Ducktales”<br />
on the NES <strong>and</strong> Gameboy.<br />
Having limited blaster shots was<br />
challenging <strong>and</strong> the levels were<br />
big, with plenty of secrets to discover.<br />
Carmelo was also in possession<br />
of the first adult game I would<br />
ever see, “Leisure Suit Larry”.<br />
At the age of around 13 a child<br />
becomes interested in that sort<br />
of thing, let’s be honest. “Leisure<br />
Suit Larry” (LSL) was a humorous<br />
take on losing one’s virginity.<br />
Even though we had difficulty<br />
completing it, it was fun watching<br />
Larry die in the many various<br />
ways. Even flushing the toilet in<br />
Lefty’s Bar had consequences! I<br />
had played adventure games on<br />
the Amstrad before, but this was<br />
the first game I had seen in this<br />
style. Carmelo also had “King’s<br />
Quest”, though we enjoyed the<br />
humour of LSL a lot more.<br />
Back at school people were beginning<br />
to trade Gameboy games.<br />
It was similar to the way in which<br />
people traded Ninja Turtles cards<br />
only a couple of years earlier. I<br />
never traded any games, though<br />
I did buy one from a school mate.<br />
I had played “Choplifter” in the<br />
arcade <strong>and</strong> really enjoyed it, so<br />
when he offered me “Choplifter<br />
2” I was interested. I think I may<br />
have paid $20, a reasonable sum<br />
for a 13 year old in 1992. I tested<br />
the game first <strong>and</strong> loved it. Similar<br />
to the first game, you have to rescue<br />
people <strong>and</strong> take them back to<br />
base, all while avoiding or shooting<br />
enemy artillery. It was a challenging<br />
game with great controls.<br />
James had recently heard that<br />
a mutual friend had managed to<br />
score a copy of “Teenage Mutant<br />
Ninja Turtles” on the Amstrad<br />
CPC. By this stage the Simpsons<br />
were dominating popular culture<br />
<strong>and</strong> TMNT was dying out. I always<br />
stood by the things I enjoyed <strong>and</strong><br />
never bowed to peer pressure<br />
when it came to passing fads. If<br />
I liked something I stuck with it.<br />
James <strong>and</strong> I acquired our pirate<br />
copies of “Teenage Mutant Hero<br />
Turtles” (anything TMNT related<br />
in the UK used to have “Hero” in<br />
the title as “Ninja” was somewhat<br />
of a taboo word) <strong>and</strong> it was different<br />
to what we had seen before.<br />
I had previously played the game<br />
on the NES, Amiga <strong>and</strong> C64.<br />
It was OK on the NES as there<br />
were 2 buttons, one to jump <strong>and</strong>
1992 - 1993
1992 - 1993
one to fire. When you used the<br />
fire button in conjunction with up<br />
or down on the D-pad you would<br />
swing your weapon in that direction.<br />
On the home computers if<br />
you pushed up <strong>and</strong> fire to swing<br />
your weapon upwards you ended<br />
up jumping most of the time, as<br />
up was also the jump comm<strong>and</strong><br />
on a single button joystick. On the<br />
Amstrad CPC the ability to swing<br />
your weapons up <strong>and</strong> down was<br />
removed, which was a smart<br />
move on the part of the programmer.<br />
The game was frustrating<br />
enough without having to endure<br />
an incorrect jump at the wrong<br />
time. The levels & enemies were<br />
slightly modified so you could hit<br />
them without the need to swing<br />
your weapon up or down. This did<br />
make the game easier, but that<br />
was a blessing as it wasn’t very<br />
forgiving on other systems. In the<br />
end I found a cheat code which<br />
made the game even easier!<br />
In the South Australian suburb of<br />
Para Vista, on the corner of Milne<br />
Rd <strong>and</strong> Nelson Rd are a collection<br />
of shops. On the very corner<br />
you can see a Red Rock Noodle<br />
Bar up on a small hill. Shops<br />
used to rotate in this space a lot,<br />
<strong>and</strong> previously there had been a<br />
fish <strong>and</strong> chip shop where the doctor<br />
surgery is now. I used to go in<br />
there to play arcade games with<br />
a couple of school friends. The 2<br />
games I remember were “Hippodrome”<br />
<strong>and</strong> “Cabal”. In 1992 one<br />
of the bigger spaces in this group<br />
of shops was vacant. This empty<br />
space ended up being an arcade<br />
called ‘Megazone’ <strong>and</strong> it was on<br />
the way home from school after I<br />
got off the bus. Whenever I had a<br />
few spare coins I would tell Mum<br />
to expect me late home as I would<br />
stop <strong>and</strong> play arcade games.<br />
A friend of mine, Mark, decided<br />
to start getting off at my bus stop<br />
after I mentioned this at school. It<br />
was a much farther walk for him to<br />
get home, but he didn’t care. We<br />
would play “Golden Axe” (which<br />
I loved), “Altered Beast” (which<br />
I was always indifferent about)<br />
<strong>and</strong> many more. I discovered<br />
“Legend of Hero Tonma”, which<br />
is a difficult little platformer. You<br />
shoot magic spells which can be<br />
upgraded. You have to find keys<br />
to progress through the level <strong>and</strong><br />
you can get treasure chests with<br />
coins a-plenty. C+VG magazine<br />
reported that this game was only<br />
ever ported to the PC Engine. I<br />
already wanted one as the quality<br />
of the games being ported on<br />
it were just amazing. “Legend of<br />
Hero Tonma” cemented my desire<br />
to eventually own NEC’s little<br />
gaming wonder.<br />
Mark <strong>and</strong> I befriended the owner’s<br />
son, so our trips to ‘Megazone’<br />
saw us spending less money<br />
than you would have thought a<br />
pair of young teens would spend<br />
in an arcade. The owner’s son<br />
once gave us over 100 credits on<br />
TMNT, which we promptly completed<br />
with 4 Turtles. I first played<br />
“Double Dragon 2” here, <strong>and</strong> I<br />
was struck by the slightly unusual<br />
controls. You would push the left<br />
button to attack left <strong>and</strong> the right<br />
button to attack right. It sounds<br />
simple, right? After the first “Double<br />
Dragon” which had kick <strong>and</strong><br />
punch buttons it was hard to get<br />
used to. I remember being one of<br />
many who struggled with that.<br />
Earlier that year my gr<strong>and</strong>parents<br />
had gone to Singapore for a<br />
holiday, where Gameboy games<br />
were much cheaper than in Australia.<br />
They bought some back<br />
for me, <strong>and</strong> in the Christmas of<br />
1992 I was given “Terminator 2”,<br />
“Teenage Mutant Ninja Turtles<br />
2”, “The Simpsons - Escape from<br />
Camp Deadly” <strong>and</strong> my first ever<br />
multi cart. “The Simpsons” <strong>and</strong><br />
“Terminator 2” were US releases<br />
in st<strong>and</strong>ard Gameboy boxes.<br />
“TMNT 2” was in a smaller Japanese<br />
box, while the multi cart<br />
was in a non st<strong>and</strong>ard box. At this<br />
stage there was no Internet, so no<br />
way of finding out what this thing<br />
actually was or how it came to be.<br />
The cartridge contained some interesting<br />
games, including “Ninja<br />
Gaiden” <strong>and</strong> an interesting puzzler<br />
called “Flipull”.<br />
On the Amstrad GX400 a puzzle<br />
game called “Plotting” was released,<br />
<strong>and</strong> I remember reading<br />
about it in Amstrad Action. “Flipull”<br />
is the same game with a different<br />
name. You play a blob who<br />
has a block that he has to throw<br />
at other blocks to remove them,<br />
change them, then it gives you a<br />
new block. That was a confusing<br />
description, but it’s a confusing<br />
game. It’s quite addictive, but is<br />
far from being a st<strong>and</strong>ard ‘pick<br />
up <strong>and</strong> play’ puzzles. “Flipull” requires<br />
the player to invest some<br />
time into discovering the mechanics<br />
of the gameplay. If you’re prepared<br />
to put in the time you will<br />
find a pleasant little time waster.<br />
As 1992 rolled into 1993 I also<br />
managed to get a copy of “Super<br />
Mario L<strong>and</strong>”. While it appears to<br />
be a re-imagining of the original
1992 - 1993<br />
“Super Mario Bros”, this was a<br />
different game in a very different<br />
setting. Gone are Princess<br />
Peach, the Mushroom Kingdom<br />
<strong>and</strong> Bowser Koopa. In their place<br />
are Princess Daisy, Sarasal<strong>and</strong><br />
<strong>and</strong> the evil Tatanga. It was a<br />
surprising side step from the traditional<br />
Mario story, <strong>and</strong> though<br />
its canon is questionable Princess<br />
Daisy has since established<br />
herself in the main Nintendo universe.<br />
The world of consoles were starting<br />
to dominate my gaming interests.<br />
I purchased my last copy of<br />
Amstrad Action in January 1993,<br />
which ended up being the October<br />
1992 issue. It was apparent<br />
that the Amstrad was dying as<br />
less <strong>and</strong> less games were being<br />
reviewed each month. The covertape<br />
on that issue featured an average<br />
game called “On The Run”<br />
which I was quite non-plussed<br />
about. I still loved my Amstrad,<br />
but in an era of emerging new<br />
technologies it was starting to<br />
look a bit old. With that said, the<br />
Amstrad remained in my room<br />
<strong>and</strong> I continued to play the classics,<br />
“Head Over Heels”, “Jack<br />
The Nipper”, etc… It was almost<br />
like going through the motions<br />
though, as I was becoming more<br />
<strong>and</strong> more focused on getting my<br />
h<strong>and</strong>s on a Super Nintendo.<br />
Around the same time I purchased<br />
my last issue of Amstrad<br />
