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Amusement Parks & Family Entertainment Amusement Parks

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vice offerings, in as many media as<br />

possible, in as many places as possible,<br />

24 hours a day. The concept<br />

is an evolutionary descendent of<br />

“brand spread” in consumables,<br />

an example of which is Marlboro<br />

Lights/Menthols/100s, etc.<br />

The Disney Animal Kingdom<br />

is a good example of another<br />

key trend in theme parks:<br />

convergence.<br />

The competition for our<br />

leisure dollar is fierce. The good<br />

news is that competition drives<br />

new park attractions to innovative<br />

digitally-based heights of amazing<br />

fantasy or adrenaline-spiking experience.<br />

A recent example is the<br />

Indiana Jones Temple of Doom<br />

ride at Disneyland. One can return<br />

to the ride several times and be<br />

scared by different beasties at different<br />

moments each trip; digital<br />

equals enhanced variety or richness<br />

in the experience design.<br />

That ride, in fact, is so successful<br />

that the new Disney Animal Kingdom<br />

in Orlando has a version of<br />

the same ride technology, rethemed<br />

as a prehistoric dinosaur<br />

chase called Countdown to Extinction.<br />

The Disney Animal Kingdom<br />

is a good example of another<br />

key trend in theme parks: convergence.<br />

The convergence of<br />

markets, media, and demographics,<br />

with the tools that make them<br />

all work together. The park even<br />

has a resemblance to good science<br />

museums, in that it enables<br />

those who are interested to find<br />

out more information about some<br />

of the animals. Just as in the software<br />

business, parks are trying to<br />

cover more areas to attract a<br />

broader user base, and Animal<br />

Kingdom provides extraordinary,<br />

exotic, accurate African themeing,<br />

in addition to the animals (which<br />

are showcased with elements of<br />

The Lion King). In fact, just as Animal<br />

Kingdom can attract an older<br />

demographic than Disney World’s<br />

kids and young families, and as<br />

the Disney Institute appeals to<br />

adults, Universal’s traditional teen<br />

and 20-something demographic is<br />

about to be greatly augmented by<br />

its new offerings to the Disney<br />

World demographic. Islands of<br />

Adventure has Popeye, Dr. Seuss,<br />

and many other characters for<br />

kids.<br />

What’s In It For Me?<br />

So where does it get interesting<br />

for us, as designers,<br />

builders, and animators? Simple.<br />

Popeye and his associates need to<br />

come to life in as many ways as<br />

possible (see marketing goals,<br />

above). So, for example, the Star-<br />

Bellied Sneeches need to live forever<br />

in 3D on the Universal park<br />

web site, with plenty of artificial<br />

intelligence (AI) and synthetic personalities<br />

to keep them interesting<br />

when you log in repeatedly. They<br />

need to remember your name<br />

when you come back, greet you<br />

by name — with voices, not text<br />

— and have interesting stories to<br />

relate and adventures on which to<br />

take you. Spiderman needs the<br />

same outlets; in a few years, he’ll<br />

have as context the time you rode<br />

his dark ride at the park. In fact, he<br />

will know who you were with and<br />

the date. So the conversations he<br />

will strike up with you will not be<br />

inane, that is if the code is wellexecuted.<br />

Plus, you’ll probably<br />

end up helping him take out the<br />

Bad Guys. You’ll also get occasional<br />

well-timed promotional pitches<br />

back home, skewed to your<br />

demographic interests, and most<br />

To attract the widest range of visitors, Disney’s Animal Kingdom goes beyond simply<br />

being a zoo and becomes more of an experience. © Disney.All Rights Reserved.<br />

ANIMATION WORLD MAGAZINE December 1998 20

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