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Vol.1 : Compiling Characters<br />

Chapter 1 Drawing the Face<br />

Chapter 2 How <strong>to</strong> Draw Bodies<br />

Chapter 3 Drawing Characters<br />

lsBN4-7661 -1 473-6<br />

Vol.2: Compiling Techniques<br />

Chapter 1 Background Management Basics<br />

Chapter 2 Tone Techniques<br />

Chapter 3 Expressing Light and Shadows<br />

lsBN4-7 661 -1 47 4-4<br />

i'<br />

Vol.3: Compiling Application and Practice<br />

Chapter 1 How <strong>to</strong> Draw lnteriors and Exteriors<br />

Chapter 2 How <strong>to</strong> Draw Machines<br />

Chapter 3 How <strong>to</strong> Create a Short S<strong>to</strong>ry MANGA<br />

l5BN4-7661-147 5-2<br />

Vol.4: Dressing Your Characters in<br />

Casual Wear<br />

Chapter 1 Underwear and T-shirts<br />

Chapter 2 Sweatshirts and Skirts<br />

Chapter 3 Jackets and Jeans<br />

lsBN4-7661-1477-9<br />

Special: Colored Original Drawing<br />

(Copic Sketch Pen)<br />

Chapter 1 Copic Sketch Pen<br />

Chapter 2 Copic Airbrushing System<br />

Chapter 3 Try Using Different Painting Materials with Markers<br />

lsBN4-7 661 -1 47 9-5<br />

Vol.5: Developing Shoujo Manga<br />

Techniques<br />

Chapter 1 How <strong>to</strong> Draw Characters<br />

Chapter 2 How <strong>to</strong> Draw Backgrounds<br />

Chapter 3 How <strong>to</strong> Create S<strong>to</strong>ries<br />

Chapter 4 How <strong>to</strong> Create Manga<br />

Manuscripts<br />

tsBN4-7661 -1 476-0<br />

Vol.6: Martial Arts & Combat Sports<br />

Chapter 1 Judo<br />

Chapter 2 Karate<br />

Chapter 3 Kendo<br />

Chapter 4 Boxing<br />

Chapter 5 Street Battles<br />

lsBN4-7661-1478-7<br />

D stribured by<br />

JAPAN PUBLICATIONS TRADING CO.,LTD,<br />

- 2 -. Sa',ga


<strong>Penning</strong> Characters<br />

Vol.2


t<br />

HORE HOWT0 DRAW MANGAVoI.2: <strong>Penning</strong> Characters<br />

I Go Office<br />

Copynght @ 20<strong>02</strong> Go 0ffice<br />

Copyright @ 20<strong>02</strong> Graphic-sha Publishing Co., Ltd.<br />

Thrs book was first designed and published by Graphic-sha Publishing Co., Ltd. in Japan in 20<strong>02</strong>.<br />

This English edition was publisned by Graphic-sha Publishing Co., Ltd. in Japan in 2004.<br />

Artwork and Production: Kazuaki Morita, Yumiko Deguchi, Hiroko Shioda, Ushio, Takehiko Matsumo<strong>to</strong>,<br />

Production Assistant:<br />

Production Support:<br />

CwerArtwork:<br />

Hikaru Hagi Gekko, Akira Gokita, Kozue Onishi, Haru<strong>to</strong>, Hi<strong>to</strong>shi Sa<strong>to</strong>, BeE,<br />

Ken<strong>to</strong> Shimazaki, Rio Yagizawa<br />

Takumi Takahashi, Kozue 0nishi<br />

Julie Asakura<br />

Kazuaki Morita<br />

fulish Main T'itle Logo Design: Hideyuki Amemura<br />

Composition and Text:<br />

Heference Pho<strong>to</strong>graphy: Yasuo lmai<br />

Hikaru Hayashi, Rio Yagizawa (Go 0ffice)<br />

EElish Edition Layout: Shinichi lshioka<br />

EnglM Translation Management: Lingua friinca, lnc. (an3y-skmt@asahi-net.orjp)<br />

Phnnir€ Edi<strong>to</strong>r:<br />

Mo<strong>to</strong>fumi Nakanishi (Graphic-sha Publishing Co., Ltd.)<br />

Foreiln Language Edition Proiect Coordina<strong>to</strong>r: Kumiko Sakamo<strong>to</strong> (Graphic-sha Publishing Co., Ltd.)<br />

A{ rqhb reserved. No part of this publication may be reproduced 0r used in any form or by any means<br />

- graphic, electronic, or mechanical, including pho<strong>to</strong>copying, recording, taping, or information s<strong>to</strong>rage<br />

ffd rebieval systems - without written permission 0f the publisher<br />

Ds!firhc<br />

Japflr h.dilhalions Trading Co., Ltd.<br />

' -2- i Sarugaku-cho, Chiyoda-ku, Tokyo, I 01 -0064<br />

E-rna*: id@jpho.co.jp<br />

iJF{:-: @: wrw.lptco. co.jp/<br />

;rs ffro,.rE: March 2004<br />

I<br />

I<br />

sm, ,--m---r&l<br />

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Vot. 2<br />

<strong>Penning</strong> Gharacters<br />

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Table of Contents<br />

Ghapter 1<br />

Pen Fundamentals ,7<br />

Ghapter 2<br />

Male vs. Female Faces......... ..........52<br />

Pointers in Drawing Cute Female Characters.. ......................54<br />

Creating Adult Faces ........,.,......,,...56<br />

The Basics of the Human Figure .......................60<br />

lnking the Figure: Using the Different Lines Appropriately......... ...................62<br />

Creating a Sense of Volume:Shading .,..,.............64<br />

Distinguishing Female Body Types ......................70<br />

Distinguishing Male and Female Figures........ ......74<br />

Features <strong>to</strong> Modify When Drawing Different Male Builds.. ...,.....76<br />

Drawing Hands and Feet..... .,...,.....78<br />

Hands......... ..............78<br />

Fee1............ ..............81<br />

Waking Up ............. ........................84<br />

The 3 Key Elements in a Gharacter Waking...... .......................84<br />

Sample:A Jolting Wake-up .............88


Chapter 3<br />

Drawing Any Expression lmaginable............,. .......................90<br />

Mouth Movements: Depicting Basic Vowel Sounds....... ........92<br />

Theatrical Eyes .......... ....................96<br />

Combining Features <strong>to</strong> Express Emotions.... ....100<br />

Symbolic Representation of Emotion,.,,,,........ ...............,....104<br />

Using the Mouth <strong>to</strong> S<strong>how</strong> Emotion ..................110<br />

Chibi (Super-deformed) Characters and Vowel Sounds ...........114<br />

Chapter 4<br />

Creating Key lmages and Character Entrance Scenes ........116<br />

Vehicles and Figures: Driving Scenes ........,.....1 18<br />

Suggesting Movement Using a Single Panel: Glancing Back..,........ .......120<br />

<strong>Penning</strong> Techniques That Create Depth ......... .....................122<br />

Making Corrections<br />

........,.............'125<br />

5


The Basic Manga<strong>draw</strong>ing Process: From Beginning ro End<br />

O Rough sketch: Set the composition<br />

at this point.<br />

@ Complete the under <strong>draw</strong>ing.<br />

. "'<br />

[r. v<br />

@ Erase as needed.<br />

3 lnk the <strong>draw</strong>ing.<br />

N'\/'<br />

Iv<br />

@ tne finisning <strong>to</strong>uches: Add special effect<br />

Iines and screen <strong>to</strong>ne.


Pen Fundamentals<br />

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The Key lngredient <strong>to</strong> Manga and<br />

lllustrations is lnking.<br />

Finish using ink only<br />

(Realism <strong>manga</strong> style)<br />

The clear, distinct black strokes of a pen<br />

breathe life in<strong>to</strong> penciled <strong>draw</strong>ings.<br />

A sense of speed is generated<br />

using diagonal strokes.<br />

A gradation effect is created<br />

using kakeam i (crosshatching).<br />

The above was created using only<br />

various forms 0f hatching and solid<br />

blacks. This use of ink allowed me<br />

S,'urirq il'fi']mr: :a- :E<br />

qJE0fl5-rFrI lHnigrmn; :r -r:,r,r<br />

ciarym T'ffifnr[ s .se:<br />

Hatching suggests f lesh<br />

Uniform, parallel, ruled lines<br />

create a shading, almost<br />

silhouette-like effect.<br />

<strong>to</strong> create a soft overall look, while<br />

projecting an intense atmosphere.


l<br />

:<br />

i<br />

:r:,'i this version anticipating that I would use only various<br />

.l:rs of hatching and solid blacks for the final image. I rendered<br />

1-r s.,bjects using powerful, heavy, modulated lines for silhouette<br />

-:s Jagged sound effect lettering allows for the creation of an<br />

,-=-.se mood.<br />

I drew this version anticipating that I would use screen <strong>to</strong>ne for the<br />

final image. With the exception of the final panel, where perspective is<br />

stressed, the overall page is rendered primarily using fine, even lines.<br />

Since the Iinal image will have a lighter feel, I used more simplified<br />

style of sound effect lettering.<br />

-?:i" 2d <strong>draw</strong>ing<br />

--r:E'<strong>draw</strong>ing)<br />

<strong>manga</strong> version:<br />

Here, I used hatching in the<br />

pupils and irises as well.<br />

diagonal strokes used in the<br />

cheeks were carefully<br />

Screen <strong>to</strong>ne version:<br />

I used fine, uniform<br />

lines, giving the<br />

.':r.--; '6ns ygpsion: I filled in the pupils<br />

composition a clean,<br />

-,:i'r; ;: d black and then attached<br />

light look.<br />

r?=:,1'r <strong>to</strong>ne. The diagonal strokes<br />

i+: - :Te ,cheeks are less concentrated<br />

-r- :-.:-


lnking Tools<br />

and Materials<br />

Pens<br />

1'<br />

:<br />

t<br />

The nib inserts in<strong>to</strong><br />

the penholder.<br />

The nib is held<br />

securely up <strong>to</strong><br />

this point.<br />

Pen nib<br />

(Kabura-pen)<br />

Change nibs:<br />

o when the nib becomes worn<br />

o when the tips stad <strong>to</strong> spread.<br />

lnk<br />

Penholders<br />

(Available in wood and plastic)<br />

Many artists feel that wooden<br />

penholders are less tiring on the hand.<br />

Penholder mouth<br />

(Plastic)<br />

Black.ink, drafting ink, and lndia ink are those primarily used.<br />

lf the ink becomes gummy, add water.<br />

The advantage of<br />

drafting ink is that<br />

it dries quickly.<br />

Nibs become worn as they are<br />

used. 0nce your old nib tips<br />

become permanently spread, and<br />

you are no longer able <strong>to</strong> <strong>draw</strong> a<br />

crisp line, replace the old with a<br />

new nib. When inking <strong>characters</strong>,<br />

switch nibs about every 2 <strong>to</strong> 4<br />

sheets in the case of B4-sized<br />

paper (25.7 X 36.2 cm or approx.<br />

10" x 14 1/4').<br />

While lndia ink does take<br />

longer <strong>to</strong> dry than drafting<br />

ink, it gives a "blacker"<br />

finish.<br />

Black or drafting ink<br />

lndia lnk<br />

" ,,i,- rt :: ::,: .tuch ink <strong>to</strong> ihe nib,<br />

if-- . r, := : :- i3 nk jar's rim<br />

Itrr,,,"s.: r:'- ::Jlx end up with drops<br />

lr 1-I :- .':'-' :?itillg,.<br />

..<br />

Paper<br />

o 84 is the standard size for publication<br />

submissions.<br />

. Top quality paper (1 1 0 kg <strong>to</strong> 1 35 kg per<br />

1000 sheets or 121 lbs <strong>to</strong> 148.5 lbs per<br />

ream) or Kent paper is used.<br />

. Manga <strong>draw</strong>ing paper with pre<strong>draw</strong>n<br />

margin lines, which are available on the<br />

market, may also be used.<br />

. Use paper oI a size that will allow a margin<br />

around the entire <strong>draw</strong>ing.<br />

Note: since the /ranga process in<strong>vol</strong>ves penciling<br />

an under <strong>draw</strong>ing, inking, attaching <strong>to</strong>ne, and other<br />

work, most artists use large, durable paper.<br />

j<br />

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Pgn NibS<br />

The 3 Most Common Nibs: The Kabura-pen, the G-pen, and the Maru-pen<br />

For those with a heavy hand:<br />

For those with a light <strong>to</strong>uch: The G-pen nib is flexible,<br />

making it somewhat<br />

G-Pen<br />

ditficult <strong>to</strong> control.<br />

However, it is capable of<br />

producing fine as well<br />

as thick strokes,<br />

allowing you <strong>to</strong><br />

modulate your lines.<br />

-\r<br />

Kabura-pen<br />

-- s nib <strong>draw</strong>s primarily<br />

=-er lines and allows<br />

':n modulated lines.<br />

. For artists who have a light<br />

<strong>to</strong>uch when using<br />

mechanical or regular pencils<br />

. For those who do great clean<br />

up work with the eraser, not<br />

leaving a single extra mark<br />

. ::r tlrose artists who often<br />

:,tak their mechanical or<br />

'-:;ular pencil points<br />

. ::r'those who tend <strong>to</strong><br />

lines even aftef<br />

'=-a're<br />

::F-alring it up with the<br />

:?ser<br />

For the technicians<br />

Maru-pen<br />

This nib allows you <strong>to</strong><br />

create thicker lines than<br />

with the G-pen and finer<br />

lines than with the<br />

kabura-pen,<br />

--i -.aru-pen comes with its own<br />

r*:,ei penholder. Holders of some<br />

-n ,ficturers cannot be used with<br />

:e -,as of others, so be careful <strong>to</strong><br />

:rr;:;.; brand names when<br />

:irr;-tasing.<br />

r For those who regularly<br />

distinguish between values<br />

when <strong>draw</strong>ing with a<br />

mechanical or regular pencil<br />

(i.e. those skilled in controlling<br />

the pressure applied <strong>to</strong> the pen)<br />

It is ditficult <strong>to</strong> <strong>draw</strong> long<br />

lines with this nib.<br />

However, this is a suitable<br />

nib for those who build up<br />

con<strong>to</strong>ur lines using<br />

multiple short strokes.


