22.12.2017 Views

How to draw manga - Enhancing a characters

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

L-+-+:1.<br />

RrOBg<br />

fimuml$uffliluiluu[iluufiuuil rn<br />

r!'HovToDRA$/<br />

voL.3<br />

!rtiurtujrtil<br />

tltliS<br />

Uituir<br />

).<br />

UIJ SiiSilu!<br />

Go Office


<strong>to</strong>vxSDR#<br />

ffi<br />

Vol.l : Compiling Characters<br />

Chapter 1 Drawing the Face<br />

Chapter 2 <strong>How</strong> <strong>to</strong> Draw Bodies<br />

Chapter 3 Drawing Characters<br />

lsBN4-7661 -1 473-6<br />

Vol.2: Compiling Techniques<br />

Chapter'1 Background Management Basics<br />

Chapter 2 Tone Techniques<br />

Chapter 3 Expressing Light and Shadows<br />

lsBN4-7 661 -1 47 4-4<br />

Vol.3: Compiling Application and Practice<br />

Chapter 1 <strong>How</strong> <strong>to</strong> Draw lnteriors and Exteriors<br />

Chapter 2 <strong>How</strong> <strong>to</strong> Draw Machines<br />

Chapter 3 <strong>How</strong> <strong>to</strong> Create a Short S<strong>to</strong>ry MANGA<br />

lsBN4-7661-1475-2<br />

Vol.4: Dressing Your Characters in<br />

Casual Wear<br />

Chapter 1 Underwear and T-shirts<br />

Chapter 2 Sweatshirts and Skirts<br />

Chapter 3 Jackets and Jeans<br />

tsBN4-7 661 -1477 -9<br />

Special: Colored Original Drawing<br />

(Copic Sketch Pen)<br />

Chapter 1 Copic Sketch Pen<br />

Chapter 2 Copic Airbrushing System<br />

Chapter 3 Try Using Different Painting Materials with Markers<br />

lsBN4-7661-1479-5<br />

Hru<br />

Btr;<br />

{F<br />

^44\<br />

+-F<br />

Vol.5: Developing Shoujo Manga<br />

Techniques<br />

Chapter I <strong>How</strong> <strong>to</strong> Draw Characters<br />

Chapter 2 <strong>How</strong> <strong>to</strong> Draw Backgrounds<br />

Chapter 3 <strong>How</strong> <strong>to</strong> Create S<strong>to</strong>ries<br />

Chapter 4 <strong>How</strong> <strong>to</strong> Create Manga<br />

Manuscripts<br />

1SBN4-7 661 -1 47 6-A<br />

Vol.6: Martial Arts & Combat Sports<br />

Chapter 1 ..ludo<br />

Chapter 2 Karate<br />

Chapter 3 Kendo<br />

Chapter 4 Boxing<br />

Chapter 5 Street Battles<br />

lsBN4-7661-1478-7<br />

Distrlbuted by<br />

JAPAN PUBLICATIONS TRADING CO,,LTD.<br />

'- - :;-.-'j-=- - :.:. la,yooa-ku. Tokyo. I0l-0064 Japan<br />

:-rrr-€ i - - j - :-r-- j-: - -<br />

-, : 3' -3-3292 Cdl C E-mail: jpt@lptco.co.jp


ffiTODRAS/<br />

Vo!.3<br />

<strong>Enhancing</strong> a Charaeter's<br />

Sense of Presence


MoRE HoW T0 DRAW MANGA Vol. 3: <strong>Enhancing</strong> a Character's Sense of Presence<br />

by Hikaru Hayashi, Rio Yagizawa/ Go 0ffice<br />

Copyright @ 2003 Hikaru Hayashi, Rio Yagizawa/ Go 0ffice<br />

Copyright @ 2003 Graphic-sha Publishing Co., Ltd.<br />

This book was first designed and published by Graphic-sha Publishing Co., Ltd. in Japan in 2003.<br />

This English edition was published by Graphic-sha Publishing Co., Ltd. in Japan in 2004.<br />

Artwork and Production: Kazuaki Morita, Yumiko Deguchi, Hiroko Shioda, Akira Gokita, Haru<strong>to</strong>,<br />

Production Assistant:<br />

Production Support:<br />

CoverArtwork:<br />

English Main Title Logo Design: Hideyuki Amemura<br />

Composition and Text:<br />

Article Conhibu<strong>to</strong>r :<br />

Reference Pho<strong>to</strong>graphy: Go 0fiice<br />

Kozue Onishi, Ushio, Kei Asagi, Ru'u, Mayumi Tomaru, Ken<strong>to</strong> Shimazaki,<br />

Rio Yagizawa<br />

Takumi Takahashi, Kozue 0nishi, Haruki Takahashi<br />

Julie Asakura<br />

Kazuaki Morita<br />

Hikaru Hayashi, Rio Yagizawa (Go Office)<br />

Yoshihiro Yonezawa<br />

English Edition Layout Shinichi lshioka<br />

English Translation Management: Llngua fr6nca, lnc. (an3y-skmt@asahi-net.or.jp)<br />

Planning Edi<strong>to</strong>r:<br />

Mo<strong>to</strong>fumi Nakanishi (Graphic-sha Publishing C0., Ltd.)<br />

Foreign Language Edition Project Coordina<strong>to</strong>r: Kumiko Sakamo<strong>to</strong> (Graphic-sha Publishing Co., Ltd.)<br />

All rights reserved. No paft of this publication may be reproduced or used in any form or by any means<br />

- graphic, electronic, or mechanical, including pho<strong>to</strong>copying, recording, taping, or information s<strong>to</strong>rage and<br />

retrieval systems - wlthout written permission of the publisher and the copyright holders.<br />

Distribu<strong>to</strong>r:<br />

Japan Publications Trading Co., Ltd.<br />

1-2-1 Sarugaku-cho, Chiyoda-ku, Tokyo, 101-0064<br />

Telephone: +81 (0)3-3292-3751 Fax: +81 (0)3-3292-0410<br />

E-mail: jpt@jptco.co.jp<br />

URL: http://wwwjptco.co.jp/<br />

First priniing: August 2004<br />

tsBN 4-7661-1484-1<br />

Printed and bound in China


Vol. 3<br />

<strong>Enhancing</strong> a character's sense of presence<br />

(v<br />

\\<br />

[\


Table of Contents<br />

Chapter 1<br />

The lmportance of Tone Work<br />

Tones Attached <strong>to</strong> Characters Serve 2 Purposes: Shading and C010r.........8<br />

7 Panelization Styles Used <strong>to</strong> Enhance the Character's Sense of Presence ...........1 0<br />

Composition Samples Using the 7 Panelization Sty|es..............................12<br />

3PanelizationStylesSuited<strong>to</strong>wardShading.... .,...,..............13<br />

The Fundamentals of Light and Shadow ...........14<br />

3 Types of Shadows Connected <strong>to</strong> Light Standard, Bright, and Soft Light.....16<br />

The Shading Process .........,.,.........18<br />

The ABC's of Tone .......20<br />

Attaching Tone:Tools and the Process...... .........22<br />

Sample Uses of Gradation T0ne.....,.,... ......................28<br />

Ghapter 2<br />

Character Shading and Tone<br />

The ABC's of Facial Shadows ............<br />

Shadows under the Chin ...........<br />

The Basics of Cheek Shadows ..............31<br />

Dark and Light Shadows: Bright and<br />

When <strong>to</strong> Keep the Face Shadow-Free ..............34<br />

Guidelines in Suggesting Color<br />

Planning According <strong>to</strong> Value<br />

32<br />

Rendering the Hair.......<br />

Profile .........<br />

Moderate Low Angle<br />

...........Y<br />

40<br />

41<br />

Common Body Shadows .............<br />

Principles in Figure Shading.......<br />

Tricks <strong>to</strong> Drawing Body Shad0ws............. .........54<br />

Male Characters............. ............54<br />

Female Characters... ...................58<br />

Shadows at the Feet .............,........62<br />

Creating a Composition without Using Tone:<br />

Sample Compositions in Pen .........64


Ghapter 3<br />

Movement with a Sense of<br />

The Key Points <strong>to</strong> Portraying Natural Movement<br />

Shoulder Basics<br />

Juncture of the Shoulders and Neck (Shoulder<br />

The Bust Shot Drawing Process<br />

The Side Centerline Gives the Torso 72<br />

The Clavicle ls Another Vital Point <strong>to</strong> Giving ttreft-rsb ..,...76<br />

Sample Clavicles .......................78<br />

Showing a Figure Extending and Contracting Allows<br />

i<br />

The Waist and Back.....<br />

Bending Over and Hunkering Down .......... ..................,,92<br />

Arcing the Back/Leaning Back ................100<br />

Leaning <strong>to</strong> the Side: Fashion Model Poses ...................106<br />

Twisting and Turning ...........108<br />

Adding the Finishing Touches <strong>to</strong><br />

a Hot "Backward Glance" Pose with Torsion ................,.....112<br />

Ghapter 4<br />

More Manga<br />

The Fundamentals of Manga Portrayal:<br />

Making the Composition Obvious at a Glance ............... ....1 16<br />

4 Basic Elements..... ....,............116<br />

Telling a S<strong>to</strong>ry Visually ..............1 17<br />

Panel Design (Ihe ABC's of Page Composition) ..................1 18<br />

Giving the Panel Design Variation .................,120<br />

Figures and Cars: <strong>How</strong> <strong>to</strong> Draw Comfortably Scenes of<br />

Figures Getting in and out of Cars........... ........122<br />

Special Effects That Enhance a Character's Sense of Presence .............124


I Obiectives of this Book<br />

mil<br />

tKt<br />

l) ll<br />

v<br />

This volume<br />

reveale all<br />

of Nhe key<br />

techniqueo.


The lmportance of<br />

Tone Work<br />

[:i:.i.:.:.:.: : ::.:<br />

I..,.""<br />

::::::l.::i'


Shading is a technique used <strong>to</strong> evoke a<br />

sense of 3-dimensionality when added <strong>to</strong><br />

the face or figure. lt is primarily used in key<br />

panels or shots. (<br />

--a\<br />

I<br />

G*<br />

Wi:iiiiin<br />

Close-up<br />

Close-ups are<br />

used <strong>to</strong> give<br />

impact <strong>to</strong> a<br />

character's facial<br />

,/<br />

#51, 61, 7'1, etc. are the <strong>to</strong>ness commonly<br />

used for shadows on the face and figure.<br />

,,,',,:,,,,,:,:':.,,:,,.,:':.,,:r,,,:':-.:,:r,:rr::,,<br />

: ||, --j: : -'i:|:, |:,,,||,||,,:.,,|:||:,,


Color<br />

Colors are portrayed by contrasting values<br />

of black, white, and grey, distinguishing<br />

lighter values from darker ones.<br />

r_I<br />

b= l'--o\ il<br />

o II<br />

Fll<br />

Tone Guides for Portraying Color<br />

Darker values are often used <strong>to</strong><br />

portray red or blue.<br />

/ \/ \<br />

\ /\ /<br />

iflflflflilt1," :tEi,,<br />

Lighter values are commonly used <strong>to</strong><br />

portray yellow or pink.<br />

"ilirumr<br />

.sed for Both Shading and Color<br />

o The same <strong>to</strong>ne is attached in layers<br />

<strong>to</strong> portray shadow.<br />

o This technique, which creates a<br />

look common <strong>to</strong> anime, works well<br />

with close-ups and with<br />

i I lustration -style artwork.


7 Panelization Styles Used <strong>to</strong> Enhance the Gharacter's Sense of Presence<br />

While <strong>manga</strong> artists seem <strong>to</strong> <strong>draw</strong> faces in countless<br />

different sizes, in truth they use only 7. Once you are<br />

able <strong>to</strong> distinguish properly these 7 different paneliza<br />

styles you will finally achieve success in enhancing your<br />

<strong>characters</strong>' senses of presence.<br />

@ rult Figure: Large<br />

(Fig. height approx. 22 cm<br />

or 8 5/8")<br />

This is an impressive<br />

shot, used when the<br />

character is making his<br />

or her appearance on<br />

the scene. The head is<br />

about 3 cm (1 1/8") in<br />

height.<br />

Here we see a cut using faces' sizes used with O<br />

@. Bust shots like these are often used with<br />

conversation scenes. The faces appear at various<br />

sizes, according <strong>to</strong> the facial expression or<br />

dimensions of the face within the panel.<br />

Full Figure:Medium<br />

(Fig. height approx. '14 cm or 5 1/2")<br />

This height is used for<br />

showing the characteris<br />

full figure. This height is<br />

still considered on the<br />

large size for dramatic<br />

portrayal. The facial<br />

shadows are optional.<br />

The figure below shows<br />

a character of the same<br />

height seatedi<br />

Long Shot: Large<br />

(Fig. height approx.<br />

7 cn or 23/4")<br />

Long Shot<br />

Mid-length<br />

(Fig. height<br />

approx. 4 cm<br />

or 1 1/2")<br />

Long shots of a<br />

character are primarily<br />

used in backgrounds<br />

and settings in order <strong>to</strong><br />

establish the scene.<br />

(i.e. they appear in<br />

panels focusing more<br />

on the background<br />

than the character.)


i--<br />

t+h<br />

l<br />

,{<br />

lllllltrruum $fmrlr:<br />

iiltrlm il _rm r-s; of fie large full figure<br />

t[mmltuu]tr *# e.-. lt is the most frequenily<br />

{rttmltt llrfim r 3 character used in <strong>manga</strong>. Use<br />

rir 'lmlutllr lm f;r nce is optional. Shadows on<br />

llilr lttlltili,lr* ;r' ailfective.<br />

fh i, \<br />

*[,i,J , \<br />

\;..;lti./ i I<br />

ffiJ \i<br />

t'\\<br />

@ wlio-sizeo {<br />

Close-up \<br />

\


the 7 Panelization<br />

Use <strong>to</strong>ne for uniforms and other areas where the color is<br />

predetermined. As shadows are added when the face or<br />

figure size is large, the <strong>to</strong>ne gives <strong>to</strong>nal balance, <strong>draw</strong>ing<br />

out the character.<br />

1:t::<br />

l:titiil<br />

O Full figure (large): Tone added for shadows on the face and figure and for the uniform's colors @ Full figure<br />

(medium and larger): Tone added only for shadows on the face and for the uniform's colors @ Long shot (large): Tone<br />

added only for the uniform's colors @ Bust shot: Tone added only for the uniform's colors @ Close-up (mid-sized):<br />

The face is cropped, and <strong>to</strong>ne is added for shadows in the face and the uniform's colors @ Close-up: Tone added for<br />

shadows in the face and the uniform's colors Note: Actual size of <strong>draw</strong>ing approx. 1.2 times (120%) that shown in<br />

, figgre.


