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Gametraders Board Game Catalogue - June 2016

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TOP SELLING<br />

BOARD<br />

GAMES &<br />

TABLETOP<br />

GAMES!


STAR WARS X WING<br />

THE FORCE<br />

AWAKENS CORE SET<br />

Take command of a Resistance<br />

X-wing or two First Order TIE<br />

fighters with The Force Awakens<br />

Core Set for the X-Wing<br />

Miniatures <strong>Game</strong>! In this two-player<br />

game of dramatic, high-speed<br />

dogfights, you and your opponent<br />

battle head-to-head for the fate of<br />

the galaxy.<br />

Secretly plot your maneuvers, fly<br />

at your enemies, take aim, and<br />

fire. It takes just minutes to learn<br />

the rules, but the game’s expansions<br />

and rules for squad building<br />

ensure there’s plenty of Star<br />

Wars action that you can explore<br />

and enjoy for years to come!<br />

Maneuver dials and templates<br />

make it easy to plot and execute<br />

your ships’ maneuvers.<br />

Combat is fast and deadly.<br />

A pre-existing range of expansions<br />

and rules for squad-building<br />

allow you tremendous freedom to<br />

explore different squad-builds,<br />

strategies, and even new factions.<br />

A two-player game of high-speed<br />

Star Wars dogfights set during<br />

The Force Awakens.<br />

Three highly detailed and<br />

pre-painted miniature starfighters,<br />

one T-70 X-wing and two<br />

TIE/fo fighters.


CATAN THE SETTLERS<br />

Picture yourself in the era of discoveries:<br />

after a long voyage<br />

of great deprivation, your ships<br />

have finally reached the coast<br />

of an uncharted island. Its name<br />

shall be Catan! But you are not<br />

the only discoverer. Other fearless<br />

seafarers have also landed<br />

on the shores of Catan: the race<br />

to settle the island has begun!<br />

COUP<br />

You are head of a family in an Italian<br />

city-state, a city run by a weak<br />

and corrupt court. You need to<br />

manipulate, bluff and bribe your<br />

way to power. Your object is to destroy<br />

the influence of all the other<br />

families, forcing them into exile.<br />

Only one family will survive...<br />

In Coup, you want to be the last<br />

player with influence in the game,<br />

with influence being represented<br />

by face-down character cards in<br />

your playing area.<br />

Each player starts the game with<br />

two coins and two influence – i.e.,<br />

two face-down character cards;<br />

the fifteen card deck consists of<br />

three copies of five different characters,<br />

each with a unique set of<br />

powers.


BETRAYAL AT<br />

HOUSE ON THE HILL<br />

Betrayal at House on the Hill<br />

quickly builds suspense and excitement<br />

as players explore a<br />

haunted mansion of their own<br />

design, encountering spirits and<br />

frightening omens that foretell<br />

their fate. With an estimated<br />

one hour playing time, Betrayal<br />

at House on the Hill is ideal<br />

for parties, family gatherings or<br />

casual fun with friends. Betrayal<br />

at House on the Hill is a tile<br />

game that allows players to build<br />

their own haunted house room by<br />

room, tile by tile, creating a new<br />

thrilling game board every time.<br />

The game is designed for three to<br />

six people, each of whom plays<br />

one of six possible characters.<br />

Secretly, one of the characters<br />

betrays the rest of the party, and<br />

the innocent members of the party<br />

must defeat the traitor in their<br />

midst before it’s too late! Betrayal<br />

at House on the Hill will appeal<br />

to any game player who enjoys<br />

a fun, suspenseful, and strategic<br />

game. Betrayal at House on<br />

the Hill includes detailed game<br />

pieces, including character cards,<br />

pre-painted plastic figures, and<br />

special tokens, all of which help<br />

create a spooky atmosphere and<br />

streamline game play.


