- Page 2 and 3: Nuke 101 Professional Compositing a
- Page 4 and 5: “I don’t always like writing, b
- Page 6 and 7: CoNTENTS v Adjusting properties, kn
- Page 8 and 9: CoNTENTS vii ChaPTER 8: Compositing
- Page 10 and 11: INTRODUCTION The Foundry’s Nuke i
- Page 12 and 13: INTRoDUCTIoN xi necessary. once a c
- Page 14 and 15: INTRoDUCTIoN xiii ADDiTioNAL TechNi
- Page 16 and 17: Throughout this title you will see
- Page 18 and 19: 1 eETTING STARTED wITh NUkE Nuke us
- Page 20 and 21: GETTING STARTED WITH NUKE 3 (Direct
- Page 22 and 23: GETTING STARTED WITH NUKE 5 FIGURE
- Page 24 and 25: GETTING STARTED WITH NUKE 7 Keyboar
- Page 26 and 27: GETTING STARTED WITH NUKE 9 The Rea
- Page 28 and 29: GETTING STARTED WITH NUKE 11 Anothe
- Page 30 and 31: GETTING STARTED WITH NUKE 13 TaBLE
- Page 32 and 33: GETTING STARTED WITH NUKE 15 3. Hov
- Page 34 and 35: GETTING STARTED WITH NUKE 17 2. You
- Page 36 and 37: 2 TOURING ThE INTERFACE wITh A BASI
- Page 38 and 39: ToURING THE INTERFACE WITH A BASIC
- Page 40 and 41: ToURING THE INTERFACE WITH A BASIC
- Page 42 and 43: ToURING THE INTERFACE WITH A BASIC
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- Page 72 and 73: ToURING THE INTERFACE WITH A BASIC
- Page 74 and 75: ToURING THE INTERFACE WITH A BASIC
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- Page 78 and 79: 3 COMPOSITING CGI wITh BIGGER NODE
- Page 80 and 81: CoMPoSITING CGI WITH BIGGER NoDE TR
- Page 82 and 83: CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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CoMPoSITING CGI WITH BIGGER NoDE TR
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4 COLOR CORRECTION Wow. This is a b
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CoLoR CoRRECTIoN 99 real-world beha
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CoLoR CoRRECTIoN 101 1. Launch Nuke
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CoLoR CoRRECTIoN 103 FIGURE 4.4 The
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CoLoR CoRRECTIoN 105 To wrap up thi
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CoLoR CoRRECTIoN 107 FIGURE 4.9 The
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CoLoR CoRRECTIoN 109 The Gamma oper
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CoLoR CoRRECTIoN 111 cReATiNg cuRVe
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CoLoR CoRRECTIoN 113 coLoR mATchiNg
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CoLoR CoRRECTIoN 115 9. View Merge1
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CoLoR CoRRECTIoN 117 The problem ha
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CoLoR CoRRECTIoN 119 7. Change Cons
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CoLoR CoRRECTIoN 121 The foreground
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CoLoR CoRRECTIoN 123 FIGURE 4.37 Th
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CoLoR CoRRECTIoN 125 FIGURE 4.41 No
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CoLoR CoRRECTIoN 127 FIGURE 4.43 Co
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CoLoR CoRRECTIoN 129 FIGURE 4.47 Th
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CoLoR CoRRECTIoN 131 24. To color c
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CoLoR CoRRECTIoN 133 FIGURE 4.55 Us
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5 2D TRACkING This chapter explains
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2D TRACKING 137 To track, you need
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2D TRACKING 139 the tracking part o
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2D TRACKING 141 FIGURE 5.9 A new no
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2D TRACKING 143 TRAckiNg FouR poiNT
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2D TRACKING 145 FIGURE 5.15 Activat
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2D TRACKING 147 By default, Epsilon
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2D TRACKING 149 FIGURE 5.22 The edg
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2D TRACKING 151 9. Choose Edit Expr
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2D TRACKING 153 FIGURE 5.29 Adjusti
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2D TRACKING 155 The three propertie
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2D TRACKING 157 9. Bring the Multip
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6 ROTOPAINT Roto and paint are two
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RoToPAINT 161 In the Toolbar at lef
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RoToPAINT 163 FIGURE 6.6 Strokespec
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RoToPAINT 165 5. Select a stroke in
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RoToPAINT 167 TaBLE 6.3 Bézier Hot
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RoToPAINT 169 unchecking the Autoke
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RoToPAINT 171 2. Click the plus sig
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RoToPAINT 173 You can move around i
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RoToPAINT 175 In this shot, a wire
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RoToPAINT 177 To make it easy to pa
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RoToPAINT 179 FIGURE 6.38 i’m see
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RoToPAINT 181 You now need to creat
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RoToPAINT 183 22. While Premult1 is
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RoToPAINT 185 nombiNiNg pAiNT, RoTo
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RoToPAINT 187 FIGURE 6.56 My Bézie
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RoToPAINT 189 2. Rename the new fol
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RoToPAINT 191 tsiNg The Dope sheeT
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RoToPAINT 193 FIGURE 6.68 The list
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RoToPAINT 195 So you are starting t
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7 kEyING Keying is the process of c
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KEYING 199 iNTRoDuciNg Nuke’s key
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KEYING 201 ruekeyeR The HueKeyer is
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KEYING 203 FIGURE 7.10 Changing a p
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KEYING 205 6. Change the first prop
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KEYING 207 Finally you need to adju
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KEYING 209 19. While looking at you
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KEYING 211 FIGURE 7.24 Branching ou
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KEYING 213 FIGURE 7.28 The starting
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KEYING 215 FIGURE 7.32 Choosing out
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KEYING 217 Now what you have in fro
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KEYING 219 7. Click Invert1 and the
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KEYING 221 The resulting yellow lin
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KEYING 223 You now have a tree cons