@Notethatthepenishelddifferentlyfromwhenwriting'<br />

Figure <strong>draw</strong>n with<br />

the pen held at an<br />

angle close <strong>to</strong> the<br />

paper<br />

,)<br />

\<br />

Figgre <strong>draw</strong>R<br />

holding tne pen al<br />

the, sarne angle.as.<br />

w[en. wt'iting ,',, "',',<br />

Not good<br />

Here, the pen<br />

is <strong>to</strong>o vertical.<br />

ln this figure, the nib caughl<br />

on<strong>to</strong> the paper, resulting in<br />

clumsy-looking strokes.


-riier <strong>draw</strong>ing<br />

Normally, arhsb start wittr the face con<strong>to</strong>urs<br />

and work from $ere.<br />

E*L--.---d**'d*:::1'<br />

...t<br />

lh:te paper <strong>to</strong> an angle that allows you <strong>to</strong> ink more easily.<br />

'lTe iarne holds true when<br />

$mri'ng hair standing on end.<br />

I<br />

r\:.\<br />

o i<br />

0<br />

a<br />

The paper is flipped<br />

<strong>to</strong> ink the hair.<br />

Return the paper <strong>to</strong> its original position<br />

when inking the shoulders. Constanfly<br />

rotate the paper <strong>to</strong> the most<br />

comfortable position when inking. An<br />

artist rarely inks an entire <strong>draw</strong>ing<br />

without moving the paper.<br />

13


I The Basics: Even and Tapered Lines<br />

. Tapered Line<br />

Using both lines with<br />

sharply tapered ends and<br />

blunt, uniform ends allows<br />

for a composition'with<br />

balance.<br />

Figure Drawn Entirely with Tapered Lines<br />

Figure Drawn Entirely with Even Lines<br />

While this<br />

<strong>draw</strong>ing does<br />

have vigor, it<br />

) has a diffuse,<br />

disorderly look.<br />

( q<br />

ft) risure nas<br />

( ))L"acrisper,tidier<br />

),q\) look but is<br />

..K,9 somewhat<br />

s ;;;iffi.


lHiltry fu h<br />

d Taoered and Even Lines: Drawing Nudes rapered rines are key t0 givins the ftesh <strong>vol</strong>ume.<br />

1<br />

\<br />

l,\ '/<br />

k a\<br />

-V<br />

\-<br />

rM<br />

(<br />

'Q<br />

I\tt'<br />

k<br />

\,<br />

(r<br />

\/<br />

A sense of <strong>vol</strong>ume is lacking in figures<br />

<strong>draw</strong>n only in even strokes.<br />

\(<br />

-/<br />

0hnawing Tapered Lines<br />

- )o"awing in a single stroke<br />

2. Building up a line using multiple<br />

'{ 'l @(1<br />

strokes<br />

hactica! application: Adjusting even tines<br />

1<br />

Adjust the lines so that<br />

the ends taper.


EI<br />

l.lsing Heany and Fine Lines (Balancing Heavy and Light Areas)<br />

Make con<strong>to</strong>ur and silhouette lines<br />

heavier than those in the interior.<br />

Balance your<br />

line usage<br />

even in small<br />

compositions.<br />

>.))- I<br />

5r*.1(fi v<br />

These lines are finer<br />

fian the con<strong>to</strong>ur line. t, ,<br />

l1<br />

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:r;<br />

:rr:<br />

-€<br />

-:!i<br />

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Assorted Uses of Heavy and Fine Lines<br />

Here, a G-pen was used,<br />

allowing for full exploitation<br />

of line modulation.<br />

The G-pen allows you <strong>to</strong><br />

<strong>draw</strong> graceful, sinuous lines.<br />

#r<br />

-ru s he most<br />

.lmriron way of<br />

rmrguishing lines.<br />

4m1: reavy lines were<br />

*imr r fie silhouette<br />

irmm :rn<strong>to</strong>ur lines,<br />

urnir iner lines were<br />

"unu: r fie interior.<br />

WfiilI)\I<br />

%ffi9;<br />

ts 1't<br />

This is a delicate<br />

figure rendered<br />

entirely using fine<br />

lines.<br />

>=--<br />

/<br />

F<br />

Use even finer lines<br />

for parts visible from<br />

underneath seethrough<br />

fabrics, etc.<br />

17


Modulating Lines: Building up Lines <strong>to</strong> Produce a Satistying Gomposition<br />

" 3,.: ding up those areas requiring heavier lines afterfirst doing an even inking<br />

)D t(<br />

\---<br />

lnking is not something that has <strong>to</strong> be done in one fell swoop.<br />

0nce you have done a simple first inking of the entire<br />

composition, go over it again, creating a balance between<br />

heavy and fine lines and gradually building up con<strong>to</strong>urs and<br />

silhouette lines using many short strokes.<br />

First inking<br />

Build up con<strong>to</strong>ur and<br />

silhouette lines in the face<br />

and figure as well as crease<br />

lines and lines distinguishing<br />

body parts.<br />

Finished <strong>draw</strong>ing


2, Building up tines right from the start<br />

This technique in<strong>vol</strong>ves using the pen in much the same manner as<br />

you would the pencil. lt is effective when the final is <strong>to</strong> be a reduction<br />

of the original (reducing <strong>draw</strong>ings causes the individual strokes <strong>to</strong><br />

come closer <strong>to</strong>gether, making the execution appear smoother).<br />

-rcer <strong>draw</strong>ing<br />

@<br />

Pen hatching<br />

diagram (Enlarged)<br />

Completed <strong>draw</strong>ing<br />

(reduced size): The<br />

<strong>draw</strong>ing appears <strong>to</strong><br />

have been rendered<br />

using single, Iong<br />

strokes.<br />

)<br />

\ \.=-<br />

19<br />

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fl<br />

Mastering Hatching, Etc.<br />

Hatching basically consists of short, tapered lines <strong>draw</strong>n freehand'<br />

Longer versions become diagonal lines. Hatching adds spice <strong>to</strong> the inking<br />

job and is a finishing technique used in artwork.<br />

These strokes<br />

are a standard<br />

technique aftists<br />

use <strong>to</strong> suggest<br />

"blond hair."<br />

The addition of<br />

these diagonal lines<br />

suggest a blush <strong>to</strong><br />

the cheek and help<br />

give the figure<br />

<strong>vol</strong>ume.<br />

I<br />

Completed inking of conlour, silhouette,<br />

and other major lines<br />

Drawing Tapered Lines<br />

\ Z\.- )-<br />

---_/ \\\<br />

,,,S*S}<br />

: rection perpendicular <strong>to</strong> that of<br />

Ie nib, Avoid pressing down on<br />

:'re pen. Use light, rapid strokes.<br />

Diagonal lines <strong>draw</strong>n<br />

with a downward stroke<br />

(Neck shadows, etc.)<br />

Diagonal lines <strong>draw</strong>n with an<br />

upward stroke [Suggesting<br />

<strong>vol</strong>ume in the chest (flesh), etc.l<br />

r44r1<br />

1l<br />

P'ractical Application of Hatching<br />

and Diagonal Lines<br />

--es€ are used for shading. The key<br />

: :l 'ccus on evoking <strong>vol</strong>ume in the<br />

':-r: and io <strong>draw</strong> strokes in the<br />

,1.-a,. l;'Ie figure's "curves."


Making <strong>characters</strong> Distinctive<br />

^r / t,F .-;42:<br />

ixf''' -'"r"'<br />

-fl-\<br />

//1 f'"f<br />

f' * q<br />

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5 Basic Faces<br />

5 Gommon Faces Used for Glose-ups<br />

1. Face Turned <strong>to</strong> the Right (3/4 View) 2. Front View<br />

-:,: 3, I 'i e;r.i dr'rd front view are primarily used when the<br />

::-;a3:-y -akes his or her appearance on the scene 0r<br />

il.e. :'e a"!si l',,ants <strong>to</strong> s<strong>how</strong> the character's face.


\__<br />

I<br />

-\<br />

i<br />

1<br />

t<br />

;<br />

d<br />

t\ & x &<br />

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3, Side View<br />

-:en used for <strong>characters</strong> when<br />

:;raking alone or engaged in<br />

::: nVefsati0n<br />

4. Moderate High Angl<br />

Primarily used in dialogue scenes<br />

5. Moderate Low Angle<br />

This view is effective<br />

when intending <strong>to</strong> give<br />

movement or variety <strong>to</strong><br />

the composition, or give<br />

a character's depiction<br />

impact.<br />

The main differences between this<br />

view and the standard 3/4 view and<br />

the points that you, the adist, must<br />

s<strong>how</strong> the most care are the extent <strong>to</strong><br />

which the crown is s<strong>how</strong>n and the<br />

nose's angle.<br />

Standard 3/4 view<br />

23


1 . 314 View<br />

Approximately the<br />

same distance<br />

€<br />

Slightly larger than the right eye<br />

Even when not intending <strong>to</strong><br />

keep the bridge of the nose in<br />

the final <strong>draw</strong>ing, including the<br />

bridge in the under <strong>draw</strong>ing will<br />

help you balance the eyes.<br />

i<br />

I<br />

I<br />

I<br />

I<br />

I<br />

i<br />

t<br />

'*4<br />

I<br />

*-i,-->i<br />

\ir<br />

:<br />

There should be a gap<br />

between the face's<br />

silhouette line and the<br />

corner of the eye.<br />

The throat's silhouette<br />

line should be further<br />

inward than the chin.<br />

lnk only the tip of the nose.<br />

The line of the neck should<br />

be <strong>draw</strong>n so that it would<br />

connect <strong>to</strong> the bot<strong>to</strong>m of the<br />

ear if extended.<br />

2 Standard Styles for Rendering the Nose<br />

Too close <strong>to</strong>gether<br />

---...--------Good<br />

Z-<br />

v6)<br />

Take<br />

care not <strong>to</strong><br />

space the eyes<br />

<strong>to</strong>o far apart or<br />

:co close <strong>to</strong>gether<br />

Nose rendered using only<br />

shadows underneath<br />

Nose rendered with the bridge<br />

and the nasion (where the<br />

bridge meets the eyes)


itioning the Figure with a 3/4 View Head<br />

. -.:nmon poses s<strong>how</strong>ing the throat's silhouette line<br />

'-1f:er inward than the chin<br />

There are standard positions for the <strong>to</strong>rso (i.e. from the neck down)<br />

used with each of the 5 head views. Since <strong>how</strong> the <strong>to</strong>rso and neck<br />

connect depends on in which direction the <strong>to</strong>rso is faced, I have<br />

compiled a few common samples for you.<br />

_":,rmon poses s<strong>how</strong>ing the throat's<br />

; .ouette line directly under the chin<br />

[,J<br />

,il<br />

ltl-r:l- :te head is <strong>draw</strong>n so this line<br />

I ;r':-y under the chin, the figure<br />

I :?.. s<strong>how</strong>n from a moderately<br />

",ly :i-Ele.<br />

Here, the figure is s<strong>how</strong>n from a<br />

somewhat high angle, displaying<br />

<strong>vol</strong>ume from the shoulders <strong>to</strong> the<br />

N<br />

The neck may appear overly<br />

thick (masculine) when this<br />

line is <strong>draw</strong>n further out than<br />

the chin.<br />

25


2. Front View<br />

Faces with the eyes <strong>draw</strong>n <strong>to</strong>o far apart 0r t00 close<br />

<strong>to</strong>gether are often intended <strong>to</strong> be stylized.<br />

Faces appear most<br />

attractive with the eyes<br />

spaced apart about the<br />

same length as the mouth.<br />

Getting the Best from<br />

the Front View<br />

There should be space<br />

left between the eyes<br />

and the face's outer<br />

con<strong>to</strong>urs.<br />

There are faces<br />

stylized so that the<br />

eyebrows span the<br />

space between the<br />

corner of the eyes<br />

and the face's<br />

con<strong>to</strong>ur.


