18.12.2019 Views

DnD 3.5 Spell Compendium

Livro focado em magias

Livro focado em magias

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

CHAPTER 1

SPELL

DESCRIPTIONS

10

Illus. by C. Frank

not subject to extra damage from critical

hits. It gains a swim speed (if it does not

have one already) equal to its land speed.

The subject can remain submerged as

long as desired without breathing.

The subject’s armor (including

natural armor) becomes worthless,

though its modifiers

for size, Dexterity,

and deflection still

apply to Armor Class,

as do armor bonuses

from force effects (for

example, from the mage

armor spell). While

amorphous, the subject

can’t attack or cast spells

that require verbal, somatic,

material, or focus components.

(This limitation does not rule

out the casting of any spells that

the subject might have prepared

using the metamagic feats Eschew

Materials, Silent Spell, and Still Spell.)

The subject loses all supernatural abilities

while in amorphous form, and its

magic items, aside from those bonuses

noted above, cease functioning as long

as it remains amorphous.

Material Component: A pinch of

gelatin.

AMPLIFY

Transmutation [Sonic]

Level: Bard 1

Components: S

Casting Time: 1 standard action

Range: Long (400 ft. + 40 ft./level)

Area: 20-ft.-radius emanation

centered on a creature, object, or

point in space

Duration: 1 minute/level (D)

Saving Throw: Will negates; see text

Spell Resistance: Yes; see text

You need to hear what’s going on. A hand

motion or two, and the voices become louder

to your ears.

You cause an amplification of all sounds

within the spell’s area. This decreases

the DC to hear those sounds by 20.

Those creatures within the spell’s area

do not notice the increased amplification.

Thus, anyone whose voice is

amplified remains unaware of the

increase in volume.

The spell can be centered on a creature,

and the effect then radiates from

the creature and moves as it moves.

An unwilling creature can attempt a

Will save to negate the spell and can

apply spell resistance, if any. Items

in a creature’s possession receive the

benefits of saves and spell resistance,

but unattended objects and points in

space do not. Amplify counters and

dispels silence, and is also countered

and dispelled by silence.

Gaining the benefits of the amorphous form

spell can be disconcerting

ANALYZE PORTAL

Divination

Level: Bard 3, Portal 2, sorcerer/

wizard 3

Components: V, S, M

Casting Time: 1 minute

Range: 60 ft.

Area: Cone-shaped emanation from

you to the extreme of the range

Duration: Concentration, up to

1 round/level (D)

Saving Throw: See text

Spell Resistance: No

Seeing with a magic eye, you sense the

portal. Studying it, knowledge about the

portal comes into your mind as though

it was a memory you could not recall

until now.

You can tell whether an area contains

a magical portal or the effect of a gate

spell. If you study an area for 1 round,

you know the sizes and locations of any

such portals in the area. Once you find

a portal, you can study it. (If you find

more than one portal, you can study

only one at a time.)

Each round you study a portal, you

can discover one property of the portal,

in this order.

• Any key or command word needed

to activate the portal.

• Any special circumstances governing

the portal’s use (such as specific

times when it can be activated).

• Whether the portal is one-way or

two-way.

• A glimpse of the area where the

portal leads. You can look at the area

where the portal leads for 1 round;

the range of your vision is the spell’s

range. Analyze portal does not allow

other divination spells or spell-like

abilities to extend through the

portal. For example, you cannot

also use detect magic or detect evil

to study the area where the portal

leads while viewing the area with

analyze portal.

For each property, you make a caster

level check (1d20 + caster level)

against DC 17. If fail, you can try again

in the next round.

Analyze portal has only a limited

ability to reveal unusual properties,

as follows.

• Random Portals: The spell reveals

only that the portal is random and

whether it can be activated now. It

does not reveal when the portal starts

or stops functioning.

• Variable Portals: The spell reveals

only that the portal is variable. If you

study the portal’s destination, the

spell reveals only the destination to

which the portal is currently set.

• Creature-Only Portals: The spell

reveals this property. If you study

the portal’s destination, the spell

reveals where the portal sends

creatures. If it is the kind of portal

that sends creatures to one place and

their equipment to another place,

the spell does not reveal where the

equipment goes.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!