Eberron - Le Scriptorium
Eberron - Le Scriptorium
Eberron - Le Scriptorium
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<strong>Eberron</strong><br />
20<br />
Daelkyr Heritage<br />
The madness of the daelkyr has stained your<br />
bloodline for generations.<br />
Prerequisites: Folk, <strong>Le</strong>vel 1 only<br />
Benefit: The higher of your Intelligence or Charisma<br />
scores rises by 1 and you gain thick hide 3 and<br />
Tentacle Slap I (see Fantasy Craft, page 235). However,<br />
when you suffer damage from byeshk weapons,<br />
you also suffer an equal amount of lethal damage,<br />
and the Disposition of any character who’s aware of<br />
your species and doesn’t share your native culture<br />
worsens by 10.<br />
Daelkyr <strong>Le</strong>gacy<br />
You’ve chosen to embrace your daelkyr potential,<br />
even at the cost of your own humanity.<br />
Prerequisites: Human, Daelkyr Heritage<br />
Benefit: The lower of your Intelligence or Charisma<br />
scores rises by 1 and you gain thick hide 2 and<br />
Tentacle Slap I again.<br />
You may choose to embrace your daelkyr heritage<br />
once, when you level, becoming a Horror (see Fantasy<br />
Craft, page 227). If you do, your starting action<br />
dice decrease by 1 and you grow less caring for the<br />
wellbeing of others, suffering a –5 penalty with Medicine<br />
checks.<br />
Dark Scale<br />
You are a strong, black lizard, 10 feet tall<br />
with a 5 feet tail. Who would dare challenge<br />
your authority?<br />
Prerequisites: Saurian, <strong>Le</strong>vel 1 only<br />
Benefit: Your Size increases to<br />
Large (2×2, Reach 2) and the starting<br />
Disposition of non-saurians<br />
decreases by 10.<br />
Dark Crest<br />
You are the mightiest predator<br />
of the jungles, a full ton of<br />
muscles and scales.<br />
Prerequisites: Dark Scale<br />
Benefit: Your Strength increases by 2,<br />
but your Intelligence and your Charisma<br />
both decrease by 2. Also you gain Acid Resistance<br />
5 and the aquatic I and<br />
darkvision I NPC qualities<br />
(see Fantasy Craft, pages<br />
230 and 233).<br />
Gatekeeper<br />
You and your peers are the only ones who can prevent<br />
Xoriat from destroying your world ... again.<br />
Prerequisites: Human or Orc, <strong>Le</strong>vel 1 only<br />
Benefit: Your Wisdom rises by 1 and you gain<br />
the favored foes (Horrors) NPC quality (see Fantasy<br />
Craft, page 233).<br />
Ghaash’kala<br />
‘‘You shall not pass!’’<br />
Prerequisites: Human or Orc, <strong>Le</strong>vel 1 only<br />
Benefit: Calm checks are no longer restricted<br />
actions for you and you gain the favored foes (Outsiders)<br />
NPC quality (see Fantasy Craft, page 233).<br />
Iron Bearer<br />
In the deep caves of the Seawall Mountains, your<br />
tribe, the Kech Shaarat, cultivates the art of war and<br />
martial prowess.<br />
Prerequisites: Goblin or Hobgoblin, <strong>Le</strong>vel 1 only<br />
Benefit: The lower of your Strength or Constitution<br />
scores increases by 1 and you gain darkvision<br />
I. You’re considered to have 2 additional Melee<br />
Combat feats for any ability based on the number<br />
of Melee Combat feats you have.<br />
Lycanthropic Bloodline<br />
You have a rather pure bloodline descending<br />
directly from ancient lycanthropic beasts.<br />
Prerequisites: Shifter, <strong>Le</strong>vel 1 only<br />
Benefit: You gain a number of benefits depending<br />
on your bloodline.<br />
• Beasthide: You gain thick hide 3<br />
(see Fantasy Craft, page 13). Also, when<br />
in Berserk Stance, your Constitution<br />
rises by 2.<br />
• Cliffwalker: You gain a +2 bonus<br />
with Climb checks and the superior<br />
climber II NPC quality.<br />
Also, you are always<br />
considered to have<br />
climber’s gear and<br />
you may attempt<br />
Climb checks in Berserk<br />
Stance. Finally,<br />
when in Berserk<br />
Stance, your Dexterity<br />
rises by 2.<br />
le <strong>Scriptorium</strong> - Conversion Guide - <strong>Eberron</strong> par Aegis