=mct Views Etfective in Manga<br />

AYa*<br />

-"r :,-:?'con<strong>to</strong>ur is not perfectly<br />

- --al, but s<strong>how</strong>s the face<br />

.,,, -,*: :: fie right. Alternatively,<br />

', :,:,- : s<strong>how</strong> the face turning<br />

: -1.<br />

The nose should also be <strong>draw</strong>n facing either<br />

right or left with the head.<br />

l,ssorted Noses for Front Views<br />

-].*<br />

()l<br />

\a<br />

t:<br />

t<br />

Nose with shadows<br />

underneath<br />

Nose with shadows<br />

under one side<br />

kuk Girths<br />

- :; -ead's<br />

i :::-<br />

112lhe head's width<br />

Appropriate for female <strong>characters</strong><br />

1/3 the head's width<br />

Appropriate for stylized,<br />

<strong>manga</strong>-esque <strong>characters</strong><br />

2/3 the head's width<br />

Appropriate for realistic <strong>characters</strong><br />

and <strong>characters</strong> with naturally thick<br />

necks (i.e. male <strong>characters</strong>)<br />

27


hitioning the Figure with a Front View Head<br />

H.egulu Angle<br />

A frontal view of the face allows the character t0 connect<br />

strongly with the reader. lt is often used with the full figure.<br />

Low Angle<br />

lle character is looking down,<br />

:u:: fie face is seen straight on.


A+B<br />

Shoulders raised<br />

M<br />

^\*t//^<br />

--i: *roulders' and clavicles' con<strong>to</strong>urs<br />

$ uell as the chest's shape take on<br />

:'*:rEnt appearances in high angles<br />

:,r' uren the figure is lying on its<br />

r: -ach. Close-up of the upper body<br />

29


Fractioal Application Sample<br />

Sketch <strong>to</strong> check shading balance<br />

Penned <strong>draw</strong>ing<br />

,l<br />

\:l<br />

i<br />

M<br />

Beference figure<br />

_1[


Note the distance between the eye and ear.<br />

-->is*


hffiitioning the Figure with a Side View Head<br />

/'((<br />

r9<br />

Figures <strong>draw</strong>n at a low or high<br />

angle are rarely paired with<br />

side view heads.<br />

33


4. Moderate High Angle<br />

Regular side view<br />

Moderate<br />

high angle<br />

When <strong>draw</strong>ing a head at a moderately<br />

high angle, lower the level of the eye<br />

and shift the face's axis further away<br />

from the centerline in order <strong>to</strong> distinguish<br />

this angle from a regular side view.<br />

Furthermore, the <strong>to</strong>p half of the head<br />

(the haifl should occupy a larger portion<br />

of the whole.<br />

The jaw<br />

beneath<br />

the mouth<br />

becomes<br />

narr0w.<br />

Nose <strong>draw</strong>n with a bridge<br />

Nose <strong>draw</strong>n without a bridge<br />

1 ',<br />

t<br />

\i<br />

:.<br />

A,+


*<br />

m.cmg trc ileck and the Torso<br />

Pose where the<br />

neck is at an angle<br />

{*<br />

\\ ./'<br />

Pose where the<br />

neck is straight<br />

(1<br />

\l


,/<br />

,<br />

I<br />

i<br />

I<br />

.t-*#F'<br />

I<br />

:e,:c-s arar,tn at moderately<br />

- il- i.i! e.S ile great for<br />

:[ffi {rhE]'e $e back faces<br />

lE ''ei\31'


5. Moderate Low Angle<br />

Regular angle Moderate high angle<br />

The axis is<br />

positioned about<br />

the same as in a<br />

face <strong>draw</strong>n at a<br />

moderaiely high<br />

angle.<br />

i<br />

The <strong>to</strong>p half of the<br />

head occupies a<br />

smaller portion of<br />

the whole.<br />

f<br />

----S. /<br />

G<br />

Establish the<br />

chin's depth,<br />

The guideline for<br />

the eyes becomes<br />

an upward<br />

curving line.<br />

The neck can<br />

easily be <strong>draw</strong>n<br />

<strong>to</strong>o thick, so take<br />

extra care.<br />

'*: , Upwafd<br />

., ' -,: ites are used<br />

::r- ne upper<br />

": -,1:reyelids.<br />

,: :,:^. pafallel,<br />

. :: res for<br />

:. :+ -:s used <strong>to</strong><br />

ir"l- :ing the ear's<br />

:::- ng.<br />

Nose <strong>draw</strong>n with a bridge<br />

Nose <strong>draw</strong>n without a bridge


Connecting the Neck and the Torso<br />

Neck con<strong>to</strong>ur line<br />

The entire figure <strong>draw</strong>n from a low angle<br />

01<br />

Retaining the head in an "upward<br />

looking" position, but tilting the<br />

neck affects the length of the<br />

neck's silhouette line.


k".<br />

,<br />

i<br />

!t<br />

I<br />

\<br />

(,-<br />

Comparison of Neck Con<strong>to</strong>ur Lines<br />

\\<br />

Note that while the figure's<br />

pose is the same for all of<br />

these figures, the neck's<br />

con<strong>to</strong>ur lines change<br />

<strong>to</strong> which direction the head<br />

faces (i.e. <strong>how</strong> the neck and<br />

figure connects changes).<br />

I<br />

i<br />

l '---<br />

\\ ,/<br />

Moderate High Angle Front View<br />

Side View<br />

T9


Ghanges in Eye Shape for Each of the 5<br />

Front View<br />

Side View<br />

GG<br />

\l_ /<br />

$@<br />

@,G.<br />

Large,<br />

Round<br />

Eyes<br />

QB


,/)<br />

,'/lt<br />

,t1B<br />

-\ (.<br />

I\.<br />

l\\<br />

3/4 View<br />

Moderate High Angle<br />

Moderate Low Angle<br />

@<br />

I<br />

l:<br />

tr(


Back of the Head<br />

Depictions of <strong>characters</strong> from behind are<br />

essential in <strong>manga</strong>.lf you are able <strong>to</strong> <strong>draw</strong><br />

<strong>characters</strong>' heads from behind, the possibilities<br />

for dialogue scenes will expand dramatically.<br />

Skeletal <strong>draw</strong>ing of the back of the head<br />

Sample Close-ups<br />

Given the variety in panel<br />

shapes and margin sizes,<br />

the possibilities<br />

compositions are endless<br />

lf you can <strong>draw</strong> this area<br />

successfully, you can<br />

create a dialogue scene.<br />

Target area <strong>to</strong> include in a<br />

panel, trimmed as needed


ilon :.-atures in Drawing the Back of the Head:The Ear and Hair Flow<br />

r$hre' f€ Ear ls Visible<br />

i'<br />

u"/^y'/ ll<br />

ilqilll<br />

\- -<br />

"'rlrx- et !ef. Fig')<br />

Front View (Ref. Fig.)<br />

ffp<br />

litr/<br />

r<br />

When the bangs have<br />

plenty of <strong>vol</strong>ume:<br />

S<strong>how</strong> the bangs clearly<br />

flutfing outward. Ensure<br />

that you do not give the<br />

back of the head <strong>to</strong>o<br />

much hair.<br />

,gll'ifflii- :E ::a: and chin are<br />

Ii]illl:l ri<br />

'lirili': s p-ss hair in the<br />

':lillllll"?: 1-r: SidebUrns, and<br />

tr* 'ar s short.<br />

r:rru :E "ead so that the<br />

lll'r'tU*: :r ].]e back iS<br />

litr{:i*, lsemible.<br />

,fl{l\rrr fe Ear ls Not Visible<br />

-'ltflt- ?,rr tef. Fig.)<br />

illllilnfl" :E -air has little <strong>vol</strong>ume:<br />

ruli :p. 3re not visible, and<br />

tiLrlrt:-rJ- lre hair is long, since<br />

rx :e <strong>vol</strong>ume, it should<br />

iliiiti-r lr-s€lY <strong>to</strong> the head.<br />

- rH -ii1: should have a round<br />

iiii:r;: -.f'"1 fie <strong>to</strong>p of the head<br />

i r ,d-^.<br />

Front View (Ref. Fig.)<br />

With <strong>vol</strong>uminous hair:<br />

o Use the hair's silhouette lines and<br />

flow <strong>to</strong> suggest clearly that it is in<br />

fact the back of the head.


The Eyes are the Face's Key Feature.<br />

intaining Variety in the Characters' Eyes<br />

These 3 beauties all<br />

have completely<br />

different eyes. Desigthe<br />

eyes so that the<br />

particular character<br />

can be recognized<br />

even in a close-up<br />

of just the eyes.<br />

%x<br />

Figure s<strong>how</strong>ing variety in the hairstyle,<br />

face shapes, and clothes<br />

Not good<br />

The eyes constitute a major<br />

stylistic point. Give each<br />

character a distinctive eye<br />

shape.<br />

U<br />

Close-ups<br />

+\:r€>-':lf<br />

d"s


finffimg Process<br />

. aa::rl"xing: Process for Rendering Eyes Using Primarily Hatching<br />

@<br />

Under <strong>draw</strong>ing<br />

::.: ,vith the upper eyelid. Draw<br />

:.-r: rir-veS while rotating the<br />

.;=' - the direction easiest<strong>to</strong><br />

:-n,<br />

:<br />

2. Draw the upper eyelid. Build<br />

up strokes, keeping them at a<br />

comfortable. not overly long<br />

length,<br />

3. Draw the lower eyelid. Since<br />

you are using hatching <strong>to</strong> render<br />

the eye. make sure that the fine<br />

con<strong>to</strong>ur of the lower eyelid does<br />

not e<strong>vol</strong>ve in<strong>to</strong> a single (solid) line.<br />

Use fine, connecting strokes.<br />

", , :: outlines of the<br />

.-: :; light<br />

r' : r -r- S Take care <strong>to</strong><br />

, : . -*ing the iris<br />

r..--: -:ll becoming a<br />

:-a<br />

Since these are light<br />

reflections, use as fine<br />

a solid line as possible.<br />

5. tur the hatching inside the iris,<br />

use curved lines, maintaining an<br />

awareness of the iris's curved<br />

surface.<br />

7. To finish the eyelashes, the key is t0<br />

<strong>draw</strong> shorter lines clustered around a<br />

long, central line. Take care <strong>to</strong> use<br />

beautiful. tapered lines.<br />

. ,.' -atching <strong>to</strong> finish off the<br />

.-: cupil. Build up light and<br />

- r::,r, rotating the paper in<br />

-<br />

' : '=.ltron easiest <strong>to</strong> <strong>draw</strong>.<br />

When needed, add+<br />

for white highlights.<br />

8. Finished!<br />

45


'SiECon<strong>to</strong>urLines:Process<strong>to</strong>rRenderingEyesUsingPrimarilyCon<strong>to</strong>urLines<br />

@<br />

t Draw the con<strong>to</strong>ur of the uPPer<br />

eyelid. (the Paper often must be<br />

rotated <strong>to</strong> the direction easiest <strong>to</strong><br />

<strong>draw</strong>,)<br />

Draw the con<strong>to</strong>ur<br />

so that both ends<br />

come <strong>to</strong> distinct<br />

points<br />

2. Draw the con<strong>to</strong>ur<br />

of the lower eYelid.<br />

Take care <strong>to</strong> Prevent<br />

the con<strong>to</strong>ur from<br />

becoming overlY<br />

thick. (lf the <strong>draw</strong>ing<br />

is small, then You<br />

may simPlY use a<br />

solid line.)<br />

Use ultra fine lines<br />

for light reflection<br />

outlines.<br />

<strong>draw</strong>ing the iris<br />

outline is <strong>to</strong> use<br />

a uniform, heavy 3. Draw the iris, pupil,<br />

and light reflections.<br />

The inside oI the<br />

dotted lines<br />

the actual PuPil<br />

4. Draw the eyelashes and the inside ol<br />

the iris. X indicates which areas are <strong>to</strong><br />

be filled with solid black'<br />

Ensure that eac<br />

eyelash ends ir<br />

a clear Point.<br />

are connected.<br />

5. Spotting Blacks and Hatching<br />

@<br />

6. Finishedl White highlights<br />

lf the eyelashes are rendereo<br />

solely in solid black and end -<br />

with a rough, crude feel, add<br />

Iine, individual lines seParate:<br />

from the main lashes.


