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Design for Reality

Designing for reality sounds great, but how do you get that first project? Read the challenge in the article

Designing for reality sounds great, but how do you get that first project? Read the challenge in the article

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His book addresses the type of thinking that distracts us from designing a product <strong>for</strong> a small<br />

audience, which helps you and another five people instead of 100 million faceless people who<br />

you don’t know personally.<br />

<strong>Design</strong>ing with your ego creates a product that is diluted, unfocused, and just bland. Consider<br />

these well-known products that didn’t give into big thinking in the beginning.<br />

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<br />

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Facebook was designed first <strong>for</strong> people at Harvard, not <strong>for</strong> a billion people around the world. If<br />

Mark Zuckerberg designed Facebook <strong>for</strong> a billion people on day one, it would have failed.<br />

Facebook was online <strong>for</strong> two years be<strong>for</strong>e opening itself up to the general public.<br />

Uber was originally a black car service in San Francisco. Today, Uber has evolved from a local<br />

black car service, to a global ridesharing app, and now, to a service <strong>for</strong> lifestyle and logistics. In<br />

2008, this wouldn’t have meant anything to anyone.<br />

Flickr began as a photo-sharing feature within an online game. Only after the product had been<br />

perfected did the team realize that it could be applied more broadly. In 2005, Flickr was<br />

acquired by Yahoo. Today, it has 51 million registered users worldwide.<br />

“Ego is the enemy of what you want and of what you have: Of mastering a craft. Of real creative<br />

insight. Of working well with others. Of building loyalty and support. Of longevity. Of repeating<br />

and retaining your success. It repulses advantages and opportunities. It’s a magnet <strong>for</strong> enemies<br />

and errors. It is Scylla and Charybdis.”― Ryan Holiday, Ego Is the Enemy<br />

Get Out of Your Head!<br />

<strong>Design</strong>ers all have a tendency to turn their life into a story. We write a fantastic narrative of our<br />

past with ourselves at the center – I helped design billion dollar companies or I worked <strong>for</strong><br />

[insert massive startup here] – and this distracts us from designing <strong>for</strong> reality.<br />

We often produce concept work to develop or show off our abilities as designers.<br />

What I’m suggesting is to not let your ego guide you toward producing a concept <strong>for</strong> another<br />

billion-dollar startup. These companies became the way they are over long periods of<br />

refinement and being patient. There<strong>for</strong>e we can only possibly provide an undeveloped opinion<br />

on redesigning their product.

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