Eberron - Le Scriptorium
Eberron - Le Scriptorium
Eberron - Le Scriptorium
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<strong>Eberron</strong><br />
38<br />
Quori<br />
Quori are the dreaded masters of Dal Quor, plane<br />
of dreams. While they are physically kept away<br />
from <strong>Eberron</strong> thanks to the Keeper of the Gate’s<br />
mystic seals, they still can possess the minds of mortals,<br />
leaching in their dreams. Most Quori invest<br />
bodies specially bred for this purpose: Inspired. But<br />
unwilling targets are quite often coerced into mental<br />
domination by the vile Quori.<br />
Tsucora Quori: Among Quori, Tsucora are about<br />
the weakest and the most common in the plane of<br />
dreams. Their nightmarish look, however, reflects<br />
quite accurately the threat they are.<br />
Tactics: Tsucora physically enter battle only after<br />
they have carefully analyzed the situation and<br />
know they will win. Then they rush to melee, using<br />
their terrifying sting to shatter enemy ranks.<br />
Quori, Tsucora (Medium Outsider Horror<br />
Walker — 149 XP): Str 14, Dex 12, Con 14, Int<br />
14, Wis 14, Cha 14; SZ M (1×1, Reach 1); Spd 40 ft.<br />
ground; Init IV; Atk IV; Def III; Res VII; Health IV;<br />
Comp VI; Skills: Notice VII, Intimidate VII, Sense<br />
Motive VII; Qualities: Achille’s heel (Divine), damage<br />
defiance (Acid, Cold, Fire), damage reduction 5, darkvision<br />
II, devour, fearless II, feat (Lightning Reflexes),<br />
natural spell (Command II, Cure Wounds III, Mage<br />
Armor, Phantasmal Killer, Teleport I), spell defense I,<br />
telepathic<br />
Attacks/Weapons: Claw I × 2 (dmg 1d8+2 lethal;<br />
threat 20; qualities: AP 2), Sting I (dmg 1d8+2<br />
lethal; threat 20; qualities: reach +2), Terrifying<br />
Sting (frightening attack III: Will DC 20 or frightened<br />
for 3d6 rounds; upgrade: supernatural attack<br />
(Sting ))<br />
Treasure: 3L<br />
Rakshasa<br />
Reigning over the Demon Wastes, rakshasas are<br />
the offspring of demons who once ruled the world.<br />
These men-like tigers with inverted hands are<br />
powerful wizards and warriors. Their knowledge<br />
and might are only exceeded by their cruelty, for<br />
they despise all mortal beings.<br />
Zakya: Zakyas are rakshasas’ fighters. They have<br />
learnt to revert their hands in order to use the weapons<br />
of mortals ... against them.<br />
Tactics: Squeezed in their armor, armed with<br />
sword and board, zakyas charge to battle with rec-<br />
klessness, cutting, slashing, and gutting their enemies<br />
without mercy.<br />
Rakshasa, Zakya (Medium Outsider Walker<br />
— 122 XP): Str 16, Dex 12, Con 14, Int 12, Wis 12,<br />
Cha 10; SZ M (1×1, Reach 1); Spd 50 ft. ground (45<br />
ft. in armor); Init IV; Atk IV; Def III; Res VII; Health<br />
III; Comp IV; Skills: Bluff VI, Disgiuse VI, Sense<br />
Motive V; Qualities: Achille’s heel (Bows), damage<br />
reduction 10, darkvision II, feat (Cleave Basics, Sword<br />
Basics, Sword Mastery, Sword Supremacy), Interests<br />
(Alignment: Lords of Dust), natural spell (Detect Emotions,<br />
True Strike), shapeshifter I, spell defense III<br />
Attacks/Weapons: Bite I (dmg 1d8+3 lethal; threat<br />
18-20; qualities: aligned), long sword (dmg 1d12+5<br />
lethal; threat 20; Minor Essence: damage bonus<br />
+2), metal shield (dmg 1d4+3 subdual; threat 20;<br />
qualities: guard +2), Vampire’s Kiss (life draining<br />
attack II: Fort DC 15 or 1 lethal damage per TL,<br />
NPC heals equal amount)<br />
Gear: moderate scale armor (DR 4; Resist Edged<br />
3; DP –2; ACP –1; Spd –5 ft.; Disguise: obvious)<br />
Treasure: 2L, 2M<br />
Undying Soldier<br />
These deathless elves are heavily armed and serve<br />
as a guard of honor for the Undying Court.<br />
Tactics: Since they don’t fear for their life, these<br />
devoted bodyguards fight with zeal whenever the<br />
Court is in danger. They are ready for anything in<br />
order to protect the councilors. When they fight,<br />
they often adopt phalanx formations.<br />
Undying Soldier (Medium Deathless Walker<br />
— 47 XP): Str 12, Dex 10, Con 10, Int 10, Wis 10,<br />
Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground (25<br />
ft. in armor); Init II; Atk IV; Def III; Res III; Health<br />
VI; Comp I; Skills: Athletics III, Notice VI; Qualities:<br />
Achille’s heel (Targath), class ability (Paladin:<br />
stand in judgment I), feat (All-Out Attack, Cleave Basics<br />
I), Interests (Alignment: Undying Court), monstrous<br />
defense I, tough I<br />
Attacks/Weapons: Superior throwing spear (dmg<br />
1d8+2 lethal; threat 19-20; qualities: hurl, reach<br />
+1), superior metal shield (dmg 1d4+2 subdual;<br />
threat 20; qualities: guard +2)<br />
Gear: moderate articulated plate (DR 5; Resist<br />
Blunt 2; DP –2; ACP –2; Spd –5 ft.; Disguise:<br />
obvious)<br />
Treasure: None<br />
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