uishing<br />

Types<br />

Upward Titted Eyes<br />

The following pages discuss 5 common eye types:<br />

standard eyes, upward tilted eyes, Oownward-iitted<br />

eyes, large, round eyes, and almond_shaped eyes.<br />

Downward Tilted Eyes<br />

The corner of the<br />

eye is lowered.<br />

:tandard Eyes<br />

6\=44<br />

-mward Tilted Eyes<br />

A\2<br />

@


[-arge- Round Eyes<br />

Standard eyes<br />

Downward tilted eyes<br />

tf you find your large, round eyes resemble<br />

standard or downward tilted eyes, use your<br />

ingenuity and adjust as follows:<br />

. 0mit <strong>draw</strong>ing the lower eyelid,<br />

. Make the irises extra dark, or<br />

adjust <strong>how</strong> you render the eye's interior, etc.<br />

<strong>More</strong> large, round eyes<br />

Almond-shaped Eyes<br />

_i;,1r,ri -rofl gygg Standafd eyeS<br />

;1,1,-;'i i!Jr almond-shaped eyes<br />

,;,,rard titted or standard eyes,<br />

=Ei:-:,8<br />

-si ,rr,i" r]tr"-t)'and adjust by narrowing<br />

+*: ]tE!: r_<br />

<strong>More</strong> almond-shaPed eYes<br />

a8


Distinguishing Ages<br />

t*aking Children Look Ghildlike<br />

-roer Child with a Mature Face<br />

idult's face<br />

Child's face<br />

Somewhat Mature Child<br />

chitd<br />

This face basically has the same shape<br />

Here, the face's con<strong>to</strong>ur is ditferent and<br />

con<strong>to</strong>ur as that oI the mature face, but the the facial feafures' proportions have been<br />

features have been altered.<br />

adjusted.<br />

. The eyelashes were omitted.<br />

o The cheeks were made fuller.<br />

o The eyes were enlarged.<br />

. The eyes' position was lowered.<br />

. The bridge of the nose was reduced. o The eyes were spaced farther apart.<br />

. The portion taken up by the upper part of<br />

the head was enlarged.<br />

Not good<br />

To <strong>draw</strong> a child's face,<br />

concentrate all of the facial<br />

features <strong>to</strong>ward the lower<br />

half of the face.<br />

The presence of eyelashes<br />

and small eyes tend <strong>to</strong><br />

detract from a childlike<br />

appearance.<br />

Mature face<br />

Moderately childlike face<br />

Childlike face<br />

49


ItffiErencs between Adult and Child Faces<br />

Adult's Face<br />

Child's Face<br />

Smallish eyes<br />

Long<br />

The nose should<br />

be made longish.<br />

The nose should<br />

be kept small<br />

and_Shott.<br />

Thickish neck<br />

Position the eYes<br />

higher and make<br />

fiem smaller than<br />

you would ior a<br />

child's face. (lf<br />

you are using the----t<br />

adult's face as i<br />

your standard,<br />

I<br />

tren position the ----i<br />

eyes lower for a i<br />

child character.)<br />

Draw the neck tilted<br />

and on the narrowside.<br />

Long span<br />

ti<br />

This figure s<strong>how</strong>s<br />

--the 2 laces<br />

overlapping. Drav,<br />

the child's feature:<br />

------from the nose<br />

downward ,iutting<br />

out somewhat <strong>to</strong><br />

---------gain a "childlike<br />

neck appearance.<br />

thick and<br />

relatively straight<br />

up and down.<br />

The upper parl of<br />

the head occuPies<br />

a lesser portion.<br />

The<br />

upper<br />

part of<br />

the heat<br />

occupE<br />

a greait<br />

portior<br />

f frnon<br />

v_<br />

50<br />

3'''e fie cheeks angular -'---"' con<strong>to</strong>urs <strong>to</strong><br />

:ener-ate an adult" look.<br />

Give the cheeks roundish con<strong>to</strong>urs <strong>to</strong> adult's createl<br />

create a "childlike' look.<br />

childlike look


Mm$ishing Youthful and Elderly Faces<br />

Give older male<br />

<strong>characters</strong> large,<br />

distinct nose bridges.<br />

The neck should be<br />

short and thick.<br />

sarrfiars in Aging Gharacters<br />

Not good<br />

. Reduce the size of the eyes and irises.<br />

r 0mit the eyelashes.<br />

r Give the hair less <strong>vol</strong>ume.<br />

' :-r-,1 character's<br />

iliii:rli -: i.r9S afe lafge<br />

ifrll :E -,:Se and mOth<br />

,,,, ,, ,r,*ly.<br />

the mouth's sides still does<br />

not age the character.<br />

@,,, ae I<br />

\G) r<br />

sratrs Wrinkles alone do not make an old person.<br />

Not good<br />

I ir_-! man'S face<br />

, r --= iandard (slightly<br />

:' , ,-: : ied) eyeS, thiCk<br />

',1;":',r,-< afld hair, and<br />

,. -i nose and<br />

C. ..D<br />

I<br />

(-)<br />

Giving the eyes a<br />

downward tilt facilitate<br />

suggestion of mature or<br />

elderly character.<br />

K


Male vs. Female Faces<br />

Male and female <strong>characters</strong> share virtually the<br />

same eye, nose, mouth, and ear positioning.<br />

Female Character<br />

Give the hair a fine<br />

and supple appearance.<br />

Avoid making the<br />

eyebrows thick.<br />

Androgynous face<br />

lnclude the<br />

eyelashes.<br />

Use curved lines<br />

for lhe cheeks.<br />

1-/<br />

t-/<br />

Accentuate the<br />

lips'roundness<br />

The neck is thin.<br />

Male Character<br />

Be conscious of<br />

using thick lines<br />

for the hair.<br />

Draw thick, clearly<br />

delineated eyebrows.<br />

Keep the lips<br />

simple: just add<br />

a shadow.<br />

,se angulu lines for<br />

:E ?De s Gon<strong>to</strong>ur<br />

-:e reak is fiick.<br />

52


&rving a Gharacter That Feminine Touch<br />

Designing a Character<br />

That Looks Feminine<br />

o Enlarge the eyes.<br />

o Darken the eyelashes.<br />

r Move the neck con<strong>to</strong>ur<br />

inward, and <strong>draw</strong> the<br />

neck long and thin.<br />

. Accentuate the<br />

eyelashes and lips.<br />

. Use more detail in<br />

the hair.<br />

ilfltaking a Guy Look Like <strong>More</strong> a Guy<br />

Designing a Character<br />

That Looks Masculine<br />

r Reduce the size of the irises.<br />

o Make the neck thicker.<br />

. Use a heavy line for<br />

the face's con<strong>to</strong>ur and<br />

thicken the eyebrows.<br />

. Accentuate the bridge<br />

of the nose.<br />

facial con<strong>to</strong>ur can also<br />

be applied <strong>to</strong> a male<br />

character's face.<br />

Angular, bony facial<br />

con<strong>to</strong>urs are not<br />

usually used with<br />

female faces.<br />

Lv


Pointers in Drawing Cute<br />

Female Characters<br />

1, Enlarge the eyes.<br />

Good<br />

Not good<br />

Here, the eyes are<br />

small and the bridge<br />

of the nose is preser<br />

Smallish eyes<br />

2. Omit the bridge of the nose.<br />

Downward tilted eyes<br />

lM@m<br />

Upward tilted eyes


0trte Accessories and Hairstyles<br />

{<br />

1 't,'l\i<br />

,r\' ,,<br />

\-<br />

I<br />

The headband should<br />

be <strong>draw</strong>n coming<br />

behind the ear.<br />

r li :':nytail<br />

z----=\-_<br />

L<br />

'r\ilNtrr,),r<br />

Short, high piggy taits<br />

,,' , :- Glasses (Boxy, prominent frames s<strong>how</strong>n)<br />

k<br />

Bound frames<br />

(No ,*rames around lensesl<br />

55


Greating Adult Faces<br />

Yourfiful Character<br />

Mature Character<br />

Reduce the<br />

sizes of the<br />

eyes and<br />

irises.<br />

^<br />

S. W<br />

The eyes are<br />

made large.<br />

$<br />

-<br />

Lengthen the<br />

distance from<br />

the lower lid <strong>to</strong><br />

the nose.<br />

-rb


Use fewer lines in small <strong>draw</strong>ings.<br />

ci


a? nJ<br />

Pay attention <strong>to</strong> tlt:<br />

size of the eyes.<br />

Give the neck more<br />

gifth that you would<br />

for a young character.<br />

Rendering the Closing of the Eye and Depicting Eyelashes<br />

Sidelong<br />

Eyelid<br />

J<br />

!i 3 :J!,,:a a;rgle. closed eYes follow<br />

i f,!'Nr^r[?i] lUn{8.<br />

5E<br />

At a low angle, the eYes<br />

take on an uPward curve.<br />

Use the same downward curve for<br />

the eyelashes of the uPPer eYelid<br />

that you would for a closed eYe.


C;<strong>to</strong>se-ups of the Lips<br />

I<br />

t<br />

,@<br />

l_<br />

\@<br />

59


The Basics of the Human Figure<br />

Making Etfective Use of Even and Tapered Lines<br />

re<br />

Uentuating ffe muscular<br />

-ati'e urill allow you <strong>to</strong> suggest<br />

:e nardness of the male<br />

:cd'y. so use even lines<br />

=, "r<br />

Orginnrg of \ /<br />

s'roulder blade and<br />

" 3 b0ne con<strong>to</strong>urs.<br />

\<br />

Use a tapered line for the<br />

point where the shoulder<br />

joins the neck, since it<br />

also marks the swell of<br />

the muscle.<br />

The bony shape of the elbow<br />

is discernible. Use both even<br />

and tapered lines when<br />

<strong>draw</strong>ing a male character in<br />

order <strong>to</strong> achieve a rugged,<br />

craggy appearance.<br />

While the suit jacket is<br />

roomy, undulations form<br />

owing <strong>to</strong> protrusions<br />

and recesses in the<br />

body, such as the<br />

shoulder blade, waist,<br />

and elbows.<br />

-lraw a downward, tapered<br />

re cutting ever so slightly<br />

"'*ard. This subtle <strong>to</strong>uch<br />

,,,"1, accentuate the figure's<br />

- :.rscular look, generating<br />

a sense of manliness. ln<br />

:cntrast. use smooth,<br />

Jicroken lines for a female<br />

i)<br />

::: :: .O<br />

waist{o-hip con<strong>to</strong>ur<br />

\<br />

'N<br />

),<br />

A\\<br />

,r)<br />

i<br />

N<br />

Bunching formed by the<br />

loose trouser fabric.<br />

.\<br />

r>


Use a tapered line<br />

where the swell of the<br />

breast begins, since the<br />

breast does constitute a<br />

natural mound of flesh.<br />

:ir're fiese are inward-<br />

:i'-tng wrinkles, use<br />

rered lines.<br />

ryf: we see a tapered<br />

ii'r{: ?/en strokes used<br />

lq-,ier <strong>to</strong> suggest the<br />

llc :reated by the bent<br />

r;. Slnce the folded<br />

'*sfi- ts concentrated in<br />

l. rrard direction, the<br />

se' sfoke is the main<br />

iE<br />

Even strokes are used<br />

here <strong>to</strong> delineate the<br />

staft of the <strong>to</strong>es on the<br />

<strong>to</strong>p of the foot, while<br />

tapered strokes are<br />

used for the underside.<br />

These diagonal strokes<br />

are not used with<br />

nudes. They appear<br />

here <strong>to</strong> suggest the<br />

roundness of the<br />

blouse's shoulder. Use<br />

even lines.<br />

Use rounded, diagonal<br />

lines <strong>to</strong> suggest the<br />

bulge of the kneecap<br />

underneath jeans or<br />

snugly fitting pants.<br />

This shading. used <strong>to</strong>r re<br />

underside of a leg dad r<br />

tighty fitting jea,rs. s tr<br />

same as that usec or a<br />

nude figure"<br />

61


Pointers in Thickening (Darkening) Lines<br />

Making the line heavier in strategic locations<br />

will generate a sense of <strong>vol</strong>ume and<br />

presence.<br />

Juncture where the<br />

Jnderarm and other<br />

,res overlap<br />

lnside of the neckband and<br />

gap between the collar and<br />

neck<br />

Shadow forming<br />

as air moves<br />

under the cloth<br />

This figure was <strong>draw</strong>n using a<br />

uniform line thickness. While this<br />

is acceptable when designing a<br />

character or when producing<br />

anime genga (<strong>draw</strong>ings of key<br />

action scenes), in the case of<br />

<strong>manga</strong>,il makes for an<br />

unimpressive product.<br />

o<br />

Line Modulation<br />

When emphasizing<br />

form, use an even<br />

line.<br />

,-z--\<br />

Use a modulated line when<br />

intending <strong>to</strong> accentuate softness<br />

or a sense ol <strong>vol</strong>ume.<br />

J -t : tird:<br />

:r:t:-i-: -S f'!<br />

ir*j i"rlf<br />

-,:t-- - El:l<br />

lre:<br />

Here. portions of lines have been<br />

modulated by building them up<br />

.rslrc a dic or technical pen.<br />

/


in nig! and low angtes, use heavier lines<br />

*0r oDlects c<strong>to</strong>se <strong>to</strong> the picture plane.