PANDEMIC<br />

Four diseases have broken out in<br />

the world and it is up to a team<br />

of specialists in various fields to<br />

find cures for these diseases before<br />

mankind is wiped out. Players<br />

must work together playing<br />

to their characters’ strengths and<br />

planning their strategy of eradication<br />

before the diseases overwhelm<br />

the world with ever-increasing<br />

outbreaks. For example<br />

the Operation Specialist can build<br />

research stations which are needed<br />

to find cures for the diseases.<br />

The Scientist needs only 4 cards<br />

of a particular disease to cure it<br />

instead of the normal 5. But the<br />

diseases are out breaking fast<br />

and time is running out: the team<br />

must try to stem the tide of infection<br />

in diseased areas while also<br />

towards cures. A truly cooperative<br />

game where you all win or you all<br />

lose.<br />

TICKET TO RIDE EUROPE<br />

Get ready for a new train adventure<br />

as you travel across Europe<br />

with Ticket to Ride - Europe, the<br />

new edition of the worldwide hit<br />

from Days of Wonder. From Edinburgh<br />

to Constantinople and from<br />

Lisbon to Moscow, the game will<br />

take you on a ride to the great cities<br />

of turn-of-the-century Europe.<br />

More than just a new map, Ticket<br />

to Ride - Europe features brand<br />

new gameplay elements including<br />

Tunnels, Ferries and Train<br />

Stations. Plus, we’ve upgraded<br />

you to First-Class accommodations<br />

with larger cards, new Train<br />

Station game pieces, and a lavishly<br />

illustrated gameboard. Like<br />

the original, the game remains<br />

elegantly simple, can be learned<br />

in three minutes, and appeals to<br />

both families and experienced<br />

gamers. Ticket to Ride - Europe is<br />

a complete, new game and does<br />

not require the original version. It<br />

is for 2 to 5 players, and it takes<br />

30-60 minutes to play.


STAR WARS X WING<br />

INQUISITORS TIE<br />

Personally tasked by Darth Vader<br />

to eliminate any surviving<br />

Jedi Knights, the Inquisitor had<br />

access to the Empire’s most advanced<br />

technologies, including<br />

the TIE Advanced prototype, a<br />

groundbreaking improvement<br />

over the TIE fighter designs of<br />

its time. In X-Wing, this lethal<br />

starfighter appears as a carefully<br />

detailed and pre-painted miniature<br />

at 1/270 scale, along with<br />

four ship cards, including one for<br />

the Inquisitor himself. Additionally,<br />

the Inquisitor’s TIE Expansion<br />

Pack contains five upgrades, a<br />

maneuver dial, and all the tokens<br />

you need to launch into space<br />

and pursue your foes through the<br />

stars!<br />

This is not a complete game experience.<br />

A copy of the X-Wing<br />

Miniatures <strong>Game</strong> Core Set is required<br />

to play.<br />

CODENAMES<br />

Two rival spymasters know the secret<br />

identities of 25 agents. Their<br />

teammates know the agents only<br />

by their CODENAMES.<br />

In Codenames, two teams compete<br />

to see who can make contact<br />

with all of their agents first.<br />

Spymasters give one-word clues<br />

that can point to multiple words<br />

on the board. Their teammates try<br />

to guess words of the right color<br />

while avoiding those that belong<br />

to the opposing team. And everyone<br />

wants to avoid the assassin.<br />

Codenames: Win or lose, it’s fun<br />

to figure out the clues.


CARCASSONNE<br />

Carcassonne is a tile-placement<br />

game in which the players draw<br />

and place a tile with a piece of<br />

southern French landscape on<br />

it. The tile might feature a city,<br />

a road, a cloister, grassland or<br />

some combination thereof, and it<br />

must be placed adjacent to tiles<br />

that have already been played,<br />

in such a way that cities are connected<br />

to cities, roads to roads,<br />

etcetera. Having placed a tile, the<br />

player can then decide to place<br />

one of his meeples on one of<br />

the areas on it: on the city as a<br />

knight, on the road as a robber,<br />

on a cloister as a monk, or on the<br />

grass as a farmer. When that area<br />

is complete, that meeple scores<br />

points for its owner.<br />

During a game of Carcassonne,<br />

players are faced with decisions<br />

like: “Is it really worth putting my<br />

last meeple there?” or “Should<br />

I use this tile to expand my city,<br />

or should I place it near my opponent<br />

instead, giving him a hard<br />

time to complete his project and<br />

score points?” Since players<br />

place only one tile and have the<br />

option to place one meeple on it,<br />

turns proceed quickly even if it is<br />

a game full of options and possibilities.<br />

STAR WARS X WING<br />

MIST HUNTER<br />

The signature vessel of the bounty<br />

hunters Zuckuss and 4-LOM,<br />

the Mist Hunter from the Mist<br />

Hunter Expansion Pack makes<br />

its entrance to X-Wing as a<br />

pre-painted, small-base miniature<br />

G-1A starfighter with three attack,<br />

one agility, four hull, and four<br />

shields. Meanwhile, the expansion’s<br />

nine upgrades reflect the<br />

Scum and Villainy faction’s willingness<br />

to gain advantages with<br />

modifications of questionable legality.<br />

You’ll find an illicit cloaking<br />

device and a tractor beam among<br />

the upgrades, along with four<br />

ship cards, a maneuver dial, and<br />

all requisite tokens.<br />

This is not a complete game experience.<br />

A copy of the X-Wing<br />

Miniatures <strong>Game</strong> Core Set is required<br />

to play.


