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Design for Reality

Designing for reality sounds great, but how do you get that first project? Read the challenge in the article

Designing for reality sounds great, but how do you get that first project? Read the challenge in the article

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When you design <strong>for</strong> reality, clients and the public will be very hard on your work.<br />

Although it can be difficult to hear negative feedback, we must see this as an opportunity to<br />

learn. The designer who works <strong>for</strong> their ego will be defensive during these times and will likely<br />

reject the opinion of the offender. We must learn to accept such criticisms if we want our work<br />

to grow.<br />

The feedback loop between the designer and the client can make products that neither party<br />

could have ever made on their own.<br />

As designers, we must realize that we can learn from the needs and conditions of a real project<br />

in order to make something new. Whereas, the feedback loop online often recycles the same<br />

content over and over again.<br />

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Thinking Small and Local<br />

In reading this, you might be wondering where to start. <strong>Design</strong>ing <strong>for</strong> reality sounds great, but<br />

how do I get that first project? Or, if work is slow, what can I do to continue to grow?<br />

This is very much my point – that often the answer to this is to whip up some great redesigns,<br />

and post them online in the hope that they’ll lead to the next big thing. But, how can you direct<br />

your energy to designing <strong>for</strong> real life instead?<br />

Consider the challenge below.<br />

<strong>Design</strong> <strong>for</strong> The Very Small

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