Lighrsource y#l;Hiff'il::,ffiT1ili;ii$il:'ffi:li:'<br />

"g<br />

Use trick, heavY lines<br />

for tre side oPPosite<br />

$e light source.<br />

Light<br />

L<br />

Source


\<br />

lnked <strong>draw</strong>ing<br />

Hatched <strong>draw</strong>ing<br />

Under <strong>draw</strong>ing<br />

Screen <strong>to</strong>ne finish (Screen t0ne ,,,,,as crc ri .s<br />

developed as an alternative f0r l.a:Eh.r-a"c'<br />

cross-hatching)<br />

65


hactirxlApplication: Achieving a Sense of Volume<br />

Using Hatching, Etc.<br />

Blouse & Tight Miniskirt<br />

Use clean lines for<br />

blouse creases.<br />

I<br />

\<br />

--qr'<br />

--/-.


Tight T & Jeans<br />

Since this tufileneck<br />

has a snug fit, use<br />

short, diagonal lines<br />

for shading. Use widely<br />

spaced lines for sweaters.<br />

,)<br />

Unlike with the<br />

\-/_--z<br />

sweater, use<br />

clean, fine,<br />

diagonal lines for<br />

the T-shirt.<br />

-te ra,gonal lines<br />

iUlrtu :i,'3geSt the<br />

ru::rg s texture.<br />

"y :'reaters, use<br />

llfllE: lr-es<br />

lr,ng-F-afi the<br />

rlnts; :r-d on the<br />

.ilf--E<br />

Depending on the angle,<br />

it may be better <strong>to</strong> omit<br />

shading under the chest<br />

<strong>to</strong> make this snugly<br />

fitting shirt looks properly<br />

like a T-shirt.<br />

67


faffig the Back<br />

-E srslMer blade and waist are the main<br />

!ry pa!"E atrertins crease formation in<br />

nnffirnq. Add creases and diagonal strokes<br />

-fu slrading focused primarily on the right or<br />

eQ $uullder blade, depending on the<br />

drectb{r that fie figure faces.<br />

Blouse<br />

Use broad<br />

shadows.<br />

Emphasize<br />

them.<br />

Sweater<br />

T-Shirt<br />

Single-stroke<br />

crease<br />

Shadow<br />

indicating the<br />

shape of the<br />

shoulder blade<br />

Raising both shoulders<br />

causes the right and left<br />

shoulder blades <strong>to</strong> shift<br />

closer <strong>to</strong> the spine.<br />

Wearing a snug{itting<br />

blouse in the same<br />

pose, an inverted Y<br />

Sunken areas<br />

K<br />

lmagine 2<br />

rhombuses when<br />

<strong>draw</strong>ing the<br />

shoulder blades.<br />

68


fi.bing Lines <strong>to</strong> Reinforce Body Types<br />

"<br />

Emphasizing Curves<br />

\rlare extensive<br />

tse of diagonal<br />

nes and solid<br />

:racks <strong>to</strong><br />

u-derscore the<br />

rrfast of the<br />

ir;ure's hills<br />

rr1 valleys.<br />

-.?'\9<br />

o Drawing Slim Figures<br />

Use as unmodulated<br />

lines as possible for<br />

the figure's con<strong>to</strong>urs.<br />

--ese diagonal lines<br />

:rading) on and<br />

r:emeath the<br />

r-est emphasize the<br />

"qne I of the breasts<br />

"rsii i€avy lines<br />

u r:centuate<br />

nr :f:est, waist,<br />

!lrr: - lPS.<br />

Use a genty<br />

sloping curve<br />

from the hip<br />

<strong>to</strong> the thigh.<br />

----.-><br />

V<br />

--- ,nOtrf<br />

l*Ir:5<br />

\<br />

D*J,,r'<br />

Drawing the Back


nguishing Female Body Types<br />

Average Build Slender Build Athletic Build<br />

When <strong>draw</strong>ing the<br />

arms and legs,<br />

visualize a long,<br />

smooth column.<br />

Draw the neck on the<br />

shorl side <strong>to</strong> evoke<br />

the proper look.<br />

Muscular shoulders<br />

The limbs are<br />

clearly indented<br />

at the joints. ....<br />

\<br />

F eshy thighs<br />

Slim thighs:<br />

Visualize a uniform<br />

column for the legs<br />

as a whole when<br />

<strong>draw</strong>ing.<br />

Bulging muscles<br />

appear in the<br />

thighs and calves.<br />

Esg<br />

Rectangle<br />

lnverted triangle<br />

Draw cherubically<br />

chubby fingers gently<br />

tapering from knuckle<br />

<strong>to</strong> fingertip,<br />

i[-< ru'r],i':.:: l?<br />

s-r:Lir:E": :i-a? l:3' Ie<br />

:j15 :r:r:i -,:E<br />

Draw long, slender<br />

fingers.<br />

The shoulders and hips<br />

have approximately the<br />

same width.<br />

Give this figure wider<br />

shoulders than hips.<br />

Draw large joints tc<br />

generate an angula<br />

look.


Key Feature in the Side View: The posterior<br />

Average Build<br />

Structural Diagram<br />

Take care with thickness of the arms and wrists and the shape<br />

of the calves.<br />

Slender Build<br />

Structural Diagram<br />

Athletic Build<br />

Structural Diagram<br />

The waist does<br />

not taper, and<br />

the posterior<br />

protrudes.<br />

L'rnon<br />

ll/<br />

+,h\\<br />

ll ,i \<br />

l, / Sweilofagenfly<br />

l! I curvinscon<strong>to</strong>ur<br />

ir (<br />

) ,'\<br />

\s<br />

The shoulder and back<br />

of the posterior can be<br />

connected by an almost<br />

perfectly straight line.<br />

i ; Stender<br />

l,i:<br />

ll tl straight<br />

r( l,.t<br />

\i<br />

Since the shoulders<br />

and chest are<br />

muscularly developed,<br />

the posterior ends<br />

further inward.<br />

/{ il<br />

i,a<br />

t' b.<br />

tl<br />

(, ('*"*<br />

\*<br />

(ey Feature in the Rear View:<br />

"Tm Shoulder Blade<br />

The back has greater<br />

amounts of fatty<br />

tissue in an average<br />

build. The shoulder<br />

blade juts out stighfly.<br />

K<br />

The back on a slender<br />

build is on the thin<br />

side, and the shoulder<br />

blade is clearly<br />

visible.<br />

The athletic build<br />

is muscularly<br />

developed. The<br />

shoulder blade is<br />

visible <strong>to</strong> the point<br />

where its skeletal<br />

shape is clearly<br />

distinguishable.<br />

i<br />

I<br />

W<br />

71


./ tt, p, / breast size, the<br />

\ 1 Al<br />

-l &\r\<br />

) beyond the tip of<br />

--\<br />

/t \ tnenose.<br />

,/\<br />

// \\<br />

t( , \ \<br />

V\


When Wearing a T-Shifi<br />

For average-sized breasts, the chest is moderately accentuated<br />

Draw few creases in the clothing for small breasts and deep<br />

creases for large breasts. Use hatching, etc. <strong>to</strong> distinguish<br />

the different sizes.<br />

." -\r \ .////<br />

i\<br />

fl \<br />

',<br />

( ,/,<br />

,,-\\ L)<br />

a-=-'-- /<br />

"'\,,r,<br />

/-'-<br />

(,v<br />

,<br />

owi<br />

l\*<br />

\,r', \, \<br />

I<br />

\,M<br />

:pr small breasts, the chest is rendered in typical fashion<br />

4<br />

?-/<br />

\\ \<br />

%\2,,-'<br />

:!'n large breasts, the chest is accentuated <strong>to</strong> the extreme<br />

-^<br />

/r<br />

i N*<br />

*y<br />

*l(*' -<br />

N)


nguishing Male and Female Figures<br />

j,'raden the<br />

sloulders of male<br />

rharacters. The hips<br />

should be narrower<br />

fian the shoulders.<br />

As men and woman have different skin<br />

and skeletal structures, care should be<br />

taken with the figures' siihouettes.<br />

The hips of a<br />

female character<br />

should be as wide<br />

or wider than the<br />

shoulders,<br />

The neck is long<br />

and slender.<br />

While brawny<br />

male <strong>characters</strong><br />

do have beefy<br />

-nighs, the thigh<br />

should never have<br />

more girth than<br />

]te waist.<br />

Accentuating the<br />

calf muscles<br />

:reates a robust<br />

,ook.<br />

The <strong>to</strong>rso of a male figure is<br />

thicker than that of a female<br />

The arm is slender and graceful.<br />

The waist is trim and may be <strong>draw</strong>n<br />

with the same girth as that of the<br />

fattest paft ol the thigh.<br />

Adding lines <strong>to</strong> the<br />

knees <strong>to</strong> suggest<br />

the kneecap evokes<br />

a rugged appearance,<br />

Depiction of musculature and skeletal<br />

structure is often omitted from a<br />

female figure's arms, s<strong>to</strong>mach, knees,<br />

and legs.<br />

)ravring the arms thick and<br />

:rpnasizing musculature will set<br />

a snarp contrast with those of a<br />

'erale figure.<br />

,1.-


- =:rent Iines should also be used <strong>to</strong> <strong>draw</strong><br />

-:.' ard female figures. Use finer lines,<br />

:*rr.'., ng less pressure <strong>to</strong> the pen when<br />

r::,, irg female figures.<br />

Not good<br />

\ t\<br />

, /,1'<br />

\<br />

Here we have a poorly <strong>draw</strong>n sample, where<br />

not only the lines, but also the shoulder<br />

blade and the posterior are handled in the<br />

manner of a male figure.<br />

h<br />

)<br />

I<br />

Here we have a well-<strong>draw</strong>n sample, where the lines are<br />

flowing and the pans of the back (i.e. the shoulder blades,<br />

spine, and posterior) have been handled differenfly from<br />

that of a male figure.<br />

z___--<br />

Use angular<br />

shadow <strong>to</strong> suggest<br />

thickness in the<br />

hard muscles of a<br />

le figure<br />

Use a crescent<br />

shadow for giving<br />

<strong>vol</strong>ume <strong>to</strong> a female<br />

figure's curved<br />

surfaces.<br />

75


ffien<br />

Drawing Different Male<br />

Adjusting the Neck's Thickness and Length<br />

O The neck's girth<br />

@ The shoulders' breadth<br />

@ The <strong>to</strong>rso's thickness<br />

\l<br />

@ The arms'<br />

and legs' girth<br />

This figure features a long and<br />

Despite that the shoulders of this<br />

slender neck, creating the look figure are the same, the thicker<br />

of a style-conscious tyPe male<br />

and shofter neck suggests a<br />

character.<br />

rugged, muscular character.<br />

Adjusting the Neck and Shoulder Width<br />

FM /rv\ Fr7<br />

Adjusling the Torso's Thickness:<br />

Suggesting a Muscular Build<br />

Here, we see narrow shoulders<br />

and a slender neck, suited <strong>to</strong>ward<br />

adolescent boys and young men<br />

with slender builds.<br />

Muscular build<br />

Average build<br />

This expanse<br />

suggests the<br />

thickness of the<br />

<strong>to</strong>rso from the<br />

shoulder.<br />

Here we see a broad shoulderec<br />

build. Top the shoulders with a<br />

short neck.<br />

Broaden the<br />

shoulders.<br />

I<br />

Average build<br />

Y,J<br />

Accentuate the<br />

muscles in the<br />

shoulders and<br />

beef up the<br />

arms,<br />

--\-./;<br />

i<br />

The curved line extending<br />

from the underarm <strong>to</strong> the<br />

waist is a key Point.