$ Fanelization <strong>to</strong>ward Shading<br />

Adding shadows <strong>to</strong> the face and figure<br />

are more effective when used with the<br />

FullFigure<br />

(Large)<br />

Try <strong>to</strong> keep<br />

<strong>to</strong>ne use on<br />

the face<br />

simple (i.e. do<br />

not use much).<br />

rilltrlM<br />

ilfimffilillurllut :re used<br />

mr iiritiltru :nm-mitions,<br />

ruumfl m rt-,oduc<strong>to</strong>ry scenes for<br />

flmrr,illu[ms as well as major scenes.<br />

llrililrl(1ir :me -rlst <strong>to</strong> overuse <strong>to</strong>ne by<br />

i,rfilmurilrlflilnq : h every single character,<br />

m ,lrll]|lufl fi:rrB could have the counter<br />

!r i messy, busy composition.<br />

'rfrlillillfiinllllll<br />

Glose-up (Mid-sized)<br />

Perfect for when a<br />

moderately large face is<br />

desired, this is half the size<br />

of a regular close-up and<br />

twice the size of a bust shot.<br />

tlti<br />

:{.1:.r.<br />

l.1r': \:<br />

l !:it.:l<br />

f::::::::::::<br />

\::i:::;:r


The Fundamentals of Light and Shadow<br />

Average Light<br />

Since volume is portrayed using light and shadow,<br />

use shadow <strong>to</strong> create a sense of 3-dimensionality.<br />

Normal indoor<br />

lighting, sunlight, etc.<br />

Light Source<br />

While film and paintings require minute<br />

direction in terms of the light source's<br />

position or the placement of lighting, its<br />

Here, the rays of light following parallel<br />

lines are referred <strong>to</strong> as "directional light."<br />

14<br />

intensity, number of lights/light sources,<br />

elc., in <strong>manga</strong> only the position of the light<br />

source need be decided (e.9. whether <strong>to</strong><br />

place it <strong>to</strong> the character's upper left or righl<br />

side, etc.).<br />

Clothing: 10% <strong>to</strong>ne<br />

Shadows: 20% <strong>to</strong>ne


:: pecial Lighting Etfects<br />

The spotlight is the most well known 'light ray." ln contrast <strong>to</strong><br />

the Sun, which is a directional light source, the spoflight is<br />

also referred <strong>to</strong> as a point light source.<br />

Spotlight<br />

Double spotlight<br />

,:illilrilifl ;r":<br />

:r," :.- 1: ri light off a spotlight tends <strong>to</strong><br />

: r -*:-s; use solid black ink instead of<br />

n.-,. ": :':cuce a dramatic effect.<br />

Combined<br />

Lighting<br />

Here we see light coming from 2 sources (combined lighting) -in<br />

this case from a streetlight and from a gate light. While in reality,<br />

most lighting is combined, in <strong>manga</strong>conuention leans <strong>to</strong>ward<br />

point sources or spotlights. Combined lighting is used when<br />

seeking an out-of-the-ordinary mode of portrayal 0r effect.<br />

14


3 Types of Shadows Connected <strong>to</strong> Light:<br />

Standard, Bright, and Soft Light<br />

Without Shadow<br />

Shape with Standard Lighting<br />

Typically rendered in grey<br />

\@<br />

\.-<br />

While this style appears clean, it makes for an overly<br />

simplistic image up close.<br />

Bright Lighting<br />

Use black or a dark gradation <strong>to</strong>ne.<br />

This is extremely common shading and works w.<br />

for outdoors and indoors alike.<br />

\/<br />

tI<br />

Shadows rendering in<br />

hatching and crosshatching<br />

-<br />

Shadows rendered in black<br />

16


Soft Lighting<br />

Use <strong>to</strong>ne with fine dots or<br />

a light value (shade).<br />

rc@<br />

Use #71, fine-dot <strong>to</strong>ne.<br />

Tone unetched: The small<br />

area occupied by the shadow<br />

suggests "soft lighting."<br />

illtMfrrung Solid Blacks <strong>to</strong> Boost the Sense of Presence<br />

'1,-r' : :(-Se 0l pfesenOe.<br />

Layering <strong>to</strong>ne <strong>to</strong> produce dark<br />

shadows instead of using solid<br />

blacks creates a look common<br />

<strong>to</strong> anime. This style works well<br />

with illustration-style artwork.


The Shading Process<br />

Penned<br />

<strong>draw</strong>ing<br />

Direction<br />

ol lisht<br />

The plotted<br />

shadows will simply<br />

serve as guidelines<br />

for where <strong>to</strong> attach<br />

<strong>to</strong>ne, so avoid filling<br />

them in.<br />

@<br />

Determine the light source.<br />

@<br />

enttheshadows.<br />

Use a non-pho<strong>to</strong> blue or yellow<br />

pencil <strong>to</strong> jot down the shadows.<br />

Spotting Blacks<br />

a<br />

Fill in any solid blacks before :<br />

attaching <strong>to</strong>ne. Standard practice !<br />

dictates adding blacks under the !<br />

jaw line and underarm.<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

O<br />

a<br />

a<br />

o<br />

w"'<br />

a<br />

a<br />

a<br />

,:' j<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

a<br />

o<br />

a<br />

a<br />

a<br />

o<br />

a<br />

Lead markings of non-pho<strong>to</strong> blue and yellow pencils disappear when the <strong>draw</strong>ing is put in<strong>to</strong><br />

print form or pho<strong>to</strong>copied, so they are frequently used <strong>to</strong>ols. A mechanical pencil may be used<br />

1 8 instead, provided that the lead color is light blue or yellow.


,rir,,rummmre Shading<br />

iilrfiM rilll]iilfffir3 and Tone<br />

mtillilllIr:<br />

ullillt I litl **l:rr,lst<br />

fliLlll]rlllllill]]' -,a:'ia<br />

:llrirnlfl:- igin<br />

t' illliiill(fi: il! itifl]<br />

I r' l ll|illlj:r i-Jtead<br />

iilltiltiili: -.; ::te.<br />

I<br />

{<br />

I<br />

lt<br />

x<br />

I<br />

l<br />

i<br />

:i<br />

" '1 1l ri -- PnqtI<br />

19<br />

Take care when<br />

hatching that the<br />

strokes do not end up<br />

in different directions.<br />

Hatching and Tone


The ABG's of Tone<br />

Composition created<br />

using solely 10%<br />

(saturation) <strong>to</strong>ne<br />

Figure created using <strong>to</strong>ne of<br />

uniform saturation but with<br />

varying dot sizes<br />

Nos.11<strong>to</strong>91<br />

The most<br />

common form<br />

<strong>to</strong>ne, pictured<br />

here, is known<br />

"dot <strong>to</strong>ne."<br />

61 -- The 1 refers <strong>to</strong><br />

t<br />

,o% saturation.<br />

The ten's place refers <strong>to</strong> the dots'<br />

I..-.-.-'-'-.-'-.-.-.-.-'-l<br />

0l<br />

'11<br />

l-'-.-.-'-._.-.-.-......1<br />

t....-.-.......-..'.'...1<br />

r_.-.-.-.-. -.-...-.-.-l 21<br />

F..-.-.-...-..........1<br />

31<br />

li: ::':':': : : :':': ' ' : : : : :::: :::ill<br />

1.1: ,, :. .: r'1: r':l<br />

rr:----ii-::t:=<br />

tfu<br />

41<br />

5t<br />

61<br />

71<br />

81<br />

While each of<br />

these <strong>to</strong>nes<br />

a different feel,<br />

we can see from<br />

their numbers<br />

they are in fact<br />

the same<br />

"saturation. "<br />

larger the figure<br />

the ten's place,<br />

the smaller the<br />

dot size, and<br />

numbers like 60.<br />

70, and over haw.,<br />

very tiny dots.


" l: " :: Cfeated<br />

. "::1090%<br />

r -- :0ne<br />

This figure was created using<br />

<strong>to</strong>nes solely of the 50s range.<br />

(i,e. all of the dots are the same<br />

size.)<br />

54<br />

52<br />

ill<br />

llHr<br />

54<br />

53<br />

55<br />

50<br />

Tones between 50 and 55<br />

Tones with the same number in the<br />

ten's place have the same dot size.<br />

The difference lies in the density<br />

(saturation level).<br />

[-------l sr<br />

lt<br />

L I (10%)<br />

tl<br />

tmai<br />

t................ ._. I J!<br />

t-....-............l<br />

I. -. - -..-,.,. ._._I<br />

t. .... - -........t<br />

t . . . . . . . . . , . , . , . , . . . . . t<br />

[:'t,:,:,:,:.,,t,t,,,,,tit,:.t,t,t.,t,t,,]<br />

tZOoZA<br />

[::iiiii:iii:il:i:iii:iiii::ii:!iilil] (30%)<br />

fl:8"*II*:;rIEll s+<br />

t:t::::::::::::::::::::::: :::r:r:::rl!::::l<br />

(40%)<br />

li:iiiiii::::ii::iiiiii::i!:ii!il<br />

[::I:::I::::i:::::i:::::i::::::::::::::l<br />

l::i:!:i:::::!:j:i:::::i:!:i::::::::::::::::l<br />

[ijii:lir:!:i:ilr:i]li:il_:i:i:i::i:1<br />

ffit-^<br />

w"o<br />

/qn0,{^\<br />

WWffi$O%I<br />

W<br />

50s series <strong>to</strong>ne<br />

Ea..tY.r,tr.rH<br />

N<br />

Itttt{df,itttti<br />

[tf,ttttttttfl<br />

Et[H{t{I[!*]<br />

:th<br />

ffi,,<br />

30s series <strong>to</strong>ne<br />

r' r - i:r ln these 2 pages are lC Screen. Slight differences do appear from brand <strong>to</strong> brand<br />

: I :i : : r the spacing between dots, even-When the <strong>to</strong>ne numbers are identical.<br />

21


AttaChing TOng -Tools<br />

and the process-<br />

E Getting Started @efore Attaching Tone)<br />

Attaching Dot Tone <strong>to</strong><br />

a T-Shirt (lC-51 Used)<br />

Non-stick paper<br />

Matching up the Tone Size<br />

Adhesive<br />

New <strong>to</strong>ne has a paper backing.<br />

O Lay the <strong>to</strong>ne with the backing attached<br />

over the panel.<br />

@ Trim the <strong>to</strong>ne <strong>to</strong> the<br />

desired size (cut it slightly<br />

on the large-side).<br />

22<br />

When attaching <strong>to</strong>ne <strong>to</strong> the whole panel,<br />

some artists will slide the panel<br />

between the <strong>to</strong>ne and its backing.<br />

Caution: the adhesive back of the <strong>to</strong>ne<br />

does pick up specks easily.<br />

.-\\ \<br />

\21 \<br />

v\,r.<br />

@^b<br />

The <strong>to</strong>ne may be trimmed<br />

wilh the backing still<br />

attached.


' ,huut llhn :rr: :r <strong>to</strong>p of the panel and press lighfly.<br />

llilnm,.qffi#r 1 i[] i}?r Jc entire target area.<br />

ET<br />

L<br />

Do not press down <strong>to</strong>o hard on<br />

portions you plan on removing.<br />

Points Goncerning Tone<br />

Alignment<br />

i:i:i::l -E:t<br />

o_a_a_ol o-O-<br />

It<br />

-at-l<br />

is important Except for when a<br />

that you align the pafticular effect is<br />

<strong>to</strong>ne squarely desired, <strong>to</strong>ne is<br />

against the panel rarely attached at<br />

or <strong>draw</strong>ing. a skewed angle.<br />

Press down on<br />

areas <strong>to</strong> be<br />

permanently<br />

attached.<br />

Another good idea is <strong>to</strong><br />

check the alignment with a<br />

straightedge before pressing<br />

down on the <strong>to</strong>ne.<br />

i,'ri,3 X',. <strong>to</strong>ne is supposed <strong>to</strong> cover the T-shirt, trim it<br />

I :':end slightly over the target area in all directions.<br />

:i: :iot use the panel as your guide <strong>to</strong> trimming.<br />

;q,h?ys remember that the target area is the area <strong>to</strong><br />

urr,:h the <strong>to</strong>ne will be attached.)<br />

Common Pitfalls<br />

t*:#;H"the<strong>to</strong>ne<br />

j?j<br />

---_--.-.t<br />

Paper backing<br />

A Word on Soiled Tone<br />

V<br />

The <strong>to</strong>ne fails <strong>to</strong> cover the<br />

entire target area. Take<br />

careful note of edges and<br />

c0rners.<br />

flur<br />

iflmlllrnfl<br />

lrii ilii -:l never remove the paper<br />

iliilri r -: -T"ll the entire <strong>to</strong>ne when<br />

luiiiiitil r'' "-,- :rne <strong>to</strong> a small target area.<br />

"''ll :Ljl-P-:S ve baCk eaSily attraCtS dUSt<br />

i' r:1r " r1,r:ES. WhiCh COUId ruin almost<br />

, : -<br />

1U..,<br />

Always leave on the paper<br />

backing.<br />

The adhesive backing easily attracts<br />

particles, and once the particles<br />

attach, they will not come off,<br />

ry;<br />

Particles attached<br />

<strong>to</strong> soiled <strong>to</strong>ne will<br />

show up during the<br />

printing process,<br />

The particles are<br />

still evident even<br />

after greatly<br />

reducing the<br />

image. 29


fl Trimming the Tone<br />

The knife is held similarly mr<br />

pencil, but more erectly.<br />

Replace the blades as they<br />

become dull.<br />

Craft knives<br />

Not god<br />

ill ,:al<br />

,ar,'::,,.,,,:<br />

450 angle<br />

.r I.<br />

,,1 !. ,.<br />

:L:::'::l.<br />

600 angle<br />

Blades with 600<br />

angles do cut better,<br />

but they are sharp,<br />

so be careful when<br />

using them.<br />

Hold the knife as upright as possible.<br />

Rotate the <strong>draw</strong>ing,<br />

cutting along the<br />

penned lines.<br />

Take extra care with<br />

corners and areas where<br />

the knife direction<br />

changes, as they are often<br />

not fully cut.<br />

Con<strong>to</strong>ur line (main line)<br />

Tone<br />

Knife path<br />

24<br />

Try <strong>to</strong> trace the con<strong>to</strong>ur lines<br />

with the knife.


m,<br />

msmrmurng the Tone<br />

d--<br />

r- a<br />

#F<br />

*d &u.-<br />

,lirffi,tiril lflr'mr- :a ::-3. lift up an edge using<br />

- nlrllll liillfa<br />

Lift up the edge.<br />

ilffiiilrliifi]llflll -f<br />

:..S: be USgd.<br />

,::: * :i :-:'31tS the<br />

,iB!'ilirlril! ',a:. cf the <strong>to</strong>ne<br />

-"-T lil<br />

a::, ::,tChing<br />

:itiiiirtrltltrlt: i :-':iects the back<br />

'''-- il l -;l lrce you have<br />

'firirlll ir.-;-,s:!med <strong>to</strong> this<br />

' ,r1.:t :- ,,,ill become<br />

' :*:,::',e in handling<br />

. l:<br />

r-:<br />

Remove the excess <strong>to</strong>ne while holding down the target areas.<br />

,/ ra\<br />

r'- .- \<br />

',6 t'<br />

Removing the <strong>to</strong>ne can be lots of fun if it<br />

has been cut properly.<br />

r'r-l . -<br />

I<br />

\.i<br />

. ;l<br />

tl<br />

--'.<br />

r&- \ "<br />

trj\<br />

'l<br />

'-\<br />

q /)<br />

kffis',"<br />

q<br />

.\<br />

1., q--<br />

\\\.-.-<br />

l' \<br />

I<br />

\il<br />

),,<br />

-: rts are peeled up easily. <strong>How</strong>ever, they are often not<br />

- so take extra care with corners or points where the knife<br />

: - changed when peeling off the <strong>to</strong>ne.<br />

lf you accidentally cut<br />

all the way through the<br />

<strong>draw</strong>ing, reattach it by<br />

affixing cellophane<br />

tape <strong>to</strong> the back.<br />

25


E Rubbing the Tone<br />

Tone Burnisher<br />

The burnisher<br />

ensures that the<br />

<strong>to</strong>ne securely<br />

affixes <strong>to</strong> the<br />

<strong>draw</strong>ing. Press the<br />

<strong>to</strong>ne down on the<br />

<strong>draw</strong>ing and rub<br />

with the burnisher<br />

<strong>to</strong> ensure it will<br />

not detach.<br />

Correct way <strong>to</strong> hold the<br />

burnisher (Front)<br />

\<br />

Lay the <strong>to</strong>ne's paper backing<br />

or a sheet of pho<strong>to</strong>copy paper<br />

over the <strong>to</strong>ne and rub. There<br />

' are rare occasions when<br />

rubbing directly the <strong>to</strong>ne's<br />

surface that the <strong>to</strong>ne rips or<br />

becomes damaged, so I<br />

.-) recommend using a buffer<br />

paper <strong>to</strong> those who tend <strong>to</strong><br />

press down hard.<br />

Hold the burnisher at a low unsh ;iih.ir;prrt<br />

<strong>to</strong> the paper.<br />

1. Rub the center region. 2. Rub the edges of the <strong>to</strong>ne and areas with major con<strong>to</strong>ur lines.<br />

