Thunder Drum (Preview)
by Christos Hatzis | Orchestra and Digital Audio
by Christos Hatzis | Orchestra and Digital Audio
- TAGS
- digital-audio
- hatzis
- drum
- thunder
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
the two modes, the major and the minor are constantly alternating,<br />
suggesting an ambivalence and incompleteness that needs to be mediated<br />
upon in a future compositional essay.<br />
Performance Notes<br />
The electronic component of the music is provided as a NI Kontakt 5 sample<br />
library to be performed from a MIDI keyboard. The Cue Track below the<br />
keyboard part offers only vague information about the sound of the samples<br />
for purposes of coordination with the orchestra. Durations in the keyboard<br />
part should be maintained at indicated length. Longer durations than<br />
indicated will not affect the music but shorter durations will truncate the<br />
samples.<br />
In measures 4 and 8 of Elegy for a Lost World, the “fermata” tempi are<br />
calculated so that each sample peaks on the fourth beat of the measure. The<br />
conductor can use this fact as an aural guide to restart the music.<br />
H (Hauptstimme) — denotes the most important melodic line in the music.<br />
N (Nebenstimme) — denotes the second most important line in the music.<br />
# denotes the end of Haupstimme or Nebenstimme.<br />
• Harmonic glissando. Lightly slide finger over open string indicated by<br />
name. The sweeps should be continuous and not coordinated among<br />
players lasting until the end of the wavy line.<br />
• Bass drum rim shots (in Games): The rhomboid noteheads indicate a hit<br />
on the rim and (very lightly) on the skin of the drum.<br />
• Double bass (in Games): Strike the strings with the bow (col legno<br />
battuto) and slam the strings with the fingers of the left hand against<br />
the fingerboard so that you hear an “audible dampening” effect.<br />
• Strings (in Games): random portamento. Begin somewhere in the lower<br />
range of any string and randomly cascade towards the high end of the<br />
instrument’s range playing with great speed and intensity.