Action, I was also given a copy of<br />
a new Amstrad magazine. I kid<br />
you not, in 1992 as the Amstrad<br />
was dying a new magazine was<br />
launched. It was called CPC Attack<br />
<strong>and</strong> I immediately recognised<br />
the mascot ‘Amy’ from Computer<br />
<strong>and</strong> <strong>Video</strong> <strong>Games</strong> magazine,<br />
where she was called ‘Sadie’. I’m<br />
not sure why the two magazines<br />
shared the same mascot or why<br />
her name was changed… Maybe<br />
they thought nobody would<br />
notice. Surprisingly, inside this<br />
magazine was a feature on consoles.<br />
I was rather taken aback,<br />
as in my mind this had no place in<br />
an Amstrad magazine, but there<br />
it was. If anything it only further<br />
whetted my appetite for a Super<br />
Nintendo.<br />
I had started discussions with<br />
my parents on ways I could earn<br />
money to obtain a SNES. “Street<br />
Fighter 2” had been released<br />
on the system <strong>and</strong> there was a<br />
“Street Fighter 2” bundle pack.<br />
This was the one I had to have!<br />
Yes, I was a big fan of “Super<br />
Mario World”, having played it on<br />
the Super Play Choice that was<br />
a Timezone Modbury, but “Street<br />
Fighter 2” was THE game to own.<br />
I figured I could always buy “Super<br />
Mario World” at a later time.<br />
At this stage James had already<br />
purchased a Super Nintendo, so<br />
we had moved on from Amstrad<br />
gaming. By now it seemed archaic<br />
<strong>and</strong> we wanted to immerse<br />
ourselves in the new technology.<br />
James owned “Super Mario<br />
World” but didn’t have a lot of interest<br />
in playing it. “Street Fighter<br />
2” had consumed our lives with its<br />
characters, storylines <strong>and</strong> various<br />
endings, as it did for many other<br />
kids in the early 90s.<br />
Anyway, that’s all the space I have<br />
this month. If you’re interested in<br />
my occasional gaming posts feel<br />
free to give me a follow on Twitter<br />
@dizrythmia<br />
I can also be found writing articles<br />
<strong>and</strong> giving interviews on:<br />
www.retrospekt.com.au
WRITTEN BY<br />
paul monopoli
etro<br />
As the prices of vintage games<br />
<strong>and</strong> systems escalate beyond all<br />
reason, many third party manufacturers<br />
have been hard at work<br />
creating solutions for today’s retro<br />
gamer. Plug in solutions that use<br />
ROM files on USB drives <strong>and</strong> SD<br />
cards are allowing gamers to play<br />
their old favourites on the original<br />
hardware. As well as allowing us<br />
to avoid the evil that is ‘The Ebay<br />
rip off merchant’, these devices<br />
also allow gamers to experience<br />
home-brew titles, translations of<br />
Japan only releases or modified<br />
versions of existing games. However,<br />
what many Everdrive loving<br />
Super Nintendo owners may not<br />
be aware of is that these devices<br />
have been around for years!<br />
If you read The Gamer Diaries you<br />
will be familiar with my childhood<br />
friend, James. James owned a<br />
Super Wildcard, the first one that<br />
I ever saw. The Super Wildcard<br />
contains a floppy drive <strong>and</strong> a Super<br />
Nintendo cartridge port. The<br />
device sits on top of your Super<br />
Nintendo <strong>and</strong> allows you to copy<br />
games from cartridge on to a<br />
floppy disc. You could then just<br />
load the game off that floppy disc<br />
to play it any time you wanted.<br />
James would hire games, back<br />
them up on to discs, then return<br />
them knowing that he had a copy<br />
of the game to play any time he<br />
wanted. When I bought my first<br />
Internet account we discovered<br />
Super Nintendo ROMs. I would<br />
download games (on dialup) <strong>and</strong><br />
copy them to floppy disc, then<br />
James would test them out on his<br />
Super Nintendo. We played many<br />
games that never saw the light of<br />
day in Australia, including some<br />
amazing anime titles.<br />
PAUL, THE<br />
RETRO GAMING<br />
PIRATE!<br />
While there a few different Super<br />
Nintendo back up devices on<br />
the market in the 90s, the king of<br />
them all was the Super Wildcard<br />
DX2. This allowed you to play Super<br />
Nintendo games up to 64Mbit,<br />
<strong>and</strong> it allowed you to connect a<br />
Zip drive via a parallel port that<br />
was on the back. This drive could<br />
be used instead of the on board<br />
floppy disc drive. Zip drives, created<br />
by iOmega in 1994, use special<br />
discs that can hold 100MB of<br />
data. They are more robust <strong>and</strong><br />
a lot less prone to errors than<br />
floppy discs. I purchased my Super<br />
Wildcard DX2 about 10 years<br />
ago, but luckily I had a Zip drive<br />
lying around. The problem was<br />
that I didn’t have a computer with<br />
a parallel port. Who uses parallel<br />
ports these days?<br />
Luckily iOmega released a model<br />
of the Zip drive that could be connected<br />
via USB. I found one on<br />
Ebay, made my purchase <strong>and</strong> my<br />
Mac laptop recognised it immediately.<br />
I downloaded some Super<br />
Nintendo ROMs onto a disc, put<br />
that disc in to the Zip drive that<br />
was connected to my Super Wildcard<br />
DX2 <strong>and</strong> ran it. The game<br />
worked perfectly! I tried running a<br />
few fan translations of unreleased<br />
J-RPGs, as well as the recent<br />
home-brew version of Donkey<br />
Kong. The Super Wildcard DX2<br />
does not contain special chips<br />
such as the DSP, Super FX or<br />
SA-1, so you will still need to buy<br />
a copy of Super Mario Kart!<br />
The Super Wild Card DX2 also<br />
includes a direct PC link, though<br />
modern computers don’t have<br />
COM ports, so I haven’t tested<br />
this function. The setup is a lot<br />
clunkier than using a simple Everdrive,<br />
but the device has a very<br />
retro feel to it.<br />
In my travels I happened upon<br />
another backup unit. Found at a<br />
Gametraders store, this device<br />
is called the Multi Game Hunter.<br />
What separates this unit from the<br />
rest is that it allows you to back<br />
up <strong>and</strong> play games on both the<br />
Super Nintendo <strong>and</strong> the Megadrive.<br />
The included images show<br />
the device with a disc drive <strong>and</strong> 2<br />
cartridge ports, one for each system.<br />
There is no special Zip drive<br />
or PC interface, so you’re stuck<br />
with st<strong>and</strong>ard floppy discs. Still, it<br />
remains an interesting curio, <strong>and</strong><br />
it is convenient having one device<br />
that works on both systems.
So, is it worth buying one of these<br />
retro backup devices today? To<br />
be honest, no. Many modern<br />
USB <strong>and</strong> SD solutions allow you<br />
to play games that use enhanced<br />
chipsets, something these devices<br />
are lacking. For the impatient<br />
gamer there is also the issue of<br />
then using slow disc drives to<br />
load games. If you want to explore<br />
games on the original hardware<br />
then go for an Everdrive, or<br />
similar device.<br />
For more of my retro rants feel<br />
free to give me a follow on Twitter<br />
@Dizrythmia or visit:<br />
www.retrospekt.com.au<br />
to see all the other wonderful retro<br />
gaming related stuff I do!<br />
WRITTEN BY<br />
paul monopoli
comics<br />
ready to rumble!<br />
One of histories greatest debates,<br />
Marvel Vs DC. It’s up there <strong>and</strong> as<br />
divisive as the Kennedy assassination,<br />
the moon l<strong>and</strong>ing <strong>and</strong><br />
the existence of Sasquatch. Fans<br />
have raged debated on this idea<br />
since comic culture really took<br />
off. However it really is a dumb<br />
argument really… They are both<br />
fantastic! The idea that somehow<br />
you need to pick a side is simply<br />
absurd. It’s perfectly fine to prefer<br />
the titles one company puts out<br />
over the other, that’s totally normal.<br />
But to somehow develop a<br />
strange hatred of the other company<br />
is simply bizarre. I personally<br />
much prefer Marvel comics,<br />
but I love Batman, Superman<br />
<strong>and</strong> Green Arrow. I love that DC<br />
produce those comics I love <strong>and</strong><br />
revel in the fact that there are just<br />
more comics for me to read. It’s<br />
like the PlayStation Vs Xbox debate,<br />
it all stems from the fact that<br />
you can’t have both so for some<br />
illogical reason hate the one you<br />
don’t have. Here’s the big secret<br />
to life though, you can have both!<br />
As individual companies both began<br />
their lives as very different<br />
companies. DC was National Allied<br />
Publications started in 1934.<br />
Marvel was Timely Comics which<br />
sprang to life in 1939. DC started<br />
out with gritty crime stories <strong>and</strong><br />
adventure comics. Marvel had<br />
its western <strong>and</strong> science fiction titles.<br />
Spectacular adventures on<br />
offer to the public! 1938 saw the<br />
birth of Superman <strong>and</strong> 1939 saw<br />
the birth of Batman. Marvel had<br />
their first heroes with The Human<br />
Torch <strong>and</strong> The Sub-Mariner with<br />
their first massive hero Captain<br />
America hitting the pages in 1941.<br />
These early heroes would go on<br />
to set the tones for both companies.<br />
DC with it’s dark brooding<br />
Batman <strong>and</strong> god-like Superman.<br />
Marvel with it’s fantastical, bright,<br />
over the top science fiction driven<br />
stories.<br />
Today they st<strong>and</strong> as the two great<br />
juggernauts of the comic book industries,<br />
with the only other really<br />