Distinguishing Average Builds from Muscular Builds<br />

The key points in distinguishing<br />

an average build from a brawny<br />

build lie in the neck, the chest,<br />

and the arms.<br />

Drawing the arm on a brawny<br />

build at about 1,5 times that of<br />

an average-build character will<br />

establish a clear distinction.<br />

This con<strong>to</strong>ur<br />

suggests a<br />

well-developed<br />

chest.<br />

Avoid <strong>draw</strong>ing abundant<br />

muscle con<strong>to</strong>urs on the<br />

abdomen of an averagebuild<br />

character: keep it<br />

simple.<br />

The addition of this line<br />

indicating the bot<strong>to</strong>m of $e<br />

ribcage gives the abdomen<br />

a taut appearance,<br />

Flank muscles<br />

\erage Build<br />

-,* reck and<br />

:e lTn are<br />

rerir at<br />

*E :AJTE<br />

il.ri€SS.<br />

Muscular Build<br />

.F,<br />

.:Ls:ng the<br />

i'r,f;r;eSS Of the<br />

:es: and girth of<br />

:rE :{-,."ts and neck<br />

iszf, shes a<br />

:r=r-xrce in build,<br />

*r,,ry ri fie StOmaCh<br />

s =r6ered<br />

the<br />

ialE<br />

tL<br />

The chest on a<br />

muscular build<br />

appears puffed<br />

out.<br />

This figure s<strong>how</strong>s<br />

the muscles of<br />

the abdomen<br />

accentuated.<br />

77


ff<br />

chitd<br />

-u:l/.r<br />

,a<br />

\<br />

chird<br />

\<br />

/\<br />

Nchitd<br />

mMan


Lines Used on the Back<br />

of the Hand<br />

A man's hand has a rugged, knobby<br />

appearance. Depicting the skeletal<br />

and muscular structure will elicit a<br />

3-dimensional feel.<br />

Draw the lines on the back<br />

of the hand extending from<br />

almost the knuckles'<br />

centers.<br />

Emphasize the knuckles.<br />

----.-'t/"-'<br />

ihornan's Hand<br />

Draw long, tapered nails.<br />

These lines are <strong>draw</strong>n the same as<br />

those on a man's hand-from almost<br />

knuckles' centers. However, the<br />

protrusion of the joint is downplayed.<br />

These curved strokes are kept short<br />

and delicate.<br />

The knuckles are minimized.<br />

/ -'t<br />

79<br />

-€ frngers are<br />

n'awn at 2/3 the<br />

f ckness of a<br />

ral's.


ltand G€sfures and Poses


Lines Appearing on the Top of the Foot<br />

Tendons lying underneath the<br />

skin cause lines <strong>to</strong> form on <strong>to</strong>p<br />

of the foot.<br />

Tendons are included when<br />

intending <strong>to</strong> give a foot that<br />

masculine, rugged look.<br />

,//\<br />

\l<br />

\ ! '=--<br />

\"\ \\.<br />

The tendons extend<br />

from the joints'<br />

centers.<br />

Tendons become prominent<br />

when applying pressure <strong>to</strong><br />

the foot or raising a <strong>to</strong>e.<br />

The foot will appear busy and<br />

cluttered if <strong>to</strong>o many tendons<br />

are <strong>draw</strong>n. Reduce the number<br />

you <strong>draw</strong> according <strong>to</strong> the angle.<br />

*-e tendons are usually visible even when the foot is in a<br />

'' ued state. However, the tendons may be omitted when<br />

:':wing the foot in a relaxed state in order <strong>to</strong> render more<br />

.-:ctively (i.e. distinguish from) those times when the <strong>to</strong>es<br />

,.-: raised or pressure is applied <strong>to</strong> the foot.<br />

81


Draw the foot first and<br />

then the shoe on <strong>to</strong>P.


Note that the <strong>to</strong>e of highheeled<br />

shoes is different<br />

from that of an actual foot.<br />

When <strong>draw</strong>ing flat-heeled<br />

or athletic shoes, start with<br />

the outline, <strong>draw</strong>ing it as i{<br />

enveloping the foot.


Waking Up<br />

S<strong>how</strong>ing Gharacters Moving (Sdne Oeslgn and Portrayal)<br />

The 3 key Elemants<br />

in a Character Walking<br />

Scenes of a character waking<br />

are among the most common in <strong>manga</strong>.<br />

The character<br />

asleep.<br />

0<br />

a-<br />

The eyes open.<br />

The character<br />

rises.<br />

The first page of a <strong>manga</strong>will often include an<br />

establishing panel s<strong>how</strong>ing the sun rising as its<br />

initial panel, indicating that the scene takes place<br />

at dawn or in the morning.<br />

Notes<br />

. Shifting angles and movements are also<br />

included in these key elements.<br />

. Facial expressions and body language help<br />

illustrate the character's personality.<br />

'[" The Character Asleep.<br />

| iltLil: s:,Ii cf expression does she<br />

ilE;3.' 't*-€r<br />

sleeping?<br />

o 1:rdr f:85 Sh€ appear when asleep?<br />

" {thE{: :i-i: rri-ie.n is she sleeping?<br />

ar<br />

2. The Eyes 0pen.<br />

. Does she wake up immediatelY?<br />

0r, is she groggy and grumpy?<br />

. ln which direction does she sleep?<br />

. Under what circumstances does she<br />

awaken? What is her PersonalitY?<br />

These points tie in<strong>to</strong> the next element,<br />

where the character rises.<br />

3. The Character Rises.<br />

. ls she reluctant <strong>to</strong> get out of bed?<br />

o ls she cheerful and alert?<br />

. Does she hop out o{ bed?<br />

o Contrast the character's appearance<br />

waking with her appearance sleeping.<br />

These allow you <strong>to</strong> portray the character's<br />

personality.


Compositional Samples<br />

ffi a Character Waking<br />

ln most cases, <strong>manga</strong>aftists have no leeway in allocating scenes of a<br />

character waking <strong>to</strong> a significant number of pages. Such scenes function<br />

as an introduc<strong>to</strong>ry scene {or the protagonist 0r an incident within the s<strong>to</strong>ry<br />

portraying the personality or private liJe of the protagonist. Scenes like<br />

these do not usually extend beyond one page.<br />

A Leisurely<br />

Wake-up<br />

Here we have a<br />

peaceful, everyday<br />

scene. The first two<br />

panels may be<br />

condensed in<strong>to</strong> one<br />

by omitting the first<br />

panel, which<br />

portrays "sunlight"<br />

or "the sky" and<br />

combining it with the<br />

second panel <strong>to</strong><br />

s<strong>how</strong> sunlight falling<br />

on the character.<br />

2qe with the Sleeping Figure Emphasized<br />

Lltii'en emphasizing the sleeping figure, the scene is<br />

-s-aily <strong>draw</strong>n up <strong>to</strong> the characler opening her eyes,<br />

ur.r e the panel of her rising is omitted.<br />

lim Latel<br />

Scenes like this are primarily used <strong>to</strong> portray<br />

the character waking in a flurry. This is a<br />

popular form of portrayal, usually based on<br />

the concept that the character overslept.<br />

Slowly Unfolding Scene<br />

Scenes like this may take up 2 or more pages.<br />

The first scene s<strong>how</strong>s the character asleep and<br />

then her eyes opening. The second page<br />

s<strong>how</strong>s her rising. This approach is used with<br />

full-length <strong>manga</strong>or where "the morning" or<br />

"waking" constitutes a major plot development<br />

for the s<strong>to</strong>ry.<br />

85


hes SEq*ng<br />

You are not required <strong>to</strong> s<strong>how</strong> the entire figure when <strong>draw</strong>ing a character sreeping. rn fact,<br />

it may be more effective not <strong>to</strong>. prease note, <strong>how</strong>ever, that when cropping a tiguie, <strong>draw</strong><br />

the portions not visibre, beyond the pane|s borders as weil <strong>to</strong> ,n.rr. ine-rigrr;ir'<br />

-'-<br />

<strong>draw</strong>n correcfly.<br />

line may<br />

mark the grounc<br />

or floor line, or<br />

even the edge<br />

of the bed.<br />

/


ZA<br />

%<br />

,A-<br />

-'ese are the basic actions in rising.<br />

N-<br />

-"/


Sample: A Jolting Wake-up<br />

\--zz


Facial Expressions


Drawing Any Expression<br />

I m a g i n a b I e H;xlli'I-'r',l33,i',:'<br />

<strong>to</strong> Portrav<br />

Portraying lacial expressions by<br />

manipulating solely the eyebrows:<br />

OOOO<br />

When the eyebrows are left the same, and<br />

the other facial features are manipulated:<br />

Not good<br />

@OOO<br />

6B\<br />

\1


i.lr:<br />

s:i,'<br />

E<br />

&,.<br />

S,itl<br />

*;i,t'<br />

ialr;<br />

lii<br />

thing the Eyebrows <strong>to</strong> Portray Emotion:<br />

Joy/Pleasure Anger, SorroMPity, Surprise<br />

"Joy, anger, pity, and pleasure" are generally regarded in Japan as<br />

the 4 basic emotions. However, there is not much difference between<br />

"joy" and "pleasure" when rendered visually. Consequenfly, I tacked<br />

on the much-used-in-<strong>manga</strong> emotion of "surprise."<br />

kJ@ *@w<br />

w<br />

*1 w<br />

*@w<br />

w<br />

*@w<br />

M6a


Mouth Movements:<br />

Depicting Basic Uowel Sounds<br />

TIe following are the most common shapes taken by the mouth when expressing a<br />

character's emotional state. They are essential <strong>to</strong> porlraying a character full of life.<br />

Side View<br />

i<br />

c----,<br />

t<br />

D<br />

u<br />

U<br />

Q<br />

i O<br />

Q<br />

?\<br />

uE


Rendering the Mouth's lnterior<br />

A.na<strong>to</strong>my of the<br />

-)<br />

Sssorted Manga-esque Expressi0ns<br />

/iren sh0wing the<br />

-outh just barely<br />

:cen, <strong>draw</strong> only the<br />

- -rline of the lips.<br />

,\ \<br />

\=-.<br />

=----4.' \d-^a<br />

T4<br />

re mouth opens by the<br />

,: r,,er jaw dropping. The<br />

-:per jaw does not move,<br />

\<br />

(<br />

d//<br />

d<br />

Top teeth only<br />

)9<br />

s/\<br />

\/<br />

Corners of upper lip turned up<br />

i9<br />

w\<br />

Speed lines are frequently used<br />

when <strong>draw</strong>ing a character yelling.<br />

a<br />

Here, the moufi has<br />

been rendered solely<br />

as an outline. The<br />

Upper lip<br />

Top row of<br />

teeth<br />

Upper jaw<br />

(Maxillae)<br />

Throat<br />

teeth and <strong>to</strong>ngue have<br />

been omitted.<br />

Tongue<br />

Bot<strong>to</strong>m row<br />

of teeth<br />

Lower lip<br />

)9<br />

w(<br />

Bot<strong>to</strong>m teeth slightly revealed<br />

Tongue only<br />

IY<br />

\<br />

This figure<br />

s<strong>how</strong>s the outline<br />

of the lips.<br />

Portions of the<br />

teeth and the<br />

mouth's<br />

interior are<br />

covered<br />

by flesh.<br />

lf the skin were<br />

removed <strong>to</strong> reveal the<br />

entire mouth, it would<br />

look something like<br />

th is.<br />

*) r1-)<br />

,ffEtnd\<br />

\,4tJt<br />

\H "Y<br />

\rffr<br />

Top teeth and<br />

d (-l<br />

//<br />

Y<br />

\<br />

<strong>to</strong>ngue<br />

I<br />

L/<br />

,\<br />

Realistic mouth:Top ro and<br />

bot<strong>to</strong>m teeth and <strong>to</strong>ngue<br />

\<br />

g<br />

Screen <strong>to</strong>ne finish (Gradation <strong>to</strong>ne) Screen <strong>to</strong>ne finish (Dot <strong>to</strong>ne)<br />

93


Clme-ups of the Mouth<br />

There are occasions when <strong>draw</strong>ing some of the inside<br />

of the mouth is effective in character close-ups.<br />

fuce with mouth<br />

slightly open<br />

The mouth's interior is typically<br />

dark. However, blackening the<br />

mouth's interior or <strong>draw</strong>ing<br />

each <strong>to</strong>oth faithfully could<br />

easily cause your <strong>draw</strong>ing <strong>to</strong><br />

have an unsettling leel-unless<br />

you are working in a realism


Revealing the Teeth:<br />

Exaggeration through Realistic Portrayal<br />

{<br />

\<br />

I<br />

I<br />

o<br />

Here we see a relatively nonstylized,<br />

realistic portrayal. The teeth are<br />

rendered as a solid row rather than<br />

individually.<br />

To shout, the mouth opens widely,<br />

exposing the bot<strong>to</strong>m teeth and <strong>to</strong>ngue.<br />

Use simple lines <strong>to</strong> render them.<br />

Here we see another shouting<br />

mouth. A large expanse of the<br />

lower jaw is visible.<br />

The canines<br />

When the mouth<br />

is wide open, the<br />

inside flesh of the<br />

cheek swells.<br />

-ere, a center line has been added <strong>to</strong> the<br />

":'ngue, heightening the realism. Since the<br />

-:uth is wide open, the canines are<br />

,'sible. The canines are often exaggerated<br />

tr'en <strong>draw</strong>ing vampires and demons.<br />

J<br />

The key is <strong>to</strong> leave a small space between the<br />

con<strong>to</strong>ur for the molars and that for the front row<br />

of teeth. This will also give the molars their<br />

distinctive thickness.<br />

Here the mouth is open t0 the extent possible in<br />

a fullthrottle yell. The upper jaw, which is in<br />

fact stable, appears as it it could move, causing<br />

wrinkles t0 form at the sides of the nose, on the<br />

cheeks, and under the eyes. Furrows develop on<br />

the brow<br />

Mouth with molars<br />

given thickness<br />

Here we see a mouth open in full<br />

shout with the front teeth, the<br />

canines, and the molars faithfully<br />

rendered. The <strong>to</strong>ngue has been<br />

abstracted and diagonal strokes<br />

used for the throat's dark interior,<br />

resulting in a powerful image.