MYSTERIUM<br />

A horrible crime has been committed<br />

on the grounds of Warwick<br />

Manor and it’s up to the psychic<br />

investigators to get to the bottom<br />

of it.<br />

In Mysterium, one player takes on<br />

the role of the ghost and over the<br />

course of a week, tries to lead the<br />

investigators to their culprit. Each<br />

night the team will be met with visions,<br />

but what is the ghost trying<br />

to tell you? Can the psychics determine<br />

the weapon, location and<br />

killer or will a violent criminal pull<br />

off the perfect murder?<br />

CONCEPT<br />

In Concept, your goal is to guess<br />

words through the association of<br />

icons. A team of two players –<br />

neighbors at the table – choose<br />

a word or phrase that the other<br />

players need to guess. Acting together,<br />

this team places pieces<br />

judiciously on the available icons<br />

on the game board.<br />

to particular movies in which Di-<br />

Caprio starred, such as Titanic or<br />

Inception.<br />

The first player to discover the<br />

word or phrase receives 2 victory<br />

points, the team receives points<br />

as well, and the player who ends<br />

up with the most points wins.<br />

To get others to guess “milk”, for<br />

example, the team might place<br />

the question mark icon (which<br />

signifies the main concept) on<br />

the liquid icon, then cubes of<br />

this color on the icons for “food/<br />

drink” and “white”. For a more<br />

complicated concept, such as<br />

“Leonardo DiCaprio”, the team<br />

can use the main concept and its<br />

matching cubes to clue players<br />

into the hidden phrase being an<br />

actor or director, while then using<br />

sub-concept icons and their<br />

matching cubes to gives clues


A GAME OF THRONES LCG<br />

2ND EDITION<br />

Based on the best-selling novel<br />

series A Song of Ice and Fire by<br />

George R. R. Martin, A <strong>Game</strong> of<br />

Thrones: The <strong>Board</strong> <strong>Game</strong> Second<br />

Edition lets 3-6 players take<br />

control of the great houses of<br />

Westeros in an epic struggle to<br />

claim the Iron Throne.<br />

The updated second edition<br />

brings a host of enhancements<br />

to your A <strong>Game</strong> of Thrones experience.<br />

It incorporates elements<br />

from previous expansions, including<br />

ports, garrisons, Wildling<br />

cards, and Siege engines, while<br />

introducing welcome new innovations.<br />

Convenient player screens<br />

will hide your underhanded dealings<br />

from prying eyes, while new<br />

Tides of Battle cards convey the<br />

uncertainty of war. This, along<br />

with updated graphics and a clarified<br />

ruleset, means the time has<br />

never been better to claim the<br />

Iron Throne.<br />

A <strong>Game</strong> of Thrones: The <strong>Board</strong><br />

<strong>Game</strong> Second Edition includes:<br />

1 Rulebook and 1 <strong>Game</strong> <strong>Board</strong>.<br />

138 Plastic Units.<br />

105 Cards.<br />

6 Player Screens.


TOKAIDO<br />

In Tokaido, each player is a traveler<br />

crossing the “East sea road”,<br />

one of the most magnificent<br />

roads of Japan. While traveling,<br />

you will meet people, taste fine<br />

meals, collect beautiful items,<br />

discover great panoramas, and<br />

visit temples and wild places but<br />

at the end of the day, when everyone<br />

has arrived at the end of the<br />

road you’ll have to be the most<br />

initiated traveler – which means<br />

that you’ll have to be the one who<br />

discovered the most interesting<br />

and varied things. The potential<br />

action spaces in Tokaido are laid<br />

out on a linear track, with players<br />

advancing down this track to<br />

take actions. The player who is<br />

currently last on the track takes<br />

a turn by advancing forward on<br />

the track to their desired action<br />

and taking that action. So, players<br />

must choose whether to advance<br />

slowly in order to get more<br />

turns, or to travel more rapidly to<br />

beat other players to their desired<br />

action spaces. The action spaces<br />

allow a variety of actions which<br />

will score in different, but roughly<br />

equal, ways. Some action spaces<br />

allow players to collect money,<br />

while others offer players a way<br />

to spend that money to acquire<br />

points. Other action spaces allow<br />

players to engage in various set<br />

collections which score points for<br />

assembling those sets. Some action<br />

spaces simply award players<br />

points for stopping on them, or<br />

give the player a randomly determined<br />

action from all of the other<br />

types. All of the actions in Tokaido<br />

are very simple, and combined<br />

with a unique graphic design, Tokaido<br />

offers players a peaceful<br />

zen mood in its play.