massive title in the world at the<br />
moment being The Walking Dead<br />
from Image Comics. But there is<br />
no denying that Marvel <strong>and</strong> DC<br />
are the undisputed heavy weight<br />
champions. Things have certainly<br />
changed since comics were just<br />
in print. Now they are ruling our<br />
popular culture, mainly in the cinema.<br />
Pretty much every single<br />
blockbuster film released at the<br />
moment is a comic book film. This<br />
year alone we get Deadpool, Batman<br />
V Superman, Captain America<br />
Civil War, X-Men Apocalypse,<br />
Teenage Mutant Ninja Turtles<br />
2, Suicide Squad, Gambit <strong>and</strong><br />
Doctor Strange… (deep breath).<br />
That’s just insane! So many awesome<br />
geekfest films in one year<br />
<strong>and</strong> people are already fighting<br />
over them. Enjoy them all you<br />
crazy kids!<br />
Marvel have been in domination<br />
of the comic book movie scene<br />
for the last few years with the<br />
only real rival to the Marvel Cinematic<br />
Universe being the Nolan<br />
Batman Trilogy. But now DC<br />
is throwing their hat into the ring<br />
<strong>and</strong> getting ready to launch their<br />
massive universe of films, which<br />
they started with Man of Steel in<br />
2013. This Year Batman V Superman<br />
is set to really shake things<br />
up with advance ticket sales already<br />
pointing to projections of<br />
over a billion dollars in complete<br />
grossing. It will be a big leap forward<br />
for the DC movie universe<br />
given that the Marvel series has a<br />
total gross so far of over nine billion<br />
dollars making it the highest<br />
grossing film franchise of all time.<br />
It’s a good time to be a geek!<br />
One major detractor for the whole<br />
Marvel V DC affair is probably the<br />
fact that the two companies don’t<br />
really have an rivalry with each<br />
other. The companies themselves<br />
have no hatred, it’s all from the<br />
fans. To prove this, in 1996 both<br />
companies joined forces <strong>and</strong> created<br />
a company together. Amalgam<br />
Comics was born. A strange<br />
world where heroes from the<br />
Marvel world <strong>and</strong> DC world could<br />
collide in issue together, it even
marvel<br />
vs. dc<br />
led to some odd mash up heroes.<br />
We saw Logan Wayne AKA Dark<br />
Claw. A cross between Wolverine<br />
<strong>and</strong> Batman. We also saw Super-<br />
Soldier the cross between Superman<br />
<strong>and</strong> Captain America. Amalgam<br />
Comics was a big deal in<br />
the mid 90’s! And you would think<br />
that should have really been the<br />
nail in the coffin of geek on geek<br />
fighting… But no… If you get the<br />
chance I really recommend trying<br />
to find some of the Amalgam comics,<br />
they are well worth the read,<br />
really fun comic cross-overs!<br />
While I have no doubt that the odd<br />
comic book rivalry will continue<br />
for years to come as raged up fan<br />
boys fight it out. It’s like the old<br />
Star Wars V Star Trek fight, they<br />
are both so very different it makes<br />
no sense to even compare them,<br />
they are both awesome for very<br />
different reasons, <strong>and</strong> that is fundamentally<br />
the same with Marvel<br />
Vs DC. DC is a dark, brooding<br />
world set in fictional cities. Marvel<br />
is a bright, fun world set in our real<br />
world. Both are great for their different<br />
reasons <strong>and</strong> both should be<br />
loved <strong>and</strong> embraced for all they<br />
have done for us geeks!<br />
WRITTEN BY<br />
scott f. sowter
anime<br />
hot DVDS<br />
TO LOOK OUT FOR at gametraders!<br />
FREE! - ETERNAL<br />
SUMMER (SEASON 2<br />
+ OVA)<br />
This month we take a look at some of the most<br />
popular releases hitting stores this month! If<br />
you’re an anime fan these DVD’s are a must!<br />
The cherry blossoms are blooming,<br />
the sun is shining, <strong>and</strong> it’s<br />
the perfect time to hit the pool!<br />
Haruka, Makoto, Nagisa, <strong>and</strong> Rei<br />
are anxious to get into the water<br />
<strong>and</strong> warm up their winter muscles<br />
ASAP, but things aren’t all<br />
flip-turns <strong>and</strong> finish lines. Haru’s<br />
passion for swimming is drying<br />
up, which dashes Rin’s hope for<br />
a true rivalry. With their futures<br />
after high school looming over<br />
them, Makoto <strong>and</strong> Haru are having<br />
a hard time focusing. And a<br />
gruff new Samezuka student, Sosuke,<br />
appears just in time to jeopardize<br />
Iwatobi’s chance at nationals.<br />
The boys of summer are<br />
back! Haru, Makoto, Nagisa, Rei,<br />
<strong>and</strong> Rin are reunited for a second<br />
season in Free! Eternal Summer.<br />
After the last swimming meet,<br />
the bonds of friendship have only<br />
gotten stronger, <strong>and</strong> with each<br />
passing day these boys continue<br />
to grow. This season brings new<br />
rivals <strong>and</strong> new challenges. So get<br />
ready, the competition is about to<br />
get fierce!<br />
TOKYO ESP<br />
COMPLETE SERIES<br />
Rinka Urushiba lives with her<br />
father while being in near poverty<br />
stricken conditions that she<br />
needs to work part-time. Her life<br />
changes when she has the ability<br />
to use strange powers that are<br />
labelled to be as extrasensory<br />
perception or ESP.Rinka is a high<br />
school student in Tokyo trying to<br />
make ends meet while supporting<br />
herself <strong>and</strong> her father. Her ordinary<br />
life takes a turn for the extraordinary<br />
when she witnesses a<br />
penguin <strong>and</strong> a school of fish flying<br />
through the air. After catching<br />
up to one of the fish, she passes<br />
out <strong>and</strong> wakes up to find herself<br />
suddenly granted supernatural<br />
powers. With her newfound ability<br />
to walk through solid objects,<br />
Rinka is about to learn just how<br />
transparent the world can be.<br />
LORD MARKSMAN<br />
AND VANADIS<br />
COMPLETE SERIES<br />
After being taken captive by a<br />
female general from an enemy<br />
country, Count Tigrevurmud Vorn<br />
leaves his own l<strong>and</strong>s completely<br />
open to attack. Unable to sit by<br />
<strong>and</strong> watch the destruction, Tigre<br />
must do what he can to convince<br />
his beautiful captor to join him in<br />
a fight to save his homel<strong>and</strong>.<br />
Using his skills as an archer <strong>and</strong><br />
her otherworldly prowess as a<br />
War Maiden, the pair must work<br />
together if they hope to st<strong>and</strong> a<br />
chance against two warring nations<br />
<strong>and</strong> a rogue faction led<br />
by power hungry nobleman.<br />
Outgunned, outnumbered <strong>and</strong><br />
br<strong>and</strong>ed as a traitor, the valiant<br />
Tigre will need to win the favor of<br />
the remaining War Maidens if he<br />
plans to come out on top.
DRAMATICAL<br />
MURDER COMPLETE<br />
SERIES<br />
Nothing on Midorijima has been<br />
the same since the powerful Toue<br />
Konzern forced the original population<br />
into the Old Residential<br />
District <strong>and</strong> converted the rest of<br />
the isl<strong>and</strong> into the exclusive resort<br />
Platinum Jail. Despite that,<br />
Aoba Seragaki has tried to build<br />
a normal life for himself, working<br />
part-time in a junk shop <strong>and</strong><br />
hanging out with his friends <strong>and</strong><br />
his A.I. “pet” AllMate, Ren.<br />
But when Aoba is drawn into the<br />
shady underworld that surrounds<br />
the popular virtual game Rhyme,<br />
the universe that he thought he<br />
knew falls apart. If deja vu describes<br />
the sensation of experiencing<br />
something that you think<br />
you may have done before, what is<br />
it called when other people seem<br />
to recognise you for doing things<br />
that you don’t remember doing?<br />
All Aoba knows is that there are<br />
gaps in his memory, people are<br />
disappearing, <strong>and</strong> a secret buried<br />
in his own mind may be the only<br />
keys to revelation!<br />
LOVE LIVE! SCHOOL<br />
IDOL PROJECT<br />
SEASON 2<br />
Having avoided the closure of<br />
Otonokizaka High, the members<br />
of μ’s return to their everyday<br />
lives. But when news of a second<br />
Love <strong>Live</strong>! reaches the girls, they<br />
are more determined than ever to<br />
make it into the finals <strong>and</strong> win it<br />
all! Can they reach their goal of<br />
winning Love <strong>Live</strong>!?
advertising FEATURE
the ANGRY BIRDS MOVIE - MAY 12<br />
In the 3D animated comedy, The Angry Birds Movie, we’ll finally find out why the birds are so angry.<br />
The movie takes us to an isl<strong>and</strong> populated entirely by happy, flightless birds – or almost entirely. In this paradise,<br />
Red (voiced by Jason Sudeikis), a bird with a temper problem, speedy Chuck (voiced by Josh Gad), <strong>and</strong><br />
the volatile Bomb (voiced by Danny McBride) have always been outsiders.<br />
But when the isl<strong>and</strong> is visited by mysterious green piggies, it’s up to these unlikely outcasts to figure out what<br />
the pigs are up to. Only in Cinemas. May 12<br />
Angry Birds & © 2016 Rovio Entertainment Ltd <strong>and</strong> Rovio Animation Ltd. All Rights Reserved.<br />
Watch the trailer here: www.youtube.com/watch?v=MPr9BKaul3I<br />
win<br />
TO WIn A FAMILY PASS (ADMIT 4), WATCH THE TRAILER,<br />
AND TELL US WHAT chuck asks red WHEN leonard SAYS<br />
“GREETINGS, I’M A PIG”<br />
FACEBOOK INBOX US YOUR ANSWER AT:<br />
WWW.FACEBOOK.COM/GAMETRADERS.AUSTRALIA<br />
FIRST IN BEST DRESSED! ENTER NOW!<br />
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BIRDS MOVIE!