,<br />

t<br />

I


The stylus is used <strong>to</strong><br />

press down securely<br />

tiny trimmed areas,<br />

corners, etc.<br />

ri f"r:rii1: ce of the stylus allows<br />

lir; t,tdrr firmly; howevel you<br />

, ,-:= -g the original <strong>draw</strong>ing,<br />

,ir",- r: .- a buffer sheet.<br />

The stylus is used<br />

when adding the final<br />

<strong>to</strong>uches, such as going<br />

over one extra time<br />

areas that detach<br />

easily.<br />

The stylus is held almost the same as<br />

a pencil,<br />

f, i<br />

rl \<br />

Hold the stylus at an angle<br />

close <strong>to</strong> the paper.<br />

Here, the stylus is held <strong>to</strong>o<br />

veftically,<br />

Points requiring repeat<br />

rubbing.<br />

i5,uns;ttr,E Knowledge in Removing Tone and Handling After Removal<br />

2. After removal<br />

3. Removing residual glue<br />

/-\<br />

,- -,. <strong>to</strong>ne that has been really securely<br />

n, -': neatthe <strong>to</strong>ne lightlywith a<br />

, -','<br />

After the <strong>to</strong>ne is removed, some glue will<br />

remain. This tends <strong>to</strong> collect dust and grime if<br />

left as is, plus it could become inadvertently<br />

stuck <strong>to</strong> <strong>draw</strong>ings or other paper laid on <strong>to</strong>p.<br />

Use a clean regular or kneaded<br />

eraser <strong>to</strong> rub the residual glue<br />

off the <strong>draw</strong>ing. Keep a kneaded<br />

eraser on hand specifically <strong>to</strong><br />

use for any finishing <strong>to</strong>uches<br />

needed by your <strong>to</strong>ne work.


le Uses of Gradation Tone<br />

Gradation <strong>to</strong>ne generally comes in 2 types: dark gradation, whicr<br />

gradates from black <strong>to</strong> white, and light gradation, which gradaEi<br />

from grey <strong>to</strong> white. There is a diversity of gradation lones on tlu<br />

market, coming in varying widths, etc.<br />

Gradation Tones<br />

WI<br />

-t<br />

|<br />

-H re;<br />

;<br />

I tu<br />

-r.<br />

2-level (vertical) 3-<br />

gradation gri<br />

BBffi<br />

rcretffi<br />

BGIffi<br />

2-level (horizontal) 3-<br />

gradation gri<br />

Light gradation<br />

Dark gradation<br />

Just what does that "1" mean at the end of the <strong>to</strong>ne number?<br />

The "1" is an abbreviation for "line," an:<br />

it refers <strong>to</strong> the number of lines (rows) o'<br />

dots. This acts as a guideline when<br />

layering <strong>to</strong>nes.<br />

.l ,, = 2.54 cm<br />

Patterns, including a moir6 effect, may appear whn<br />

<strong>to</strong>nes are overlapped.<br />

42.5L 601<br />

1 " = 2.54 cm 1 sq. in. contains 60 lines<br />

'I sq. in. contains 42.5 in all directions.<br />

lines in all directions.<br />

t-...-,-..'-.-,-.-.-...-.-.J l!:.:.1:.!:.:.r:.:.:.:.r.:.r:.1:{ [<br />

t.'.'.'.'.'. . .'.'.'. , , J t.:.tt:.tt: :: :i t:.ttt ! .I l\<br />

l:.:.:.:.:.:.:.:.:.:.:.:.:.1 [::;.:::.:::::;:::.::::l -7<br />

t....-,.......,.,.......,.,J t.t:.;.:.i:.::.i:.:.ii::.::il<br />

t....-........,.,.....'..,J [::.:]:::.:jj.i:jj.::.:r:l<br />

[::::::::::::::::::::::::::l{[:,;,:,:,:,;,;,:,:,:,:,:,:,:,:,:,:,:,:,1 | )<br />

Although these are both 10% saturation, when<br />

overlapped, the different numbers of dot lines<br />

causes a pattern <strong>to</strong> form.<br />

Layering <strong>to</strong> Darken the Tone without Creating a Pattern<br />

42.5L(10o/o)<br />

il<br />

28<br />

+<br />

+<br />

0verlapping <strong>to</strong>nes with differing numbers A pattern can be<br />

of dot lines at various angles affects the created by layerin;<br />

appearance of the pattern formed.<br />

<strong>to</strong>nes with the san{<br />

number of dot linei<br />

at an angle.<br />

These patterns, including the moir6 effect, may be used as print patterns *


Character Shading<br />

and Tone Portraval


The ABG's of Facial Shadows<br />

The neck is a cylinder, causing<br />

the shadow underneath the chin<br />

<strong>to</strong> have a curved con<strong>to</strong>ur.<br />

qa /-\.-<br />

,/T\ I<br />

l/ I\l<br />

\-' 1,,.0,,,.n<br />

I U<br />

lLishtsource<br />

Straight on<br />

Light Source<br />

ffir @N<br />

\ \ ,//<br />

Shadows form under the L, -<br />

nose and the chin when \<br />

\ I ll I I<br />

\ {l//<br />

alightsourceshines \7.f]\ \\<br />

from straishtahead.<br />

(/rj# )\<br />

Shadows also form<br />

underneath the lower<br />

lip and the bangs.<br />

3 main types of shadows form underneath the chin.<br />

Use all of them at your discretion.


Front Left<br />

Light Source<br />

mr 'rllllfiI lXitrrtr :'he eye as<br />

,llllxillllllrir.itr [r :ositioning<br />

llfrfililtrii llfiiil,l]ii:sis<br />

Upper Left<br />

Light Source<br />

A shadow echoing the jaw line<br />

forms under the chin.<br />

31


Dark and Light Shadows: Bright and Soft Light<br />

A shadow's darkness depends on the intensity of the ligfi<br />

Bright Light<br />

source. Differences in the value used for a shadow vane:<br />

according <strong>to</strong> the brightness of the lighting.<br />

Dark shadow<br />

Black shadow<br />

Sofi Light<br />

0<br />

Shadows<br />

Rendered in<br />

Black<br />

Use black shadows with<br />

spotlights or with bright,<br />

midsummer sunlight.<br />

Black shadows are used <strong>to</strong><br />

create a striking<br />

impression or when<br />

seeking a specific effect.<br />

/-<br />

['1<br />

V<br />

Shadows<br />

\ ,,t,<br />

Rendered in<br />

Half<strong>to</strong>nes<br />

Half<strong>to</strong>ne shadows are<br />

used <strong>to</strong> give the face 3-<br />

dimensionality and <strong>draw</strong><br />

focus <strong>to</strong> the character,<br />

regardless of whether<br />

indoors or outdoors.<br />

32<br />


,rlillllfl'<br />

d{slulll] [<br />

rlillil<br />

r\. \<br />

\\.<br />

\-<br />

-\<br />

..!s<br />

\\- \=<<br />

lh.- _<br />

;.i lriui I - .: -: rs effective for<br />

tl -: : r:-ie 0f Skin.<br />

Here, I attached dot<br />

<strong>to</strong>ne over diagonal<br />

hatching.<br />

I created a sense of 3-dimensionality in the lips<br />

by attaching and etching standard dot <strong>to</strong>ne.<br />

Backlighting is when the light source is located in back ol<br />

the subject. Shadow is added <strong>to</strong> the front of the subject,s<br />

face, generating a dramaflc mood.<br />

Filling in the figure with<br />

solid black creates a black<br />

silhouette. The key point<br />

here is that the eyes were<br />

left white.<br />

For this figure, <strong>to</strong>ne was attached t0 the<br />

entire face but the eyes, left white. This<br />

ireatment could be used <strong>to</strong> suggest flames<br />

burning behind the figure or other<br />

situations with low lighttng. 33


When <strong>to</strong> Keep the Face<br />

-Free<br />

Shadows do not work well on faces when the imag:<br />

tiny. Use <strong>to</strong>ne on clothing, hair, shoes, and other mamnr<br />

colored areas. I limited the figures on this page <strong>to</strong><br />

that look better without shadows on their faces.<br />

Standard Long Shot<br />

This figure is approx. 3 E<br />

or 1 1/8" <strong>to</strong> 1 1/2" tall. A<br />

size, the facial features<br />

barely discernible, and<br />

is viftually just an outline<br />

Bust Shot<br />

The head (including hair) measures at<br />

approx.3 cm. (1 1/8"). Shadows may<br />

be added <strong>to</strong> the body.<br />

Full Figure:<br />

Medium<br />

(Fig. height approx.<br />

10 <strong>to</strong> 12 cm or<br />

3 7/8" <strong>to</strong> 4 5/8")<br />

Add shadows <strong>to</strong><br />

the skift, etc.<br />

Long Shot Large<br />

Here, the figure is approx. 6 <strong>to</strong> 7 cm<br />

or 2 318" lo 2 314" tall. For this size,<br />

I opted <strong>to</strong> render her "red" bangs<br />

using solid black in lieu of <strong>to</strong>ne.<br />

These are<br />

sized head<br />

While<br />

hair volume<br />

them appear<br />

extremely d<br />

in size, the<br />

features are :<br />

same stze.<br />

34<br />

Figure 83% of original print sizr


lirrMruurmliffies in Suggesting Color through Tone:<br />

4mmnng According <strong>to</strong> Value Contrast<br />

I Tone Values and Corresponding Colors<br />

o &oooo<br />

Flesh <strong>to</strong>ne shadows: 1 0%<br />

Red&blue:30t050%<br />

@<br />

Deep colors; Black (Solid)<br />

(Deep red or blue)<br />

Here we see the cover<br />

illustration rendered in<br />

black and white (grey<br />

scale). Colored images<br />

are rendered using light<br />

and dark values when<br />

printed in black and<br />

white.<br />

Pale colors: 10 <strong>to</strong> 20%<br />

(Pink or light blue) \.-,<br />

ireen, ZO'2.<br />

(Use solid black for dark green)<br />

Ljott! 01e9n, 1 079<br />

Yellow: 5 <strong>to</strong> l0o/o {)<br />

I<br />

*rr*ing Hair colors<br />

Jet black Red (30%)<br />

Red (20%)<br />

Red hair using<br />

diagonal hatching<br />

Different Colors Suggesting Using the Same Tone Value<br />

-a<br />

A flush <strong>to</strong> the cheeks Suntan<br />

Grey values are contrasted with black and shaded areas,<br />

creating the illusion of a color palette. (Ihe same 10% <strong>to</strong>ne<br />

was used for both figs,)<br />

.G:<br />

lark brown<br />

@Blue<br />

@Red<br />

@,<br />

Violet<br />

35


Gommon Facial Shadows<br />

Let's look at the following 5 light<br />

positions: Front, right, side, low, and<br />

r' tA<br />

r:<br />

',,4fs )i,<br />

: ' ::__ .:'.: lb 1


37<br />

ffi<br />

, Fl<br />

i.ilil:i<br />

rii::irii<br />

rj<br />

-, 1<br />

,qv+,.ii


A broad range of facial shadows<br />

are created by modifying the<br />

angle o{ the face inside the<br />

panel or the way it is trimmed,<br />

or by switching the shadows<br />

from the right <strong>to</strong> the left side<br />

of the face, etc.<br />

k<br />

Here, no light is shown <strong>to</strong>uch<br />

the face, and the <strong>to</strong>ne was ci;<br />

so as <strong>to</strong> leave the eye white.<br />

38<br />

A solid black shadow may be<br />

used for the shadow underneatt<br />

the chin in lieu of <strong>to</strong>ne.


.ffililil<br />

lllllll,<br />

m.<br />

ffi,,i',,,<br />

I<br />

#'<br />

Nere we see use of shadows formed from a backlight. Be<br />

conscious that the figure is backlit and use broken external<br />

con<strong>to</strong>ur lines <strong>to</strong> create the illusion of glowing light.<br />

The mood of the image changes<br />

depending on the <strong>to</strong>ne value and<br />

pattern used. Solid black may be<br />

used instead of <strong>to</strong>ne.<br />

Below is an image<br />

created using j-gpe<br />

facial shadows as a<br />

point of depafiure. I<br />

omitted the cheek<br />

shadow and added<br />

shadows underneath<br />

the nose and <strong>to</strong> the<br />

lips.<br />

These are essentially g-type<br />

shadows, Depending on how<br />

prominent the facial {eatures,<br />

shadows may be added<br />

underneath the brows and<br />

eye sockets.<br />

g<br />

39


4 View<br />

Ref. Fig. e<br />

(Shown lacing<br />

Shadows form in basically the<br />

same manner, whether the figure<br />

faces right or left.


- ffiniimg the Hair<br />

Tone used for<br />

shadows (in areas<br />

opposite the light<br />

source)<br />

41


d-type shadows also work well in close-ups.<br />

Shadows may be added <strong>to</strong> the eyes.<br />

Here we see an image<br />

using b-type shadows. Use<br />

shadows with sharp angles<br />

with long faces. Gently<br />

curving shadows work well<br />

with more typical faces as<br />

seen below.<br />

42


ffiu<br />

-ffi<br />

\rt rt<br />

\<br />

e-types have the fewest shadows, with shading<br />

solely located at the hair, the nose, and the chin.<br />

This works well with clean, cheeful compositions.<br />

This combination of e and d shadows can be used <strong>to</strong><br />

accentuate a particular mood.<br />

Fonruard facing figure using f-type shadows


Profile<br />

,4<br />

r/^


ffip<br />

Expanding the negative space in the direction faced by the figure adds <strong>to</strong> the<br />

effectiveness of e-type shadows. This technique is suited <strong>to</strong>ward long panels.


Low Angle<br />

rfi<br />

,qi,il<br />

': l. ;.,<br />

{u<br />

W li'<br />

rh $'<br />

H<br />

@<br />

::<br />

rfi<br />

fi<br />

-l,<br />

a-i<br />

\J?<br />

i


47<br />

.*<br />

,rdi[,<br />

'rr t tru,<br />

I<br />

m-,n+<br />

tllttrilfilllt,<br />

rii\\\\\lft,, v<br />

c<br />

The shapes of the hair<br />

shadows are intricate.<br />

Contrary <strong>to</strong> what you might<br />

expect, duplicating the<br />

exact shape of the hair in<br />

the shadows will make the<br />

composition unnatural.


Moderate High Angle


,il11<br />

ffimUons <strong>to</strong> Pamts {|.-l!od.erate tli$l}..*d$<br />

k<br />

,,,m<br />

Y<br />

,,,/<br />

//<br />

ril<br />

: ti ilitilt ! : ,,,rich fall across the forehead<br />

ilr I ,, :-:,:ijve in CIOSe-UpS.<br />

W


Shadows are added <strong>to</strong> the body primarily <strong>to</strong><br />

the figure a sense of volume or <strong>to</strong> accentuah<br />

forms. Consequently, poses and compositions<br />

that <strong>draw</strong> attention <strong>to</strong> the figure's con<strong>to</strong>urs or<br />

musculature tend <strong>to</strong> be favored.


