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Ganbar R. - NUKE 101. Professional Compositing and Visual Effects - 2011

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GETTING STARTED WITH <strong>NUKE</strong> 7<br />

Keyboard shortcuts in Nuke are location specific as well. Pressing R while hovering<br />

in the Node Graph will produce a different result than pressing R while hovering the<br />

mouse pointer in the Viewer.<br />

NoDes<br />

Nodes are the building blocks of the process tree. Everything that happens to an<br />

image in Nuke happens by using nodes.<br />

Let’s explore the node’s graphical representation (FigUrE 1.9).<br />

Input<br />

FIGURE 1.9 A node’s anatomy.<br />

Note Nuke is crossplatform,<br />

meaning it<br />

works on Windows,<br />

Linux, <strong>and</strong> Mac oS X.<br />

Windows <strong>and</strong> Linux<br />

machines use the modifier<br />

key called Control<br />

(Ctrl), but on the Mac<br />

this is called Comm<strong>and</strong>.<br />

I will use the short form<br />

for these, but will always<br />

mention both options.<br />

Ctrl/Cmd-S means press<br />

Control or Comm<strong>and</strong> <strong>and</strong><br />

the S key simultaneously.<br />

Node name<br />

Mask input<br />

output<br />

A node is usually represented by a rectangular shape with the name of the node in<br />

the middle. There’s usually an input (or more than one) at the top of the node, <strong>and</strong> a<br />

single output at the bottom. on some nodes there is a mask input on the side of the<br />

node, the functionality of which is discussed in more detail in Chapter 3.<br />

creating a node<br />

There are several ways to create nodes. Probably the best way is to choose a node<br />

from the Nodes Toolbar. The Nodes Toolbar is split into several toolboxes, as shown<br />

in TABLE 1.1.<br />

TaBLE 1.1<br />

Icon Name Description<br />

Image<br />

Draw<br />

Time<br />

Image read <strong>and</strong> write nodes, built-in Nuke elements, <strong>and</strong><br />

Viewer nodes.<br />

Roto shapes, paint tools, film grain, lens flares, sparkles,<br />

other vector-based image tools.<br />

Retiming tools.<br />

Channel<br />

Channel <strong>and</strong> layer set management.<br />

Color<br />

Applying color correction effects.<br />

continues

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