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the ANGRY BIRDS MOVIE - MAY 12
IN THE HOUSE<br />
SEASON 2!<br />
Some of cinemas most celebrated films are set to return to<br />
our screens in the 2016 season of ‘In The House’!<br />
one for our<br />
adelaide friends!<br />
Only at Event Cinemas Marion!<br />
Click here for more information & session times:<br />
www.eventcinemas.com.au/EventsFestivals/InTheHouseSeason2#cinemas=22
JAY “BANGERS” BURNELL FROM FRESH 92.7FM
Ask staff for details.
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We also run:<br />
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MACKAY<br />
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Pokémon - Monday 4pm<br />
Board Game Night - Monday 6pm<br />
MORAYFIELD<br />
Magic the Gathering Modern - Wednesday 7pm<br />
Magic the Gathering Comm<strong>and</strong>er - Thursday 7pm<br />
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Yu-Gi-Oh - Thursday 7pm & Sunday 2pm<br />
Pokémon - Saturday 12pm<br />
Magic the Gathering Learn to Play - Saturday 2pm<br />
LARP Tournaments - Saturday 6pm
NEW SOUTH WALES<br />
BLACKTOWN<br />
Advanced Yu-Gi-Oh - Sunday 10:30am<br />
Magic the Gathering - Thursday 6:30pm & Sunday 10:30am<br />
MACARTHUR SQUARE (CAMPBELLTOWN)<br />
Yu-Gi-Oh - Wednesday 5:30pm<br />
PARRAMATTA<br />
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GAMETRADERS LIVE PENRITH<br />
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Dragon Ball Z - Thursday 6pm<br />
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My Little Pony - Saturday 5pm<br />
Demo board games from Wednesday through to Saturday.<br />
GAMETRADERS LIVE HORNSBY<br />
Magic the Gathering (St<strong>and</strong>ard) - Monday 4pm<br />
Yu-Gi-Oh - Tuesday 4pm & Sunday 12pm<br />
Pokémon - Tuesday 4pm & Sunday 2pm<br />
Magic the Gathering (Draft) - Wednesday 4pm & 7pm<br />
Hearthstone Fireside Gathering + Tournament - Wednesday 6pm<br />
Board <strong>Games</strong> - Thursday 7pm<br />
Magic the Gathering (FNM) - St<strong>and</strong>ard Fridays 4pm & 6pm (St<strong>and</strong>ard, Modern, Draft)<br />
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SEAFORD<br />
FREE Monday Night Magic - (St<strong>and</strong>ard/Constructed) 6pm (5:30pm registration)<br />
My Little Pony - Tuesday 5pm (4:30pm registration)<br />
<strong>Video</strong> Game Tournaments - Tuesday 6pm (5:30pm registration)<br />
Dungeons <strong>and</strong> Dragons - Wednesday 6pm (5:30pm registration)<br />
Board Game Nights - Wednesday from 5-8pm<br />
Dragon Ball Z TCG Tournament - Thursday 5:30pm<br />
Yu-Gi-Oh - Thursday 6pm (5:30pm registration)<br />
Cardfight!! Vanguard - Friday 4:30pm<br />
Friday Night Magic - Draft 6pm (5:30pm registration)<br />
Pokémon - Sunday 1pm (12:30 registration)<br />
MT. BARKER<br />
X-Wing Night - Thursday 6pm<br />
Yu-Gi-Oh - Saturday 4pm<br />
Magic the Gathering - Sunday 1pm<br />
SALISBURY<br />
Magic the Gathering - Thursday 5:30pm & Saturday 11am<br />
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...Trading cards, tournaments, accessories &<br />
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TCG RELEASES!<br />
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YCHAINS!
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ER NOW!<br />
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THIS CANVAS & DOORMAT!<br />
huge Justice<br />
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C O S P LA<br />
smzeldarules<br />
cosplay interview<br />
JUSZ<br />
cosplay interview<br />
song ja<br />
park<br />
cosplay interview<br />
star wars<br />
cosplay<br />
cosplay editorial:<br />
chatty anny<br />
tips to get a<br />
more pleasing<br />
look to your<br />
images<br />
photography tips
Y
COSPLAY<br />
smzeldarules<br />
This month we caught up with<br />
“smzeldarules,” a cosplayer<br />
from Buffalo NY in the U.S.<br />
Welcome to <strong>Live</strong> <strong>Magazine</strong>!<br />
Let’s start with how you got<br />
into cosplay <strong>and</strong> why.<br />
Hello! :) I was really into Japanese<br />
animation <strong>and</strong> games when<br />
I was young. When I started using<br />
the computer at ten years old,<br />
I stumbled upon some Japanese<br />
drawing boards called oekakies.<br />
There I met the two girls who got<br />
me into cosplay – Shiya Wind<br />
<strong>and</strong> x3rikku! They were always<br />
my number one idols in everything;<br />
Not just cosplay but also<br />
art (since we all drew together!),<br />
fashion <strong>and</strong> lifestyle! I looked up<br />
to them so much <strong>and</strong> since we’ve<br />
known each other for so long it<br />
was amazing when I finally met<br />
both of them in person. They<br />
were the ones who got me into<br />
a lot of things that were huge inspirations<br />
when I was young like<br />
Pokemon, Powerpuff Girls, Final<br />
Fantasy <strong>and</strong> Kingdom Hearts!<br />
Now you’ve been cosplaying<br />
since 2006, you’re a gamer,<br />
a graphic designer … how do<br />
you fit it all in?<br />
Yep! 2006 was when I was so<br />
inspired by Des (x3rikku) <strong>and</strong><br />
Shiya that I decided to finally<br />
start cosplaying. As for gaming, I<br />
www.FACEBOOK.COM/smzeldarulesart<strong>and</strong>cosplay<br />
started watching my brother play<br />
Earthbound <strong>and</strong> Zelda Ocarina<br />
of Time when I was really young,<br />
<strong>and</strong> then decided to start playing<br />
them myself soon after. The<br />
name “S.M. Zelda Rules” actually<br />
was thought of by my dad when<br />
I started using the Internet, <strong>and</strong><br />
it was my h<strong>and</strong>le on the oekaki<br />
boards, DeviantArt, <strong>and</strong> eventually<br />
led to my cosplay as well. I<br />
wanted to keep it all consistent.<br />
S <strong>and</strong> M are my initials (I have no<br />
middle name), <strong>and</strong> my dad knew<br />
I liked Zelda so much so he put<br />
Zelda Rules in! SMZR for short :)<br />
I got inspired by my brother to<br />
pursue graphic design; He got<br />
me into a lot of nerdy things <strong>and</strong><br />
helped me grow into the graphic<br />
designer I am today.<br />
How I fit it all in, well… I actually<br />
didn’t cosplay much or go to<br />
many cons while I was in college<br />
from late 2009 until spring 2013,<br />
since I had to work a lot to pay<br />
out of my own pocket for my tuition/<br />
car payments. I didn’t really<br />
get back into it until spring 2014<br />
when I was more financially stable<br />
to start the hobby again. You<br />
always want to put those kinds of<br />
life things FIRST!<br />
Simply put, cosplay is the only<br />
artistic outlet besides graphic design<br />
that I 100% enjoy. And since<br />
graphic design is my profession,<br />
cosplay became my number one<br />
hobby because of how creative<br />
<strong>and</strong> fun it is. Gaming always fits in<br />
somewhere; especially Sundays<br />
when I’m relaxing at home!<br />
You’ve got some great cosplay<br />
planned, what’s the most challenging<br />
costume you’re working<br />
on.<br />
So far this year (2016) I’ve made<br />
Tabby from .hack//Roots (one<br />
of my dream cosplays!), Esther<br />
from Ni no Kuni, <strong>and</strong> Small Lady<br />
Chibi Usa (pink dress) from Sailor<br />
Moon. With some help from other<br />
friends, so far this year I put together<br />
Tsubaki from Your Lie in<br />
April, Knives Chau from Scott<br />
Pilgrim, <strong>and</strong> Human Luna from<br />
Sailor Moon.<br />
My plans for the rest of the year<br />
include: Swaine from Ni No Kuni<br />
for my boyfriend, Rikku from Final<br />
Fantasy X-2, Nanami from<br />
Suikoden 2, Rosaline from To<br />
the Moon, Ruby from RWBY,<br />
Emil (transformed version) from<br />
NieR, Akane & Kougami (my boyfriend)<br />
from Psycho-Pass, <strong>and</strong><br />
fem!Atreyu from The Neverending<br />
Story with my boyfriend as<br />
Artax (hehehe). There could be<br />
more or less, depending on what<br />
happens this year! I think what<br />
scares me the most is Ruby from
Photographer: Tommyish <strong>Cosplay</strong> & Photography | www.facebook.com/Tommyishh
Photographer: Some Kid | www.facebook.com/ohheyitssk
RWBY’s scythe…I really want to<br />
make it collapsible, so am going<br />
to need help from prop friends!<br />
What about cons? What’s your<br />
favourite <strong>and</strong> do you have<br />
plans for 2016?<br />
My BIG cons for 2016 are PAX<br />
East (Saturday – definite), ColossalCon<br />
(all weekend – definite),<br />
<strong>and</strong> Anime USA (all weekend<br />
– in planning!). There’s a bunch<br />
of small <strong>and</strong> medium-sized cons<br />
in the Western NY <strong>and</strong> Ontario<br />
Canada areas that I plan to go to<br />
as well. My boyfriend’s <strong>and</strong> my favorite<br />
con last year was definitely<br />
ColossalCon; we really look forward<br />
to that this year too. We love<br />
PAX East as well because video<br />
games!! Anime USA in October<br />
is a new one for us. A lot of our<br />
friends live in the DC area so it<br />
should be really fun!<br />
You’re a gamer too - what are<br />
you currently playing?<br />
Yes! I am a HUGE fan of old<br />
school JRPGs. Chrono Trigger<br />
will forever be my favorite game<br />
<strong>and</strong> there’s no topping it. I love<br />
newer JRPGs as well, <strong>and</strong> also<br />
enjoy some platformers with<br />
great storylines! Point-<strong>and</strong>-click<br />
adventure games, <strong>and</strong> interactive<br />
drama story based games will<br />
always hold a dear place in my<br />
heart too. Right now I’m playing<br />
