Amusement Parks & Family Entertainment Amusement Parks
Amusement Parks & Family Entertainment Amusement Parks
Amusement Parks & Family Entertainment Amusement Parks
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Theme <strong>Parks</strong> in the Digital Age<br />
Somewhere in the future...<br />
What to do tonight? Well,<br />
Blade Runner II beckons.<br />
I’ve seen the movie four times<br />
since it came out last year, but<br />
there are other ways to enjoy it<br />
now... I’ll just log in to the 3D<br />
multi-user Blade Runner Adventure<br />
sim and see if that replicant<br />
role I played last week has evolved<br />
in an interesting direction. Since<br />
they added real-time voice, a lot<br />
more women seem to be spending<br />
time in-world which makes it<br />
more realistic. Speaking of realistic,<br />
Every bit of a park, including<br />
the landscaping and robotic<br />
fauna, should respond interestingly,<br />
engagingly, or compellingly<br />
as one walks by...<br />
maybe I should drive down to the<br />
mall instead. The Blade Runner II<br />
site there has vehicle motion-base<br />
sims and 110-degree out-the-window<br />
displays with surround<br />
sound, not to mention better textures,<br />
more polys, and a higher<br />
frame rate than I can afford to run<br />
here at home. And I can meet<br />
some of the people I played with<br />
last week in person — maybe get<br />
something to eat with them afterwards.<br />
One of these days,<br />
though, I want to experience the<br />
Blade Runner sim world in its full<br />
glory, at the theme park in Orlando.<br />
I’m certain the guys who go<br />
in-world from there have better<br />
maneuverability and reaction<br />
times than I do, because of the<br />
force-feedback. Plus, seeing the<br />
actual faces of everybody mapped<br />
onto their character’s head in full<br />
video would be great; I could really<br />
act the role, then...”<br />
Let’s Talk Today & Beyond<br />
As this issue goes to ’Net,<br />
the finishing touches are being<br />
put on the largest theme park to<br />
open in North America since Disney<br />
World. Universal Studios’<br />
Islands of Adventure “expansion”<br />
to their Orlando park is larger than<br />
the entire original park. Size is the<br />
smallest detail however; the<br />
expansion uses roughly two<br />
orders of magnitude more digital<br />
infrastructure than the original,<br />
and is designed to accommodate<br />
additional interactive features and<br />
functionality in the future. This is<br />
far from just being a matter of convenience<br />
for maintenance and<br />
security however. It’s about putting<br />
ubiquitous digital sensory intelligence<br />
into an entire theme park<br />
environment, indoors and outdoors.<br />
The guiding notion is that a<br />
park should ideally be aware of<br />
everyone who enters, learn a few<br />
facts about them like age, gender,<br />
and when they last visited, and<br />
then provide a customized user<br />
experience based on those facts,<br />
plus what the person does at the<br />
park. In fact, to take themeing to<br />
its logical extreme, every bit of a<br />
park, including the landscaping<br />
and robotic fauna, should respond<br />
interestingly, engagingly, or com-<br />
by Clark Dodsworth<br />
Clark Dodsworth.<br />
pellingly as one walks by, and<br />
then respond differently to the<br />
next person or family! I call that<br />
Active Themeing, and it’s coming<br />
to a thrill ride site near us soon —<br />
that is as soon as embedded computing<br />
processors and development<br />
tools evolve a bit more in<br />
power and price.<br />
The competition for our<br />
leisure dollar is fierce.<br />
At the same time, the information<br />
that the systems gather<br />
from our behavior will go into a<br />
database and be used for marketing<br />
programs after we go back<br />
home. The guiding notion in this<br />
context is to provide maximum<br />
opportunities for any demographically<br />
targeted consumer to access<br />
themed services and licensedcharacter-based<br />
product and ser-<br />
ANIMATION WORLD MAGAZINE December 1998 19