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Ganbar R. - NUKE 101. Professional Compositing and Visual Effects - 2011

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GETTING STARTED WITH <strong>NUKE</strong> 15<br />

3. Hover your mouse pointer over the Viewer <strong>and</strong> press 1 <strong>and</strong> 2 several times. See<br />

how the images change from one input to another.<br />

Using this method you can keep monitoring different stages of your composite as you<br />

are working. This is also a good way to compare two images.<br />

playing a clip in the Viewer<br />

Playing a clip is kind of m<strong>and</strong>atory in a compositing package. Let’s see this piece of<br />

moving image playing in realtime.<br />

This notion of realtime is very subjective in relation to the specific footage you are<br />

using. For film, realtime is 24fps (frames per second). For PAL video, it’s 25fps. For<br />

some other purpose it might be 100fps. Some computers will simply never be able to<br />

play realtime footage of some resolutions <strong>and</strong> frame rates simply because they are<br />

too slow, no matter what tricks you try to apply to them.<br />

This aside, you can strive to play clips in realtime. First, you can attempt to play footage<br />

in the Viewer itself. You will need to define what realtime is for your footage. This<br />

footage is 25fps. Let’s set the Viewer to 25fps. You do this in the fps field above the<br />

Timebar. When playing, this field will show how fast playback really is instead of how<br />

fast it is supposed to be playing.<br />

FIGURE 1.22 Viewer<br />

fps field.<br />

1. Set the Viewer fps field to 25 (FigUrE 1.22).<br />

Now when you click Play, Nuke will load each frame from the disk, apply any<br />

calculations to it, <strong>and</strong> present it in the Viewer. It will also cache this image in<br />

its cache file. It will then move on to the next frame. once Nuke caches all the<br />

frames, it will start to load those into the Viewer instead of going back to the originals.<br />

This will allow Nuke better speed in playback. Nuke will now attempt to play<br />

the given frame rate. The fps field will display the actual frame rate that is playing<br />

whether it’s realtime or not.<br />

2. Click the Play Forward button on the Viewer controls. Let it loop a couple of times<br />

to cache, <strong>and</strong> then see how fast it is actually playing.<br />

3. Click Stop.<br />

Chances are it played pretty well, <strong>and</strong> close to if not exactely 25 fps. Let’s give it<br />

something more difficult to attempt.<br />

4. Change the value in the fps field to 100.<br />

5. Click Play <strong>and</strong> again watch how fast Nuke is playing the footage.<br />

Nuke probably isn’t reaching 100fps, but it should be telling you what it is reaching.<br />

How thoughtful.<br />

Note The cache file is a<br />

folder on your hard drive<br />

where Nuke can place<br />

temporary files. You can<br />

set that to be any folder<br />

<strong>and</strong> any size by changing<br />

the disk cache setting in<br />

Nuke’s preferences.<br />

tip The hot keys for<br />

playing in the Viewer are<br />

easy to use <strong>and</strong> good<br />

to remember. They are<br />

exactly the same as in<br />

Final Cut Pro: L plays<br />

forward, K pauses, <strong>and</strong> J<br />

plays backwards. Pressing<br />

L <strong>and</strong> J one after the<br />

other enables you to easily<br />

rock ’n’ roll your shot.

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