DnD 3.5 Spell Compendium
Livro focado em magias
Livro focado em magias
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CHAPTER 1
SPELL
DESCRIPTIONS
42
Illus. by J. Nelson
point per caster level (maximum +20)
and must make a Fortitude save or
be deafened for 1 minute. The sonic
vibrations create a 20% miss chance for
any missiles (including siege weapon
attacks) crossing the barrier in either
direction. The barrier moves with you,
but you cannot force another creature
to pass through it (for example, by
moving adjacent to an enemy). If you
force a creature to pass through, the
barrier has no effect on that creature.
CALL KOLYARUT
Conjuration (Calling) [Lawful]
Level: Cleric 7, sorcerer/
wizard 7
Components: V, S, DF, XP
Casting Time: 10
minutes
Range: Close (25 ft.
+ 5 ft./2 levels)
Effect: One called
kolyarut
Duration:
Instantaneous
Saving Throw: None
Spell Resistance: No
As you complete the spell, the
powers of Mechanus respond. The
kolyarut does not manifest before
you as much as assembles itself
in your presence, a single whirling
cog unfolding until the construct stands
complete. “Who is to be punished?” it asks in
the flat voice of a clock mechanism.
By casting this spell, you receive the
aid of a kolyarut inevitable (MM 159).
If you know an individual kolyarut’s
name, you can request that individual
by speaking the name during the spell
(though you might get a different
creature, anyway).
You can ask the kolyarut to perform
one duty for you. The task must take
no more than 1 hour to complete. The
inevitable does not ask for any payment
for the task.
XP Cost: 250 XP.
CALL MARUT
Conjuration (Calling) [Lawful]
Level: Cleric 9, Mechanus 9,
sorcerer/wizard 9
Components: V, S, DF, XP
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One called marut
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You call across the boundaries of the
multiverse, and the powers of Mechanus
respond. The marut warps into place in an
eyeblink with a whirling throb of thunder.
“Who denies death?” it asks with the voice
of an avalanche.
A zelekhut only answers the call of a
spellcaster who seeks justice
By casting this spell, you receive the aid
of a marut inevitable (MM 159). If you
know an individual marut’s name, you
can request that individual by speaking
the name during the spell (though
you might get a different creature,
anyway).
You can ask the marut to perform
one duty for you. The task must take
no more than 1 hour to complete. The
inevitable does not ask for any payment
for the task.
XP Cost: 500 XP.
CALL ZELEKHUT
Conjuration (Calling) [Lawful]
Level: Cleric 5, sorcerer/wizard 5
Components: V, S, DF, XP
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One called zelekhut
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You make the necessary conjurations and
the powers of Mechanus respond. The
zelekhut fades into view, its centaur form
accompanied by the sound of rattling silver
chains. “Who seeks to escape justice?”
it asks with the solemn tones of a
judge’s gavel.
By casting this spell, you receive
the aid of a zelekhut inevitable
(MM 160). If you
know an individual
zelekhut’s name, you
can request that individual
by speaking
the name during the
spell (though you might
get a different creature,
anyway).
You can ask the
zelekhut to perform one
duty for you. The task
must take no more than
1 hour to complete. The
inevitable does not ask for
any payment for the task.
XP Cost: 100 XP.
CALTROPS
Conjuration (Creation)
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You speak the words and spread your palm
open, as if you were throwing jacks. Coppery
sparks spring from your palm, filling the
corridor with small four-pronged spikes.
A caltrops spell covers one 5-foot-by-5-
foot square with caltrops. Every time
a creature moves into an area covered
by caltrops or spends a round fighting
while standing in such an area, it
might step on one. The caltrops make
one attack roll (+0 melee) against the
creature. For this attack, the target’s