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DnD 3.5 Spell Compendium

Livro focado em magias

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CHAPTER 1

SPELL

DESCRIPTIONS

42

Illus. by J. Nelson

point per caster level (maximum +20)

and must make a Fortitude save or

be deafened for 1 minute. The sonic

vibrations create a 20% miss chance for

any missiles (including siege weapon

attacks) crossing the barrier in either

direction. The barrier moves with you,

but you cannot force another creature

to pass through it (for example, by

moving adjacent to an enemy). If you

force a creature to pass through, the

barrier has no effect on that creature.

CALL KOLYARUT

Conjuration (Calling) [Lawful]

Level: Cleric 7, sorcerer/

wizard 7

Components: V, S, DF, XP

Casting Time: 10

minutes

Range: Close (25 ft.

+ 5 ft./2 levels)

Effect: One called

kolyarut

Duration:

Instantaneous

Saving Throw: None

Spell Resistance: No

As you complete the spell, the

powers of Mechanus respond. The

kolyarut does not manifest before

you as much as assembles itself

in your presence, a single whirling

cog unfolding until the construct stands

complete. “Who is to be punished?” it asks in

the flat voice of a clock mechanism.

By casting this spell, you receive the

aid of a kolyarut inevitable (MM 159).

If you know an individual kolyarut’s

name, you can request that individual

by speaking the name during the spell

(though you might get a different

creature, anyway).

You can ask the kolyarut to perform

one duty for you. The task must take

no more than 1 hour to complete. The

inevitable does not ask for any payment

for the task.

XP Cost: 250 XP.

CALL MARUT

Conjuration (Calling) [Lawful]

Level: Cleric 9, Mechanus 9,

sorcerer/wizard 9

Components: V, S, DF, XP

Casting Time: 10 minutes

Range: Close (25 ft. + 5 ft./2 levels)

Effect: One called marut

Duration: Instantaneous

Saving Throw: None

Spell Resistance: No

You call across the boundaries of the

multiverse, and the powers of Mechanus

respond. The marut warps into place in an

eyeblink with a whirling throb of thunder.

“Who denies death?” it asks with the voice

of an avalanche.

A zelekhut only answers the call of a

spellcaster who seeks justice

By casting this spell, you receive the aid

of a marut inevitable (MM 159). If you

know an individual marut’s name, you

can request that individual by speaking

the name during the spell (though

you might get a different creature,

anyway).

You can ask the marut to perform

one duty for you. The task must take

no more than 1 hour to complete. The

inevitable does not ask for any payment

for the task.

XP Cost: 500 XP.

CALL ZELEKHUT

Conjuration (Calling) [Lawful]

Level: Cleric 5, sorcerer/wizard 5

Components: V, S, DF, XP

Casting Time: 10 minutes

Range: Close (25 ft. + 5 ft./2 levels)

Effect: One called zelekhut

Duration: Instantaneous

Saving Throw: None

Spell Resistance: No

You make the necessary conjurations and

the powers of Mechanus respond. The

zelekhut fades into view, its centaur form

accompanied by the sound of rattling silver

chains. “Who seeks to escape justice?”

it asks with the solemn tones of a

judge’s gavel.

By casting this spell, you receive

the aid of a zelekhut inevitable

(MM 160). If you

know an individual

zelekhut’s name, you

can request that individual

by speaking

the name during the

spell (though you might

get a different creature,

anyway).

You can ask the

zelekhut to perform one

duty for you. The task

must take no more than

1 hour to complete. The

inevitable does not ask for

any payment for the task.

XP Cost: 100 XP.

CALTROPS

Conjuration (Creation)

Level: Sorcerer/wizard 0

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Area: See text

Duration: 1 round/level

Saving Throw: None

Spell Resistance: No

You speak the words and spread your palm

open, as if you were throwing jacks. Coppery

sparks spring from your palm, filling the

corridor with small four-pronged spikes.

A caltrops spell covers one 5-foot-by-5-

foot square with caltrops. Every time

a creature moves into an area covered

by caltrops or spends a round fighting

while standing in such an area, it

might step on one. The caltrops make

one attack roll (+0 melee) against the

creature. For this attack, the target’s

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