DnD 3.5 Spell Compendium
Livro focado em magias
Livro focado em magias
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CHAPTER 1
SPELL
DESCRIPTIONS
10
Illus. by C. Frank
not subject to extra damage from critical
hits. It gains a swim speed (if it does not
have one already) equal to its land speed.
The subject can remain submerged as
long as desired without breathing.
The subject’s armor (including
natural armor) becomes worthless,
though its modifiers
for size, Dexterity,
and deflection still
apply to Armor Class,
as do armor bonuses
from force effects (for
example, from the mage
armor spell). While
amorphous, the subject
can’t attack or cast spells
that require verbal, somatic,
material, or focus components.
(This limitation does not rule
out the casting of any spells that
the subject might have prepared
using the metamagic feats Eschew
Materials, Silent Spell, and Still Spell.)
The subject loses all supernatural abilities
while in amorphous form, and its
magic items, aside from those bonuses
noted above, cease functioning as long
as it remains amorphous.
Material Component: A pinch of
gelatin.
AMPLIFY
Transmutation [Sonic]
Level: Bard 1
Components: S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation
centered on a creature, object, or
point in space
Duration: 1 minute/level (D)
Saving Throw: Will negates; see text
Spell Resistance: Yes; see text
You need to hear what’s going on. A hand
motion or two, and the voices become louder
to your ears.
You cause an amplification of all sounds
within the spell’s area. This decreases
the DC to hear those sounds by 20.
Those creatures within the spell’s area
do not notice the increased amplification.
Thus, anyone whose voice is
amplified remains unaware of the
increase in volume.
The spell can be centered on a creature,
and the effect then radiates from
the creature and moves as it moves.
An unwilling creature can attempt a
Will save to negate the spell and can
apply spell resistance, if any. Items
in a creature’s possession receive the
benefits of saves and spell resistance,
but unattended objects and points in
space do not. Amplify counters and
dispels silence, and is also countered
and dispelled by silence.
Gaining the benefits of the amorphous form
spell can be disconcerting
ANALYZE PORTAL
Divination
Level: Bard 3, Portal 2, sorcerer/
wizard 3
Components: V, S, M
Casting Time: 1 minute
Range: 60 ft.
Area: Cone-shaped emanation from
you to the extreme of the range
Duration: Concentration, up to
1 round/level (D)
Saving Throw: See text
Spell Resistance: No
Seeing with a magic eye, you sense the
portal. Studying it, knowledge about the
portal comes into your mind as though
it was a memory you could not recall
until now.
You can tell whether an area contains
a magical portal or the effect of a gate
spell. If you study an area for 1 round,
you know the sizes and locations of any
such portals in the area. Once you find
a portal, you can study it. (If you find
more than one portal, you can study
only one at a time.)
Each round you study a portal, you
can discover one property of the portal,
in this order.
• Any key or command word needed
to activate the portal.
• Any special circumstances governing
the portal’s use (such as specific
times when it can be activated).
• Whether the portal is one-way or
two-way.
• A glimpse of the area where the
portal leads. You can look at the area
where the portal leads for 1 round;
the range of your vision is the spell’s
range. Analyze portal does not allow
other divination spells or spell-like
abilities to extend through the
portal. For example, you cannot
also use detect magic or detect evil
to study the area where the portal
leads while viewing the area with
analyze portal.
For each property, you make a caster
level check (1d20 + caster level)
against DC 17. If fail, you can try again
in the next round.
Analyze portal has only a limited
ability to reveal unusual properties,
as follows.
• Random Portals: The spell reveals
only that the portal is random and
whether it can be activated now. It
does not reveal when the portal starts
or stops functioning.
• Variable Portals: The spell reveals
only that the portal is variable. If you
study the portal’s destination, the
spell reveals only the destination to
which the portal is currently set.
• Creature-Only Portals: The spell
reveals this property. If you study
the portal’s destination, the spell
reveals where the portal sends
creatures. If it is the kind of portal
that sends creatures to one place and
their equipment to another place,
the spell does not reveal where the
equipment goes.