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Meet The <strong>Millennials</strong><br />

Who they are, how to market to them<br />

& how we can help


<strong>Millennials</strong> – Who are they?<br />

Gen X - born 1960-1979<br />

Aged 35-54<br />

Judgemental<br />

Anti-corporate<br />

Parents = authority figures<br />

Mass Media<br />

<strong>Millennials</strong> - born 1980-1999<br />

Aged 15-34<br />

Leaning Forward, Engaged<br />

Inclusive, Tolerant<br />

Conscience Commerce<br />

Parents = Biggest fans, Best friends<br />

Personal Media


Value Me<br />

<strong>Millennials</strong> are aware<br />

that their personal data<br />

is valuable<br />

Why it’s<br />

happening<br />

Misuse of personal data<br />

means managing data<br />

online is a growing topic<br />

of conversation<br />

The future<br />

<strong>Millennials</strong> feel they are<br />

due a slice of the pie.<br />

When they share their<br />

data, they expect value<br />

in return


Value Me<br />

Topline data<br />

51%<br />

of <strong>Millennials</strong> are<br />

willing to sell ALL their<br />

digital data to the<br />

right brand at the<br />

right price.<br />

56%<br />

of <strong>Millennials</strong> are more<br />

likely to buy from you 13 %<br />

if you reward us for<br />

our digital information<br />

59 %<br />

30 % 22 %<br />

THREE QUARTERS of <strong>Millennials</strong> seek out loyalty<br />

programmes<br />

31 %<br />

Source: <strong>Microsoft</strong> Digital Trends <strong>UK</strong>/‘Born This Way: The <strong>UK</strong> Millennial Loyalty Survey’, AIMIA Research, 2013