PANDEMIC LEGACY<br />

RED EDITION<br />

The world is on the brink of disaster.<br />

In Pandemic Legacy, your<br />

disease fighting team must keep<br />

four deadly diseases at bay for a<br />

whole year. Each month will bring<br />

new surprises, and your actions<br />

in each game will have repercussions<br />

on the next. Will you let cities<br />

fall to the diseases? Will your<br />

team be enough to keep the viruses<br />

at bay for a whole year?<br />

Craft your own unique Pandemic<br />

experience with Pandemic Legacy<br />

- an epic twist on the now<br />

classic Pandemic mechanisms,<br />

ever-changing elements means<br />

that every game will be unique to<br />

your group & you can shape the<br />

world, the characters, and even<br />

the diseases.<br />

DIXIT<br />

One player is the storyteller for<br />

the turn. He looks at the 6 images<br />

in his hand. From one of these,<br />

he makes up a sentence and<br />

says it out loud (without showing<br />

the card to the other players).<br />

The other players select amongst<br />

their 6 images the one that best<br />

matches the sentence made up<br />

by the storyteller.<br />

Then, each of them gives their selected<br />

card to the storyteller, without<br />

showing it to the others. The<br />

storyteller shuffles his card with<br />

all the received cards. All pictures<br />

are shown face up, randomly, and<br />

every player has to bet upon what<br />

picture was the storyteller’s.<br />

If nobody or everybody finds the<br />

correct picture, the storyteller<br />

scores 0, and each of the other<br />

players scores 2. Otherwise the<br />

storyteller and whoever found the<br />

correct answer scores 3. Players<br />

score 1 point for every vote for<br />

their own picture.<br />

The game ends when the deck is<br />

empty or if someone reaches 30<br />

points,so he wins. Otherwise the<br />

greatest total wins the game.


PANDEMIC LEGACY BLUE<br />

EDITION<br />

The world is on the brink of disaster.<br />

In Pandemic Legacy, your<br />

disease fighting team must keep<br />

four deadly diseases at bay for a<br />

whole year. Each month will bring<br />

new surprises, and your actions<br />

in each game will have repercussions<br />

on the next. Will you let cities<br />

fall to the diseases? Will your<br />

team be enough to keep the viruses<br />

at bay for a whole year?<br />

Craft your own unique Pandemic<br />

experience with Pandemic Legacy<br />

- an epic twist on the now<br />

classic Pandemic mechanisms,<br />

ever-changing elements means<br />

that every game will be unique to<br />

your group & you can shape the<br />

world, the characters, and even<br />

the diseases.<br />

MUNCHKIN BASE GAME<br />

Go down in the dungeon. Kill<br />

everything you meet. Backstab<br />

your friends and steal their stuff.<br />

Grab the treasure and run.<br />

Admit it. You love it.<br />

Munchkin is the mega-hit card<br />

game about dungeon adventure<br />

. . . with none of that stupid roleplaying<br />

stuff. You and your friends<br />

compete to kill monsters and grab<br />

magic items. And what magic<br />

items! Don the Horny Helmet and<br />

the Boots of Butt-Kicking. Wield<br />

the Staff of Napalm . . . or maybe<br />

the Chainsaw of Bloody Dismemberment.<br />

Start by slaughtering<br />

the Potted Plant and the Drooling<br />

Slime, and work your way up to<br />

the Plutonium Dragon . . .<br />

And it’s illustrated (now in full<br />

color!) by John Kovalic!<br />

Fast-playing and silly, Munchkin<br />

can reduce any roleplaying group<br />

to hysteria. And, while they’re<br />

laughing, you can steal their stuff.<br />

For 3-6 players. (2 can play, but<br />

more is better).<br />

Playing time: about an hour.


STAR WARS ARMADA IMPE-<br />

RIAL FIGHTER SQUADRONS<br />

In battle, the Empire deployed<br />

swarms of TIEs to neutralize enemy<br />

squadrons and safeguard its<br />

larger Star Destroyers and their<br />

superior firepower. These easily<br />

recognizable starfighters were<br />

designed for speed and maneuverability,<br />

rather than durability,<br />

and the aces who flew them<br />

through many battles quickly<br />

earned intimidating reputations<br />

for their combat skill and fanatical<br />

loyalty.<br />

The Imperial Fighter Squadrons<br />

Expansion Pack for Star Wars: Armada<br />

introduces an array of eight<br />

starfighter squadrons, evenly<br />

split between four different types<br />

of fighters. By adding these TIE<br />

advanced, TIE interceptor, TIE<br />

bomber, and TIE fighter squadrons<br />

to your fleet, you’ll be able<br />

to swarm your foes, protect your<br />

capital ships, and send the Rebellion’s<br />

hopes down in flames.<br />

This is not a complete game experience.<br />

A copy of the Star Wars:<br />

Armada Core Set is required to<br />

play.