Xenogears for the first time! My<br />
boyfriend <strong>and</strong> I also like to stream<br />
our Steam <strong>and</strong> other PC games<br />
on my Twitch channel at smzeldarules!<br />
As a designer do you do other<br />
art apart from cosplay like<br />
painting or photography?<br />
I used to be into traditional painting<br />
a lot when I was in school,<br />
<strong>and</strong> I do want to experiment with<br />
photography one day.<br />
Right now graphic design <strong>and</strong><br />
cosplay are the biggest parts of<br />
my life! Once I pay off my new<br />
car, I would love to buy a new<br />
Macbook (since mine is a bit old)<br />
<strong>and</strong> also get a DSLR to start delving<br />
into photography :)<br />
Who inspires you?<br />
My family <strong>and</strong> friends who are all<br />
amazing <strong>and</strong> talented in their own<br />
ways!<br />
Some fun questions -<br />
Who would you love to sit <strong>and</strong><br />
have coffee with - past or present?<br />
I would love to sit <strong>and</strong> have coffee<br />
with my favorite singer Ayumi Hamasaki!<br />
I’ve loved her music since<br />
I was about 14 or so. Her style has<br />
changed a lot since then but I will<br />
always love her nostalgic tracks.<br />
I even based one of my two high<br />
school AP Studio Art portfolios on<br />
her 2000 album, “Duty.”<br />
If you were stuck on an isl<strong>and</strong>,<br />
what food, music <strong>and</strong> DVD<br />
would you take with you?<br />
I would eat Japanese or Indian<br />
curry rice all day, listen to my favorite<br />
trance DJs (like Andrew<br />
Bayer, Above & Beyond, <strong>and</strong><br />
Kyau & Albert), <strong>and</strong> my favorite<br />
movie Tommy Boy. Life of solitude<br />
complete!<br />
What food do you love after a<br />
long day at a con?<br />
Anything that’s not American really!<br />
I feel like usually my friends<br />
<strong>and</strong> I choose Japanese or Korean<br />
restaurants after cons.<br />
Finally can you share 5 tips for<br />
those just starting out in cosplay?<br />
1 – Have fun! Seriously this is<br />
what cosplay is about. Don’t let<br />
anyone’s judgment or words keep<br />
you from cosplaying a character<br />
you love.<br />
2 – Make friends! This hobby<br />
made me find such amazing people<br />
I would have never met otherwise.<br />
Even if you make close<br />
friends that live far away, it makes<br />
hanging out with them at a con or<br />
elsewhere so much more awesome!<br />
3 – Prepare early! I know a lot of<br />
people just aren’t wired for getting<br />
costumes <strong>and</strong> con preparations<br />
done on time. I think the thing<br />
I’m praised the most for is getting<br />
things done early so I don’t have<br />
to worry about them later. But try<br />
your best to be prepared as much<br />
as you can. This just doesn’t include<br />
costumes – think about<br />
food, hotel room needs, money,<br />
etc! Make checklists when crunch<br />
time comes around – they really<br />
help!<br />
4 – Put real life priorities first!<br />
<strong>Cosplay</strong> shouldn’t take over your<br />
entire life. It easily can grab ahold<br />
of everything when you first get<br />
super into it, but try your best not<br />
to let that happen. Stay fiscally
Photographer: Amaleigh Photography | www.facebook.com/AmaleighPhotography
Photographer: Mo-ria | www.facebook.com/moriacosplay<br />
responsible, be good in school/<br />
work/health <strong>and</strong> put things on<br />
hold if you need to. That’s what<br />
I did during college <strong>and</strong> although<br />
I missed a lot in the community<br />
during that time, I don’t regret a<br />
thing.<br />
5 – Stay positive! There’s nothing<br />
I dislike more than when people<br />
get discouraged over costumes<br />
not getting finished on time for<br />
groups, upset about internet<br />
drama, <strong>and</strong> just act petty <strong>and</strong>/or<br />
immature. Listen, all you need to<br />
do is put on a costume <strong>and</strong> have<br />
fun. If people are mean, ignore<br />
them. If they’re your “friends,”<br />
don’t be their friend. If someone<br />
thinks you’re not talented/popular<br />
enough to be their friend, they’re<br />
too immature to be yours. Keep<br />
on keeping on, <strong>and</strong> if you EVER<br />
need any advice, especially with<br />
things like that, don’t hesitate to<br />
send me a message on my facebook<br />
page. I’d love to listen <strong>and</strong><br />
give advice as best as I can!<br />
And where can our readers go<br />
to find out more about you?<br />
facebook:<br />
facebook.com/smzeldarulesart<strong>and</strong>cosplay<br />
twitter:<br />
twitter.com/smzeldarules<br />
Instagram:<br />
instagram.com/smzeldarules<br />
cospix:<br />
cospix.net/smzeldarules<br />
worldcosplay:<br />
worldcosplay.net/member/smzeldarules<br />
tumblr:<br />
smzeldarules.tumblr.com<br />
twitch:<br />
twitch.tv/smzeldarules<br />
youtube:<br />
youtube.com/user/smzeldarulescosplay<br />
acparadise:<br />
www.acparadise.com/loves/smzeldarules<br />
cosplay(dot)com:<br />
www.cosplay.com/member/51052<br />
You can also just search “smzeldarules”<br />
on all of these <strong>and</strong> I’m<br />
sure I’ll show up :) I’m also on<br />
the <strong>Cosplay</strong> Amino app!<br />
Thanks Sarah!<br />
Thank YOU guys! I’m so honored<br />
to be a part of your lovely<br />
magazine. I absolutely adore the<br />
br<strong>and</strong>ing, layout <strong>and</strong> graphics.<br />
Keep being awesome!<br />
~ smzeldarules ~
Photographer: Herbiecide | www.facebook.com/herbiecidez
Photographer: Pial Visions Photography | www.facebook.com/PialVisions
Photographer: Vick Krishna Films | www.facebook.com/Vickkrishnafilms<br />
Photographer: Herbiecide | www.facebook.com/herbiecidez
Photographer: Pial Visions Photography | www.facebook.com/PialVisions
COSPLAY<br />
jusz cosplay<br />
Hey Justine, you’ve been on<br />
the other side of our mic with<br />
interviews but today we wanted<br />
to catch up with you. You’re<br />
a guest at Oz Comic Con this<br />
year, tell us about that.<br />
I’m so thrilled <strong>and</strong> excited to have<br />
been invited to Oz Comic-Con as<br />
a guest. It was a really wonderful<br />
surprise to be contacted by a<br />
convention that I love attending<br />
<strong>and</strong> be asked to take that step up<br />
<strong>and</strong> be an actual guest. It’s also<br />
pretty nerve-wracking, but I’m<br />
more excited than anything else.<br />
I’ll be presenting one workshop<br />
<strong>and</strong> hosting the new ‘<strong>Cosplay</strong> Active’<br />
cosplay competition, <strong>and</strong> I’m<br />
sure more cool things will be added<br />
as we get closer to the event.<br />
So how did you get started in<br />
cosplay?<br />
Like everyone else, as a fan. I<br />
love costumes <strong>and</strong> dressing up<br />
<strong>and</strong> when I found out that the<br />
Armageddon comic convention<br />
was coming to Adelaide in 2011 I<br />
knew I would have to dress up to<br />
attend. I bought or rented everything<br />
for that costume <strong>and</strong> had an<br />
absolutely unforgettable time.<br />
My parents gave me a sewing<br />
machine for Christmas later that<br />
year, I think my mom was hoping<br />
I’d make curtains or something,<br />
www.FACEBOOK.COM/juszcosplay<br />
<strong>and</strong> that opened up a whole new<br />
world for me.<br />
Now apart from cosplay, you’ve<br />
been a touch famous in Canada,<br />
tell us about that.<br />
Oh goodness. I’m not sure famous<br />
is exactly the right word for it, but I<br />
was in an all girl pop group called<br />
G-Force for a few years back in<br />
Vancouver. By the time we parted<br />
ways we’d started to build a bit of<br />
a following <strong>and</strong> had not only performed<br />
at clubs in Vancouver, Toronto<br />
<strong>and</strong> Las Vegas, but also for<br />
Jay Leno at the Tonight Show in<br />
LA. It was really interesting, because<br />
we were totally self-funded<br />
<strong>and</strong> self-managed so we had a<br />
lot of control over our music <strong>and</strong><br />
image. It was a lot like cosplay –<br />
tons of un-glamorous hard work,<br />
lots of shiny fabrics <strong>and</strong> my never-ending<br />
battle with false eyelashes.<br />
Back to cosplay, why do you<br />
think it’s grown so much in the<br />
past few years?<br />
I think the internet has a lot to<br />
do with it - that’s how I found<br />
out about cosplay. The internet<br />
opens up so many windows into<br />
different worlds <strong>and</strong> the internet,<br />
especially social media, allows us<br />
to show off our work as well as<br />
find <strong>and</strong> connect with others who<br />
have similar interests. I’ve learned<br />
techniques I wouldn’t have ever<br />
considered via YouTube <strong>and</strong> other<br />
people’s tutorials, <strong>and</strong> there’s<br />
also the expansion of materials<br />
<strong>and</strong> references that have helped<br />
people get started so much easier.<br />
Thermoplastics, specialised<br />
patterns <strong>and</strong> fabrics <strong>and</strong> access<br />
to quality wigs all make cosplay<br />
easier to get into <strong>and</strong> bring it further<br />
into the ‘mainstream’.<br />
Who inspires your cosplay?<br />
There are so many! Major Sam<br />
<strong>Cosplay</strong> <strong>and</strong> Floksy Locksy <strong>Cosplay</strong><br />
both inspire me with their incredible<br />
<strong>and</strong> beautiful work. Eve<br />
Beauregard is the sweetest person<br />
<strong>and</strong> I love both her gorgeous<br />