Creator<br />

Culture<br />

“Coding for me is a bit like drawing<br />

or sketching, or perhaps even more<br />

like Lego for grown-ups. It’s<br />

something I like to play around with,<br />

build things, or even create things<br />

that have a life of their own.”<br />

Millennial Interviewee<br />

Why it’s<br />

happening<br />

<strong>Millennials</strong> want bespoke<br />

as standard – why wait for<br />

brands to provide a<br />

personalised item when<br />

you can create it yourself<br />

The future<br />

‘Coding Clubs’ are<br />

becoming part of<br />

education, teaching<br />

coding basics to children<br />

as educators and policy<br />

makers recognise the<br />

need


Creator Culture<br />

Topline Data<br />

80%<br />

More likely than <strong>UK</strong> online adults to<br />

be currently making or adapting their<br />

own digital devices.<br />

40%<br />

of <strong>Millennials</strong> expect brands to be<br />

open and allow us to create a new<br />

product or service by using the<br />

brand’s original design and features.<br />

Source: <strong>Microsoft</strong> Digital Trends <strong>UK</strong>


Niche<br />

Networks<br />

<strong>Millennials</strong> are choosing closed<br />

and dedicated networks for<br />

different aspects of their online<br />

lives.<br />

Why it’s<br />

happening<br />

The future<br />

Consumers are looking for<br />

more personal and local<br />

experiences online<br />

Specialised sites for<br />

smaller networks with<br />

more relevant content


Niche Networks<br />

Topline Data<br />

38%<br />

of <strong>Millennials</strong> are using more<br />

specialist social networks dedicated<br />

to our precise needs over general<br />

services.<br />

43%<br />

of <strong>Millennials</strong> are more likely to<br />

interact with genuine connections.<br />

Source: <strong>Microsoft</strong> Digital Trends <strong>UK</strong>


Age of<br />

Serendipity<br />

<strong>Millennials</strong> seek technologies<br />

that surprise them at the right<br />

time and place, and when they<br />

are in the right frame of mind<br />

Why it’s<br />

happening<br />

The future<br />

As data makes the world<br />

more predictable,<br />

consumers still want a<br />

sense of surprise<br />

Technology will know you<br />

so well that it will delight<br />

you in ways you could<br />

never imagine


Age of Serendipity<br />

Topline Data<br />

43%<br />

of <strong>Millennials</strong> expect<br />

technology to deliver<br />

surprising experiences<br />

that feel like<br />

coincidences.<br />

58%<br />

are more likely to buy a<br />

product or service from<br />

a brand that delivers<br />

pleasantly surprising<br />

experiences<br />

Serendipitous encounters will strengthen our<br />

emotional connection with technology and<br />

maximise fun.<br />

Source: <strong>Microsoft</strong> Digital Trends <strong>UK</strong>


So what does all this mean?<br />

Get the value<br />

Become the<br />

conversation starter<br />

Open To Possibility<br />

exchange right<br />

Generate subtle encounters<br />

to seed ideas and allow for<br />

Give them more Leverage technology<br />

early exploration<br />

control over their to create<br />

data & they’ll give serendipitous<br />

you more<br />

experiences<br />

engagement<br />

Entrust them with your<br />

brand<br />

Enable <strong>Millennials</strong> to<br />

create their own<br />

versions through<br />

curated content and<br />

experiences<br />

Find your niche<br />

And enter<br />

conversations around<br />

it<br />

Source: <strong>Microsoft</strong> Digital Trends


Ultimately <strong>Millennials</strong> are looking for…<br />

Brands who are…<br />

premium yet accessible, savvy<br />

yet approachable, massively<br />

personal, uses<br />

technology as a<br />

fun enabler and feels<br />

like a movement


<strong>Millennials</strong> multi-screen more than the average<br />

consumer<br />

90% of<br />

<strong>Millennials</strong> say<br />

they multi-screen<br />

37% of ALL time<br />

watching TV is also<br />

spent surfing the net<br />

Source:EIAA Mediascope 2012


Key for Marketers: Choose the right screen<br />

combination for the goal<br />

Most Fun Most Social Most Attention


They’re not just multi-tasking, they’re engaging<br />

with content they care about<br />

Multi-tasking Investigative Social Intent-based<br />

79% 72% 64% 67%<br />

Different content across<br />

devices at the same time<br />

Related content across devices at the same time<br />

Related content across devices<br />

sequentially<br />

70% of Total <strong>UK</strong> consumers<br />

64% of Total <strong>UK</strong> consumers 39% Total <strong>UK</strong> consumers<br />

45% of Total <strong>UK</strong> consumers<br />

Source: <strong>Microsoft</strong>/Ipsos/Flamingo Research, “Cross-Screen Engagement Study”.


<strong>Millennials</strong> are influenced and<br />

influence purchase decisions<br />

Make Price Comparison In-Store<br />

31%<br />

39%<br />

<strong>Millennials</strong><br />

Non-<strong>Millennials</strong><br />

Writing Product Reviews Makes Me Feel Like I<br />

Am Helping Others<br />

18%<br />

43%<br />

39%<br />

Seek Opinions From Social Networkers Before<br />

Purchase<br />

I feel that what I buy influences the purchases<br />

of my friends<br />

27%<br />

32%<br />

41%<br />

11%<br />

<strong>Millennials</strong><br />

The only brands I would consider following on<br />

Facebook or Twitter would be my favourite<br />

brands<br />

29%<br />

35%<br />

36%<br />

32%<br />

Check User Reviews Before Purchase<br />

Non-<strong>Millennials</strong><br />

When I hear about good deals, I like to spread<br />

the word to my friends<br />

18%<br />

Disagree Neither Agree or Disagree Agree<br />

32%<br />

50%<br />

35%<br />

46%<br />

<strong>Millennials</strong><br />

Non-<strong>Millennials</strong><br />

Source: ‘Born This Way: The <strong>UK</strong> Millennial Loyalty Survey’, AIMIA Research, 2013;<br />

17


How <strong>Microsoft</strong><br />

Advertising Can Help


Reaching the <strong>Millennials</strong><br />

71% 142 8.1 177%<br />

Open To Possibility<br />

Reach Generate on a monthly subtle encounters Composition Index<br />

basis to seed ideas and allow for<br />

7.4Mearly Outlook exploration Increasing to 176 on<br />

7M MSN<br />

Xbox Live<br />

3.5M Skype<br />

2.3M Xbox<br />

Average minutes per<br />

visit<br />

Increase in branded<br />

search activity or<br />

brand site visitation<br />

after ad exposure<br />

on our network 2<br />

Experiencing<br />

Create easy sharing<br />

tools to enable<br />

validation and allow<br />

for easy advocacy<br />

Source: GB TGI Clickstream 2013 Q3 (Apr 2012 – Mar 2013) 15-34/2 <strong>Microsoft</strong> Internal Report Aug-Sep 2012


Millennial on <strong>Microsoft</strong> sites are unique to us<br />

<strong>Microsoft</strong> sites reach<br />

12.2M<br />

<strong>Millennials</strong><br />

not on<br />

Sources: comScore Audience Duplication, November 2013; (Millennial defined as people in the age group18-34)<br />

20


Platform Usage<br />

Among <strong>UK</strong><br />

<strong>UK</strong> <strong>Millennials</strong> index to MSN General Audience<br />

<strong>Millennials</strong><br />

141<br />

<strong>Microsoft</strong>’s <strong>Millennials</strong> spend time on<br />

Bing Apps, Xbox, 3rd Party Apps and<br />

Skype<br />

When compared to the general<br />

audience they are 41% more likely to<br />

be on Skype<br />

58 57<br />

Skype 3P Bing Xbox<br />

47<br />

Source: Based on Audience Ad Exposures from <strong>Microsoft</strong> Internal Reports, Dec 2013<br />