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COMPOSITING hI-RES STEREO IMAGES 8
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CoMPoSITING HI-RES STEREo IMAGES 22
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CoMPoSITING HI-RES STEREo IMAGES 22
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CoMPoSITING HI-RES STEREo IMAGES 23
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CoMPoSITING HI-RES STEREo IMAGES 23
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CoMPoSITING HI-RES STEREo IMAGES 23
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CoMPoSITING HI-RES STEREo IMAGES 23
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CoMPoSITING HI-RES STEREo IMAGES 23
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CoMPoSITING HI-RES STEREo IMAGES 24
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CoMPoSITING HI-RES STEREo IMAGES 24
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CoMPoSITING HI-RES STEREo IMAGES 24
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CoMPoSITING HI-RES STEREo IMAGES 24
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CoMPoSITING HI-RES STEREo IMAGES 24
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CoMPoSITING HI-RES STEREo IMAGES 25
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CoMPoSITING HI-RES STEREo IMAGES 25
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CoMPoSITING HI-RES STEREo IMAGES 25
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ThE NUkE 3D ENGINE 9 One of the mos
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THE NUKE 3D ENGINE 259 You’ll fin
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THE NUKE 3D ENGINE 261 Navigating t
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THE NUKE 3D ENGINE 263 The circles
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THE NUKE 3D ENGINE 265 The camera a
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THE NUKE 3D ENGINE 267 In relation
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THE NUKE 3D ENGINE 269 6. Move the
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THE NUKE 3D ENGINE 271 FIGURE 9.21
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THE NUKE 3D ENGINE 273 FIGURE 9.26
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THE NUKE 3D ENGINE 275 Ctrl/Cmd-dra
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THE NUKE 3D ENGINE 277 20. Select R
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CAMERA TRACkING 10 Nuke 6.0v1 intro
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CAMERA TRACKING 281 3. Save the scr
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CAMERA TRACKING 283 FIGURE 10.5 The
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CAMERA TRACKING 285 n Camera Motion
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CAMERA TRACKING 287 CameraTrackerPo
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CAMERA TRACKING 289 5. In the new p
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CAMERA TRACKING 291 FIGURE 10.22 Se
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CAMERA TRACKING 293 3. Choose File
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CAMERA TRACKING 295 7. View Scanlin
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CAMERA TRACKING 297 3. Press the 1
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CAMERA TRACKING 299 instead of a si
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CAMERA TRACKING 301 As you can see
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CAMERA TRACKING 303 FIGURE 10.40 Us
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CAMERA PROjECTION 11 in this chapte
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CAMERA PRoJECTIoN 307 FIGURE 11.2 C
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CAMERA PRoJECTIoN 309 13. Import ch
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CAMERA PRoJECTIoN 311 FIGURE 11.9 i
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CAMERA PRoJECTIoN 313 FIGURE 11.12
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CAMERA PRoJECTIoN 315 TWeAkiNg The
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CAMERA PRoJECTIoN 317 FIGURE 11.17
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CAMERA PRoJECTIoN 319 FIGURE 11.19
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CAMERA PRoJECTIoN 321 geometry, you
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CAMERA PRoJECTIoN 323 composiTiNg o
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CAMERA PRoJECTIoN 325 Final adjustm
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CAMERA PRoJECTIoN 327 FIGURE 11.29
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CAMERA PRoJECTIoN 329 11. Repeat th
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CAMERA PRoJECTIoN 331 23. At the fa
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CAMERA PRoJECTIoN 333 6. While Cons
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CAMERA PRoJECTIoN 335 FIGURE 11.43
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CUSTOMIzING NUkE wITh GIzMOS 12 One
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CUSToMIZING NUKE WITH GIZMoS 339 Nu
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CUSToMIZING NUKE WITH GIZMoS 341 He
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CUSToMIZING NUKE WITH GIZMoS 343 FI
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CUSToMIZING NUKE WITH GIZMoS 345 Re
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CUSToMIZING NUKE WITH GIZMoS 347 25
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CUSToMIZING NUKE WITH GIZMoS 349 FI
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CUSToMIZING NUKE WITH GIZMoS 351 15
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CUSToMIZING NUKE WITH GIZMoS 353 FI
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CUSToMIZING NUKE WITH GIZMoS 355 be
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CUSToMIZING NUKE WITH GIZMoS 357 FI
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CUSToMIZING NUKE WITH GIZMoS 359 23
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CUSToMIZING NUKE WITH GIZMoS 361 Th
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CUSToMIZING NUKE WITH GIZMoS 363 FI
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CUSToMIZING NUKE WITH GIZMoS 365 2.
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I CUSTOMIzING NUkE wITh PyThON A lo
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CUSToMIZING NUKE WITH PYTHoN 369 Ta
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CUSToMIZING NUKE WITH PYTHoN 371 10
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CUSToMIZING NUKE WITH PYTHoN 373 Th
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CUSToMIZING NUKE WITH PYTHoN 375 27
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INDEx Numbers 2D compositing, insid
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INDEX 379 seeing over background, 2
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INDEX 381 premultiplied, 25-28 prev
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INDEX 383 Proxy files, renaming, 24
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INDEX 385 T TCL script, typing, 77.
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WHERE ARE THE LESSON FILES? Nuke 10