Theatrical Eyes<br />

ng the<br />

Wide open eyes<br />

--\<br />

YL-\<br />

W<br />

P'<br />

' The upper and<br />

lower eyelids move<br />

both up and down.<br />

Normally, when the eye<br />

is closed, the eyelashes<br />

form a downward curve.<br />

of the Eyes for Emotion Portrayal<br />

wr,en tni. is squeezed<br />

shut, the eyelashes take on an<br />

upward curve, and creases<br />

form around the eye.<br />

\<br />

s<br />

Manga-style iacial<br />

expression<br />

<strong>to</strong><br />

Droopy eyes


Dramatic Porkayals:Mouth and Eye<br />

Combinations<br />

}$e<br />

--<br />

::r,iard eye Half-closed eye Normally closed eye<br />

{4-<br />

Eye squeezed shut<br />

CErious Expressions wath the Eyes Glosed<br />

Adjusting the shape or position of the ma'uJr<br />

allows for a variety of facial expressiors. sve.<br />

when paired with the same eyes and eyebro,i,,E<br />

lU.---:<br />

lnr3fmalstate<br />

l1es SQueszed shut<br />

g7


Uses of S<strong>how</strong>ing the Eyes<br />

Maintaining the face in the same direction and at the<br />

same angle but changing the hair and the background<br />

makes this face adaptable <strong>to</strong> any number of scenes.<br />

3/4 View<br />

I<br />

tf<br />

It<br />

I<br />

\<br />

6<br />

[(<br />

Sleeping Scene: Adjust the flow of the hair and <strong>draw</strong><br />

a mattress edge and pillow creases.<br />

N<br />

0riginal <strong>draw</strong>ing<br />

ilffi([<br />

ihii I<br />

\,. r<br />

N--<br />

)<br />

JL<br />

S<strong>how</strong>er Scene: Draw water or perspiration droplets.<br />

S<strong>how</strong> the hair clinging <strong>to</strong> the face <strong>to</strong> suggest wet hair.<br />

,/l<br />

,tt<br />

tll<br />

ll // /,<br />

l{/#<br />

//( I<br />

/ /\)\<br />

I<br />

\\NX '>aF-+\<br />

\'<br />

>) *<br />

s-<br />

Eating Scene: Add chopsticks and a morsel of food.<br />

g8


Side VieW Drawing a side view on a diagonal or horizontally<br />

suggests that the character is lying down or reclining.<br />

Here is the original <strong>draw</strong>ing. I<br />

rotated it <strong>to</strong> a diagonal or till<br />

the head appeared lying down,<br />

setting up scenes of the<br />

character "nodding in<br />

acknowledgement, "<br />

"sleeping," "eating," and<br />

"reading. "<br />

Sleeping: I flipped the original <strong>draw</strong>ing on its side<br />

and drew part of a comforter.<br />

Here is the character<br />

nodding in<br />

acknowledgement<br />

(greeting). I used the<br />

same angle (with<br />

respect <strong>to</strong> the panel)<br />

for the eating and<br />

reading panels.<br />

Reading: I simply added a book and a hand.<br />

Nodding in<br />

acknowledgement<br />

Eating: I drew a hand and fork, and<br />

)ractical Application: S<strong>how</strong>ering<br />

this figure, I adlusted<br />

eyes and the moutr <strong>to</strong> suggest<br />

a smiling expression and drew<br />

the hair as if flowing in a<br />

breeze


Combining Features <strong>to</strong> Express<br />

Sample Emotions and Subtle Expressions<br />

Emotions Created by Combining Features<br />

Closing One Eye<br />

4IY_<br />

GE) iffifi:Hf,TJ"<br />

\Y -Wink<br />

Adjusting the Size of the Eyes<br />

S<strong>how</strong>ing One Eye Slightly Glosed<br />

Eyebrows: Angry<br />

Mouth: Smiling<br />

-rStruggling for patien<br />

This expression could change<br />

dramatically by slightly altering the<br />

angle or adjusting the size of the mouth<br />

Eyebrows: Angry<br />

Eyes: Hall closed<br />

Mouth: Angry<br />

--+Looking displeased,<br />

reproachful<br />

EVebrows: Concerned<br />

= -f j r;cutn:wry smile<br />

\_-/<br />

"0c<br />

-Casting a meaningful<br />

glance, signali<br />

Eyebrows: Asymmetrical<br />

Mouth: 0pen<br />

--+0bjectin g, com plai nin<br />

Eyebrows: Angry<br />

Eyes: Both half closed<br />

Mouth: Smiling<br />

--+Smiling scornfully, jeering


Using Eye Movement <strong>to</strong> Express Emotions<br />

Changing the appearance of<br />

fie mouth can also<br />

dramatically atfect the mood.<br />

Eye Portrayal Unique <strong>to</strong> Manga<br />

(\)*<br />

a,<br />

Using Ditferent Shapes for the<br />

Eyes and lrises<br />

"0"";''**@<br />

These are rarely used with realistic <strong>characters</strong><br />

o<br />

6;)<br />

v-/<br />

Blank Eyes<br />

0ften used in close-ups,<br />

these are used <strong>to</strong> s<strong>how</strong><br />

dumbfounderment, shock,<br />

or a glazed, vacant look.<br />

Dots<br />

Used with small images, these<br />

illustrate a flabbergasted,<br />

dumbfounded, disgusted<br />

expression.<br />

101


Ofiry:Tears<br />

+(E6<br />

As tears are a liquid, using<br />

an elliptical shape creates<br />

the look of tears brimming<br />

over. Use a broken line for<br />

the tear's con<strong>to</strong>urs.<br />

Since the lower eyelid<br />

is being seen through<br />

the tear (liquid), render<br />

it using a finer line.<br />

J<br />

I<br />

When <strong>draw</strong>ing<br />

streaming tears,<br />

imagine water falling<br />

along a surface. Use<br />

a gentle arc following<br />

the cheek's curved<br />

surface.<br />

eg<br />

Stylized Tears: Assorted Grying Faces<br />

1<strong>02</strong>


Sample Crying Faces<br />

.G<br />

,,//{i<br />

\<br />

b<br />

)


Strrrholic Representation O @ O O<br />

of Emotion<br />

@OOo<br />

Undemeath and above the eye<br />

Fine lines are used as a rule.<br />

Lseo *rfi a smile, the vertical line shading suggests a<br />

Ar_r s{fl lc covering something plaguing that character.<br />

ne lerrcal lines belie the smile.<br />

'10.4<br />

Note that use 0f thick lines will look like<br />

some sort of decorative patterning on<br />

the character's face.


. Express tension, unease, and the depth of emotion<br />

. Can be used in dramatic as well as humorous situations<br />

g@<br />

Comical rendition<br />

Serious rendition<br />

A single, large sweat bead<br />

used for a comical rendition<br />

Combination of sweat<br />

bead and vertical lines<br />

105


Dashes<br />

-1 . Used <strong>to</strong> express realization or surprise<br />

t-=7 . Can also be used with a smile or <strong>to</strong> express<br />

joy or cheerfulness<br />

While there are n0 set rules regarding the<br />

number of dashes or where they are placed,<br />

about 3 <strong>to</strong> 4 lines works fine.<br />

-+ b<br />

Drawing dashes on both sides suggests<br />

joyful cheer.<br />

\<br />

-=<br />

-= =<br />

4--<br />

sA<br />

-:r: -1.., 1:s rnay cause their intended<br />

:i,:tt-r=,::1.-,:.: -: Secomg vague.<br />

-t:


t<br />

*<br />

&<br />

i:<br />

t<br />

r<br />

lush<br />

. These are often used <strong>to</strong> s<strong>how</strong> a character suddenly<br />

turning red or suggest embarrassment<br />

//z , --<br />

About 2 <strong>to</strong> 3 lines are appropriate. When<br />

<strong>draw</strong>ing a close-up of a character <strong>draw</strong>n in a<br />

realistic style, use numerous, clean, fine lines.<br />

,7 A {t'<br />

U //. 107<br />

Take care in that<br />

making blush lines<br />

<strong>to</strong>o small can<br />

cause them simply<br />

<strong>to</strong> look like smudge<br />

marks.


m-rccrnered cross mark<br />

iJ/<br />

;a7<br />

h<br />

=-<<br />

'$D I<br />

When angered, our blood<br />

flows faster, and when<br />

truly incensed, the blood<br />

vessels at the temple<br />

become engorged and<br />

rise. The "cross mark" is<br />

a symbolic representation<br />

of this phenomenon.<br />

Felt-tip pens work well with this mark.<br />

4-cornered cross mark


@<br />

c' Iffi"ffi#:;il: ffi:i?ll iilx'#,ilfilx;,<br />

Mw<br />

)<br />

${<br />

()<br />

Fuming<br />

L<br />

!(E<br />

U<br />

)N<br />

G,<br />

/,,.4/F<br />

0ther Popular Symbolic Representations<br />

Horns, fangs, and<br />

lightening bolts<br />

Draw a smaller version when creating a close-up<br />

of a character rendered realistically.


Using the Mouth <strong>to</strong><br />

S<strong>how</strong> Emotion<br />

Long e<br />

Surprise<br />

;,\<br />

( :-<br />

1'10


@6ffix<br />

Standard face<br />

The size and shape of a speech balloon change along with the intensity of<br />

emotion. The stronger the emotion, the larger and more exaggerated the<br />

mouth, and the larger the speech balloon and copy inside.<br />

Long oo Short e Long o<br />

111


Aahll<br />

a)<br />

Yeeshl?<br />

5)<br />

Smiling Faces<br />

Ah<br />

ha<br />

ha<br />

ha<br />

ha<br />

ha<br />

Giggle,<br />

giggle<br />

1"'t2<br />

-<br />

"Tee hee hee" etc. may also be used.


t3<br />

,'ft<br />

l./<br />

oh,<br />

ha<br />

ha<br />

ha<br />

E<br />

When writing ',rrfir*,,, omit the puff (sigh).<br />

\./-/<br />

Tee hee hee or hee hee hee are other opilons.<br />

113


Chibi (Super-deformed) Gharacters and Vowel Sounds<br />

e<br />

uintttilillllllllllllllllllllltirl,rrrr<br />

pp)<br />

?<br />

|(q1


Manga Miscellaneous


Creating Key Images and<br />

Gharacter Entrance Scenes<br />

When <strong>draw</strong>ing key images and<br />

character entrance scenes, do not<br />

just simply make your subject<br />

large, but rather <strong>draw</strong> a pose,<br />

s<strong>how</strong>ing the character leaning<br />

against an object. The image will<br />

carry even more impact if you<br />

keep vague against exactly what<br />

the character is leaning.<br />

The key is <strong>to</strong> <strong>draw</strong> the<br />

character so that her<br />

back (back of the neck)<br />

and left foot follow the<br />

same line as they rest<br />

against the wall.<br />

( .EaI


7z)'-<br />

H-s@<br />

Character resting her<br />

:lbows on a table<br />

Character leaning against<br />

the panel frame<br />

\ Character leaning against a pillar<br />

,)<br />

I<br />

\<br />

Character leaning out<br />

beyond the Panel frame


Vehicles and Figures: Driving Scenes<br />

When illustrating a character driving, you are often portraying scenes where<br />

the character would actually be hidden by the car's roof or hood (i.e. when the<br />

figure would not appear in a pho<strong>to</strong>graph). Check out angles and shots used in<br />

movies and W dramas for pointers.<br />

The steering wheel is actually larger<br />

fian you probably imagine.<br />

This is a gpical car-driving<br />

shot. Key points are the<br />

partially visible steering wheel<br />

and seatbelt, and the window<br />

frame on the opposite side of<br />

the car.<br />

Perspective<br />

reference <strong>draw</strong>ing<br />

Here, the steering wheel is contrasted with the hands. Pay attention<br />

<strong>to</strong> the steering wheel's diameter and thickness and take care that<br />

the wheel does not become <strong>to</strong>o thin.<br />

a<br />

I<br />

Special effect lines are <strong>draw</strong>n<br />

in this direction. Use straight<br />

or curved lines <strong>to</strong> match the<br />

scene or purpose of the<br />

<strong>draw</strong>ing<br />

This composition<br />

tirequently appears in<br />

acceleration" scenes.<br />

Draw fie composition<br />

+om a relatively low<br />

ar,Ele: omit car windows<br />

a",0 other interior<br />

'?erres. filling in the<br />

lank space instead with-<br />

:r'eed iines and fie like.