STAR WARS X WING<br />

IMPERIAL VETERANS<br />

Maximize the impact of your TIE<br />

bombers and TIE defenders with<br />

the Imperial Veterans Expansion<br />

Pack for X-Wing! Two new TIE<br />

miniatures come with alternate<br />

paint schemes – one gray TIE<br />

bomber with the Gamma Squadron’s<br />

signature white stripe and<br />

one TIE defender with the bold<br />

red paint scheme shared by<br />

Countess Ryad and the Glaive<br />

Squadron. Additionally, eight veteran<br />

pilots and thirteen upgrades<br />

dramatically expand your ships’<br />

capabilities and versatility while a<br />

new mission, Disable the Relays,<br />

highlights many of their new tricks<br />

and tactics!<br />

This is not a complete game experience.<br />

A copy of the X-Wing<br />

Miniatures <strong>Game</strong> Core Set or The<br />

Force Awakens Core Set is required<br />

to play.<br />

GUILLOTINE<br />

The French Revolution is famous<br />

in part for the use of the guillotine<br />

to put nobles to death, and<br />

this is the macabre subject of<br />

this light card game. As executioners<br />

pandering to the masses,<br />

the players are trying to behead<br />

the least popular nobles. Each<br />

day the nobles are lined up and<br />

players take turns killing the ones<br />

at the front of the line until all the<br />

nobles are gone. However, players<br />

are given cards which will manipulate<br />

the line order right before<br />

‘harvesting,’ which is what makes<br />

the game interesting. After three<br />

days worth of chopping, the highest<br />

total carries the day.


STAR WARS ARMADA REBEL<br />

FIGHTER SQUADRONS<br />

Even in the largest of battles, a<br />

single pilot can sometimes prove<br />

the difference between victory<br />

and defeat. Some of the most<br />

pivotal battles of the Galactic Civil<br />

War have been decided by the<br />

Rebellion’s courageous starfighter<br />

pilots.<br />

Squadrons play an important role<br />

in the tactical fleet battles of Star<br />

Wars: Armada. Though they’re<br />

dwarfed by the capital ships they<br />

accompany, squadrons are not to<br />

be ignored; swarms of them can<br />

take down even the largest of<br />

ships. By adding eight squadrons<br />

of A-wings, B-wings, X-wings,<br />

and Y-wings to your fleet, including<br />

unique squadrons led by such<br />

aces as Wedge Antilles and Tycho<br />

Celchu, the Rebel Fighter Squadrons<br />

Expansion Pack helps to tip<br />

the scales in your favor.<br />

This is not a complete game experience.<br />

A copy of the Star Wars:<br />

Armada Core Set is required to<br />

play.


