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Eberron - Le Scriptorium

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<strong>Eberron</strong><br />

6<br />

the once almighty hobgoblins are slowly regaining<br />

their strength.<br />

Common Personality Traits: Brutal, honorable,<br />

impulsive, faithful, reckless<br />

Common Physical Traits: Clawed hands, pointed<br />

ears, brown fur, dark nose, piercing eyes<br />

Example Clan Names: Dhakaan, Mordraam,<br />

Rohaar, Thaar, Wesgaar<br />

Example First Names: Araal, Chord, Duraa, Saroni,<br />

Sehemoth<br />

Splinter Race Feats: Iron Bearer (Kech Shaarat<br />

tribe), Word Bearer (Kech Volaar tribe), Standard<br />

Bearer (Rukhan Taash tribe). Unless you choose<br />

one of these, you’re a kadaar’rhun, a warrior from<br />

a minor tribe.<br />

Type: Medium (1×1) biped Folk with a Reach of<br />

1. Your maximum wounds equal your Constitution<br />

score.<br />

• Attributes: +2 Dexterity, +2 Constitution<br />

• Base Speed: 30 ft.<br />

• Darkvision I: You ignore the effects of dim and<br />

faint light.<br />

• Enlightened Sneak: Your maximum Sneak rank<br />

increases to your Career <strong>Le</strong>vel + 5. Only the<br />

highest bonus from any single enlightened ability<br />

may apply to each skill.<br />

• Enlightened Tactics: Your maximum Tactics<br />

rank increases to your Career <strong>Le</strong>vel + 5. Only<br />

the highest bonus from any single enlightened<br />

ability may apply to each skill.<br />

• Reviled: For the rest of the Khorvaire, hobgoblins<br />

are nothing more than barbarians.<br />

The starting Disposition of non-goblinoidsdecreases<br />

by 10.<br />

• Unbreakable: Each time you suffer<br />

attribute impairment, it decreases<br />

by 1 (minimum 0).<br />

Humans<br />

Humans span all accross<br />

the Khorvaire and are by<br />

far the dominant species<br />

of <strong>Eberron</strong>. They are<br />

threatened, however, by<br />

more enemies than any<br />

other culture. They gain<br />

strength from their sheer<br />

numbers and their will to<br />

always go forward.<br />

Splinter Race Feats: Planar ascendance is almost<br />

unheard of on <strong>Eberron</strong>. Only the daelkyrs, with<br />

their counter-nature experiments have achieved<br />

such tainted feats (Daelkyr Heritage).<br />

Kalashtars<br />

The entities of Dal Quor, realm of the dreams, are<br />

known to enter this world by possessing the mind of<br />

humans. But while Inspired do this by coercion and<br />

with the vilest intentions, kalashtars are opposed to<br />

their nefarious plans – and their methods. Indeed,<br />

they enter the physical envelope of humans only<br />

when invited, to become a unique identity. From<br />

their secluded land of Adar or even at the core of<br />

the Khorvaire, they struggle to prevent the Inspired<br />

to take over another continent.<br />

Common Personality Traits: Stern, mesmerizing,<br />

graceful, dreaming, seductive<br />

Common Physical Traits: Unearthly splendor,<br />

tall, perfect features, unfocused eyes, deep voice<br />

Example Names: Halkhad, Kanatash, Novakri,<br />

Panitari, Thinharath<br />

Splinter Race Feats: You may select feats as if<br />

you’re a human.<br />

Type: Medium (1×1) biped Folk with a<br />

Reach of 1. Your maximum wounds<br />

equal your Constitution score.<br />

le <strong>Scriptorium</strong> - Conversion Guide - <strong>Eberron</strong> par Aegis

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