This is the portion<br />

typically used in a<br />

. <strong>manga</strong>panel.<br />

Perspective<br />

reference <strong>draw</strong>ing<br />

of the passenger<br />

side<br />

Normally in a car,<br />

there would be<br />

enough space (sense<br />

of distance) between<br />

the 2 <strong>characters</strong> <strong>to</strong><br />

fit another figure.<br />

0verhead perspective <strong>draw</strong>ings<br />

of fie cars and passengers


Suggesting Movement Using<br />

a Single Panel: Glancing Back<br />

Taking Notice and Glancing Back<br />

\:-/ standard means of<br />

indicating "taking<br />

(- -) Dashesarea<br />

Here, rather than s<strong>how</strong>ing physical<br />

notice."<br />

movement, only the gaze is shifting.<br />

Repetition of similar cuts would result<br />

in bland <strong>manga</strong>; <strong>how</strong>ever, since<br />

compositions like this do seem <strong>to</strong><br />

composition. This<br />

carry significance, artists tend <strong>to</strong> lure<br />

themselves in<strong>to</strong> thinking they are<br />

s<strong>how</strong>ing movement. This is a common<br />

fap for beginning artists.<br />

. The Most Common lngredient of<br />

"Taking Notice" and "Looking Back": S<strong>how</strong>ing the Back and Face<br />

As the face and body are<br />

facing different directions,<br />

movement is given <strong>to</strong> the<br />

combination is used both<br />

for "taking notice" and<br />

"looking back."<br />

, /! - ""'rl<br />

I l, ,l<br />

l<br />

it.<br />

\ '\-.,, >


. The Gaze and Flow of the Hair Evoke a Sense of Movement<br />

Even if the full figure will not be included in<br />

the panel, <strong>draw</strong>ing the entire upper body or<br />

full figure will give your bust and close-up<br />

compositions a sense of energetic<br />

movement.<br />

When you are able <strong>to</strong> give<br />

<strong>to</strong>rsion <strong>to</strong> your figure's<br />

waist, then you will finally<br />

be capable of creating a<br />

striking, "key" image.<br />

121


<strong>Penning</strong> Techniques<br />

Th at G reate Depth frf#$fr',1',ffii,X?t',l,<br />

"<br />

Using a finer line for the horizon<br />

than for fie figure will generate a<br />

sense of deph.<br />

Using a finer line for the horizon than for<br />

the figure will generate a sense of depth.<br />

Reducing the concentration of diagonal strokes used<br />

for shading in the gossamer lace will give a sense of<br />

<strong>vol</strong>ume <strong>to</strong> the "closer" lace.


Space (Wind)<br />

Wind<br />

\<br />

z\<br />

Drawing clothing, angelic robes or other sort of<br />

shawl or scarf, or long hair sweeping in a wide<br />

arc around a central figure allows you <strong>to</strong> suggest<br />

space (wind). Special effect lines representing<br />

wind appear in 2 locations at the <strong>to</strong>p and bot<strong>to</strong>m<br />

of the composition.<br />

Tipse wind lines, not visible in actuality, are used <strong>to</strong> create a sense of the ,,air,s<br />

density" or speed. The lines can be rendered in various forms, be it straight or<br />

curved. Here, sweeping arcs are used <strong>to</strong> suggest air swirling. Having the wind<br />

lanes become finer as they wrap around <strong>to</strong>ward the back of the figure allows the<br />

lines themselves <strong>to</strong> give the composition a sense of depth.<br />

123


tlater Dmpleb<br />

The key point here is the contrast between the sizes of the water<br />

droplets and splash. ln the foreground, a large wave and a large<br />

splash of water appear in the foreground <strong>to</strong> suggest ,,proximity.,,<br />

The tiny circle centered at the woman's face is in fact a water<br />

droplet. The contrast between the small water droplets and the<br />

large splash create a sense of space and depth.<br />

/<br />

^o<br />

o<br />

The contrast between black, white, and greys form the water's surface. Hatching was used for the greys.<br />

A lcy poirlt is tre shapes used for the mosaic water pattern for:med by reflected-tignt. Since this is still<br />

a ltcutd s:rrace. geomekic patterns <strong>draw</strong>n using curved lines were used <strong>to</strong> suggeit the waves' undulations.<br />

124


Making Gorrections<br />

ffiite Paint Diluted with Water:Water-based White paint<br />

Brushes for use<br />

with white paint<br />

White poster paint<br />

ffi<br />

@Misnon<br />

Misnon W-20<br />

For use with<br />

permanent ink<br />

Misnon comes<br />

equipped with a<br />

brush attached <strong>to</strong><br />

the cap. This<br />

brush is NOT<br />

suited <strong>to</strong> detailed<br />

work.<br />

I<br />

Note: Too much water<br />

can cause the paint<br />

<strong>to</strong> become <strong>to</strong>o dilute.<br />

Use fine brushes like a<br />

mensofude (thin brush used <strong>to</strong><br />

render facial features) or a<br />

h a kke i (ultr a-fine m e n sof u d e ).<br />

Place some paint<br />

in a small dish.<br />

Clean up lines sticking beyond boundaries, etc.<br />

Using White for Special<br />

Clean-up target<br />

a\L<br />

-V Arlcl water<br />

quick brush strokes. Do<br />

not rub the paper.<br />

<strong>to</strong> Eyes<br />

Cleaned-up image<br />

Mix well.<br />

r As water-based white<br />

paints age, they begin <strong>to</strong><br />

dry out and become<br />

difficult <strong>to</strong> apply.<br />

r The Misnon brand uses a<br />

special liquid that easily<br />

damages the brush.<br />

"Once you have finished<br />

using the paint, wash the<br />

brush well.<br />

o Mistakes made with<br />

water-based technical<br />

pens and felt-tip pens are<br />

difficult <strong>to</strong> correct.<br />

*Use an oil-based<br />

product <strong>to</strong> conect waterbased<br />

materials.<br />

Create tiny dots by<br />

tapping with a brush.<br />

.0il-based products consist of correction pens, white ink pens, and liquid paper.<br />

125


Artist's Profile<br />

Hikaru Hayashi<br />

'1961 Bom in Tokyo.<br />

1986 Graduated with a degree in the Social Sciences and Humanities from Tokyo Metropolitan University<br />

with a major in Philosophy.<br />

1987 Received a hortative award and honorable mention for his work on Shueisha lnc.'s Business Jump and served as<br />

assistant <strong>to</strong> Hajime Furukawa.<br />

'1989 Worked on Shueisha's Shukan Young Jump while apprenticing under Noriyoshi lnoue.<br />

1992 Published his debut work based on a true s<strong>to</strong>ry, " Aja Kongu Monogatari ' ["The S<strong>to</strong>ry of Aja Kong"] in Bear's Club.<br />

1997 fuunded lhe <strong>manga</strong> design and production studio, Go office. Produced illustrations for the works Butsuzo ni ai ni iko lon<br />

the appreciation of Buddhist sculpturel by Hiromichi Fukushima (published by Tokyo Bijutsu lnc.)<br />

1 998 Authored How <strong>to</strong> Draw Manga: Female Characters, How <strong>to</strong> Draw Manga: Male Characters, How <strong>to</strong> Draw Manga: Couples,<br />

and How <strong>to</strong> Draw Manga: lllustrating Baftles.<br />

'1999 Authored How <strong>to</strong> Draw Manga: Bishoujo around the World, How <strong>to</strong> Draw Manga: Bishoujo/Pretty Girls, How <strong>to</strong> Draw<br />

Manga: 0ccult and Honor, and How <strong>to</strong> Draw Manga: <strong>More</strong> about Pretty Glas; promoted, produced, and wrote lhe <strong>manga</strong><br />

copy for Koki lshii's Kokuhatsu <strong>manga</strong> riken reffo (book on the wasteful spending of Japanese politicians), published by<br />

Nesco Co., Ltd.; and produced the corporate identity mascot characterforTaiyo Group driving school.<br />

2000 Authored How <strong>to</strong> Draw Manga: Animals ; produced and initiated the release ol Bishoujo Fighting, a dojinshi (lanzine or<br />

small press comic) for pro wrestling fans under the name 0f Me<strong>to</strong> (a fanzine specializing in woman's wrestling and cat<br />

fight videos, published biannually when matches occur; fifth issue on sale as of 20<strong>02</strong>).<br />

2001 Coauthored How <strong>to</strong> Draw Manga: Martial Arts and Combat Sports, How <strong>to</strong> Draw Manga: Giant Robots, and How <strong>to</strong> Dnw<br />

Manga: Costume Encyclopedia, Everyday Fashion.<br />

20<strong>02</strong> Coauthored <strong>More</strong> How <strong>to</strong> Draw Manga Vol. 1 and How <strong>to</strong> Draw Manga: Costume Encyclopedia, lntimate Apparel,<br />

published by Graphic-sha. Mr. Hayashi continues the planning and production of origlnal Go ffice fanzines.<br />

Rio Yagizawa<br />

Ms. Yagizawa was born in Tokyo on January 8. She is a Capricorn with an A blood type. She first started doodling in pencil in<br />

nursery school and made her first attempt at <strong>draw</strong>ing <strong>manga</strong>in pen during the fifth grade. ln junior high, she began <strong>to</strong> produce<br />

doujinshitype <strong>manga</strong>works with friends from upper grades and in her class.<br />

ln 1981 she debuted as an illustra<strong>to</strong>r with Minori Shobo's monthly publication, Gekkan 0W. She acted as an illustra<strong>to</strong>r, an<br />

aniparo (animation parody) and <strong>manga</strong> artist, an anime writer, etc., contributing illusfations <strong>to</strong> Minori Shobo's Aniparo Comics,<br />

Akita Publishing's My Anime,fokuma Shoten's Animage, elc.<br />

ln 1 986 she debuted as a full-fledged <strong>manga</strong> aftislin Kobunsha's Comic Val. Since then, she has contributed series and single<br />

publication works <strong>to</strong> Kobusha's Pretty,as well as cover and page illustrations for paperback editions targeted <strong>to</strong>ward young<br />

readers published by Seishinsha, Kadokawa Shoten, Shogakkan, and other publishers. She has aufiored g <strong>manga</strong><strong>vol</strong>umes and<br />

illustrated more than 25 paperback books.<br />

ln 1998 she began <strong>to</strong> participate on the production side with Graphic-sha and Go 0tfice, starting witr How <strong>to</strong> Draw Manga:<br />

Couples and continues such efforts <strong>to</strong>day.<br />

Go Otfice Profile<br />

Go 0ffice was founded in May 1997 and has been specialzing in the production of tu<strong>to</strong>rial resources using <strong>manga</strong> and<br />

illustrations, which include publications on How <strong>to</strong> Draw Manga series.<br />

126


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Vol.7: AMAZING EFFECTS<br />

Chapter 1 The Basics in Composition<br />

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Chapter 3 The Basics in Voice Portrayal<br />

Chapter 4 The Basics in Panel Design<br />

Chapter 5 The Basics of Manga Portrayal<br />

lsBN4-7661 - 1 480-9<br />

Vol.8: SUPER BASICS<br />

Chapter 1 Materials and Simple Means of Usage<br />

Chapter 2 Creating Manga<br />

Chapter 3 Drawing People and Animals<br />

Chapter 4 Manga Techniques<br />

Chapter 5 Depicting Greenery and 3-Dimensional Objects<br />

Chapter 6 Creating Well-composed Manga<br />

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Chapter 3 Drawing the Figure<br />

Chapter 4 Manga Miscellaneous<br />

tsBN4-7661 -1 482-5<br />

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the Tone Work<br />

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Chapter 4 <strong>More</strong> Manga<br />

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Chapter 1 Twelve Characte'ry,o:s<br />

Chapter 2 Making the Figure Niove<br />

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Distributed in North America by<br />

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Phone (41 0) 560-71 00<br />

www.diamondcomics.com<br />

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