MARRYING MR DARCY<br />

Marrying Mr. Darcy is a role-playing<br />

game where players are one<br />

of the female characters from<br />

Jane Austen’s novel Pride and<br />

Prejudice. Players work to improve<br />

themselves and become<br />

more desirable as potential wives<br />

for the available Suitors. The ladies<br />

do this by attending Events<br />

and improving their Characters,<br />

but advantage can be gained by<br />

the use of Cunning. All of their efforts<br />

are in hopes of securing the<br />

husband that will make them the<br />

most satisfied character at the<br />

end of the game.<br />

<strong>Game</strong> play is divided into two<br />

stages: the initial Courtship Stage<br />

and the concluding Proposal<br />

Stage.<br />

The Courtship Stage is when players<br />

try to improve their Heroine’s<br />

chances of happiness by earning<br />

points playing Character Cards,<br />

and acquiring or playing Cunning<br />

Cards. Character Points help<br />

you to attract Suitors, and also<br />

count toward your total number<br />

of Character points at the end of<br />

the game. Cunning Points do not<br />

count towards your building your<br />

Character. However, the Heroine<br />

who has acquired the most Cunning<br />

will be the first player to enter<br />

the Proposal Stage later in the<br />

game, putting her at a significant<br />

advantage.<br />

The Proposal Stage begins when<br />

Event Cards have been played. In<br />

this stage, players will roll to see<br />

which Suitor proposes to them,<br />

decide if they will marry them,<br />

and calculate their final score.<br />

BOSS MONSTER 2<br />

THE NEXT LEVEL<br />

It’s time to take your dungeon to<br />

The Next Level! Return to the videogame-inspired<br />

world of Arcadia<br />

in Boss Monster 2. This all-new<br />

160-card set plays as a standalone<br />

game or as an expansion<br />

to the best-selling original card<br />

game. Become one of twelve<br />

new Bosses, Build powerful new<br />

Trap and Monster rooms, Cast<br />

Epic Spells, Face new challenges,<br />

including Hybrid Heroes and<br />

Dark Heroes. Just like the original,<br />

Boss Monster 2 is designed<br />

for players of all skill levels. This<br />

set includes everything 2-4 players<br />

need for countless hours of<br />

dungeon-building fun. Combine<br />

it with the original Boss Monster<br />

and the possibilities are endless…


CATAN THE SETTLERS 5&6<br />

PLAYER EXTENSION<br />

Catan 5th Edition hits our shores<br />

early this year.<br />

5th Edition is completely compatible<br />

with your 4th Edition games.<br />

The die lines and die cut remain<br />

identical, meaning you could mix<br />

and match a 4th Edition copy of<br />

Settlers with a 5th Edition of Seafarers<br />

without difficulty or compatibility<br />

issues.<br />

Please understand that the following<br />

changes have been made.<br />

1. The boxes have all transitioned<br />

from landscape to portrait. 2. The<br />

graphics of all covers and tiles<br />

and cards were executed by the<br />

same artist. 3. The backs of all<br />

cards remain the same, the faces<br />

of the cards are new art. 4. The<br />

tiles have similar perspective to<br />

the 4th edition tiles, but the art<br />

is new and slightly different, it’s<br />

a new artist. 5. The dice remain<br />

the same 6. The wood components<br />

remain the same colours<br />

and supplier. 7. The rules book<br />

contains new graphics. 8. The<br />

tile size and cut remain the same<br />

as the previous 4th edition, since<br />

July 2013.


KING OF TOKYO<br />

In King of Tokyo, you play mutant<br />

monsters, gigantic robots, and<br />

other aliens – all of whom are<br />

happily whacking each other in<br />

a joyous atmosphere in order to<br />

become the one and only King of<br />

Tokyo.<br />

At the start of each turn, you roll<br />

six dice. The dice show the following<br />

six symbols: 1, 2 or 3 Points of<br />

Destruction, Energy, Healing and<br />

Whack. Over three successive<br />

throws, choose whether to keep<br />

or discard each die in order to win<br />

destruction points, hoard energy,<br />

restore health, or whack other<br />

players into understanding that<br />

Tokyo is YOUR territory.<br />

The fiercest player will be<br />

crowned King of Tokyo... and will<br />

end up facing all the other monsters<br />

alone!<br />

Top this off with special cards<br />

purchased with energy that have<br />

a permanent or temporary effect,<br />

such as the growing of a second<br />

head which grants you an<br />

additional die, body armor, nova<br />

death ray, and more.... and it’s<br />

one of the most explosive games<br />

of the year!<br />

In order to win the game, one<br />

must either destroy Tokyo by accumulating<br />

20 destruction points,<br />

or be the only surviving monster<br />

once the fighting has ended.


TAKENOKO<br />

A long time ago at the Japanese<br />

Imperial court, the Chinese Emperor<br />

offered a giant panda bear<br />

as a symbol of peace to the Japanese<br />

Emperor. Since then, the<br />

Japanese Emperor has entrusted<br />

his court members (the players)<br />

with the difficult task of caring for<br />

the animal by tending to his bamboo<br />

garden.<br />

growing the most bamboo while<br />

feeding the delicate appetite of<br />

the panda, will win the game.<br />

In Takenoko, the players will cultivate<br />

land plots, irrigate them, and<br />

grow one of the three species<br />

of bamboo (Green, Yellow, and<br />

Pink) with the help of the Imperial<br />

gardener to maintain this bamboo<br />

garden. They will have to<br />

bear with the immoderate hunger<br />

of this sacred animal for the juicy<br />

and tender bamboo. The player<br />

who manages his land plots best,<br />

STAR<br />

REALMS<br />

Star Realms is a spaceship combat<br />

deckbuilding game designed<br />

by Magic Pro Tour Champions<br />

and Hall of Famers Darwin Kastle<br />

and Rob Dougherty (developer<br />

and cofounder of the Ascension<br />

Deckbuilding <strong>Game</strong>).