*,<br />

t<br />

D<br />

Adding <strong>to</strong> the girths of<br />

the arms and thighs<br />

generate a weightier<br />

feel.<br />

The key <strong>to</strong> exquisite,<br />

lithe muscles is <strong>to</strong> <strong>draw</strong><br />

the arms and legs on<br />

the lean side and<br />

maintain balance.<br />

t-/<br />

l/<br />

\,I<br />

Yi<br />

\<br />

ffi<br />

il ,l<br />

ill<br />

Action scenes, which<br />

primarily comprise<br />

martial arts scenes, tend<br />

<strong>to</strong> <strong>draw</strong> attention <strong>to</strong><br />

male <strong>characters</strong>'<br />

muscles. Have a look at<br />

pro-wrestlers and body<br />

builders for reference.<br />

To <strong>draw</strong> handsome, lean<br />

muscles, look <strong>to</strong> the<br />

bodies of dancers.<br />

51


Gradation <strong>to</strong>ne is<br />

often used for<br />

black or red. Since<br />

there is no set rule<br />

regarding the<br />

direction the <strong>to</strong>ne<br />

should be attached<br />

(e.9. black <strong>to</strong> white<br />

or vice versa), use<br />

your own<br />

discretion.<br />

I<br />

.\<br />

#\<br />

Note: Traditional bunnies<br />

have cot<strong>to</strong>n tails.<br />

@@ffiffi


When applying<br />

shadows <strong>to</strong> male<br />

<strong>characters</strong> or figures<br />

with different builds,<br />

the concept remains<br />

the same; although,<br />

the shapes of the<br />

shadows may change.<br />

Drawing diagonal hatching<br />

in the direction of the light<br />

source clearly establishes<br />

the direction of light and<br />

serves as a guide when<br />

attaching <strong>to</strong>ne,<br />

-rere should usually be<br />

: single light source.<br />

lM Eood<br />

irllllli<br />

i iilllllii ru]5<br />

l,,trau<br />

rllll i-F'<br />

ril'r<br />

:i;ading the face and body with<br />

.ladows indicating different light<br />

:i:!rces results in an unacceptably<br />

:,rkward composition.<br />

Here, I drew the body's shadows <strong>to</strong><br />

match those on the original face.<br />

]<br />

);:<br />

Here, I drew the lacial shadows <strong>to</strong><br />

match those on the original bodV.<br />

53


Tricks <strong>to</strong> Drawing Body Shadows<br />

Male Characters<br />

Even masters at sketching find it difficult <strong>to</strong> identify with absolute certainty how shadov,':<br />

form depending on the lighting.<br />

Figure with upper<br />

/vl<br />

left light source ( I<br />

Good<br />

Draw the neck, arms,<br />

and legs as cylinders.<br />

Jot down the body's<br />

parts as blocks when<br />

laying out shadows.<br />

Common Shading<br />

Patterns<br />

n<br />

n<br />

Use a<br />

block for<br />

the <strong>to</strong>rso.<br />

The key <strong>to</strong> having shadows form<br />

the body's surfaces is <strong>to</strong> establish<br />

the position of the light source.<br />

Playing around with the light<br />

source will cause them <strong>to</strong> become<br />

unmistakably odd-looking, such as<br />

when <strong>draw</strong>ing an indoor scene<br />

where the position of a light is<br />

predetermined or when the<br />

in relation io the sun is clearly<br />

established. ln these cases,<br />

shadows must be clearly <strong>draw</strong>n<br />

according <strong>to</strong> positional<br />

relationships. <strong>How</strong>ever, you may<br />

establish a special light source<br />

when <strong>draw</strong>ing shadows specifically<br />

<strong>to</strong> "make the character look good"<br />

for the sake of character portrayal.<br />

Not good<br />

-.44<br />

r-L.,<br />

,}iS;i<br />

.(\.#<br />

A light source from<br />

the upper right<br />

makes it difficult<br />

<strong>to</strong> give this figure<br />

3-dimensionality.<br />

Figures with<br />

average shading<br />

/<br />

./\<br />

I<br />

Figure with an abundance of<br />

shadow (e.9. Sun <strong>to</strong> figure's<br />

back)<br />

Shadows<br />

instead of<br />

lines were<br />

used <strong>to</strong><br />

delineate<br />

the s<strong>to</strong>mach<br />

muscles.<br />

Figure wlth minimal shading lit<br />

from the upper left (Light<br />

source at upper left front)<br />

Figure with an abundance Moderately abundan<br />

of shadow (e.9. Sun <strong>to</strong> shadows<br />

figure's back; light source<br />

at upper left back)


,r.rrrillrrflil ililnunilfTE SIdleS<br />

Standard shadow volume<br />

Shadows rendered in hatching<br />

--:<br />

o \<br />

-\ " ,\<br />

,\@<br />

Shadows form on clothed figures<br />

would on a nude.<br />

Standard shadow volume


Shading the Back<br />

Shadows rendered in hatching<br />

M<br />

tr<br />

Add shading<br />

<strong>to</strong> the small<br />

of the back.<br />

To accentuate the<br />

back, add a<br />

shadow <strong>to</strong> the<br />

small of the back.<br />

Overhead light source<br />

Upper right light so-r-r<br />

Upper left light source<br />

56


lrmrllflllllrilullri: m jte Back of a Jacket<br />

Special etfect:<br />

Strong lighting<br />

from front of<br />

figure<br />

, lr llLl<br />

i jtufl llnlU' =<br />

t-<br />

Upper right light source<br />

Special effect:<br />

Lower back light source<br />

(*<br />

:;rtr -- >\<br />

)<br />

-,/<br />

lXli' -;<br />

r,rlr-ar: ight source<br />

This lighting is<br />

suited <strong>to</strong> dramatic<br />

scenes such as scifi<br />

related or on the<br />

roof of a building.<br />

\<br />

V<br />

I'eL,1,0wS 0n<br />

t-*:osterior<br />

Close-ups of a male<br />

character's derriere are<br />

not common, and<br />

shadows are not<br />

typically added,


Female Gharacters<br />

Figure Study<br />

The female figure is composed of curves,<br />

causing the edges of shadows <strong>to</strong> curve as weit<br />

Upper left light source Upper right light source<br />

Upper left light source Upper right light sourc,.<br />

2 Common Shadow Types Used <strong>to</strong><br />

Accentuate the Chest and Posterior<br />

Study how shadows {orm on spherical objects when adding<br />

them <strong>to</strong> the chest and backside. The most common styles<br />

are crescent-shaped shadows and bot<strong>to</strong>m shadows.<br />

j<br />

Upper light source at<br />

oblique angle<br />

/\<br />

()<br />

\_-/<br />

Crescent-shaped<br />

0verhead light source<br />

+<br />

Bot<strong>to</strong>m Shadov,<br />

58


,; muent Shadows<br />

z--., Bot<strong>to</strong>m Shadows<br />

Y<br />

Hatched shadows<br />

Hatched shadows<br />

Shadows in <strong>to</strong>ne<br />

Shadows in <strong>to</strong>ne<br />

59


Side Shadows<br />

Front light sources are suited <strong>to</strong><br />

emphasizing the chest.<br />

Combined Lightin;<br />

Front Light Source<br />

key shadow.<br />

Back Lrght Source<br />

This light source is great<br />

for <strong>draw</strong>ing attention <strong>to</strong> the<br />

backside,<br />

Combined lighting from both the front ar:<br />

back is used <strong>to</strong> accentuate the feminine<br />

charms of a female character.


ifilili]tirir( :lrffioows<br />

Use these shadows <strong>to</strong> accentuate<br />

a posterior clad in tight jeans.<br />

Guideline for positioning shadows<br />

on the backside.<br />

Shadows form underneath the areas<br />

that project outward the most.<br />

61


Shadows at the Feet<br />

Shadows at the Feet (Puddle Shadows)<br />

These shadows are primarily added<br />

<strong>to</strong> shots of <strong>characters</strong> ranging from<br />

medium full figure <strong>to</strong> long shots.<br />

Use gradation <strong>to</strong>ne. Feel free <strong>to</strong> rLr<br />

the edge of the "shadow."<br />

Long Shadows<br />

This is effective for<br />

poftraying scenes with<br />

a setting sun.<br />

1<br />

Although the character's skirt is<br />

\ rippled, the shadow at her feet<br />

remains simple.<br />

Not good<br />

When <strong>draw</strong>ing a long<br />

shadow, jot down parallel<br />

guidelines for the<br />

shoulders, elbows, waist,<br />

lntersecting Shadows<br />

Here we have light shining<br />

from multiple directions.<br />

Silhouette Shadows Created by Backlighting<br />

Solid black in lieu of <strong>to</strong>ne makes for a more dramatic<br />

portrayal.<br />

Leg shadow<br />

Shadoivs at the feet are normally omitted from<br />

<strong>manga</strong> artwork. <strong>How</strong>ever, they are included in<br />

long shots or when seeking <strong>to</strong> create a striking<br />

effect,


drxiiullrrst Fuddle Shadows<br />

#MTone<br />

Use an elliptical form for<br />

shadows at the feet. Be sure<br />

<strong>to</strong> <strong>draw</strong> as well portions that<br />

will not be visible in the final<br />

composition,<br />

lliffiril go0d<br />

' u rraoow is <strong>to</strong>o<br />

lrurir rE should<br />

lurL,r+ 'e*er ripples.<br />

Crosshatched<br />

ttumfitlr.:-lr3ns<br />

iri ilr'il,:w-style executions <strong>to</strong> portray the luster of a floor.<br />

Gradation <strong>to</strong>ne<br />

Diagonal hatching<br />

lrurs:ral EffeCtS<br />

,rlrr-l :ceed lines are used <strong>to</strong> portray shadows<br />

Use a straightedge <strong>to</strong> <strong>draw</strong> fine,<br />

horizontal lines.<br />

63


Creating a Composition without Using Tone:<br />

Sample Gompositions in Pen<br />

Tone used <strong>to</strong> portray colors an:<br />

shading by contrasting dark an:<br />

light shades originate from dia;.<br />

hatching created using pen.<br />

Facial shadows<br />

Tapered lines <strong>draw</strong>n using<br />

a sfaightedge<br />

Hatching portraying the color<br />

and texture of hair or boots<br />

Crosshatching is often used<br />

<strong>to</strong> portray the texture of<br />

This hatching used under:r<br />

chin and on the floor crea:e,<br />

clothing or blackness. Here<br />

it is used for clothing.<br />

a gradation etfect.


Movement with a<br />

Sense of Presence


The Key Points <strong>to</strong> Pofrraying Natural<br />

Movement Lie in the Shoulders<br />

oulder Basics<br />

Good<br />

Normally, when a figure is portrayed standing straigt--<br />

a line connecting the right and left shoulders (shoulce"<br />

line) is horizontal.<br />

Not good<br />

Not good<br />

A natural bust shot<br />

Here, the shoulders are not properly<br />

aligned, and the base of the neck<br />

(marking the <strong>to</strong>p of the shoulder<br />

Iine) is also tilted.<br />

Here, the neck broadens : 'itt'r'<br />

base, and the right shou,:+<br />

missing.<br />

Line connecting<br />

the right and left<br />

sides of the<br />

base of the<br />

^LC<br />

The shoulder line is a<br />

line <strong>draw</strong>n from the <strong>to</strong>:<br />

of each shoulder,<br />

connecting the two.<br />

Horizontal shoulder line<br />

Scapula line<br />

The scapula is a<br />

key element for<br />

giving the body<br />

volume.<br />

\<br />

i\<br />

Here we see guide<br />

lraming for a bust shot<br />

A bust refers <strong>to</strong> a portrafrom<br />

chest up; however<br />

in Japanese <strong>manga</strong>,a<br />

bust shot usually means<br />

a portrait that stafts<br />

somewhere above the<br />

chest. The shoulders<br />

should be visible.


tLrilllllllniltillll,rtifl Je arms up and down causes<br />

'rir tfirnuder line and the chest line <strong>to</strong> shift.<br />

The shoulder line and<br />

chest line should be<br />

parallel.<br />

Shoulder line<br />

While the shoulders may<br />

be skewed in this<br />

manner, the chest line<br />

should be similarly<br />

angled.<br />

Raising one arm causes<br />

the breast on that side <strong>to</strong><br />

rise as well.<br />

Here, the angle of the chest<br />

line is natural for when an<br />

arm is raised, but the<br />

shoulder line is not.<br />

Bad example:<br />

Here, the two shoulders<br />

are even. \.-<br />

Raising an arm causes the base of the<br />

neck's position and the shoulder line <strong>to</strong><br />

shift. Raising the right arm causes the<br />

right shoulder <strong>to</strong> rise. The shoulder of<br />

the lowered arm is likewise low.


