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DnD 3.5 Spell Compendium

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CHAPTER 1

SPELL

DESCRIPTIONS

BEGET BOGUN

Conjuration (Creation)

Level: Druid 1

Components: V, S, M, XP

Casting Time: 1 standard action

Range: Touch

Effect: Tiny construct

Duration: Instantaneous

Saving Throw: None

Spell Resistance: No

With the bogun made, you take the

final step and imbue it with sentience,

breathing life into your new servant and

companion.

Beget bogun allows you to infuse living

magic into a small mannequin that you

have created from vegetable matter.

This is the final spell in the process

of creating a bogun. See the bogun’s

description for further details.

Material Component: The mannequin

from which the bogun is created.

XP Cost: 25 XP.

BELKER CLAWS

Transmutation [Air]

Level: Sorcerer/wizard 2

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Living creature

Duration: Instantaneous

Saving Throw: None

Spell Resistance: Yes

You uncork the vial and speak the old

words. The smoke issues from the bottle and

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Bogun CR 1

N, CN, LN, NE, or NG Tiny construct

Init +3; Senses darkvision 60 ft., low-light vision; Listen +1,

Spot +1

Languages telepathic link with master

AC 15, touch 15, flat-footed 12

hp 11 (2 HD)

Fort +0, Ref +3, Will +1

Speed 20 ft. (4 squares), fly 50 ft. (good)

Melee nettles +1 (1d4–2 plus poison)

Space 2-1/2 ft.; Reach 0 ft.

Base Atk +1; Grp –5

Atk Options poison (nettles, DC 11, 1d6 Dex/1d6 Dex)

Abilities Str 7, Dex 16, Con —, Int 8, Wis 13, Cha 10

SQ construct traits (MM 307)

Feats Stealthy

Skills Hide +10, Move Silently +9

A bogun is a small nature servant created by a druid. Like

a homunculus, it is an extension of its creator, sharing the

same alignment and link to nature. A bogun does not fight

particularly well, but it can perform any simple action, such as

attacking, carrying a message, or opening a door or window.

For the most part, a bogun simply carries out its creator’s

instructions. Because it is self-aware and somewhat willful,

however, its behavior is not entirely predictable. On rare occasions

(5% of the time), a bogun might refuse to perform a

particular task. In that case, the creator must make a DC 11

Diplomacy check to convince the creature to cooperate. Success

means the bogun performs the task as requested; failure

indicates that it either does exactly the opposite or refuses to

do anything at all for 24 hours (DM’s option as to which).

A bogun cannot speak, but the process of creating one

links it telepathically with its creator. It knows what its creator

knows and can convey to him or her everything it sees

and hears, up to a range of 500 yards. A bogun never travels

beyond this range willingly, though it can be removed forcibly.

In that case, it does everything in its power to regain contact

with its creator. An attack that destroys a bogun also deals

its creator 2d10 points of damage. If its creator is slain, a

bogun also dies, and its body collapses into a heap of rotting

vegetation.

A bogun looks like a vaguely humanoid mound of compost.

The creator determines its precise features, but a typical

bogun stands about 18 inches tall and has a wingspan of about

2 feet. Its skin is covered with nettles and branches.

Combat: A bogun attacks by brushing against opponents

with harsh nettles that deliver an irritating poison.

Construction: Unlike a homunculus, a bogun is created

from natural materials available in any forest. Thus, there is

no gold piece cost for its creation. All materials used become

permanent parts of the bogun.

The creator must be at least 7th level and possess the Craft

Wondrous Item feat to make a bogun. Before casting any

spells, the creator must weave a physical form out of living

(or once-living) vegetable matter to hold the magical energy.

A bit of the creator’s own body, such as a few strands of hair

or a drop of blood, must also be incorporated into this crude

mannequin. The creator can assemble the body personally or

hire someone else to do it. Creating this mannequin requires

a DC 12 Craft (basketweaving or weaving) check.

Once the body is finished, the creator must animate it

through an extended magical ritual that requires a week to

complete. The creator must labor for at least 8 hours each day

in complete solitude in a forest grove; any interruption from

another sentient creature undoes the magic. If the creator is

personally weaving the creature’s body, that process and the

ritual can be performed together.

When not actively working on the ritual, the creator must

rest and can perform no other activities except eating, sleeping,

or talking. Missing even one day causes the process to

fail. At that point, the ritual must be started anew, though the

previously crafted body and the grove can be reused.

On the final day of the ritual, the creator must personally

cast control plants, wood shape, and beget bogun. These spells

can come from outside sources, such as scrolls, rather than

being prepared, if the creator prefers.

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26

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