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Ganbar R. - NUKE 101. Professional Compositing and Visual Effects - 2011

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GETTING STARTED WITH <strong>NUKE</strong> 3<br />

(Directed Acyclic Graph), <strong>and</strong> the Curve Editor panel. The large empty pane on the<br />

right is populated by the Properties Bin.<br />

At the top left of every pane there’s a tab with the name of that panel (except for the<br />

Nodes Toolbar). The pane containing the Node Graph panel also contains the Curve<br />

Editor panel. You can click the respective tabs to switch between the Node Graph<br />

<strong>and</strong> the Curve Editor.<br />

The content menu<br />

The Nuke interface is completely customizable. You can split the interface into as<br />

many panes as you want <strong>and</strong> have as many tabs in each of them as you want, populated<br />

by whichever panels. Use the Content menus to do all this, which are the gray<br />

boxes in the top-left corner of each pane (FigUrE 1.2).<br />

You should become familiar with the Content menu, which is located to the left of the<br />

tab name. This menu enables you to split the current pane either vertically or horizontally,<br />

creating another pane in the process. It also lets you detach the pane or tab<br />

from the rest of the interface, allowing it to float above the interface (there are several<br />

uses for this that I cover later on). You can also use the Content menu to populate the<br />

associated pane with any panel, be it a Curve Editor, Node Graph, Script Editor, <strong>and</strong><br />

so on.<br />

Hover your mouse pointer between the Node Graph <strong>and</strong> the Viewer, <strong>and</strong> the cursor<br />

will change to show that you can move the divide between the two panes to make<br />

the Viewer bigger or the Node Graph bigger. You can drag any separating line to<br />

change the size of the panes.<br />

FIGURE 1.2 The<br />

Content menu is used<br />

to control the Nuke<br />

window layout.<br />

Hover your mouse pointer in the Node Graph <strong>and</strong> press the spacebar on your keyboard<br />

to turn the whole window into the Node Graph. Click again to get the rest of<br />

the interface back. You can do this with any pane; simply hover your mouse pointer in<br />

that pane. This procedure is very useful if you want to look at only the Viewer.<br />

A rundown of the various panels<br />

The different Nuke panels are as follows:<br />

n<br />

n<br />

n<br />

n<br />

n<br />

Curve Editor enables you to edit animation curves.<br />

Dope Sheet is a timeline representation of your clips <strong>and</strong> keyframes.<br />

Nodes Toolbar contains all the different nodes one can use to drive Nuke. These<br />

are split into several sections or toolboxes represented by little icons.<br />

Node Graph or DAG. The process of building the process tree happens here.<br />

Properties Bin contains sliders <strong>and</strong> knobs to control your various nodes.

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