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Amusement Parks & Family Entertainment Amusement Parks

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likens to being the eighth wonder<br />

of the world. “The Tree of Life is<br />

amazing. The body of the tree has<br />

325 bas-relief that are viewable<br />

from every angle,” said Sze. “As<br />

you walk around the park, it is<br />

often within your vision and you<br />

will always be finding a new crustacean,<br />

wild horse or butterfly<br />

amongst its branches and bark.”<br />

Surrounded by the park’s<br />

Oasis, a collection of rocky grottos<br />

teaming with brightly plumed<br />

birds and anteaters, the architectured<br />

Tree of Life hides one of Animal<br />

Kingdom’s most interesting<br />

and educational features, the 3D<br />

animated story, “It’s Tough to be a<br />

Bug.”<br />

Designing Bugs Simultaneously<br />

“We started with the notion<br />

that bugs are the largest single<br />

species of creatures; they make up<br />

more than 80% of all the things<br />

that move around the Earth,” said<br />

Rothschild. “In developing the<br />

story, we realized that most people<br />

see bugs as being pests. So we<br />

got together with a team of top<br />

entomologists and asked them if<br />

they had eight minutes in which<br />

to tell a story about bugs, what<br />

would be the three most important<br />

things that could be said.”<br />

The response that the WDI<br />

team received was that without<br />

bugs, we could not exist. The<br />

entomologists wanted to see an<br />

attraction that would make<br />

human visitors, young and old,<br />

not only look at bugs as either<br />

beautiful like butterflies or amazing<br />

in what they can do, like ants,<br />

but also appreciated for their<br />

incredible contributions to the<br />

environment. In other words,<br />

without the crawling Dung Beetle<br />

that eats waste or the buzzing bee<br />

that pollinates plants and crops,<br />

we humans would have a hard<br />

time surviving.<br />

“Knowing the story that we<br />

wanted to tell, we were also<br />

aware of the fact that Pixar was<br />

developing the movie A Bug’s Life,<br />

starring Flik the Ant and Hopper<br />

the Grasshopper,” said Rothschild.<br />

“We thought if we could bring<br />

those characters in to tell our story,<br />

that would be great.”<br />

At that time, Pixar was in<br />

the early process of development<br />

which presented some additional<br />

challenges for the production<br />

team. “The Disney organization<br />

was getting the animatronics to<br />

work with Pixar, who was doing<br />

the animation of Flik and Hopper.<br />

Rhythm and Hues, who won an<br />

Academy Award for Babe, did all<br />

the other bugs and backgrounds,”<br />

said Rothschild. “We needed to<br />

bring all those people together<br />

with the Disney forces to create a<br />

seamless experience for the audience<br />

member. Only at this time,<br />

Pixar was not very far in the<br />

process. In fact, they did not have<br />

one solid animation of Hopper<br />

and we needed to begin building<br />

this eight foot animated figure of<br />

him for the attraction. I think this<br />

might be the only time that the<br />

attraction for a film was built<br />

before the film was done. It made<br />

it very interesting at times,” he<br />

added.<br />

For the Disney animatronics<br />

team there were some very<br />

special problems when creating<br />

the moving figures to accent the<br />

3D animated film. First, the animatronic<br />

characters are seen by the<br />

audience just before the film<br />

begins. “Creating the animated<br />

figure of Hopper was a big new<br />

step in terms of the fact that he is<br />

certainly the most sophisticated<br />

figure we have done to date for a<br />

couple of reasons, one being his<br />

scale,” said Rothschild. “We are<br />

talking about a grasshopper that is<br />

eight feet tall and he has to move<br />

like he does on film and in reallife.”<br />

One of Animal Kingdom’s<br />

most interesting and educational<br />

features is the 3-D<br />

animated story, “It’s Tough<br />

to be a Bug.”<br />

The challenge for the team<br />

is that the audience sees him one<br />

minute in the theater as an animatronic<br />

and then thirty seconds later<br />

animated on screen. The animatronic<br />

figure needed to move and<br />

walk in a manner so that the audience<br />

would believe that Hopper<br />

had moved from the stage to the<br />

screen.<br />

Flik presented similar challenges<br />

in that the audience finds a<br />

blue hued ant in the ceiling of the<br />

theater (within the roots and substructure<br />

of the Tree of Life, a very<br />

appropriate place for an ant to<br />

hang out) and then five seconds<br />

later, he also walks into the film.<br />

“The whole approach to the way<br />

we developed the faces to articulate<br />

when compared against the<br />

animation film’s articulation was a<br />

challenge which I think we delivered<br />

well on,” said Rothschild.<br />

Another bug for the<br />

designers to work out was in placing<br />

the mechanical workings of<br />

the animatronics into the thin<br />

limbs that are characteristic of an<br />

insect, and then getting him to<br />

take his place quickly, appearing<br />

almost like magic before the audi-<br />

ANIMATION WORLD MAGAZINE December 1998 11

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