DnD 3.5 Spell Compendium
Livro focado em magias
Livro focado em magias
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CHAPTER 1
SPELL
DESCRIPTIONS
BEGET BOGUN
Conjuration (Creation)
Level: Druid 1
Components: V, S, M, XP
Casting Time: 1 standard action
Range: Touch
Effect: Tiny construct
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
With the bogun made, you take the
final step and imbue it with sentience,
breathing life into your new servant and
companion.
Beget bogun allows you to infuse living
magic into a small mannequin that you
have created from vegetable matter.
This is the final spell in the process
of creating a bogun. See the bogun’s
description for further details.
Material Component: The mannequin
from which the bogun is created.
XP Cost: 25 XP.
BELKER CLAWS
Transmutation [Air]
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Living creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You uncork the vial and speak the old
words. The smoke issues from the bottle and
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Bogun CR 1
N, CN, LN, NE, or NG Tiny construct
Init +3; Senses darkvision 60 ft., low-light vision; Listen +1,
Spot +1
Languages telepathic link with master
AC 15, touch 15, flat-footed 12
hp 11 (2 HD)
Fort +0, Ref +3, Will +1
Speed 20 ft. (4 squares), fly 50 ft. (good)
Melee nettles +1 (1d4–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Base Atk +1; Grp –5
Atk Options poison (nettles, DC 11, 1d6 Dex/1d6 Dex)
Abilities Str 7, Dex 16, Con —, Int 8, Wis 13, Cha 10
SQ construct traits (MM 307)
Feats Stealthy
Skills Hide +10, Move Silently +9
A bogun is a small nature servant created by a druid. Like
a homunculus, it is an extension of its creator, sharing the
same alignment and link to nature. A bogun does not fight
particularly well, but it can perform any simple action, such as
attacking, carrying a message, or opening a door or window.
For the most part, a bogun simply carries out its creator’s
instructions. Because it is self-aware and somewhat willful,
however, its behavior is not entirely predictable. On rare occasions
(5% of the time), a bogun might refuse to perform a
particular task. In that case, the creator must make a DC 11
Diplomacy check to convince the creature to cooperate. Success
means the bogun performs the task as requested; failure
indicates that it either does exactly the opposite or refuses to
do anything at all for 24 hours (DM’s option as to which).
A bogun cannot speak, but the process of creating one
links it telepathically with its creator. It knows what its creator
knows and can convey to him or her everything it sees
and hears, up to a range of 500 yards. A bogun never travels
beyond this range willingly, though it can be removed forcibly.
In that case, it does everything in its power to regain contact
with its creator. An attack that destroys a bogun also deals
its creator 2d10 points of damage. If its creator is slain, a
bogun also dies, and its body collapses into a heap of rotting
vegetation.
A bogun looks like a vaguely humanoid mound of compost.
The creator determines its precise features, but a typical
bogun stands about 18 inches tall and has a wingspan of about
2 feet. Its skin is covered with nettles and branches.
Combat: A bogun attacks by brushing against opponents
with harsh nettles that deliver an irritating poison.
Construction: Unlike a homunculus, a bogun is created
from natural materials available in any forest. Thus, there is
no gold piece cost for its creation. All materials used become
permanent parts of the bogun.
The creator must be at least 7th level and possess the Craft
Wondrous Item feat to make a bogun. Before casting any
spells, the creator must weave a physical form out of living
(or once-living) vegetable matter to hold the magical energy.
A bit of the creator’s own body, such as a few strands of hair
or a drop of blood, must also be incorporated into this crude
mannequin. The creator can assemble the body personally or
hire someone else to do it. Creating this mannequin requires
a DC 12 Craft (basketweaving or weaving) check.
Once the body is finished, the creator must animate it
through an extended magical ritual that requires a week to
complete. The creator must labor for at least 8 hours each day
in complete solitude in a forest grove; any interruption from
another sentient creature undoes the magic. If the creator is
personally weaving the creature’s body, that process and the
ritual can be performed together.
When not actively working on the ritual, the creator must
rest and can perform no other activities except eating, sleeping,
or talking. Missing even one day causes the process to
fail. At that point, the ritual must be started anew, though the
previously crafted body and the grove can be reused.
On the final day of the ritual, the creator must personally
cast control plants, wood shape, and beget bogun. These spells
can come from outside sources, such as scrolls, rather than
being prepared, if the creator prefers.
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