21


% Daily Visits<br />

When do <strong>Millennials</strong> use our services?<br />

8%<br />

7%<br />

% Daily Visits<br />

<strong>Millennials</strong> over index for visits<br />

when compared to the general<br />

MSN user between 7-10PM (Index<br />

103) and 11PM-2AM (Index 117).<br />

There are more <strong>Millennials</strong> online<br />

during these times of the day than<br />

the general MSN user<br />

6%<br />

5%<br />

4%<br />

3%<br />

2%<br />

1%<br />

0%<br />

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23<br />

Hour of the Day<br />

<strong>Millennials</strong><br />

General MSN User<br />

22<br />

Source: <strong>Microsoft</strong> Advertising Internal Reports for <strong>UK</strong>, December 2013


Apps Day in the Life of a Millennial in <strong>UK</strong><br />

Morning (7-10am):<br />

11% of activity<br />

Mid-day (11am-2pm):<br />

19% of activity<br />

Early Evening (3-6pm):<br />

25% of activity<br />

Late Evening (7-10pm):<br />

24% of activity<br />

Night (11pm-2am):<br />

15% of activity<br />

Skype<br />

Video<br />

Games<br />

Games<br />

Music<br />

Skype<br />

Video<br />

Skype<br />

Games<br />

Video<br />

Music<br />

Skype<br />

Video<br />

Games<br />

Music<br />

Entertainment<br />

Skype<br />

Video<br />

Bing News<br />

Sports<br />

Bing News<br />

23<br />

Source: Based on Audience Ad Exposures from <strong>Microsoft</strong> Internal Reports, Dec 2013


Advertising on <strong>Microsoft</strong> Advertising drive brand<br />

engagement among <strong>Millennials</strong><br />

Lift in brand activities post exposure<br />

Lift in Unique Users by Vertical<br />

FMCG<br />

510%<br />

Autos<br />

225%<br />

Technology<br />

200%<br />

Retail<br />

187%<br />

Entertainment<br />

165%<br />

Telecom<br />

127%<br />

Financial<br />

Services<br />

72%<br />

(*177% Lift)<br />

24<br />

Source: <strong>Microsoft</strong> Advertising Internal Reports for <strong>UK</strong>, based on a sample set of advertisers with campaigns on 10/13/2012 to 09/30/2013. Control group: 1) Not exposed 2) Visit the ads location during campaign<br />

period 3) Meet delivery conditions 4) Have similar brand behaviors as exposed before campaign; Brand behaviors included branded search and visits to advertiser sites


<strong>Millennials</strong>: Skype and<br />

Xbox


Why choose Skype for <strong>Millennials</strong><br />

Index<br />

<strong>Millennials</strong> are<br />

affluent (28%<br />

have HI>£30K)<br />

and financially<br />

independent<br />

(59% are<br />

employed parttime/full-time)<br />

32%<br />

<strong>Millennials</strong> purchase<br />

clothing and<br />

footwear regularly<br />

online<br />

30%<br />

<strong>Millennials</strong> consider<br />

quality of products as<br />

the most important<br />

deciding factor in<br />

retail shopping<br />

96%<br />

<strong>Millennials</strong> use online<br />

video sites<br />

75%<br />

<strong>Millennials</strong> have<br />

downloaded apps for<br />

their mobile phones in<br />

the last 12 months<br />

64%<br />

<strong>Millennials</strong> have<br />

been on holiday trips<br />

in the last 12 months<br />

54%<br />

<strong>Millennials</strong> use the<br />

internet once a week<br />

or more often for<br />

accessing banking<br />

services<br />

26<br />

Source: TGI GB 2013 Q4 (July 2012 - June 2013)


Xbox opportunities for <strong>Millennials</strong><br />

14.5M<br />

<strong>Millennials</strong> on Xbox<br />

live<br />

69%<br />

Male<br />

24%<br />

Have obtained a<br />

University degree<br />

(Bachelors/Masters)<br />

27%<br />

HHI> £30K<br />

28%<br />

Of Xbox Live <strong>UK</strong><br />

<strong>Millennials</strong> are 94%<br />

more likely to purchase<br />

Computer Hardware &<br />

Accessories Online<br />

than the general online<br />

population<br />

35%<br />

Of Xbox Live <strong>UK</strong><br />

<strong>Millennials</strong> are 12%<br />

more likely to pay their<br />

bills online(e.g. gas &<br />

electricity)than the<br />

general online<br />

population<br />

22%<br />

of Xbox Live <strong>UK</strong><br />

<strong>Millennials</strong> are 13%<br />

more likely to use<br />

desktops for their<br />

personal finances than<br />

the general online<br />

population<br />

25%<br />

of Xbox Live <strong>UK</strong><br />

<strong>Millennials</strong> are 64%<br />

more likely to read or<br />

write twitter feeds than<br />

the general online<br />

population<br />

Source: TGI GB 2013 Q4 (July 2012 - June 2013)<br />

27

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