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Thunder Drum (Preview)

by Christos Hatzis | Orchestra and Digital Audio

by Christos Hatzis | Orchestra and Digital Audio

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Programme Note<br />

I Elegy for a Lost World<br />

II Games<br />

III Reconstitution<br />

From the composer:<br />

Although the music of <strong>Thunder</strong> <strong>Drum</strong>’s outer movements are reminiscent<br />

of 19th century Western European music and more recent epic film<br />

soundtracks, the underlying theme is informed by a vision of human<br />

prehistory expounded by the American mystic Edgar Cayce (1877-1945)<br />

related to the shifting fortunes of what has been traditionally known as<br />

the “red race”, the native inhabitants of the north and central regions<br />

of the American continent. A great and lasting influence in my thinking<br />

and artistic imagination, Edgar Cayce had mentioned in several of his<br />

trance utterances that the antediluvian world we know through legend as<br />

“Atlantis” was an advanced civilization dominated by the “red race”, which<br />

had reached knowledge and technological heights comparable to our own.<br />

It fell spectacularly, having pushed its unquenchable thirst for ever increasing<br />

energy and power to ecological havoc, as our current civilization too is in<br />

danger of reaching with an exponentially increasing likelihood.<br />

The first movement, Elegy for a Lost World, is a musical meditation on<br />

this loss, which is traumatically felt by our collective psyche as deep<br />

seated memory, in spite of the absence of any external evidence for the<br />

existence and loss of such an advanced civilization in our collective past.<br />

Beginning and developing along 19th century European common harmonic<br />

and melodic practice (another vanishing world), the music is a vague<br />

reminiscence of a two-theme classical sonata form. The melodic/harmonic<br />

discourse is gradually overtaken by denser chromaticism and accompanying<br />

musical tension, exacerbated by the technological “fly by” sound effects of<br />

the playback audio which are becoming ever more prominent.<br />

Games, the second movement, is a great leap to the present moment.<br />

The industrial-like “quantized” loops in the playback audio, with their<br />

unexpected twists and turns, are combined with pre-recorded samples of<br />

Inuit throat singer Tanya Tagaq. This sonic background constantly challenges<br />

an agile orchestra to technically rise to its unpredictable rhythmic demands,<br />

a task increasingly frustrated by metric modulations and other devices of<br />

rhythmic complexity.<br />

Without any pause, Reconstitution, the third movement, begins quietly<br />

with a timid thematic development of the aggressive modal gestures that<br />

concluded the previous movement. The music once more picks up pace and<br />

energy and, this time around, it ends in an epic, triumphant but also hollow<br />

ending with the opening theme of <strong>Thunder</strong> <strong>Drum</strong> modulating to an altered<br />

major-like mode. In the aftermath of this triumphant conclusion, however,

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