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DnD 3.5 Spell Compendium

Livro focado em magias

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CHAPTER 1

SPELL

DESCRIPTIONS

Illus. by J. Nelson

objects and spells simply pass through

it. It cannot attack.

The rider can return the smoke

horse to the bottle, and thus pause the

spell, at any time by simply uncorking

it (a move action) and stoppering

it again (another move action) in the

next round after the horse is inside. If

the bottle is reopened later, the spell

reactivates with its remaining duration

intact. Regardless of how much duration

remains unused, the spell ceases

functioning 24 hours after it is cast. If

dispelled at any time while the bottle

is corked, the spell ends.

Focus: An ornate, corked bottle worth

at least 50 gp.

BRAIN SPIDER

Divination [Mind-Affecting]

Level: Cleric 7, Mind 7

Components: V, S, M, DF

Casting Time: 1 round

Range: Long (400 ft. + 40 ft./level)

Targets: Up to eight living creatures

Duration: 1 minute/level

Saving Throw: Will negates

Spell Resistance: Yes

You touch a spider’s body and think of

the targets. As each target succumbs to

the spell, a leg of the spider vanishes into

nothingness.

For the duration of the spell, as a standard

action, you can eavesdrop on the

thoughts of up to eight other creatures

at once, hearing as desired:

• A creature’s surface thoughts.

• Individual trains of thought in

whatever order you desire.

• One nugget of information per caster

level from all the minds regarding

one particular topic, thing, or

being.

• The thoughts and memories of one

creature of the group in detail.

Once per round, if you do not perform

a detailed study of one creature’s

mind, you can attempt (as a standard

action) to implant a suggestion (PH

285) in the mind of any one of the

affected creatures. The creature can

make another Will saving throw to

resist the suggestion, using the original

save DC. (Creatures with special

resistance to enchantment spells can

use this resistance to keep from being

affected by the suggestion.) Success on

this saving throw does not negate the

other effects of the brain spider for

that creature.

Material Component: A dead spider of

any size or type. It must still have all

eight legs.

BRAMBLES

Transmutation

Level: Cleric 2, druid 2

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Wooden weapon touched

Duration: 1 round/level

Saving Throw: None

Spell Resistance: No

With the sound of twisting wood, the

weapon you touch grows sharp spikes like

rose thorns.

For the duration of the spell, the weapon

deals both piercing and bludgeoning

damage. It gains a +1 enhancement

bonus on its attacks and also gains a

+1 enhancement bonus per caster level

on melee damage rolls (maximum +10).

This spell works only on melee weapons

with wooden striking surfaces. For

instance, it does not work on a bow, an

arrow, or a metal mace.

Material Component: A small thorn.

BRANCH TO BRANCH

Transmutation

Level: Druid 1, ranger 1

Components: V, S

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 hour/level (D)

With the last guttural utterance, your

fingers thicken and your arms lengthen

slightly. You have the impression that

you would feel more at ease in a canopy

of trees.

You gain a +10 competence bonus on

Climb checks made in trees. As long

as you remain at least 10 feet above

the ground, you can brachiate (swing

by branches and vines) in medium or

dense forest, but not in sparse forest.

When you brachiate, you gain a 10-foot

enhancement bonus to your land speed

and ignore the hampered movement

penalties for undergrowth and other

terrain features. You can charge while

brachiating, but you can’t run. Naturally,

some local conditions, such as

areas of sparse forest, clearings, wide

rivers, or other breaks in the forest

canopy, might force you to return to

the ground.

BREATH FLARE

Transmutation [Light]

Level: Sorcerer/wizard 1

Branch to branch

allows a druid or

ranger to swing

through the trees like

a monkey

38

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