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Ganbar R. - NUKE 101. Professional Compositing and Visual Effects - 2011

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ToURING THE INTERFACE WITH A BASIC CoMPoSITE 25<br />

FIGURE 2.7 Both inputs are<br />

now connected, creating a<br />

composite.<br />

FIGURE 2.8 All this<br />

light purple discoloration<br />

wasn’t here<br />

before.<br />

Maybe you don’t have an alpha channel? Let’s have a look.<br />

4. Click Read2 <strong>and</strong> press 1 on the keyboard to view it in the Viewer.<br />

5. While hovering your mouse pointer over the Viewer, press the A key to view the<br />

alpha channel (FigUrE 2.9).<br />

You can clearly see an alpha image here. It represents the area where the doll is.<br />

The black area represents parts of the doll image that should be discarded when<br />

compositing. So why aren’t they being discarded?<br />

6. Press the A key again to switch back to viewing the RGB channels.<br />

Notice that the black areas in the alpha channel are a light purple color, same as<br />

the discoloration in your composite. Maybe this is the source of your problems?<br />

Normally, the Merge node assumes the foreground input is a premultiplied image.<br />

What’s that you say? You’ve seen that term premultiplied before but never quite figured<br />

out what it means? Read on.<br />

FIGURE 2.9 The doll’s<br />

alpha channel.

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