DnD 3.5 Spell Compendium
Livro focado em magias
Livro focado em magias
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CHAPTER 1
SPELL
DESCRIPTIONS
16
The bow in your hand feels more like an
extension of your body as you complete the
spell—as if it’s become a part of your arm.
Creatures nearby seem sharper to your eyes,
more in focus.
While this spell is in effect and you are
wielding a projectile weapon that fires
arrows, such as a longbow or shortbow,
you threaten all squares within your
normal melee reach (5 feet if Small or
Medium, 10 feet if Large) with your
bow, allowing you to make attacks of
opportunity with arrows shot from
the bow. In addition, you do not provoke
attacks of opportunity when you
shoot a bow while you are in another
creature’s threatened square.
Material Component: A flint arrowhead.
ARROW OF BONE
Necromancy [Death]
Level: Sorcerer/wizard 7
Components: V, S, M
Casting Time: 10 minutes
Range: Touch
Target: One projectile or thrown
weapon touched
Duration: 1 hour/level or until
discharged
Saving Throw: Fortitude partial
Spell Resistance: Yes
You complete the long ritual needed to
cast the spell, scribing arcane runes into
the item. It changes before your eyes into
an identical item made of bone. The runes
glow with dark magic and the weapon feels
cold to the touch.
When thrown or fired at a creature as a
normal ranged attack, the weapon gains
a +4 enhancement bonus on attack
rolls and damage rolls. In addition, any
living creature struck by an arrow of
bone must succeed on a Fortitude save
or be instantly slain. A creature that
makes its save instead takes 3d6 points
of damage +1 point per caster level
(maximum +20). Regardless of whether
the attack hits, the magic of the arrow
of bone is discharged by the attack, and
the missile is destroyed.
Material Component: A tiny sliver
of bone and an oil of magic weapon
(50 gp).
ARROW STORM
Transmutation
Level: Ranger 3
Components: V
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Your bow glows blue for an instant and
now feels as light as a feather in your hand.
In your mind’s eye you see the arrows in
your quiver, and your hand feels drawn
to them.
You can cast this spell only at the
beginning of your turn, before you take
any other actions. After casting arrow
storm, you can use a full-round action
to make one ranged attack with a bow
with which you are proficient against
every foe within a distance equal to
the weapon’s range increment. You can
attack a maximum number of individual
targets equal to your character level.
If you choose not to spend a full-round
action in this fashion after casting the
spell, the spell has no effect.
ASPECT OF THE
EARTH HUNTER
Transmutation
Level: Druid 6, ranger 4
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level (D)
By completing the spell you call upon the
world’s primal energies. You feel disoriented
for a moment as your face elongates into a
snout, your limbs thicken, and your skin
turns into silvery chitin.
When you cast this spell, you assume
the physical appearance and many of
the qualities and abilities of a bulette
(MM 30). While under the effect of
the spell, your creature type changes
to magical beast, and your size changes
to Huge. You have the space and reach
of a bulette (15 feet/10 feet). You gain
the Strength, Dexterity, and Constitution
of an average bulette (Str 27, Dex
15, Con 20), but you retain your own
mental ability scores. Your base land
speed becomes 40 feet, and you gain
a burrow speed of 10 feet. You gain
darkvision out to 60 feet. You also gain
low-light vision, scent, and tremorsense
out to 60 feet.
Your class and level, hit points,
alignment, base attack bonus, and
base saving throw bonuses all remain
the same. You lose any extraordinary
special abilities of your own form, as
well as spell-like and supernatural
abilities. You keep all extraordinary
special attacks derived from class
levels (such as a barbarian’s rage or a
rogue’s sneak attack), but you lose any
from your normal form that are not
derived from class levels. You cannot
speak or cast spells while in bulette
form. However, if you have the Natural
Spell feat, you can cast spells normally.
Your natural armor bonus becomes
+12, regardless of any natural armor
bonus from your normal form. You
can make two claw attacks, which are
natural weapons that deal 2d8+8 points
of damage. While in bulette form, you
gain the bulette’s leap extraordinary
attack form, allowing you to make
four claw attacks instead of two. Your
equipment melds into your new form
and becomes nonfunctional.
Material Component: A small piece of
a bulette’s armored shell.
ASPECT OF THE WOLF
Transmutation
Level: Druid 1, ranger 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level (D)
With a howl you complete the spell.
Instantly, your body sprouts short, thick
fur. Your spine and neck bend, causing you
to drop to your hands and knees—which
quickly shorten into canine limbs.
When you cast this spell, you assume
the physical appearance and many of
the qualities and abilities of a wolf
(MM 283). While under the effect of
the spell, your creature type changes
to animal, and your size changes to
Medium. You have the space and
reach of a wolf (5 ft./5 ft.). You gain the
Strength, Dexterity, and Constitution
of an average wolf (Str 13, Dex 15, Con
15), but you retain your own mental
ability scores. Your base land speed
becomes 50 feet. You gain low-light