ncture ol the<br />

This figure was <strong>draw</strong>n<br />

at a moderately high<br />

angle. From a 3/4<br />

view, lhe<br />

appear askew.<br />

and Neck<br />

Neck and shoulder juncture<br />

Shoulder line -'<br />

'<br />

\-<br />

Draw the enh=<br />

base of the ne:r<br />

even portions :rilt<br />

will not be visr,r<br />

- in the final<br />

comlgsition. Ar<br />

-10 keep the lin:<br />

connecting fie<br />

juncture point<br />

parallel <strong>to</strong> the<br />

shoulder line.<br />

Chest line<br />

\/<br />

------\r<br />

Base chest I "r<br />

Here we see a leaning pose. The<br />

shoulder and chest lines are<br />

parallel.<br />

Raising an arm causes the chest<br />

on that side <strong>to</strong> also rise,<br />

eliminating the angled feel.<br />

Raising both arms causes the<br />

figure <strong>to</strong> return <strong>to</strong> its original<br />

angled pose.<br />

Successful Drawing Tips<br />

Provided that you keep<br />

the shoulder line and<br />

chest line parallel, you<br />

should be able <strong>to</strong> <strong>draw</strong><br />

any bust shot.<br />

Use this line <strong>to</strong> confirm<br />

that the neck and<br />

shoulder junctures are<br />

angled parallel <strong>to</strong> the<br />

other lines.<br />

'-**<br />

68


,ltlmrrlffemmq Mlstakes<br />

tliltltt!; illllllfll'lffi<br />

il0rudflilNfl s[(<br />

llluffili l|il]ffiflxT !<br />

ro,,ir tfllriifltiliur.<br />

The left shoulder and<br />

chest seem <strong>to</strong> be<br />

turned <strong>to</strong> the right.<br />

Bring the neck<br />

con<strong>to</strong>ur in from<br />

the ea( closer <strong>to</strong><br />

theface. ----+<br />

@<br />

Conecting the neck<br />

Move this con<strong>to</strong>ur so that<br />

it is underneath the chin.<br />

Draw the shoulder line<br />

. ihe neck is <strong>to</strong>o thick<br />

. The ilght shoulder is ambiguous<br />

. The <strong>to</strong>rso seems <strong>to</strong> part in profile<br />

and part in 3/4 view.<br />

rili|r]gf.l :e <strong>to</strong>rso is<br />

r I "r r€w, the<br />

mnmu|:err ShoUld<br />

mr ;ar:nlly<br />

I ltsi|:rE<br />

Torso in profile<br />

Torso in 3/4 view, facing <strong>to</strong><br />

the right<br />

The shoulder is in<br />

clear view when the<br />

<strong>to</strong>rso faces the right.<br />

/,*-<br />

Final Drawing FinalDrawing 69


Bust Shot Drawing Process<br />

Draw the face<br />

(Crossed lines indicate<br />

the direction the head<br />

faces).<br />

The arcs of<br />

these lines are<br />

critical.<br />

Figure in a<br />

standard pose<br />

Neck bones<br />

6xis)<br />

Sketch in the shoulder line<br />

and a layout of the <strong>to</strong>rso.<br />

Adjustment of the<br />

shoulder line<br />

/<br />

Sketch in the<br />

underarm (where<br />

the arm connects<br />

<strong>to</strong> the <strong>to</strong>rso) and<br />

determine the<br />

arm's girth.<br />

Detailed Example of Using Knowledge of the Body s<br />

Structure <strong>to</strong> Draw<br />

shoulder<br />

is straight<br />

/.:\<br />

/ /ra't -,\<br />

rrH\<br />

\ry<br />

Raising the left<br />

arm causes the<br />

shoulder line <strong>to</strong><br />

tilt.<br />

ra, /'-\ Draw UfaW the Itle \<br />

I<br />

chest and thet<br />

arms.<br />

The <strong>to</strong>p of the<br />

breast begins<br />

with the same<br />

con<strong>to</strong>ur as the<br />

underarm's<br />

origin.<br />

ldentify how the clavicle flows in:<br />

the shoulder and how they con:;e:<br />

*<br />

Since the breas<br />

begins at the<br />

same point as :r<br />

underarm, the<br />

underarm alsc<br />

marks the <strong>to</strong>p .<br />

the breast<br />

0nce you have sketched in<br />

the left underarm, connect<br />

the two with a line (the<br />

underarm line) parallel <strong>to</strong><br />

the shoulder line.<br />

Gonnect the neck <strong>to</strong> the shoulders using smooth<br />

con<strong>to</strong>urs and position the underarms.<br />

The chest line<br />

falls midway<br />

between the<br />

underarm line<br />

and the base<br />

chest line.<br />

oy,::.<br />

{1\<br />

ft%J*: t<br />

\'/<br />

\/-\,*l-<br />

i


*ft ni{m tfl0l<br />

''' flnttm@i&<br />

Top of fie chest<br />

Bust line<br />

.-\<br />

l,<br />

.,|<br />

f,-<br />

/./'^<br />

| -/'<br />

il, lllltl]llr JuuS-. lrE<br />

u.,,r ltlutttmlfi*litn'tli<br />

Sketch the face, filling in the<br />

facial features and hair. Add<br />

clothing adhering <strong>to</strong> the<br />

<strong>to</strong>rso's con<strong>to</strong>ur lines.<br />

({<br />

To accentuate the chest, leave ler the<br />

r<strong>to</strong>p tr of lf the<br />

chest at the same position, rn, but shift<br />

the ) breast<br />

I st's<br />

peak upward.<br />

Voluptuous build<br />

@ ffi1,,,,n<br />

Finished with Tone


The Side Genterline Gives<br />

the Torso Uolume<br />

Draw the arm's<br />

thickness at about<br />

the same as the<br />

width of the areas of<br />

the side not visible.<br />

The side of a <strong>to</strong>rso is long and narrow and is not visible from the<br />

front or back. Yet, the side constitutes a vital point when <strong>draw</strong>ing<br />

most poses. The side also contains a "seam" connecting the fron:<br />

and the back. This seam is called the "Side centerline."<br />

I<br />

/<br />

)',<br />

(+<br />

wiwis<br />

Border dividing<br />

those areas visible<br />

from those not<br />

visible from the<br />

front<br />

The side centerline appears as<br />

"seam" in the majori\i of<br />

Loose fit<br />

The <strong>to</strong>rso's<br />

silhouette<br />

changes fro:-<br />

the front <strong>to</strong> :rail<br />

views. The s,:iri<br />

centerline is'r<br />

visible.<br />

The side<br />

centerline and<br />

areas visible from<br />

the front joint join<br />

at the leg.<br />

72<br />

While in actuality, clothes do add a bit more girth <strong>to</strong> the <strong>to</strong>rso all<br />

around, in <strong>manga</strong>,it is perfectly acceptable <strong>to</strong> use the same<br />

layout for the character's figure nude as for it clothed.


iiirutttnm fuld<br />

lrfil|lil rffiiflke<br />

rxm .l:l'T<br />

Contrast with an average<br />

build figure<br />

ffi,ry,w*&&<br />

Border dividing those<br />

areas visible from<br />

those not visible from<br />

the front<br />

Draw the <strong>to</strong>rso of a slim<br />

build on the narrow side<br />

while retaining distinct,<br />

separate curves for the<br />

chest and rear.<br />

u{niaJ,e Characters<br />

,<br />

'li ,tsible<br />

rq* front<br />

The thickness and appearance of the body should be<br />

handled similarly <strong>to</strong> that of a female character.


6 Lines Vital <strong>to</strong> Successful Drawing<br />

-\<br />

Practical<br />

I \<br />

Application L/ --v<br />

Shoulder seam<br />

@ Shoulder line<br />

Front closure of a sa,:r' ill<br />

Shoulder seam<br />

Waist (line)<br />

@lS06llli,er6al<br />

The centerline<br />

serves as a guide<br />

for <strong>draw</strong>ing the<br />

but<strong>to</strong>n front<br />

closure.<br />

=---<br />

Side centerline of<br />

the skirt<br />

\<br />

\,<br />

=\<br />

\<br />

\"I<br />

i<br />

\\<br />

\<br />

Side centerline<br />

i-shirt without a<br />

side centerline<br />

Including the side<br />

centerline gives the <strong>to</strong>rso<br />

clearer definition.<br />

The side centerline serves<br />

as guide <strong>to</strong> facilitate<br />

attaching <strong>to</strong>ne.<br />

74<br />

Note: Some T-shirts lack the side seams from the underarm down.


The side centerline along with the<br />

<strong>to</strong>rso's thickness gives the <strong>to</strong>rso<br />

clear definition.<br />

,$itirB,€6ni6itiii6<br />

iEim.M:tsliiia<br />

Loose{itting<br />

clothing<br />

Tailored{it<br />

clothing<br />

r,,l<br />

When seeking <strong>to</strong> add simple<br />

shadows using <strong>to</strong>ne, sketch<br />

in a side centerline <strong>to</strong> use as<br />

a guide.


The Clavicle Is Another Uital<br />

Point <strong>to</strong> Giuing the Torso Uolume<br />

The clavicle is key <strong>to</strong> constructing<br />

the upper front of the <strong>to</strong>rso.<br />

,$ A\<br />

; i)t/<br />

*1,<br />

\i<br />

4, t{<br />

L-1<br />

t\ \<br />

\1<br />

\ \\<br />

The clavicle forms an S-curve<br />

when seen from overhead.


and Movement<br />

the Clavicles<br />

ifitllmmimms ihat Make the<br />

iilillm{ffiss Stand Out<br />

wz<br />

Raising both arms<br />

Jutting the neck<br />

out and down<br />

From a normal stance,<br />

the clavicles do not really<br />

change in appearance even<br />

when an arm is raised.<br />

The more the neck is<br />

rotated <strong>to</strong> the side from<br />

the front, the more the<br />

clavicles and the neck<br />

muscles (tendons)<br />

protrude.<br />

Clavicles often become<br />

prominent accompanying<br />

neck movement, or when<br />

both shoulders are rotated<br />

fonruard or when the<br />

shoulders are tensed.<br />

77


Sample G<br />

Female Characters<br />

The clavicles are prominent on<br />

thin builds and relatively hidden<br />

on fleshy figures.<br />

Clavicles<br />

rendered in<br />

detail<br />

/-<br />

-\<br />

1--<br />

Because the clavicles allow you <strong>to</strong> portray the maleness,<br />

femininity, or adultness in a character, they are often<br />

included when the aftist intends <strong>to</strong> <strong>draw</strong> out these traits.<br />

lncorrect Clavicles<br />

Leave out the clavicle<br />

when <strong>draw</strong>ing children<br />

(this will make them<br />

more "childlike").<br />

The levels and positions of the two<br />

do not correspond.<br />

\<br />

Here, the length and position do not match<br />

78


llllt|lll|]111u<br />

ll'E,nacters<br />

The developed<br />

muscles prevent<br />

shadows from<br />

forming<br />

underneath the<br />

clavicle.<br />

L-<br />

)a<br />

(l<br />

)<br />

\ /-,<br />

,itiiiil tI"JLL.:rr:<br />

I<br />

\<br />

\----/'J<br />

IIlrrnguishing Male and<br />

h**rare Characters<br />

Draw the clavicles so that the reader<br />

can distinguish the character's gender<br />

at a single glance, even when wearing<br />

a T-shir1 and only a portion of the<br />

figure is visible.<br />

\


Showiltg a Figure Extending and Contracti<br />

Allours for Dynamic Expression: Il.[ff jltHi::l:<br />

This distance is<br />

equal <strong>to</strong> or<br />

greater than the<br />

head's length.<br />

Our hands, legs, and <strong>to</strong>rso extend and<br />

contract. Being aware of how far a limh<br />

bends fonruard or back will allow you b<br />

<strong>draw</strong> your <strong>characters</strong>' movements<br />

convincingly.<br />

,\,2,<br />

The <strong>to</strong>rso<br />

stretched<br />

Ref. Fig.: Spine<br />

{<br />

Ref. Fig. Knee<br />

The Principles behind<br />

Bgt fi,fu<br />

Hard bones are connected <strong>to</strong> each other by soft<br />

cartilage. Cartilage has elasticity that can be likere:<br />

<strong>to</strong> rubber.<br />

The arms also stretch.<br />

i<br />

The figures height<br />

expands by the length<br />

of the feet when<br />

standing on <strong>to</strong>e tips.<br />

Stretching the body <strong>to</strong> the<br />

extent possible lengthens<br />

even further the <strong>to</strong>rso and<br />

upper body and the arms.<br />

Sketching and Contracting<br />

Caused by Bending<br />

,,,ffi**.<br />

Stretching and contracting both occur<br />

during the act of "bending."<br />

\<br />

Stretching occurs at the shoulder (joint).


'lrlrlllililllLLrrt<br />

l- ;11 othing<br />

clothing is made of fabrics capable of stretching and contracting (stretch fibers),<br />

Clothing is designed with movement (the body extending) in mind. While some<br />

typically, clothing is pulled with the body, altering its silhouette.<br />

7\<br />

\<br />

--Z<br />

: r. - Fitted Clothing<br />

s<br />

ANH<br />

With both arms<br />

raised<br />

With the arms<br />

extended <strong>to</strong><br />

the max<br />

z<br />

\<br />

The shoulders<br />

and arms pull at<br />

the shirt, causing<br />

it <strong>to</strong> rise.<br />

The length of<br />

the <strong>to</strong>rso<br />

exposed is the<br />

same as that it<br />

extends.<br />

81


Bendinq the Neck<br />

Stretching and contracting of the neck is<br />

a frequently used, key motion.<br />

Common Stretching and Contracting of the Neck<br />

Normal pose<br />

Stretching and Contracting <strong>to</strong> the Side<br />

& ({ (<br />

ts<br />

Head held relatively uprigtr<br />

with shoulders raised<br />

Looking down/Looking at one's feet<br />

At this angle, the<br />

neck is obscurec<br />

This is a combination of leaning<br />

fonrvard and looking down. The<br />

back is rounded, and the neck<br />

underneath the chin is extended.<br />

Here, the character is<br />

looking down with her<br />

chin tucked under.<br />

This pose is almost<br />

identical <strong>to</strong> the above<br />

"looking down" pose.<br />

82


ilfitffiflmilltq flhe Head up<br />

Bad example.<br />

),e..)'<br />

\<br />

The head should<br />

be tilted more.<br />

The neck should<br />

be longer.<br />

Changing the direction<br />

of the face creates a<br />

"glancing back" pose.<br />

./\<br />

\<br />

The trick is <strong>to</strong> give the neck<br />

a dramatic angle.<br />

*ffiuml'rg Forward with the Body<br />

Not good<br />

The neck-<strong>to</strong>-shoulder<br />

con<strong>to</strong>ur is <strong>to</strong>o short.<br />

The con<strong>to</strong>ur from the neck<br />

<strong>to</strong> the shoulder is critical.


The Arms<br />

Carrying a Load of<br />

NormalWeight<br />

Scenes in <strong>manga</strong> of a character <strong>to</strong>ting a heavy load require that you take<br />

extra care with <strong>draw</strong>ing the arms in an extended position.<br />

Lifting a Moderately<br />

Heavy Load<br />

Lifting an Utfa<br />

Heavy Load<br />

The shoulderu<br />

drop even furfimr<br />

The body hunches<br />

fonruard.<br />

While the arms' length do<br />

not change dramatically,<br />

giving the muscles a<br />

moderate bulge shows<br />

that the arms are being<br />

stretched.<br />

Draw the amu<br />

just a tad<br />

(about 5% E<br />

100/o) longe<br />

The legs are<br />

Not good<br />

----'><br />

. ----__/ .a<br />

Another nice <strong>to</strong>uch would/<br />

be <strong>to</strong> show the feet<br />

sinking in<strong>to</strong> the ground.<br />

Drawing the back<br />

and neck straight<br />

suggests either<br />

that the load<br />

canied is light or<br />

that the character<br />

is strong.<br />

Emphasizing the<br />

clavicles suggests<br />

straining.<br />

Contrast of arr<br />

lengths: Draw<br />

the forearm aru<br />

wrist narrower<br />

il(<br />

v)<br />

The body is pulled<br />

<strong>to</strong> the right by the<br />

bag, causing the<br />

character <strong>to</strong> want<br />

<strong>to</strong> lean <strong>to</strong>ward the<br />

left, and the head<br />

<strong>to</strong> tilt <strong>to</strong> the left.<br />

84<br />

\


Etrbow and Wrist<br />

Since the wrist is<br />

capable of bending<br />

<strong>to</strong>ward the front as<br />

well as the back,<br />

wrinkles form around<br />

all sides.<br />

\'v-<br />

;b<br />

\i \ A wrinkle<br />

---\<br />

Here, the wrist is bent unaffectedly,<br />

illustrating the wrist's natural movements.<br />

-rt@<br />

<br />

The wrist<br />

These poses are suited for atfected,<br />

contrived gestures.<br />

rdrshng on the Elbows The elbows and wrists<br />

become key elements<br />

when the hand is brought<br />

<strong>to</strong> the face.<br />

85


Hands and Fingers<br />

The stretching and contracting of the hands and fingers is tied irr<br />

the opening and gripping of the hand.<br />

5 Poses Where the Hands Play a Key Role<br />

Speaking (with the hand<br />

held <strong>to</strong> the face)<br />

Hand unconsciously<br />

draped over knee<br />

?<br />

t-a \p<br />

86


,iiiitilril l,:ln.h in Drawing the Hands and Fingers:<br />

iilllillfliltffrlr'-,; - ; Th icknesses and Lengths<br />

Artists tend <strong>to</strong> concern themselves with the shape of<br />

the hands. Still, you should be able <strong>to</strong> produce a<br />

satisfying hand even if you do botch up the shape<br />

somewhat, provided that the fingers' thicknesses,<br />

lengths, and nail shapes match.<br />

r'rfl' :,:':ucing a rough <strong>draw</strong>ing, sketch the<br />

iLmltu'-- l *3te positions, shapes, and sizes of the<br />

iiiii r -:! should establish the image in general<br />

il r"- j<br />

3r) F<br />

, ('1't<br />

Simple Rendition<br />

Here we see a clean<br />

line <strong>draw</strong>ing.<br />

:: - -,lers are<br />

..\<br />

," : :i nalls are<br />

i -,r rn thicknesses<br />

-.-=-t sizes.<br />

Here are 9 common<br />

pitfall points.<br />

Realistic Rendition<br />

Showing the muscles<br />

around the fingers and<br />

bones in the hand<br />

(<strong>draw</strong>ing the tendons<br />

protruding) gives the<br />

hand a realistic flavor.<br />

87


The Hand Held Unaffectedly<br />

Use these gestures when <strong>draw</strong>ing a figure held naturally<br />

or when standing normally.<br />

Standing Normally<br />

The hands add <strong>to</strong> expression of the character's emotional state. lt is<br />

important <strong>to</strong> distinguish gestures. To portray a normal or casual atmosp:er<br />

show the hands in a relaxed state. To portray tension, show the hands<br />

clenched in fists. Take care when <strong>draw</strong>ing the hands, as both natural an:<br />

contrived or awkward compositions show up clearly <strong>to</strong> the viewer.<br />