work <strong>and</strong> her awesome online<br />
presence. And, of course, Yaya<br />
Han is the epitome of what I’d like<br />
to be as a cosplayer. She’s gracious<br />
<strong>and</strong> lovely, her work is eyemeltingly<br />
beautiful <strong>and</strong> she’s a<br />
very savvy business woman.<br />
On to costumes <strong>and</strong> props - do<br />
you make your own <strong>and</strong> if so,<br />
what’s been your most challenging<br />
cosplay?<br />
I do make most of my own costumes<br />
<strong>and</strong> props, with a few exceptions.<br />
I like to think I know<br />
when something would be best<br />
made by someone else <strong>and</strong> I try
Photographer: Steamkittens | www.facebook.com/steamkittens
Photographer: Steamkittens | www.facebook.com/steamkittens<br />
Photographer: Charlie Nicholson | www.facebook.com/gotsuperpowers
to always credit accordingly. I<br />
really enjoy making costumes,<br />
especially sewing. It’s so satisfying<br />
to put two pieces of fabric<br />
through the machine <strong>and</strong> have it<br />
come out as a garment. My most<br />
challenging would have to be a<br />
tie between Armoured Belle <strong>and</strong><br />
Diana from League of Legends<br />
– I don’t make armour easily <strong>and</strong><br />
both costumes had considerable<br />
challenges when it came to their<br />
construction.<br />
What about props, what has<br />
been a difficult prop to make?<br />
My Divas Championship belt was<br />
pretty challenging. It was early on<br />
in my cosplay days <strong>and</strong> I ended<br />
up remaking the belt part at least<br />
once because it was a yoga mat<br />
at its core <strong>and</strong> was far too thick.<br />
Each ‘metal’ plate was made out<br />
of a mousepad with the details<br />
h<strong>and</strong> drawn in fabric paint <strong>and</strong><br />
covered in more fabric paint <strong>and</strong><br />
crystal stickers. Actually getting<br />
the plates to stick to the belt was<br />
the hardest part <strong>and</strong> so frustrating.<br />
It’s a bit hard to describe at<br />
Bunnings when you’re trying to<br />
find the right adhesive!<br />
<strong>Cosplay</strong> <strong>and</strong> photographers go<br />
together like bread <strong>and</strong> butter,<br />
tell us about some of your experiences.<br />
What is involved in<br />
a typical shoot…<br />
Usually, a photographer will contact<br />
me because they have a specific<br />
cosplay they would like to<br />
shoot <strong>and</strong> we’ll arrange the time<br />
<strong>and</strong> place. I really like when we’re<br />
able to talk a bit about their concept<br />
for the shoot <strong>and</strong> I love when<br />
we swap reference photos – it really<br />
helps me get a feel for their<br />
vision <strong>and</strong> contribute my ideas.<br />
Once we get to the location we’ll<br />
sort out what we’re shooting<br />
where <strong>and</strong> get right into it. So<br />
much of photo shoots is holding<br />
crazy poses forever <strong>and</strong> it’s<br />
really a heck of a workout. If<br />
you’re lucky to have assistants<br />
on a shoot there can be more hair<br />
flipping, cape tossing <strong>and</strong> droid<br />
wrangling than you would have<br />
thought. Plus, you’re sometimes<br />
contending with other light sources,<br />
passers-by <strong>and</strong> occasionally<br />
even drunk people. Every shoot<br />
is a new experience <strong>and</strong> I’m still<br />
learning new things every single<br />
time.<br />
Do you have any tips for new<br />
cosplayers doing their first<br />
shoot?<br />
Be prepared. Always come to<br />
a shoot ready to go <strong>and</strong> have<br />
poses that you’ve practised. You<br />
don’t want to run out of ideas too<br />
early <strong>and</strong> the more you can contribute<br />
the better! It can be helpful<br />
to bring along a h<strong>and</strong>ler so they<br />
can give moral support, help you<br />
feel comfortable <strong>and</strong> even flick<br />
capes <strong>and</strong> adjust hair. And AL-<br />
WAYS speak up if you’re asked<br />
to do something that makes you<br />
uncomfortable. A good photographer<br />
will find a different way to<br />
achieve the shot if you’re scared<br />
of heights or direct you verbally if<br />
you prefer not to be touched (<strong>and</strong><br />
a photographer should always<br />
ask to touch you if they want to<br />
move an arm or stray hair).<br />
Sometimes cosplayers get<br />
negative comments via social<br />
media, what’s been your experience?<br />
I’ve been very lucky, I don’t get<br />
a lot of negativity on any of my<br />
social media - I’ve got a great<br />
bunch of people who follow my<br />
page <strong>and</strong> other profiles. I do get<br />
some unnecessarily over-sexual<br />
comments, but I tend to hide or<br />
delete those <strong>and</strong> I’ll occasionally<br />
call people out if I feel like they<br />
can be educated about their behaviour.<br />
“So-<strong>and</strong>-so did it better”<br />
comments are silly <strong>and</strong> pointless,<br />
but it comes with the territory <strong>and</strong><br />
sometimes I even discover some<br />
great cosplayers through those!<br />
You’ve done really well with<br />
your cosplay, what are the key<br />
things you’ve done that has<br />
got you to be a special guest at<br />
Oz Comic Con?<br />
Thank you very much. I’m still<br />
feeling like I don’t know what the<br />
magical key is to being an invited<br />
guest, but I’ve always tried to<br />
let the me behind the costumes<br />
also shine through. I’m still a giant<br />
nerd, I get overexcited about<br />
con guests <strong>and</strong> movie trailers<br />
<strong>and</strong> I dress up as wrestlers, <strong>and</strong> I<br />
guess that’s resonated with people.<br />
I cosplay for me <strong>and</strong> I really<br />
love what I do, which makes me<br />
happy <strong>and</strong> hopefully helps make<br />
those around me happy too.<br />
Ok, some fun questions now…<br />
You’re asked to be in a movie -<br />
what character would you love<br />
to be?<br />
Well, since Black Widow appears<br />
to already be taken, it would have
to be Zatanna. Zatanna is still<br />
one of my all-time favourite characters<br />
<strong>and</strong> if Mark Millar (writer<br />
of Kingsman, Kick-Ass) says I’m<br />
his pick… well, come on Warner<br />
Bros, call me!<br />
You’re stuck on an isl<strong>and</strong> -<br />
what one book <strong>and</strong> one food is<br />
a must have?<br />
One book would have to be anything<br />
from JD Robb’s In Death<br />
series. I’m crazy about those <strong>and</strong><br />
reread them over <strong>and</strong> over. Food<br />
would most definitely be pepperoni<br />
pizza.<br />
What’s your favourite movie?<br />
Singin’ in the Rain. I’ve lost count<br />
of how many times I’ve watched it<br />
since I was a kid.<br />
If you could sit <strong>and</strong> have coffee<br />
with anyone in history who<br />
would that be?<br />
Audrey Hepburn. I could go on<br />
about how amazing she was for<br />
ages. Not enough people know<br />
she was so much more than a<br />
wonderful actress - when she<br />
was a teenager during WWII, she<br />
ran messages for the Dutch Resistance.<br />
Very inspiring <strong>and</strong> so<br />
talented.<br />
And finally where can our readers<br />
go to find out more about<br />
you?<br />
Facebook:<br />
www.facebook.com/juszcosplay<br />
Instagram:<br />
www.instagram.com/juszcosplay<br />
Twitter: www.twitter.com/justinegf<br />
Photographer: Nathan Tan | www.facebook.com/gotsuperpowers
Photographer: Rob Jenkins Photo | www.facebook.com/robjenkinsphotography
COSPLAY<br />
SONG JA<br />
PARK<br />
www.FACEBOOK.COM/LoveSongJaPark<br />
Hi & welcome to <strong>Live</strong> <strong>Magazine</strong>!<br />
First Question - tell us about<br />
how you got into <strong>Cosplay</strong>?<br />
My best friend introduced me to<br />
Manga in Jr. High School. We<br />
read <strong>and</strong> watched anime after<br />
school lol.<br />
One of our local comic stores was<br />
doing a ‘anime fest’ <strong>and</strong> we decided<br />
it would be really neat if we<br />
attempted to cosplay as our favorite<br />
manga/anime characters.<br />
Our cosplays were of poor quality<br />
lol but we had fun. I enjoyed it so<br />
much, I kept at it for another 12+<br />
years.<br />
You run a business called Cake<br />
Shop Couture - tell us a bit<br />
about that… <strong>and</strong> is there a dem<strong>and</strong><br />
for what you sell.<br />
My business is mostly custom<br />
made dresses inspired by Japanese<br />
street fashion <strong>and</strong> I also do<br />
quite a few Star Wars, Marvel<br />
Comics <strong>and</strong> Doctor Who inspired<br />
dresses. I also make jewelry <strong>and</strong><br />
accessories. My business keeps<br />
me busy but I love what I do!<br />
Ok, on to cosplay- what was<br />
your favourite cosplay so far?<br />
I’d have to say Haruko from FLCL.<br />
Not only did I have fun making<br />
her costume, I also love her crazy/silly<br />
personality that I can pose<br />
according to.<br />
What’s been your most challenging<br />
cosplay <strong>and</strong> why?<br />
Currently I am working on Motoko<br />
from Ghost in the Shell: First Connection.<br />
This has became such a<br />
challenge!<br />
From all the different shades <strong>and</strong><br />
patterns of grey in the body suit<br />
to working with EVA foam for the<br />
armor for the very first time. It’s<br />
been a great learning process!<br />
With the many cons around -<br />
what’s your favourite <strong>and</strong> what<br />
cons are you visiting in 2016?
