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DnD 3.5 Spell Compendium

Livro focado em magias

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CHAPTER 1

SPELL

DESCRIPTIONS

Illus. by C. Frank

bonuses and deals damage normally

if it hits, though the target of the

attacks can benefit from cover or

concealment.

BLOODHOUND

Divination

Level: Ranger 1

Components: V, S

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 24 hours (D)

A white film slips over your vision.

Strangely, your eyes seem more focused and

you note barely perceptible traces of passage

that you had missed before.

If you fail a Survival check to track a

creature while this spell functions, you

can immediately attempt another roll

against the same DC to reestablish the

trail. If the reroll fails, you must search

for the trail for 30 minutes (if outdoors)

or 5 minutes (if indoors) before trying

again.

A blood sirocco leeches away life

by drawing blood into

its howling winds

BLOODSTAR

Conjuration (Creation)

Level: Sorcerer/wizard 4

Components: V, S, F

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: A bloodstar

Duration: 1 round/level

Saving Throw: Fortitude negates

Spell Resistance: Yes

In a ruby flash a blood-colored, glowing

crystal appears near your foes to suck the

blood from their wounds.

You create a magic construct called

a bloodstar that shoots from your

hand and hovers in the air anywhere

within the limit of the range (each

round, you can move the bloodstar

anywhere within range with a standard

action spent concentrating on the new

position). The bloodstar pulses with

ruby light (providing illumination

in a 20-foot radius). Any creature you

initially designate within 10 feet of the

bloodstar that takes damage from any

source must make a saving throw. On

a failed save, the victim takes 1 point

of Constitution damage. Each time

victims are damaged, they can attempt

new saves.

The bloodstar cannot be attacked or

harmed by physical attacks.

Focus: A ruby worth at least 30 gp.

BODAK’S GLARE

Necromancy [Death, Evil]

Level: Abyss 8, Cleric 8

Components: V, S, F

Casting Time: 1 standard action

Range: 30 ft.

Target: One living creature

Duration: Instantaneous

Saving Throw: Fortitude negates

Spell Resistance: Yes

You invoke the powers of deep darkness and

your eyes vanish, looking like holes in the

universe itself.

Upon completion of the spell, you

target a creature within range that can

see you. That creature dies instantly

unless it succeeds on a Fortitude save.

The target need not meet your gaze.

If you slay a humanoid creature with

this attack, 24 hours later it transforms

into a bodak (MM 28) unless it has

been resurrected in the meantime. The

bodak is not under your command,

but can be controlled as normal with

a rebuke undead check.

Focus: A black onyx

gem worth at least

500 gp.

34

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