Not good<br />

This strongly clenched fist suggests<br />

that the character is either about <strong>to</strong><br />

engage in battle or is feeling oddly<br />

tense.<br />

This is a better facial<br />

expression for suggesting<br />

readiness <strong>to</strong> fight or<br />

determination.<br />

Character in relaxed state<br />

Lightly Clenched Fist<br />

Not good<br />

Here, not only is the hand in a fist, but the<br />

wrist is bent back. This generates an even<br />

more awkward image. Hands <strong>draw</strong>n like<br />

this should only be used in special<br />

circumstances or with an odd, eccentric<br />

character. lt could also be used in combat<br />

scenes.<br />

Use this face <strong>to</strong> show that a<br />

character is alefied <strong>to</strong> something<br />

or feeling tense.<br />

Character in normal state


fr<br />

Awkward<br />

+<br />

Natural<br />

of the intent or<br />

feeling of tension in<br />

the owner. The<br />

unconscious<br />

clenching of the hand<br />

acts as evidence that<br />

the character is<br />

tense.<br />

-re $e hands <strong>to</strong> show a character's<br />

:-,:<strong>to</strong>nal state when glancing back<br />

The hand held lightly<br />

clenched when the<br />

character feels slightly<br />

tense or when deep in<br />

thought. The character is<br />

unconsciously tensing<br />

her hand. <strong>How</strong>ever, since<br />

the hand is not balled<br />

in<strong>to</strong> tight fist, the thumb<br />

is slack.<br />

Here, the hand is held<br />

open in a normal state.<br />

The hand is unconsciously<br />

relaxed. The fingers are<br />

bent in<strong>to</strong> gentle curves.<br />

E<br />

Differences in the<br />

impression the character<br />

projects or her<br />

personality vary with<br />

how the hands are<br />

<strong>draw</strong>n, even in the same<br />

"glancing back" pose.<br />

The lightly gripped fist is<br />

works well when<br />

portraying the moment a<br />

character glances back<br />

and is slightly surprised<br />

or experiences a little<br />

jolt. This is the hand<br />

most suited <strong>to</strong> looking<br />

back unaffectedly.<br />

The open hand suggests<br />

that a limply held hand.<br />

This hand is suited <strong>to</strong><br />

suggesting<br />

disappointment.<br />

The clenched fist works<br />

well when showing the<br />

character in mid-sprint<br />

or <strong>to</strong> suggest a<br />

determined state ('You<br />

can't make me!" etc.)


The Legs<br />

Extension and contraction of the legs are primarily<br />

allocated <strong>to</strong> kick scenes. The prevailing trend is <strong>to</strong><br />

indicate that the leg is extended using special effects<br />

lines or other means <strong>to</strong> blur the foot.<br />

There is no way the kick can be<br />

delivered from this distance.<br />

ffi<br />

Yet, somehow it is. Here, the tip of the foot is<br />

not <strong>draw</strong>n, but rendered in diagonal hatching<br />

(suggesting a bluned foot <strong>to</strong>o fast <strong>to</strong> be<br />

captured in a pho<strong>to</strong>). Leaning back of the<br />

kick's recipient indicates where the kick was<br />

delivered-in this case, on the forehead.<br />

Tip of the foot<br />

When showing a foot that has<br />

delivered a kick pulling back,<br />

add diagonal lines <strong>to</strong> the knee<br />

<strong>to</strong> portray movement. This<br />

effectively creates the<br />

impression of a kick<br />

delivered from the knee.<br />

Trajec<strong>to</strong>ry of<br />

the left arm<br />

Use broken con<strong>to</strong>ur<br />

lines, adding diagonal<br />

lines. This will create<br />

a senSe of speed.<br />

90<br />

Concentrating diagonal lines<br />

around the tip of the foot is<br />

a standard technique for<br />

suggesting speed.<br />

Using diagonal lines <strong>to</strong> render<br />

the entire foot. This creates a<br />

"shadow, " suggesting extreme<br />

blurring.


The Feet<br />

_/<br />

F---<br />

\<br />

I<br />

xtaas)<br />

)<br />

This page shows key points in the bending (extending and contracting)<br />

of the ankle and tip of the foot. There is not a wide range for<br />

portraying the <strong>to</strong>es themselves bending and stretching.<br />

The big <strong>to</strong>e bends<br />

more than the others.<br />

I<br />

I<br />

Here we see the extent <strong>to</strong> which<br />

the tip of the foot rises with the<br />

heel used as a pivot.<br />

;ffir iflE portrayed bending primarily<br />

I' uaBng scenes.<br />

Painting the <strong>to</strong>enails<br />

i - r- rrawing the feet in shoes, the feet<br />

- t,i :,e <strong>draw</strong>n the same size as when<br />

:"i:'irt or made bigger all around.<br />

The bending fonivard<br />

and back of the <strong>to</strong>es<br />

are key elements of<br />

this p0se.<br />

h::: fflat the foot<br />

::{:S on a different<br />

:-:.:e when clad in<br />

" -- heels.<br />

The <strong>to</strong>es are<br />

actually crammed<br />

tightly <strong>to</strong>gether in<br />

the shoe.<br />

\\<br />

u\_fl<br />

91


The Waist and Back<br />

Bending over causes skin folds <strong>to</strong> form in the abdomerr<br />

Bending 0ver and Hunkering Down<br />

Common Poses with the Back Rounded<br />

Pay careful<br />

attention <strong>to</strong><br />

"stretching"<br />

at the hips.<br />

The back of<br />

the neck also<br />

stretches.<br />

Wrinkles and<br />

skin folds<br />

appear 0n<br />

the sides<br />

that contract.<br />

Putting on or<br />

removing socks<br />

and shoes


then fie back is rounded,<br />

tle $oulders roll lorward<br />

The back<br />

becomes<br />

rounded when<br />

the shoulders<br />

are rotate<br />

fonruard.<br />

Pav careful attention <strong>to</strong> how the<br />

shoulders rotate fonruard and back'<br />

Leaning fonruard<br />

/ r\<br />

lt\<br />

Li<br />

)D\,<br />

)x<br />

/M<br />

r\l I<br />

\-+<br />

ln a normal stance,<br />

the shoulders are<br />

fairly much<br />

centered.<br />

Drawing the shoulders back<br />

causes the chest <strong>to</strong> thrust<br />

outward and the back <strong>to</strong> arc<br />

rearuvard.<br />

The small of the<br />

back stretches.<br />

The muscles along<br />

the spine follow a<br />

natural curve.<br />

Deep Bow<br />

Skin lolds<br />

appear in the<br />

abdomen.<br />

Bow in Greeting<br />

Here, furrows deePer<br />

than in a regular bow<br />

form, as if the uPPer<br />

body were<br />

swallowing the bellY.<br />

While hardlY anY folds are<br />

visible from the front,<br />

failing <strong>to</strong> <strong>draw</strong> them will<br />

prevent the figure from<br />

appearing <strong>to</strong> be bowing'<br />

Drawing the head inward<br />

causes the back <strong>to</strong> round'<br />

The waist is stretched <strong>to</strong><br />

its limits, and the furrows<br />

in the bellY are at their<br />

deepest.<br />

ln disappointed and tired backs'<br />

the shoulders are rotated forward'<br />

and the back is rounded'<br />

Exaggerate the look of the sloPing<br />

shoulders when <strong>draw</strong>ing'<br />

93


When sitting in a relaxed<br />

position, the back forms a<br />

gentle arc.<br />

The same holds true for<br />

sitting in a chair.<br />

The key <strong>to</strong> <strong>draw</strong>ing a<br />

seated pose is <strong>to</strong> plan out<br />

the knees'positions.<br />

i <br />

When dressed, creases at the abdomen vary<br />

according <strong>to</strong> the clothing worn.<br />

Suit skirt and jacket<br />

T-shirt and jeans<br />

94


,iiillfMnnl qeEularly, But Slightly Hunched Forward<br />

ln both the back study diagram and the high, oblique angled study<br />

diagram, the roundness of the back looks best when not<br />

overemphasized. Use a gentle curve for the slope of the back.<br />

Study Diagram:<br />

Front View<br />

A key point here is<br />

the fold that forms<br />

in the abdomen.<br />

rllr'rrri- 'Lrched fon/lrard, the upper<br />

riii: ?r"5 approximately the same<br />

"r-- '.-;-ner seated on the floor or<br />

A key point when <strong>draw</strong>ing<br />

the figure facing the picture<br />

plane is <strong>to</strong> <strong>draw</strong> the<br />

centerline of the hips facing<br />

forward.<br />

Study Diagram<br />

for Practical<br />

Application<br />

Seated on a S<strong>to</strong>ol<br />

- all 3, the con<strong>to</strong>ur from the shoulder <strong>to</strong><br />

:: back is the same. flhe only difference<br />

. Jre thickness of the clothing or <strong>to</strong>wel.)


Sitting While Hugging a Knee<br />

Establish fie<br />

shapes of fie<br />

waist and<br />

abdomen, ever<br />

though the anrs<br />

and leg will<br />

obscure them ir<br />

the final<br />

<strong>draw</strong>ing.<br />

ldentifying the<br />

body's entire<br />

structure will<br />

help you balance<br />

the legs.<br />

Line <strong>draw</strong>ing<br />

Study Diagram<br />

Study Diagram<br />

This skin fold in the<br />

back is a key point.<br />

\<br />

\<br />

Failing <strong>to</strong> include a skin fold in the<br />

back will make the character appear<br />

contrived, causing her <strong>to</strong> lose her<br />

sense of presbnce.


: ,:stures for Sitting on the Floor with the Knees Bent<br />

The 2 postures<br />

overlapped<br />

The key points in<br />

distinguishing sitting<br />

up straight and<br />

hunching over lie in<br />

the shoulder line and<br />

waist.<br />

Differences in the back con<strong>to</strong>urs<br />

\<br />

,tlll<br />

With <strong>characters</strong> of identical height, the 2<br />

postures result in a half-head difference in<br />

height.<br />

1<br />

-<br />

97


Key Points in Distinguishing the 2 Postures<br />

Hunched 0ver<br />

The shoulders are rolled<br />

forward, and the knees are<br />

casually grasped.<br />

The shoulders are<br />

held the same as<br />

when standing.<br />

Straight Back<br />

The curve at the waist<br />

is clearly evident.<br />

This disguises the<br />

tapering of the waist.<br />

Pulling the shoulders back brings<br />

the hands behind the figure.<br />

ln this pose, the<br />

curve at the<br />

waist is<br />

emphasized ever<br />

further.<br />

When the back is<br />

straight, <strong>to</strong>rso pretty<br />

much remains the same<br />

height whether sitting or<br />

standing.<br />

The waist (line) is<br />

clearly visible.<br />

Straightening the<br />

back causes the<br />

rear <strong>to</strong> roll slightly<br />

fonmrd.


Balling up <strong>to</strong> the extent<br />

that the chin rests on the<br />

knees molds the back in<strong>to</strong><br />

a semicircle.<br />

Curled up<br />

Hunched over Back straight<br />

normally<br />

Variations on Sitting on the Floor<br />

with the Knees Bent<br />

99


Arcing the BacULeaning Back<br />

The upper back con<strong>to</strong>ur is usually convex.<br />

:-r<br />

Bending back <strong>to</strong><br />

this extent causes<br />

the upper back<br />

con<strong>to</strong>ur <strong>to</strong> take on<br />

a concave curve.<br />

Not good<br />

character is shot or hit in the back<br />

with an object, etc.<br />

The upper back<br />

con<strong>to</strong>ur retains<br />

virtually the same<br />

convex curve.<br />

The waisVlower<br />

back region<br />

constitutes a key<br />

point in this pose.<br />

\\<br />

fft<br />

\\<br />

'V<br />

The snugly fitting<br />

jean-clad rear may<br />

be <strong>draw</strong>n just a<br />

hair smaller than<br />

on the figure nude.<br />

100


Te $tandard Convex Curve ofthe Upper Back<br />

The upper back rarely<br />

curves inward.<br />

(,<br />

i<br />

\]<br />

I<br />

Special Cases for Drawing the Upper Back with a Convex Curve<br />

When <strong>draw</strong>ing the<br />

composition from a high<br />

When <strong>draw</strong>ing the<br />

composition from a low<br />

angle and the shoulders<br />

are rotated back<br />

angle, and the chest is<br />

thrust out and the back<br />

arced<br />

101


Uses ofArcing the Back 1: Cheering<br />

lncorrect<br />

These samples lack<br />

movement.<br />

Showing the wrist arcing<br />

back evokes the feel of<br />

the arms unconsciously<br />

raised, creating the<br />

impression of jumping<br />

for joy.<br />

(-_<br />

l,02l<br />

Keep the wrist straight<br />

when suggesting that the<br />

character is consciously<br />

celebrating.<br />

This stiff cheering pose<br />

leaves little impact on the<br />

reader.


Practical Application Samples<br />

Tilting the head down turns<br />

this in<strong>to</strong> a "yawning" or<br />

<<br />

-]ow fie character<br />

mes her arms<br />

rdicates subtleties<br />

n her personality<br />

:n feeling of joy.<br />

(J<br />

The pose and angle are the same<br />

as in the cheering poses, but<br />

changes have been made in the<br />

direction of the face and the way<br />

the arms are raised.


Uses ofArcing the Back 2:<br />

Escaping (Unwanted Grasps, etc.)<br />

When the muscles are<br />

flexed, the body moves in<br />

a burst from a shrunken<br />

state <strong>to</strong> an expanded<br />

state.<br />

/-\N<br />

k-i|<br />

)./<br />

L:J :<br />

rT<br />

\\A<br />

..\ v<br />

Shrunken state<br />

Expanded state<br />

,l/<br />

/-.,,<br />

Shrunken state<br />

Direction of the<br />

upper body<br />

Expanded state<br />

Direction of<br />

the lower<br />

body<br />

Elements of twisting<br />

are being mixed in<br />

with the arcing the<br />

back action.<br />

A character<br />

and shaking off her assailant's grasp<br />

104<br />

\-l<br />

I'<br />

Spreading the legs far apart<br />

would make the character seem<br />

like a martial arts expert, so<br />

position them on the close side.


105<br />

-:s.es of Arcing the Back 3:<br />

i;"n nin g/Escaping: Running Away Scenes<br />

,1'2<br />

', (\*<br />

Showing the back<br />

arced is also<br />

effective in scenes<br />

where a character<br />

has been locked up<br />

and is begging <strong>to</strong><br />

be released.<br />

When the wrist is<br />

grabbed, etc., the<br />

back will arc when<br />

kying <strong>to</strong> escape that<br />

grasp.