SABOTEUR<br />

Players take on the role of<br />

dwarves. As miners, they are in a<br />

mine, hunting for gold. Suddenly,<br />

a pick axe swings down and shatters<br />

the mine lamp. The saboteur<br />

has struck. But which of the players<br />

are saboteurs? Will you find<br />

the gold, or will the fiendish actions<br />

of the saboteurs lead them<br />

to it first? After three rounds, the<br />

player with the most gold is the<br />

winner.<br />

With the help of Dwarf Cards, the<br />

players are assigned their role: either<br />

miner or saboteur. The roles<br />

are kept secret- they are only revealed<br />

at the end of the game.<br />

The Start Card and the three<br />

Goal Cards are placed onto the<br />

table, each seven card widths<br />

apart from each other. The Goal<br />

Cards are placed face-down. The<br />

gold is on one of the Goal Cards,<br />

but nobody knows which.<br />

Players have cards in hand. On<br />

a player’s turn, he must do one<br />

of three things: place a Path Card<br />

into the mine, play an Action Card<br />

in front of a player, or pass.<br />

The Path Cards form paths leading<br />

to the Goal Cards. Path Cards<br />

must be played next to a already-played<br />

Path Card. All paths<br />

on the Path Card must match<br />

those on the already-played<br />

cards, and Path Cards may not<br />

be played sideways.<br />

The miners are trying to build an<br />

uninterrupted path from the Start<br />

Card to a Goal Card, while the<br />

saboteurs are trying to prevent<br />

this. They shouldn’t try and be too<br />

obvious about it, however, lest<br />

they be immediately discovered.<br />

Action Cards can be placed in<br />

front of any player, including oneself.<br />

Action Cards let the players<br />

help or hinder one another, as<br />

well as obtain information about<br />

the Goal Cards.<br />

Once a player places a Path Card<br />

that reaches the gold, the round<br />

is over. The miners have won and<br />

receive cards with gold pieces as<br />

their reward.<br />

The round is also over if the gold<br />

could not be reached. In that<br />

case, the saboteurs have won<br />

and receive the gold pieces.<br />

Once the Gold Cards have been<br />

distributed, the next round begins.<br />

The game is over at the end<br />

of the third round, with the player<br />

with the most gold pieces being<br />

the winner. Original description of<br />

the game came from Adam Spielt.


STAR WARS ARMADA<br />

GLADIATOR CLASS STAR<br />

DESTROYER<br />

Originally designed as an escort<br />

for larger Star Destroyers,<br />

the smaller Gladiator-class Star<br />

Destroyer measures roughly<br />

five-hundred meters and proved<br />

most effective as a long-range<br />

patrol ship deployed to the fringes<br />

of the galaxy. There, its brutal<br />

armament of turbolasers, concussion<br />

missiles, laser cannons,<br />

and TIE squadrons allowed it to<br />

quickly subjugate any local opposition<br />

to the Galactic Empire.<br />

The Gladiator-class Star Destroyer<br />

Expansion Pack for Star Wars:<br />

Armada introduces one detailed<br />

and pre-painted miniature that<br />

the expansion’s two ship cards<br />

allow you to add to your fleet as<br />

either a Gladiator I or Gladiator II.<br />

You’ll also find all the command<br />

dials and tokens that you need to<br />

bring your Star Destroyer to battle,<br />

along with ten upgrade cards<br />

that can enhance its attacks, allow<br />

it to move between attacks,<br />

and improve its accuracy.<br />

This is not a complete game experience.<br />

A copy of the Star Wars:<br />

Armada Core Set is required to<br />

play.


DOMINION<br />

In Dominion, each player starts<br />

with an identical, very small deck<br />

of cards. In the center of the table<br />

is a selection of other cards the<br />

players can “buy” as they can afford<br />

them. Through their selection<br />

of cards to buy, and how they play<br />

their hands as they draw them,<br />

the players construct their deck<br />

on the fly, striving for the most efficient<br />

path to the precious victory<br />

points by game end.<br />

Dominion is not a CCG, but the<br />

play of the game is similar to the<br />

construction and play of a CCG<br />

deck. The game comes with 500<br />

cards. You select 10 of the 25<br />

Kingdom card types to include<br />

in any given play—leading to immense<br />

variety.<br />

STAR WARS X WING<br />

IMPERIAL RAIDER<br />

Explore epic new chapters in the<br />

Galactic Civil War with the Imperial<br />

Raider Expansion Pack<br />

for X-Wing! The Empire gains<br />

a powerful counter to the Rebellion’s<br />

huge ships with one huge,<br />

pre-painted Imperial Raider-class<br />

corvette and a new TIE Advanced<br />

miniature that features an alternate<br />

paint scheme. With rules<br />

for “energy” to fuel your shields<br />

and abilities, plus a maneuver<br />

template that gives your Raider<br />

the feel of a truly huge ship, the<br />

Imperial Raider Expansion Pack<br />

is a tremendously valuable tool<br />

for all those looking to crush the<br />

Rebellion in Cinematic and Epic<br />

Play! This is not a complete game<br />

experience. A copy of the X-Wing<br />

Miniatures <strong>Game</strong> Core Set is required<br />

to play.


7 WONDERS DUEL<br />

In many ways 7 Wonders: Duel<br />

resembles its parent game 7<br />

Wonders as over three ages players<br />

acquire cards that provide resources<br />

or advance their military<br />

or scientific development in order<br />

to develop a civilization and complete<br />

wonders.<br />

What’s different about 7 Wonders:<br />

Duel is that, as the title<br />

suggests, the game is solely for<br />

two players, with the players not<br />

drafting card simultaneously from<br />

hands of cards, but from a display<br />

of face-down and face-up cards<br />

arranged at the start of a round.<br />

A player can take a card only if<br />

it’s not covered by any others, so<br />

timing comes into play as well as<br />

bonus moves that allow you to<br />

take a second card immediately.<br />

As in the original game, each<br />

card that you acquire can be built,<br />

discarded for three coins, or used<br />

to construct a wonder.<br />

Each player starts with four wonder<br />

cards, and the construction of<br />

a wonder provides its owner with<br />

a special ability. Only seven wonders<br />

can be built, though, so one<br />

player will end up short.<br />

Players can purchase resources<br />

at any time from the bank, or they<br />

can gain cards during the game<br />

that provide them with resources<br />

for future building; as you acquire<br />

resources, the cost for those particular<br />

resources increases for<br />

your opponent, representing your<br />

dominance in this area.<br />

A player can win 7 Wonders: Duel<br />

in one of three ways. Each time<br />

that you acquire a military card,<br />

you advance the military marker<br />

toward your opponent’s capital,<br />

giving you a bonus at certain positions.<br />

If you reach the opponent’s<br />

capital, you win the game immediately.<br />

Similarly, if you acquire<br />

all six different scientific symbols,<br />

you achieve scientific dominance<br />

and win immediately. If neither of<br />

these situations occurs, then the<br />

player with the most points at the<br />

end of the game wins.