Photographer: NBMA Photography | www.facebook.com/NBMAPhotography
My favorite local convention is<br />
Saboten Con in Phoenix, Arizona.<br />
My convention plans for this<br />
year are Wondercon, Sabaku<br />
Con, Phoenix Comic Con, <strong>and</strong><br />
Saboten Con.<br />
Have you done many photo<br />
shoots <strong>and</strong> can you share 3<br />
tips for those about to do a first<br />
shoot?<br />
I’ve done quite a few photo<br />
shoots, I enjoy them very much!<br />
Try not to be nervous, have fun<br />
with the shoot. Look up poses<br />
that your character does so that<br />
you can have a assortment of different<br />
photos.<br />
Lastly, exaggerate your body. It<br />
may feel funny but it translates<br />
very well in photos.<br />
Ok now some fun questions:<br />
What is the best food to eat before<br />
<strong>and</strong> after a con?<br />
Coffee is food right? lol I usually<br />
eat a banana morning of con. After<br />
con, I usually pig out on Korean<br />
BBQ.
Who do you look to for inspiration?<br />
I have so many talented friends<br />
that also cosplay that inspire me<br />
to try new things <strong>and</strong> techniques.<br />
Ever had something go really<br />
wrong at an event?<br />
Of course. It’s bound to happen<br />
to everyone that cosplays at<br />
least once. You end up forgetting<br />
something at home, something<br />
on your cosplay decides to come<br />
unstitched or unglued.<br />
You sew a lot, what machine do<br />
you use <strong>and</strong> why?<br />
I use a Babylock machine <strong>and</strong> a<br />
Brother Serger machine.<br />
Finally we’d love to see more of<br />
your work, where can we go?<br />
Almost all of my work can be seen<br />
on my Facebook page:<br />
Facebook.com/LoveSongJaPark.<br />
I also update my Instagram quite<br />
a bit with cosplay progress photos!<br />
Photographer: Adam Patrick Murray | www.facebook.com/adampatrickmurray
Photographer: JW <strong>Cosplay</strong> Photography<br />
| www.facebook.com/ jwcosplayphotography
Photographer: JW <strong>Cosplay</strong> Photography<br />
| www.facebook.com/ jwcosplayphotography
Photographer: Adam Patrick Murray | www.facebook.com/adampatrickmurray
Photographer: JW <strong>Cosplay</strong> Photography<br />
| www.facebook.com/ jwcosplayphotography<br />
Photographer: JW <strong>Cosplay</strong> Photography<br />
| www.facebook.com/ jwcosplayphotography
cosplay EDITORIAL<br />
STAR WARS<br />
Before 2016, I had never seen a<br />
single piece of Star Wars media,<br />
I know, it’s shocking – one of the<br />
most well-known franchises in the<br />
world <strong>and</strong> I’d avoided every single<br />
piece of content for over 20 years<br />
right up until Star Wars: The Force<br />
Awakens was released late last<br />
year. On New Year’s Day, a few<br />
friends dragged me to the cinema<br />
to see it, <strong>and</strong> when I came out I<br />
was sold.<br />
Kylo Ren - Ebil cosplay www.facebook.com/ebilcosplay<br />
Artificial Photography & <strong>Video</strong>graphy - www.facebook.com/ArtificialDogma<br />
I spent the next few weeks consuming<br />
every single piece of canon<br />
<strong>and</strong> extended universe Star<br />
Wars media I could find. Now<br />
heading into April, I’ve watched<br />
eight seasons <strong>and</strong> seven movies,<br />
played two games, began<br />
following three comic series <strong>and</strong><br />
consumed countless pieces of<br />
online media from videos to comics<br />
to memes, <strong>and</strong> it was obvious<br />
this was all going to lead me here<br />
– falling in love with some of our<br />
Aussie Star Wars cosplayers.<br />
First up I have to feature some of<br />
my favourites from my own hometown;<br />
Ebil cosplay’s Kylo Ren is a<br />
stunning rendition of everyone’s<br />
favourite villain at the moment,<br />
carefully adapted where it could<br />
be for Australia’s heated summer.<br />
The helmet itself is just a mask,<br />
artfully hidden by the fantastic<br />
skills of Artificial Photography &<br />
<strong>Video</strong>graphy <strong>and</strong> taking a look at<br />
these photos makes me kind of<br />
want to hide from this Dark side<br />
user’s wrath.
y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />
:<br />
AN AUSTRALIAN<br />
COSPLAY FEATURETTE
cosplay EDITORIAL<br />
STAR WARS<br />
Scouring the interwebs, I couldn’t<br />
go past our previous writer Hayley<br />
Elise’s Princess Leia Organa.<br />
From the feisty princess who<br />
stood up to Darth Vader to the<br />
slave who took back her freedom<br />
by choking her captor to death,<br />
Hayley’s Leia is everything we<br />
love in our incensed princess.<br />
Leia Organa (Slave, White dress) - Hayley Elise www.facebook.com/HayleyElise<strong>Cosplay</strong><br />
WhatABigCamera - www.facebook.com/WhatABigCamera
y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />
:<br />
AN AUSTRALIAN<br />
COSPLAY FEATURETTE
cosplay EDITORIAL<br />
STAR WARS<br />
There’s nothing better than a collaboration<br />
by talented people,<br />
<strong>and</strong> Steamkittens’ photos of JusZ<br />
<strong>Cosplay</strong> proves that. Made in<br />
only a few weeks for The Force<br />
Awakens’ premiere, JusZ’s Rey<br />
was the first cosplay I saw that<br />
convinced me I needed to go see<br />
this movie. Completed with a fantastic<br />
Kylo <strong>and</strong> BB-8, this shoot<br />
shows you just what you can do<br />
with the power of the Force – <strong>and</strong><br />
even Carrie Fisher approved on<br />
Twitter!
y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />
:<br />
AN AUSTRALIAN<br />
COSPLAY FEATURETTE<br />
Rey – JusZ <strong>Cosplay</strong> www.facebook.com/JusZcosplay<br />
Steamkittens - www.facebook.com/steamkittens
cosplay EDITORIAL<br />
STAR WARS<br />
Okay, I’ll admit it – I loved the prequels,<br />
with their terrible dialogue<br />
<strong>and</strong> weird editing; so seeing this<br />
photo of Ian’s Anakin at Mustafar<br />
made me tear up a little..<br />
Anakin Skywalker – Ian Bartlett - Artificial Photography & <strong>Video</strong>graphy<br />
www.facebook.com/ArtificialDogma
y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />
:<br />
AN AUSTRALIAN<br />
COSPLAY FEATURETTE<br />
It wouldn’t be prequel appreciation<br />
without mourning the loss of a<br />
villain with such potential as Darth<br />
Maul; <strong>and</strong> Brontology <strong>Cosplay</strong>’s<br />
genderbent Maul makes me long<br />
for what could have been.<br />
Darth Maul – Brontology <strong>Cosplay</strong><br />
www.facebook.com/brontologycosplay<br />
Photographer: Thomas Hadl<strong>and</strong>
cosplay EDITORIAL<br />
STAR WARS<br />
I’ll always have a soft spot for heroes<br />
who see the best in villains<br />
(but still don’t hold back beating<br />
them up!) <strong>and</strong> Rey <strong>and</strong> Luke<br />
really epitomize that. Andrew<br />
Scott’s Kylo <strong>and</strong> Christie Lee’s<br />
Rey watching their skies at different<br />
times makes me shiver with<br />
anticipation for what the future of<br />
their stories bring in movies, while<br />
Izzys <strong>Cosplay</strong>’s Luke makes me<br />
fear for what he’s about to do –<br />
despite having seen it all myself!<br />
Rey & Kylo Ren:<br />
Andrew Scott & Christie Lee<br />
Andy Wana Photography<br />
www.facebook.com/AndyWanaPhotography
y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />
:<br />
AN AUSTRALIAN<br />
COSPLAY FEATURETTE<br />
Luke Skywalker - Izzys <strong>Cosplay</strong> www.facebook.com/Izzys<strong>Cosplay</strong><br />
James Nil<strong>and</strong> - www.facebook.com/james.nil<strong>and</strong>
cosplay EDITORIAL<br />
STAR WARS<br />
Darth Talon - Soylent <strong>Cosplay</strong> www.facebook.com/soylentcosplay<br />
Charmaine Morgan Photography - www.facebook.com/charmaine.morgan88<br />
When The Force Awakens was<br />
released, it was heartbreaking to<br />
some fans that their favourites in<br />
the extended universe (used to<br />
refer to anything that isn’t included<br />
in the official Star Wars canon<br />
anymore) were basically erased<br />
from existence. Seeing photos<br />
of Soylent <strong>Cosplay</strong>’s Darth Talon<br />
<strong>and</strong> Sarah Ashley <strong>Cosplay</strong>’s<br />
Mara Jade, I mourn alongside<br />
them. Star Wars has long been<br />
criticised for it’s lack of female<br />
characters, so to have such fantastic<br />
characters lost into the void<br />
is always a disappointment – but<br />
at least we have these cosplayers<br />
to make up for it!