Leaning <strong>to</strong> the Side: Fashion Model Poses<br />

The waist is<br />

stretched on<br />

one side.<br />

The upper part<br />

of the <strong>to</strong>rso<br />

stretches.<br />

These S-curve poses are afiected poses the character adopts when<br />

intentionally attempting <strong>to</strong> make herself appear attractive and are,<br />

consequently, used for scenes when a character makes a first entrance<br />

<strong>to</strong> give that scene impact.<br />

This is typically<br />

an exercise<br />

pose, and just<br />

a means of<br />

moving the<br />

body. <strong>How</strong>ever,<br />

it has wide<br />

applications in<br />

key compositions.<br />

\<br />

+<br />

Skin folds<br />

Chibi character in pose<br />

Contrast of S-Curve Poses<br />

Leaning Forward<br />

Leaning <strong>to</strong> the Side<br />

Here the<br />

character, seen<br />

from a<br />

moderately low<br />

angle, leans <strong>to</strong><br />

one side.<br />

Here, the character,<br />

seen from a<br />

moderately high<br />

angle, leans<br />

forward.<br />

Common pose:<br />

Figure arcing the<br />

back while leaning<br />

fonruard<br />

While these two S-curve poses are<br />

similar, they differ in that one leans<br />

foruvard, while the other, <strong>to</strong> the<br />

side.<br />

Figure arcing back<br />

<strong>to</strong>ward one side


iiurding S-Curve Poses<br />

:"- 'r\<br />

1\ i\\<br />

--\<br />

19<br />

\<br />

r\ \\<br />

n<br />

\<br />

\\ \\<br />

- \l<br />

@<br />

0<br />

.-\<br />

zz-'/


Iwisting and Turning<br />

While <strong>to</strong>rsion does appear in the waist during the common act of walking' this<br />

<strong>to</strong>rsion becomes important i"tlntt of u ch-aracter running and principally in<br />

The fundamental asPect of<br />

showing twisting or turning<br />

are changes in the directions<br />

of the uPPer bodY<br />

and lower body.<br />

Glancing back Establishing a stance<br />

M an g *StYle StYl ization :<br />

Figure with OnlY the Chest Turning<br />

rs<br />

(<br />

Fioure in Perfect<br />

7\<br />

Figure with the<br />

pr"ofile (Normal view) chest turned<br />

lf there is no need <strong>to</strong><br />

adhere <strong>to</strong> actual<br />

physical structure, a<br />

character maY be<br />

<strong>draw</strong>n in Profile, but<br />

with her chest turned<br />

slightlY. This<br />

technique, unique <strong>to</strong><br />

<strong>manga</strong>, enhances the<br />

character's sense of<br />

presence once she is<br />

dressed in clothing.


krrast of Figures in S-Curve Poses and with Torsion<br />

Figure leaning<br />

<strong>to</strong> the left with<br />

lower body<br />

Giving the figure<br />

<strong>to</strong>rsion is etfective<br />

when showing a<br />

character breaking<br />

in<strong>to</strong> a run.<br />

This work6 well with<br />

static poses.<br />

The upper body<br />

and lower body<br />

face difterent<br />

directions.<br />

109


Twisting and Turning Are Key Fac<strong>to</strong>rs in Combat Scenes: Torsion Symbolizes Combat<br />

Study figure illustrating<br />

the conventional "twist."<br />

The centerline from the upper<br />

body <strong>to</strong> lower body is straight.<br />

Her backside seems <strong>to</strong> be jutting<br />

out, causing the figure <strong>to</strong> loose<br />

force.<br />

Good example<br />

Here, the upper body and<br />

lower body face different<br />

directions, forming the<br />

centerlines in<strong>to</strong> an S-<br />

curve.<br />

110


l,e. ;r 3 simple back view, a bit<br />

:r E-slofl evokes the look of a<br />

::ria1 expert.<br />

This figure has no <strong>to</strong>rsion and is<br />

standing bolt upright. Nou the<br />

character appears unaccus<strong>to</strong>med<br />

<strong>to</strong> fighting.<br />

Changing the direction of<br />

the head on twisting/turning<br />

poses allows the creation of<br />

limitless new variations.<br />

Add fine, diagonal lines, symbolic of<br />

movement <strong>to</strong> enhance a dynamic<br />

'.W<br />

v<br />

composition's impact.<br />

Without the diagonal hatching, even<br />

though the figure has been given<br />

<strong>to</strong>rsion, it still lacks force.<br />

Here, the hand's<br />

con<strong>to</strong>urs are rendered<br />

in diagonal hatching.<br />

Alternative Styles<br />

111


Adding the Finishing Touches t0 a Hot "Backward Glance" Pose with Torsion<br />

(Ihe Steps in Attaching Tone)<br />

C<br />

a-a(<br />

I\?(1<br />

Ir \-<br />

\N\<br />

D\\<br />

Study Figure<br />

ru Line <strong>draw</strong>ing<br />

Attach 2 sheets<br />

of layered <strong>to</strong>ne<br />

<strong>to</strong> the blouse.<br />

Use <strong>to</strong>ne with<br />

identical line<br />

numbers <strong>to</strong><br />

avoid a moir6<br />

effect.<br />

Attach a light gradation <strong>to</strong>ne <strong>to</strong> the shoulders, shorts,<br />

gloves, and boots. Mixing gradation <strong>to</strong>ne with regular dot<br />

<strong>to</strong>ne could result in a moir6 effect even if both <strong>to</strong>nes have<br />

the same line number. Verify beforehand that you are<br />

using 2 compatible <strong>to</strong>nes.


-r inish, rub with an eraser those areas<br />

,,,xere you wish <strong>to</strong> show highlights.<br />

Ref. Fig.: Same image without shading.<br />

Shading is optional in small panels and<br />

compositions.<br />

This figure was created digitally. The creation process and points oJ caution are the same as when attaching regular <strong>to</strong>ne.


Both the figure delivering and receiving the slap<br />

have more impact with <strong>to</strong>rsion at the waist.<br />

Here,ltakearunning<br />

figure and shift the<br />

right hand <strong>to</strong> the front.<br />

Here, both figures are <strong>draw</strong>n standing<br />

bolt upright and lack <strong>to</strong>rsion at the waist.<br />

The result is a<br />

figure putting her<br />

waist in<strong>to</strong><br />

delivering a punch.<br />

Here, the figure delivering the slap retains the<br />

same stance, but the figure receiving the slap<br />

is twisting at the waist.<br />

114


More Manga


The Fundamentals of Manga<br />

Po rt raya I : Uf,f[,fl,'lf ,t3llpositi<br />

on<br />

4 Basic Elements<br />

ln <strong>manga</strong>, the reader figures out the s<strong>to</strong>ry by seeing how the pictures flow. That is what<br />

characterizes the medium. Any dialogue or narrative text is supplementary t0 add <strong>to</strong> the<br />

reader's understanding. We say that in <strong>manga</strong>, pictures tell the s<strong>to</strong>ry, and the significance<br />

of heightening the <strong>characters</strong>' sense 0f presence lies in that statement. But, let's first start<br />

with telling a s<strong>to</strong>ry (communicating) through pictures.<br />

What do they look like? What are their personalities?<br />

What will they say?<br />

When (Time)<br />

Where (Location)<br />

These are the 4 points that need <strong>to</strong> be clarified in<br />

order <strong>to</strong> convey the situation <strong>to</strong> the reader and have<br />

him or her understand.<br />

Actions<br />

Something done for<br />

someone's behalf<br />

116


hxlg fi SmnT blflralfy<br />

n11nmrnr IIli:1-,: - I :"a-:<br />

fte key rs <strong>to</strong> decide your theme-i.e. what <strong>to</strong><br />

communicate-and what must be <strong>draw</strong>n-i.e.<br />

ivhat rnformation <strong>to</strong> <strong>draw</strong>.<br />

)inql<br />

Mangacan be anything: even<br />

your thoughts or daily activities.<br />

What panels will you select for your theme,<br />

"waiting in a caf6"?<br />

o A character waiting<br />

. The <strong>characters</strong> meeting<br />

r A character waiting, and then the<br />

<strong>characters</strong> meeting<br />

You will need <strong>to</strong> decide beforehand what<br />

types 0f panels you will <strong>draw</strong>. This is what<br />

it means <strong>to</strong> "decide a theme."<br />

Good example.:<br />

Bad example.:<br />

. The setting does not necessarily look like<br />

a caf6.<br />

. We have no idea what kind of person the<br />

character is.<br />

. We are not sure what she is doing.<br />

lndica<strong>to</strong>rs that the location is a caf6: a receipt, a menu, a window, etc. "Waiting" indica<strong>to</strong>rs: a paftially read<br />

book, half drunk water. Character indica<strong>to</strong>rs: a cigarette dangling from the mouth, smoke drifting from cigarette<br />

butts in the ashtray. The indica<strong>to</strong>rs we see in the panel suggest an uncouth character type. 117


Panel Design (The ABC's of Page Composition)<br />

Panel design begins with deciding what needs <strong>to</strong> be <strong>draw</strong>n. Clear<br />

panel design will lead <strong>to</strong> poftraying <strong>characters</strong> with presence.<br />

Theme:<br />

Gaf6<br />

Rendezvous<br />

il<br />

Analysis<br />

Main S<strong>to</strong>rv Points<br />

The 4 Elements The Adist's Conceotion<br />

The protagonist Character: character desion<br />

Durino the evenino When: oortraval of evenino<br />

ln a caf6<br />

Where: oortraval of cafe<br />

Has a rendezvous Action: meeting, talking, etc.<br />

Underlying Theme: "He's here!"<br />

#ffi<br />

\_sl,<br />

protagonist<br />

"Waiting" as the Main Theme:<br />

Once these 4<br />

elements have been<br />

clarified, determine<br />

specifically the main<br />

point you wish <strong>to</strong><br />

make.<br />

For what purpose are<br />

you <strong>draw</strong>ing a<br />

Evening<br />

rendezvous in a caf6?<br />

What do you hope <strong>to</strong><br />

communicate using<br />

this theme? You need<br />

<strong>to</strong> establish the<br />

underlying theme.<br />

0ftentimes, if you fail<br />

<strong>to</strong> clarify this point,<br />

you may find yourself<br />

unable <strong>to</strong> compose<br />

your theme, even if<br />

you try.<br />

1,,r4 accidenl.<br />

J -(lrel,(<br />

\...g<br />

Caf6<br />

"Waiting," "worrying, "<br />

and other acts relating<br />

<strong>to</strong> "meeting": the<br />

ways of executing the<br />

simplistic theme,<br />

"rendezvous at a<br />

caf6" are limitless.<br />

Thankheavene, ?<br />

@%<br />

Meeting<br />

118<br />

The protagonist's reaction reveals her<br />

personality through "action." These 4 panels<br />

form an "incident" that illustrates the<br />

protagonist's personality.<br />

Here the third panel,<br />

where we see the<br />

protagonist's<br />

imagination let fly, is<br />

recomposed so that<br />

the visuals dominate.<br />

Now, the panel has<br />

more of a <strong>manga</strong><br />

flavor, and we can tell<br />

at a glance what is<br />

taking place. <strong>How</strong>ever,<br />

the original panel<br />

coveys more strongly<br />

the protagonist's state<br />

of "anxiety."


Waiting on a Friend: Character lntroduction Scene<br />

Well, I've<br />

nolhinA <strong>to</strong><br />

do. \,4iqhr, ae<br />

well bues lhe<br />

table myaelf.<br />

blah<br />

an my way Lo lhe 3o,I lold hlm, buL he<br />

5td(ta". L- b +o-e Blah<br />

q-er didtr underata. a. eo<br />

cafie ta and, aEKea I \aA <strong>to</strong> t ake ' r Ard, you know whaL?<br />

me il 1l'new a qood lherc'<br />

lle wao )ike lhia ?rince<br />

who came l:o<br />

auahi<br />

Ja?an<br />

bar,<br />

incoqri<strong>to</strong> trom hi6<br />

Olah<br />

cauntry)<br />

abh<br />

aerioue?l<br />

Then you can<br />

finioh off<br />

yaur dream<br />

by trakinq me<br />

Lo LhaL<br />

6ubhi bar.<br />

w<br />

%<br />

eo,<br />

1ut I<br />

wanted<br />

<strong>to</strong> finieh<br />

the<br />

dream,<br />

so I tell<br />

baak Lo<br />

eleep.<br />

Lhen 1<br />

wake u? ana<br />

realizei it<br />

wae all a<br />

dream and<br />

t had,<br />

over6le?L.<br />

#,,,;,,10;.<br />

Here, the relationship between the two becomes<br />

clear immediately (explained by the scene). 1 1 I


GMng the Panel Design Variation This refers <strong>to</strong> modifyins the<br />

3frfff ;;',fiJlIlJf;"un'''<br />

Readjustment of "He's here!"<br />

Readjustment of "Waiting on a Friend',: Character lntroduction Scene<br />

--T-:a---7---.v-z-l<br />

*-4& I<br />

' ----rff:M/V<br />

-ffi=ffi5fi -:--]Hk''l<br />

.............=_-rhF-.l;h<br />

*l<br />

Since the idea that the<br />

friend finally arrived is<br />

fie main point, her<br />

appearance panel is<br />

made the largest.<br />

Tardon,<br />

mademoiaelle,<br />

Whereis zeea<br />

aushi bar, a'il<br />

vouo plairl<br />

,6)1<br />

v\r,<br />

P_<br />

Thankheaveno, p<br />

you're alivel :<br />

Ihenyou can<br />

finioh oft your<br />

dream by taking<br />

rne la that<br />

aushi bar,<br />

120<br />

For this scene, <strong>to</strong> emphasize the<br />

character's personality, the "Thank<br />

heavens!" panel should be made larger,<br />

as shown above. To introduce the "late<br />

friend," lay out the panels as seen<br />

below. Since the fifth panel illustrating<br />

the protagonist's worrywart wanderings<br />

was <strong>draw</strong>n rather large, the first example<br />

works better within the flow.


