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COMMON Magazine Europe - SPRING 2017

The Spring '17 issue of COMMON is all about fashion and a little bit of everything else in between. Read our report on London Fashion Week, get insider on the best leather goods, and interviews from tech and grooming experts. Fancy the best hotel in Berlin? We've got that covered too. Or a Michelin star restaurant in Zurich? No problem! In need of a brand new watch? Check out our entry level favorites at the SIHH!

The Spring '17 issue of COMMON is all about fashion and a little bit of everything else in between. Read our report on London Fashion Week, get insider on the best leather goods, and interviews from tech and grooming experts. Fancy the best hotel in Berlin? We've got that covered too. Or a Michelin star restaurant in Zurich? No problem! In need of a brand new watch? Check out our entry level favorites at the SIHH!

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<strong>COMMON</strong>//<strong>SPRING</strong> <strong>2017</strong>//<br />

AAAAAAAAAAAAAAAAAAAAAA<br />

THE WIZARD OF ART<br />

CARLA ECKHARD IS THE BRAINS BEHIND ARTWIZZ'S MINIMALIST DESIGNS<br />

By Azhar Ahmad<br />

Tell us a little bit about yourself.<br />

I studied Industrial Design at the University<br />

of Applied Sciences in Darmstadt and at the<br />

Northumbria School of Design in<br />

Newcastle upon Tyne. After graduation I<br />

moved to Vienna and started my career in<br />

the area of smart textiles. In 2008 I moved<br />

back to Berlin, the hotbed of creativity, and<br />

joined Artwizz where I began to design<br />

their products.<br />

How did you get into this industry and<br />

why?<br />

I dived into the world of smart fashion and<br />

wearables for a while when Apple<br />

showcased its first iPhone. There was a lot<br />

of enthusiasm for the device and with the<br />

experience I made with wearables I saw a<br />

strong potential in hardware like the<br />

iPhone.<br />

What would you say is your main<br />

influence in design?<br />

I’m fascinated by materials that surprise<br />

with "invisible“ features. It’s extremely<br />

inspiring when you touch something that<br />

looks familiar at the first sight but offers a<br />

completely new characteristic that you<br />

didn’t expect when holding it in your hand.<br />

This fact has a strong influence on the<br />

handling of an object and how it is<br />

integrated in one’s own surrounding. I’m<br />

still at a young stage in my design career<br />

and find myself in a time in which e.g.<br />

sustainability is highly discussed. It has<br />

influenced my method of working and the<br />

work of the team. As a result my work is<br />

concerned with what I can do as a designer<br />

in our changing world. There’s a big<br />

uncertainty of the present and the<br />

question on how we can effectively design<br />

for the future.<br />

What is the process of designing the<br />

products? Where do you start and when<br />

do you know it’s finished?<br />

While the product range "mobile<br />

accessories“ is clearly defined at Artwizz, I<br />

can still work very independently<br />

regarding my tasks. I start with a material<br />

first and then try to create a shape or a<br />

design. Our new Leather Skin for MacBook<br />

12“ for example - our first “Made in<br />

Germany” product - was supposed to be an<br />

elegant sleek protection. I was sure I<br />

wanted to work with leather. So during the<br />

development stage we were looking at the<br />

entire manufacturing process of leather, on<br />

all its pros and cons. From there on we<br />

have searched for possibilities to gain<br />

another, a better quality for the entire<br />

design process rather than just for the final<br />

object. That’s how we came about the topic<br />

of saving resources through reduction.<br />

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