STAR WARS X WING<br />

IMPERIAL ASSAULT CARRIER<br />

Pursue the Rebellion’s subversive<br />

agents across the galaxy with<br />

the Imperial Assault Carrier Expansion<br />

Pack for X-Wing! Designed<br />

for use within the game’s<br />

Cinematic Play and Epic Play formats,<br />

the Imperial Assault Carrier<br />

Expansion Pack’s pre-painted<br />

Gozanti-class cruiser miniature<br />

comes accompanied by two TIE<br />

fighter escorts, eleven ship cards,<br />

and twenty-six upgrades. Additionally,<br />

the expansion includes a<br />

set of four new missions for Cinematic<br />

Play that follow a Gozanti<br />

charged with intercepting and destroying<br />

agents of the Rebel Alliance.<br />

This is not a complete game experience.<br />

A copy of the X-Wing<br />

Miniatures <strong>Game</strong> Core Set is required<br />

to play.<br />

LORDS OF WATERDEEP<br />

Waterdeep, the City of Splendors<br />

– the most resplendent jewel in<br />

the Forgotten Realms, and a den<br />

of political intrigue and shady<br />

back-alley dealings. In this game,<br />

the players are powerful lords vying<br />

for control of this great city.<br />

Its treasures and resources are<br />

ripe for the taking, and that which<br />

cannot be gained through trickery<br />

and negotiation must be taken<br />

by force! In Lords of Waterdeep,<br />

a strategy board game for 2-5<br />

players, you take on the role of<br />

one of the masked Lords of Waterdeep,<br />

secret rulers of the city.<br />

Through your agents, you recruit<br />

adventurers to go on quests on<br />

your behalf, earning rewards and<br />

increasing your influence over<br />

the city. Expand the city by purchasing<br />

new buildings that open<br />

up new actions on the board, and<br />

hinder – or help – the other lords<br />

by playing Intrigue cards to enact<br />

your carefully laid plans.


COUP REBELLION<br />

In Coup: Rebellion G54 (G54),<br />

the last player with influence in<br />

the game wins, with influence<br />

being represented by face-down<br />

character cards in your playing<br />

area. Before each game players<br />

choose five character roles from<br />

a randomized deck. Characters<br />

have a unique variable power,<br />

and the deck is formed by three<br />

iterations of each role for fifteen<br />

cards total.<br />

A player starts the game with two<br />

coins and two influence cards<br />

– i.e., two face-down character<br />

cards. On your turn, you can take<br />

any of the actions of the five characters<br />

in play, regardless of which<br />

characters you actually have in<br />

front of you, or you can take one<br />

of two general actions:<br />

Income: Take one coin from the<br />

treasury.<br />

Coup: Pay seven coins and<br />

launch a coup against an opponent,<br />

forcing that player to lose<br />

an influence. (If you have ten<br />

coins or more, you must take this<br />

action.)<br />

When you take one of the character<br />

actions – whether actively<br />

on your turn, or defensively in<br />

response to someone else’s action<br />

– that character’s action automatically<br />

succeeds unless an<br />

opponent challenges you. In this<br />

case, if you can’t (or don’t) reveal<br />

the appropriate character, you<br />

lose an influence, turning one of<br />

your characters face-up. Face-up<br />

characters cannot be used, and if<br />

both of your characters are faceup,<br />

you’re out of the game.<br />

If you do have the character in<br />

question and choose to reveal it,<br />

the opponent loses an influence,<br />

then you shuffle that character<br />

into the deck and draw a new<br />

one, perhaps getting the same<br />

character again and perhaps not.<br />

The last player to still have influence<br />

– that is, a face-down character<br />

– wins the game!<br />

Coup: Rebellion G54 is a new<br />

standalone game that takes the<br />

same simple Coup mechanisms<br />

and rules, but with a variable deck<br />

of 25 characters, and in each<br />

game you choose to play with five<br />

out of the 25, so the relative power<br />

and advantage of each character<br />

changes from game to game.<br />

This is more of a gamer’s game<br />

than the original Coup as you can<br />

create a deck to increase bluffing,<br />

deduction, negotiation or luck.


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