DnD 3.5 Spell Compendium
Livro focado em magias
Livro focado em magias
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CHAPTER 1
SPELL
DESCRIPTIONS
Illus. by J. Nelson
objects and spells simply pass through
it. It cannot attack.
The rider can return the smoke
horse to the bottle, and thus pause the
spell, at any time by simply uncorking
it (a move action) and stoppering
it again (another move action) in the
next round after the horse is inside. If
the bottle is reopened later, the spell
reactivates with its remaining duration
intact. Regardless of how much duration
remains unused, the spell ceases
functioning 24 hours after it is cast. If
dispelled at any time while the bottle
is corked, the spell ends.
Focus: An ornate, corked bottle worth
at least 50 gp.
BRAIN SPIDER
Divination [Mind-Affecting]
Level: Cleric 7, Mind 7
Components: V, S, M, DF
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Targets: Up to eight living creatures
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
You touch a spider’s body and think of
the targets. As each target succumbs to
the spell, a leg of the spider vanishes into
nothingness.
For the duration of the spell, as a standard
action, you can eavesdrop on the
thoughts of up to eight other creatures
at once, hearing as desired:
• A creature’s surface thoughts.
• Individual trains of thought in
whatever order you desire.
• One nugget of information per caster
level from all the minds regarding
one particular topic, thing, or
being.
• The thoughts and memories of one
creature of the group in detail.
Once per round, if you do not perform
a detailed study of one creature’s
mind, you can attempt (as a standard
action) to implant a suggestion (PH
285) in the mind of any one of the
affected creatures. The creature can
make another Will saving throw to
resist the suggestion, using the original
save DC. (Creatures with special
resistance to enchantment spells can
use this resistance to keep from being
affected by the suggestion.) Success on
this saving throw does not negate the
other effects of the brain spider for
that creature.
Material Component: A dead spider of
any size or type. It must still have all
eight legs.
BRAMBLES
Transmutation
Level: Cleric 2, druid 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Wooden weapon touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
With the sound of twisting wood, the
weapon you touch grows sharp spikes like
rose thorns.
For the duration of the spell, the weapon
deals both piercing and bludgeoning
damage. It gains a +1 enhancement
bonus on its attacks and also gains a
+1 enhancement bonus per caster level
on melee damage rolls (maximum +10).
This spell works only on melee weapons
with wooden striking surfaces. For
instance, it does not work on a bow, an
arrow, or a metal mace.
Material Component: A small thorn.
BRANCH TO BRANCH
Transmutation
Level: Druid 1, ranger 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
With the last guttural utterance, your
fingers thicken and your arms lengthen
slightly. You have the impression that
you would feel more at ease in a canopy
of trees.
You gain a +10 competence bonus on
Climb checks made in trees. As long
as you remain at least 10 feet above
the ground, you can brachiate (swing
by branches and vines) in medium or
dense forest, but not in sparse forest.
When you brachiate, you gain a 10-foot
enhancement bonus to your land speed
and ignore the hampered movement
penalties for undergrowth and other
terrain features. You can charge while
brachiating, but you can’t run. Naturally,
some local conditions, such as
areas of sparse forest, clearings, wide
rivers, or other breaks in the forest
canopy, might force you to return to
the ground.
BREATH FLARE
Transmutation [Light]
Level: Sorcerer/wizard 1
Branch to branch
allows a druid or
ranger to swing
through the trees like
a monkey
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