,ftriril Jtsqr n=qrrtening the<br />

mtmfirlMi Ssse of hesence<br />

Gry-r-.-<br />

Y<br />

a<br />

Good Example<br />

Here, the panel<br />

design has<br />

been given<br />

variation by<br />

making the<br />

largest the<br />

panel<br />

introducing the<br />

boyfriend, who<br />

is the focus of<br />

the scene.<br />

fhen aqain, he'e<br />

,------q<br />

i';::)::';*, _\r-d<br />

, ('-\r'; )<br />

nap?ened.<br />

--7<br />

Here, each panel is viewed<br />

as equally important, and,<br />

therefore, all are <strong>draw</strong>n the<br />

same size.<br />

fhank<br />

heavens,<br />

you're alivel<br />

For this, I <strong>to</strong>ok the original 4-panel scene and<br />

redesigned the panels, making his appearance the<br />

key panel. Varying large and small panels turns thls<br />

4-panel scene in<strong>to</strong> a full-fledged 1 -page episode.<br />

The same theme can appear greafly different<br />

(i.e. give the reader an entirely different impression)<br />

simply by modifying the panet design. With ail<br />

panels the same size, the reader is unclear oJ<br />

the scene's gist.<br />

You, the artist, must determine what point you want<br />

<strong>to</strong> make, what you want <strong>to</strong> tell <strong>to</strong> the reader, and<br />

what it is you need <strong>to</strong> communicate. Failing <strong>to</strong> do<br />

s0 could easily result in a mono<strong>to</strong>nous panel design.<br />

Your main point rests in the key panel. Draw your<br />

key panels the largest.<br />

121


Figures and ,r ^ _- _ <strong>How</strong> <strong>to</strong> Draw Comfortably<br />

Scenes of Figures Gettin!<br />

UafS:<br />

in and out of Cars<br />

Mangaconuenlion dictates using sound effects of car doors opening and closing <strong>to</strong> portray<br />

getting in and out of a car.<br />

The door handle<br />

should be situated<br />

about the same<br />

level as the hand<br />

when hanging.<br />

I<br />

t I<br />

,rhr,<br />

t+1<br />

Here we see the door closed.<br />

A figure assumes this fonivard<br />

leaning pose when opening the<br />

door (getting in the car) and<br />

when closing the door (getting<br />

out of the car).<br />

Here we see the door open<br />

and the figure in a fashion<br />

model pose. Even with the<br />

door open, the fonruard<br />

leaning pose would look<br />

more natural.<br />

Here we see a character getting in<strong>to</strong><br />

a car. Without the sound effects, this<br />

could also be interpreted as a<br />

disembarking scene.<br />

With the same composition, the<br />

ditferent sound effects indicate<br />

whether the door is being<br />

opened ("click") or closed<br />

("slaml").<br />

122


muilMillMm lk a Sample Scenes: Getting in and out 0f a Car<br />

q rilrtlrtttilri, flltnltilr m t-r* :pr ar6 dose-up of the front windshield explain the scene.<br />

II<br />

-u<br />

&"r1<br />

Normally, artists are limited <strong>to</strong> the page space<br />

0r number of panels they can use <strong>to</strong> poftray<br />

<strong>characters</strong> getting in<strong>to</strong> a car. Here we have<br />

samples illustrating that minimal aftwork, using<br />

few panels (1 <strong>to</strong> 2) allows you adequately <strong>to</strong><br />

portray "getting in<strong>to</strong> or out of a car."<br />

" provided that a shot of the front, side, or rear<br />

of the car has been included.<br />

Scene poftrayed using a front view of a car and partial door shots<br />

1wE : :i{xE rew of the car is used, and any shot of opening<br />

)r ril. :E!'r' tas been omitted. Still, we understand that the<br />

:|Tffia:En lave gotten in<strong>to</strong> the car.<br />

The sound effect "slam" may be added <strong>to</strong> the third panel if desired.<br />

Drawing the female character instead the male in panel 1 would have<br />

altered the scene so that she was the one boarding. Turning the vehicle<br />

in<strong>to</strong> a foreign car (i.e. switching the steering wheel <strong>to</strong> the left side) would<br />

suggest that the male character is the one boarding. Alternatively, it<br />

could be that she was driving the car but turned the wheel over t0 him.<br />

-8"? ie iar is s<strong>to</strong>pped, and<br />

i.ti'tr :r*c -,ders get out. Showing<br />

tr$ :er l,:o1'open in the second<br />

rfl-e s i iine with common<br />

tl?;:r:: n portraying scenes of<br />

mrr-'; i and out of a car.<br />

...S<br />

:':*ersing the images in the last<br />

r,!,: 3anels cOuld be used <strong>to</strong><br />

that the character emerged<br />

*:r "-';s.est a rear passenger seat or that<br />

:e driver had emerged and is<br />

=nding still.<br />

Portrayal using the rear view and partial views of a car


Special Effects That Enhance a<br />

Character's Sense of Presence<br />

Attaching a Simple Tone as a Character Backdrop<br />

Good Example<br />

The manner in which <strong>to</strong>ne is attached as a character<br />

backdrop allows you <strong>to</strong> suggest movement by using a bit of<br />

ingenuity, thereby enhancing his or her sense of presence.<br />

Here, the composition is open<br />

in back of the character. This<br />

creates a sinister mood, as if<br />

something might creep up<br />

from behind.<br />

Keep the composition open in<br />

the direction the character<br />

faces.<br />

Front view <strong>to</strong>ne effect<br />

Even if the character's body is facing one direction, keep<br />

the composition open in the direction the head faces.<br />

Alternative Styles<br />

Donut clip<br />

Donut clip + accent


&mr I -fffle Creativity When Attaching Tone<br />

'u a ffitr,mn'aoter<br />

(<br />

Here, the <strong>to</strong>ne is cut<br />

closely along the<br />

con<strong>to</strong>ur lines, in line<br />

with standard<br />

practice.<br />

Here, the <strong>to</strong>ne is cut<br />

just a tad over the<br />

con<strong>to</strong>ur lines.<br />

-y.; :ren though the <strong>to</strong>ne has been cut along<br />

:E :,:ricur lines, it still evokes a distinctive<br />

as uil.<br />

Emotional Portrayal and Tone Effects:<br />

Create a Mood Using Backdrops of Cu<strong>to</strong>utTone<br />

Detailed effect Shadow falling<br />

across the iris<br />

€h-<br />

SF<br />

suggesting brown or blue<br />

--<br />

Vivaciousness/mirth<br />

Tension/nervousness


More Tones: Composition Using Popular Tones 0ther than Standard Dot and Gradation<br />

Tone comes in a mynad<br />

of patterns, the most<br />

common of which<br />

outside of dot and<br />

gradation may be<br />

roughly grouped in<strong>to</strong> tfr<br />

following 6 categories.<br />

When using random dot or<br />

patterned <strong>to</strong>ne, keep a<br />

slight gap between con<strong>to</strong>ur<br />

lines and the <strong>to</strong>ne. ln<br />

particular, when using<br />

motif <strong>to</strong>ne for cloth<br />

patterns, having the<br />

pattern continue without<br />

interruption at, say where<br />

a dip in a ripple. etc.<br />

should occur, results in a<br />

visually awkward image.<br />

You can easily show dips<br />

in a ripple or crease by<br />

etching the <strong>to</strong>ne along the<br />

crease line.<br />

Random dot<br />

ICW<br />

,/^-til<br />

*,<br />

'-* .o -.init<br />

" '1'o .!l ;l<br />

t-:*#,s nn',<br />

Qrc:' ^y<br />

Random dot gradation<br />

DigitalTone<br />

126


lu:um's Frofile<br />

-lr*a,:.., Hayashi<br />

;,ft" 1:r n Tokyo.<br />

,ri$i i*aluted with a degree in the Social Sciences and Humanities from Tokyo Metropolitan University.<br />

{$nr a major in Philosophy.<br />

;N[": ;*:elted a hortative award and honorable mention for his work on Shueisha lnc.'s Buslness Jumpand served as<br />

isss:ant <strong>to</strong> Hajime Furukawa.<br />

:ilEll iln!:&ed 0n shueisha's shukan Young Jump while apprenticing under Noriyoshi lnoue.<br />

lU r.c,shed his debut work based 0n a true s<strong>to</strong>ry, "/fi Kongu Monogatari' ["The S<strong>to</strong>ry ofAja Kong"] in Beafs Ctub.<br />

,1{s; =:r-niedthe<strong>manga</strong>designandproductionstudio,Gooffice.Producedillustrationsfortheworks Butsuzoni ai ni ikolon<br />

i-E ilpreciation of Buddhist sculpturel by Hiromichi Fukushima (published by Tokyo Bijutsu lnc.)<br />

.--'il$d rr:,ored <strong>How</strong> <strong>to</strong> Draw Manga: Female Characters, <strong>How</strong> <strong>to</strong> Draw Manga: Male Characters, <strong>How</strong> <strong>to</strong> Draw Manga: Couples,<br />

r,c :<strong>to</strong>w <strong>to</strong> Draw Manga: lllustrating Batiles.<br />

]l${r* rr-:rcred <strong>How</strong> <strong>to</strong> Draw Manga: Bishoujo around the World, <strong>How</strong> <strong>to</strong> Draw Manga: Bishoujo/Pretty Girls, <strong>How</strong> <strong>to</strong> Draw<br />

l{a'$a: )ccult and Horror, and <strong>How</strong> <strong>to</strong> Draw Manga: Mue about Pretty Glas ; promoted, produced, and wrote lhe <strong>manga</strong><br />

r:!cr r0r Koki lshii's Kokuhatsu <strong>manga</strong> riken ref<strong>to</strong> (b00k on the wasteful spending of Japanese politicians), published by<br />

Ns:s:r Co.. Ltd.; and produced the corporate identity mascot characterforTaiyo Group driving school.<br />

Jr [r[ !u:,ved <strong>How</strong> <strong>to</strong> Draw Manga: Animals; produced and initiated the release o'f Bishoujo Fighting, a dojinshi (tanzine or<br />

:i-a 3ress comlc) for pro wrestling fans under the name of Me<strong>to</strong> (a fanzine specializing in woman's wresfling and cat<br />

''riy: ?ldeos, published biannually when matches occur; fifth issue on sale as of 2002).<br />

f:rlli 1 l":a-J<strong>to</strong>red <strong>How</strong> <strong>to</strong> Draw Manga: Marlial Arts and Combat Spotts, <strong>How</strong> <strong>to</strong> Draw Manga: Giant Robots, and <strong>How</strong> <strong>to</strong> Draw<br />

hta'pa : Co stu m e En cycl o p e d i a, Eve ry d ay Fash i o n.<br />

lll,iflflI ,,;amored More <strong>How</strong> <strong>to</strong> Draw MangaVol. 1 and <strong>How</strong> t0 Draw Manga: Costume Encyclopedia, tntimate Apparet,<br />

:r-f,, shed by Graphic-sha. Mr. Hayashi continues the planning and production of original Go Office fanzines.<br />

:ur rEgizawa<br />

lfiilL f;il;3ta'i'ras born in Tokyo on January 8. She is a Capricorn with an A blood type. She first started doodling in pencil in<br />

rur:mr a;;'r:ol and made her first attempt at <strong>draw</strong>ing <strong>manga</strong>in pen during the fifth grade. ln junior high, she began <strong>to</strong> produce<br />

.ilzulrilrsn t,;E rflafileworks with friends from upper grades and in her class.<br />

il' ' $tl- s-l: debuted as an illustra<strong>to</strong>r with Minori Shobo's monthly publication, Gekkan 1tJT. She acted as an illustra<strong>to</strong>r, an<br />

iirflrtrffir 3:r -a<strong>to</strong>n parody) and <strong>manga</strong> artist, an anime writer, etc., contributing illustrations <strong>to</strong> Minori Shobo's Aniparo Comics,<br />

{liulirr }*[r s] rg' s My Ani m e, Tokuma Shoten's An i mage, elc.<br />

ilr ' IiM $-r. teblrted as a full{ledged nangaafiisl in Kobunsha's Comic Val. Since then, she has contributed series and single<br />

)rullnlrrEnrr r,trks <strong>to</strong> Kobusha's Pretty, as well as cover and page illustrations for paperback editions targeted <strong>to</strong>ward young<br />

'mmn :r.r'stled by Seishinsha, Kadokawa Shoten, Shogakkan, and other publishers. She has authored 9 <strong>manga</strong> volumes and<br />

luumi:ae: --re fian 25 paperback books.<br />

n ' I${ s-e negan <strong>to</strong> participate on the production side with Graphic-sha and Go office, starting with H\w <strong>to</strong> Draw Mangq;<br />

.I;urimr* rrd sontinues such efforts <strong>to</strong>day.<br />

&u Office Profile<br />

Ilu lffic; *r,as founded in May '1997 and has been specialzing in the production of tu<strong>to</strong>rial resources using <strong>manga</strong> and<br />

illlu]5il:iinrll s i,,.trich include publications on <strong>How</strong> <strong>to</strong> Draw Mangaseries.


RUGTIO}I<br />

....MA]{GA MASTERS!<br />

DRAW MANGA<br />

CI<br />

9<br />

.<br />

Graphic:sha Publiihitig


--< )-:Y9<br />

}IAIB<br />

Vol.7: Amazing Effects<br />

Crapter ' The Basics in Composition<br />

Chapter 2 The Basics in Character Portrayal<br />

Chapter 3 The Basics in Voice Portrayal<br />

Chapter 4The Basics in Panel Design<br />

Chapter 5 The Basics of Manga Portrayal<br />

rsBN4-7661 -1 480-9<br />

Vol.8: Super Basics<br />

Chapter 1 Materials and Simple Means of Usage<br />

Chapter 2 Creating Manga<br />

Chapter 3 Drawing People and Animals<br />

Chapter 4 Manga Techniques<br />

Chapter 5 Depicting Greenery and 3-Dimensional Objects<br />

Chapter 6 Creating Well-composed Manga<br />

lsBN4-766 1 -1 481 -7<br />

.g -;::<br />

J:3J i='<br />

'"h.<br />

{c, a<br />

= 'r-+tr<br />

* 6"<br />

More <strong>How</strong><strong>to</strong> Draw Manga<br />

Vol. 1 : The Basics of Character Drawing<br />

Chapter 1 Drawing in Pencil<br />

Chapter 2 Drawing Faces<br />

Chapter 3 Drawing the Figure<br />

Chapter 4 Manga Miscellaneous<br />

lsBN4-7661 -1 482-5<br />

More <strong>How</strong> <strong>to</strong> Draw Manga<br />

Vol. 2: Penning Characters<br />

Chapter 1 Pen Fundamentals<br />

Chapter 2 Making Characters Distinctive<br />

Chapter 3 Facial Expressions<br />

Chapter 4 Manga Miscellaneous<br />

tsBN4-7661 -1 483-3<br />

More <strong>How</strong> <strong>to</strong> Draw Manga<br />

Vol.3: <strong>Enhancing</strong> a Character's Sense of Presence<br />

Chapter 1 The lmportance of Tone Work<br />

Chapter 2 Character Shading and Tone Portrayal<br />

Chapter 3 Movement with a Sense of Presence<br />

Chapter 4 More Manga<br />

lsBN4-7661 -1 484-1<br />

More <strong>How</strong> <strong>to</strong> Draw Manga<br />

Vol.4: Mastering Bishoujo Characters<br />

Chapter 1 Twelve CharacterTypes<br />

Chapter 2 Making the Figure Move<br />

lsBN4-7661 -1 485-X<br />

Distributed in North America by<br />

Diamond Comic Distribu<strong>to</strong>rs/Diamond Book Distribu<strong>to</strong>rs<br />

1 966 Greenspring Drive<br />

Timonium, MD 21093<br />

Phone (410) 560-7100<br />

www.diamondcomics.com<br />

www.diam0ndbookdistribulors.com<br />

All of Graphic-Sha's publications can be lound at<br />

your local comic book s<strong>to</strong>re. To lind a s<strong>to</strong>re near you.<br />

please use the Comic Shop Localor Service by calling <strong>to</strong>ll free:<br />

1 -888-C0MlC-800K (1 -888-266-4226) in the U.S, or log on <strong>to</strong><br />

csls.diamondcomics.com


=lffiililJLllilffi[il|<br />

=ililililililililffil|<br />

r s B N 4-7 661 -1 484-1<br />

BOBONTA 97624099 HEALESV|LLE........59624423<br />

FTG..........................92948140 LILYDALE 92943120<br />

KNOX.................... ... 9801 1422 MONTROSE ......... ... 972A 4224<br />

KNOX MOBTLE ........ 9762 4099 MOOROOLBARK . ... 9726 8200<br />

ROWVTLLE .............. 9294 1300 MT EVELYN ............ 9736 3851<br />

CRoYDON .............. 9294 5640 RANGES MOBILE .. 9754 7266<br />

RTNGWOOD ............9870 0177 VALLEY MOBILE .... 9294 3',120<br />

BELGBAVE .............9754 7266 YARRAJUNCTION 5967 1588

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!