y chatty anny: www.FACEBOOK.COM/Ferret<strong>Cosplay</strong><br />
:<br />
AN AUSTRALIAN<br />
COSPLAY FEATURETTE<br />
Mara Jade - Sarah Ashley <strong>Cosplay</strong> www.facebook.com/Sarah.Ashley.<strong>Cosplay</strong><br />
<strong>Cosplay</strong> Australia - www.facebook.com/<strong>Cosplay</strong>AU (above)<br />
Lorenzo So Photography - www.facebook.com/lorenzosophoto
PHOTOGRAPHY tips<br />
Tips to get a more<br />
pleasing look to<br />
your images<br />
Tip One - Good bokeh.<br />
Bokeh? What the heck is bokeh?<br />
Well if you’ve been into photography<br />
for a while you’ll know that<br />
bokeh is that soft blur you get<br />
behind the main subject. Check<br />
the image from Shutterstock by<br />
Piyato - those soft bubbles behind<br />
the cosplayer are an example<br />
of bokeh. Bokeh is described<br />
as “the visual quality of the outof-focus<br />
areas of a photographic<br />
image, especially as rendered by<br />
a particular lens.” That’ from the<br />
dictionary. It’s a Japanese word<br />
that really came into use in the<br />
past 20 years or so. Particularly<br />
with digital, <strong>and</strong> so many more<br />
people now into photography.<br />
The way to get good bokeh is<br />
to use what we call a “fast lens”<br />
- that’s a lens with a large aperture-<br />
like a 2.8 or larger. On some<br />
systems you can get 1.2 or ever<br />
larger apertures. Ideally you<br />
might use a lens with an 85mm<br />
or so focal length. On a crop sensor<br />
that would be around 56mm<br />
<strong>and</strong> on a mirrorless that would<br />
be around the 40mm mark. Then<br />
frame your subject like the example<br />
<strong>and</strong> the focus on her eyes (or<br />
his eyes or whatever your subject<br />
might be - it could be a glass of<br />
water) <strong>and</strong> then the background<br />
will go soft <strong>and</strong> blurry. Now the<br />
quality of the blur or bokeh will depend<br />
on the quality of your lens.<br />
Nikon USA has an excellent article<br />
/ tutorial on bokeh here - jump<br />
on over but then come back for<br />
tip 2…<br />
www.nikonusa.com/en/learn-<strong>and</strong>-explore/article/h0ndz86v/bokeh-for-beginners.html<br />
Tip Two - The right framing.<br />
Often the beginner or casual<br />
snapper, makes this mistake.<br />
They take a photo of someone<br />
<strong>and</strong> put them in the middle <strong>and</strong><br />
far away. Now that might be fine<br />
if you’re wanting to show the relationship<br />
between the subject <strong>and</strong><br />
say a building or mountain. But if<br />
you simply want a nice photo of a<br />
friend, try getting in closer. As we<br />
say here at <strong>Live</strong> <strong>Magazine</strong> - make<br />
the main thing the main thing.<br />
Frame your subject so they fill<br />
the frame. Sure, you can experiment<br />
<strong>and</strong> try different angles <strong>and</strong><br />
framing options. But if you want<br />
a photo of a cosplayer’s costume<br />
<strong>and</strong> the amazing detail, then get<br />
close, focus <strong>and</strong> show it off! Again<br />
I’ve found a nice explanation with<br />
lots of examples from Nikon here:<br />
www.nikonusa.com/en/Learn-And-Explore/Article/h7dfrceh/5-easy-composition-guidelines.html<br />
In the photo here of Suzanne<br />
from Armored Soul <strong>Cosplay</strong>, I’ve<br />
framed her <strong>and</strong> her weapon so<br />
that they both are the focus of attention.<br />
She is positioned on the<br />
left third of the frame that is pleasing<br />
to the eye <strong>and</strong> I’ve cropped it<br />
so that she <strong>and</strong> her weapon are<br />
really the main thing you see.<br />
When you start our you hear<br />
about things like the rule of thirds<br />
<strong>and</strong> yep it’s a good guideline. But<br />
like all rules, once you know the<br />
rules, you can try creative ways<br />
to break the rules.
PHOTOGRAPHY tips<br />
Tip Three - Light <strong>and</strong><br />
shadow.<br />
While I didn’t use Nikon to help<br />
me write this article - it all comes<br />
from my experience. I have found<br />
some excellent resources from<br />
the Nikon website that helps<br />
explain <strong>and</strong> teach better then I<br />
could. I’ve got a link for light <strong>and</strong><br />
shadow below but remember this<br />
from the previous point - make the<br />
main thing the main thing. What<br />
I mean here is sometimes when<br />
you see a scene or a shot you<br />
simply must photograph, what<br />
you’ve seen is something that<br />
connects with you. So don’t go<br />
messing it up by adding too much<br />
or too little light. If you see a person<br />
in shadow <strong>and</strong> you just love<br />
how dramatic it looks, don’t flip<br />
up your flash straight away. Think<br />
about what caught your eye <strong>and</strong><br />
work on capturing that first. Then<br />
experiment with light or flash etc.<br />
in the photo of Nat (right) in her<br />
Dredd cosplay you’ll see light really<br />
highlighting the gold part of<br />
her uniform <strong>and</strong> the silver of the<br />
gun. Nat is an amazing cosplayer<br />
<strong>and</strong> also an amazing artist in how
she creates costumes <strong>and</strong> props<br />
- head over to her Facebook page<br />
for more inspiration -<br />
www.facebook.com/natstonproductions<br />
Other times it might be the shadows<br />
that attract you like the photo<br />
of Aislynn from Axe Massacre<br />
<strong>Cosplay</strong> - here she is sitting in a<br />
church <strong>and</strong> the light just fell beautifully-<br />
I had to grab a shot <strong>and</strong> it’s<br />
a favourite of mine. You can see<br />
more of Aislynn at her page here:<br />
www.facebook.com/AxeMassacre<strong>Cosplay</strong><br />
The key to growing as a photographer<br />
is to shoot regularly - like<br />
weekly. Plan projects <strong>and</strong> try<br />
things out. Experiment <strong>and</strong> realise<br />
that you will need to make a lot<br />
of mistakes in your journey - you<br />
learn from mistakes. If you fluke<br />
a shot - hey nice. But you don’t<br />
learn from them so much as making<br />
a dozen mistakes <strong>and</strong> then<br />
getting it right. And when you get<br />
it right <strong>and</strong> you can repeat it over<br />
<strong>and</strong> over, you become proficient<br />
at that technique.
HOW RATINGS WO<br />
The Australian Classification<br />
CTC - Check the classification.<br />
CTC<br />
The content has been assessed <strong>and</strong> approved for advertising unclassified films <strong>and</strong><br />
computer games.<br />
Any advertising of unclassified films <strong>and</strong> games must display the CTC message on<br />
posters, trailers, on the internet, <strong>and</strong> any other types of advertising.<br />
G - General.<br />
The content is very mild in impact.<br />
The G classification is suitable for everyone. G products may contain classifiable elements<br />
such as language <strong>and</strong> themes that are very mild in impact.<br />
However, some G-classified films or computer games may contain content that is not<br />
of interest to children.<br />
PG - Parental Guidance.<br />
The content is mild in impact.<br />
The impact of PG (Parental Guidance) classified films <strong>and</strong> computer games should be<br />
no higher than mild, but they may contain content that children find confusing or upsetting<br />
<strong>and</strong> may require the guidance of parents <strong>and</strong> guardians. They may, for example,<br />
contain classifiable elements such as language <strong>and</strong> themes that are mild in impact.<br />
It is not recommended for viewing or playing by persons under 15 without guidance<br />
from parents or guardians.<br />
M - Mature.<br />
The content is moderate in impact.<br />
Films <strong>and</strong> computer games classified M (Mature) contain content of a moderate impact<br />
<strong>and</strong> are recommended for teenagers aged 15 years <strong>and</strong> over.<br />
Children under 15 may legally access this material because it is an advisory category.<br />
However, M classified films <strong>and</strong> computer games may include classifiable elements<br />
such as violence <strong>and</strong> nudity of moderate impact that are not recommended for children<br />
under 15 years. Parents <strong>and</strong> guardians may need to find out more about the film or<br />
computer game’s specific content, before deciding whether the material is suitable for<br />
their child.
RK:<br />
Board<br />
There are two separate Boards that are independent from the government <strong>and</strong> from<br />
each other. There is the full time Classification Board that decides the classifications of<br />
films, video games <strong>and</strong> certain publications <strong>and</strong> the Classification Review Board that<br />
meets only to review a decision of the Classification Board when there is a valid application<br />
for review.<br />
The Board bases its’ classifications on six elements:<br />
Themes, Violence, Sex, Language, Drug Use & Nudity<br />
Below are a list of classifications you’ll find on games <strong>and</strong> movies:<br />
MA 15+ - Mature Accompanied 15+.<br />
The content is strong in impact.<br />
MA 15+ classified material contains strong content <strong>and</strong> is legally restricted to persons<br />
15 years <strong>and</strong> over. It may contain classifiable elements such as sex scenes <strong>and</strong> drug<br />
use that are strong in impact.<br />
A person may be asked to show proof of their age before hiring or purchasing an MA<br />
15+ film or computer game. Cinema staff may also request that the person show proof<br />
of their age before allowing them to watch an MA 15+ film. Children under the age of<br />
15 may not legally watch, buy or hire MA 15+ classified material unless they are in<br />
the company of a parent or adult guardian. Children under 15 who go to the cinema<br />
to see an MA 15+ film must be accompanied by a parent or adult guardian for the<br />
duration of the film. The parent or adult guardian must also purchase the movie<br />
ticket for the child. The guardian must be an adult exercising parental control over<br />
the person under 15 years of age. The guardian needs to be 18 years or older.<br />
Parents <strong>and</strong> guardians may need to find out more about the film or computer game’s<br />
specific content, before deciding whether the material is suitable for their child.<br />
R 18+ - Restricted to 18+.<br />
The content is high in impact.<br />
R 18+ material is restricted to adults. Such material may contain classifiable elements<br />
such as sex scenes <strong>and</strong> drug use that are high in impact. Some material classified<br />
R18+ may be offensive to sections of the adult community. A person may be asked for<br />
proof of their age before purchasing, hiring or viewing R18+ films <strong>and</strong> computer games<br />
at a retail store or cinema.<br />
There is also an X 18+ for adult films <strong>and</strong> these titles are only available for sale in the<br />
ACT <strong>and</strong> the Northern Territory.<br />
Sometimes games are refused classification. This can cause gamers to be frustrated,<br />
citing that the R18+ classification should take care of adult content. But still some<br />
games don’t get classified until the publishers/developers have addressed the concerns<br />
of the Classification Board.<br />
Want to know more? Visit the Australian Classification website -<br />
www.classification.gov.au<br />
CTC
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