Amusement Parks & Family Entertainment Amusement Parks
Amusement Parks & Family Entertainment Amusement Parks
Amusement Parks & Family Entertainment Amusement Parks
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vice offerings, in as many media as<br />
possible, in as many places as possible,<br />
24 hours a day. The concept<br />
is an evolutionary descendent of<br />
“brand spread” in consumables,<br />
an example of which is Marlboro<br />
Lights/Menthols/100s, etc.<br />
The Disney Animal Kingdom<br />
is a good example of another<br />
key trend in theme parks:<br />
convergence.<br />
The competition for our<br />
leisure dollar is fierce. The good<br />
news is that competition drives<br />
new park attractions to innovative<br />
digitally-based heights of amazing<br />
fantasy or adrenaline-spiking experience.<br />
A recent example is the<br />
Indiana Jones Temple of Doom<br />
ride at Disneyland. One can return<br />
to the ride several times and be<br />
scared by different beasties at different<br />
moments each trip; digital<br />
equals enhanced variety or richness<br />
in the experience design.<br />
That ride, in fact, is so successful<br />
that the new Disney Animal Kingdom<br />
in Orlando has a version of<br />
the same ride technology, rethemed<br />
as a prehistoric dinosaur<br />
chase called Countdown to Extinction.<br />
The Disney Animal Kingdom<br />
is a good example of another<br />
key trend in theme parks: convergence.<br />
The convergence of<br />
markets, media, and demographics,<br />
with the tools that make them<br />
all work together. The park even<br />
has a resemblance to good science<br />
museums, in that it enables<br />
those who are interested to find<br />
out more information about some<br />
of the animals. Just as in the software<br />
business, parks are trying to<br />
cover more areas to attract a<br />
broader user base, and Animal<br />
Kingdom provides extraordinary,<br />
exotic, accurate African themeing,<br />
in addition to the animals (which<br />
are showcased with elements of<br />
The Lion King). In fact, just as Animal<br />
Kingdom can attract an older<br />
demographic than Disney World’s<br />
kids and young families, and as<br />
the Disney Institute appeals to<br />
adults, Universal’s traditional teen<br />
and 20-something demographic is<br />
about to be greatly augmented by<br />
its new offerings to the Disney<br />
World demographic. Islands of<br />
Adventure has Popeye, Dr. Seuss,<br />
and many other characters for<br />
kids.<br />
What’s In It For Me?<br />
So where does it get interesting<br />
for us, as designers,<br />
builders, and animators? Simple.<br />
Popeye and his associates need to<br />
come to life in as many ways as<br />
possible (see marketing goals,<br />
above). So, for example, the Star-<br />
Bellied Sneeches need to live forever<br />
in 3D on the Universal park<br />
web site, with plenty of artificial<br />
intelligence (AI) and synthetic personalities<br />
to keep them interesting<br />
when you log in repeatedly. They<br />
need to remember your name<br />
when you come back, greet you<br />
by name — with voices, not text<br />
— and have interesting stories to<br />
relate and adventures on which to<br />
take you. Spiderman needs the<br />
same outlets; in a few years, he’ll<br />
have as context the time you rode<br />
his dark ride at the park. In fact, he<br />
will know who you were with and<br />
the date. So the conversations he<br />
will strike up with you will not be<br />
inane, that is if the code is wellexecuted.<br />
Plus, you’ll probably<br />
end up helping him take out the<br />
Bad Guys. You’ll also get occasional<br />
well-timed promotional pitches<br />
back home, skewed to your<br />
demographic interests, and most<br />
To attract the widest range of visitors, Disney’s Animal Kingdom goes beyond simply<br />
being a zoo and becomes more of an experience. © Disney.All Rights Reserved.<br />
ANIMATION WORLD MAGAZINE December 1998 20